Editing Young Link (SSBM)
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{{ArticleIcons|melee=y}} | {{ArticleIcons|melee=y}} | ||
{{Disambig2|Young Link's appearance in ''Super Smash Bros. Melee''|the character in other contexts| | {{Disambig2|Young Link's appearance in ''Super Smash Bros. Melee''|the character in other contexts, see [[Young Link]]; for information on the character of whom Young Link is a [[clone]]|Link (SSBM)}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Young Link | |name = Young Link | ||
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|ssbgame1 = SSBU | |ssbgame1 = SSBU | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = | |tier = E | ||
|tierPAL = F | |tierPAL = F | ||
|ranking = | |ranking = 16 | ||
|rankingPAL = 18 | |rankingPAL = 18 | ||
}} | }} | ||
'''Young Link''' ({{ja|こどもリンク|Kodomo Rinku}}, '' | '''Young Link''' ({{ja|こどもリンク|Kodomo Rinku}}, ''Child Link'') is a character in ''[[Super Smash Bros. Melee]]''. He is a direct clone of {{SSBM|Link}}, with some minor differences. Young Link was replaced with {{SSBB|Toon Link}} in ''[[Super Smash Bros. Brawl]]''. | ||
Young Link is voiced by {{s|wikipedia|Fujiko Takimoto}} in | Young Link is voiced by {{s|wikipedia|Fujiko Takimoto}}, who previously voiced him in ''The Legend of Zelda: Ocarina of Time'' and its sequel, ''The Legend of Zelda: Majora's Mask'', with her voice clips of the character sampled directly from those two games. | ||
He ranks | He ranks 16th on the [[tier list]] in the E tier, two places higher than Link. Young Link has a very good approach due to some low [[lag]] [[aerial]]s, a great [[SHFFL]] and a good [[wavedash]], as well as three [[projectile]]s and good mobility overall. Young Link also is a potent [[combo]]er due to his projectiles, and can also [[edgeguard]] and [[space]] well. However, Young Link's primary flaw is that he has trouble [[KO]]ing, due to the lack of an efficient quick KO move and having difficulty in hitting cleanly with his [[smash attack]]s (except his down smash). Additionally, like Link, Young Link has a slow and predictable [[recovery]], though his ability to [[wall jump]], [[bomb jump]] and use his [[hookshot]] give him some options. Young Link's recovery, however, is rather poor for his [[weight]] class. | ||
==How to unlock== | ==How to unlock== | ||
Young Link | For players to unlock Young Link, the Classic or Adventure Mode has to be completed with ten characters. | ||
Alternatively, the player can take part in 500 VS. matches. | |||
When fought, Young Link appears on [[Great Bay]], with ''Saria's Song'' playing in the background. | When fought, Young Link appears on [[Great Bay]], with ''Saria's Song'' playing in the background. | ||
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Young Link's KO options are varied and often different than those found on most other characters. Young Link's neutral aerial and down tilt are quite powerful, with the former having almost nonexistent ending lag when L-canceled. Additionally, Young Link's forward smash has the unusual property of being two hits: one with fixed knockback, and one with powerful vertical knockback, acting as a trap of sorts. One of Young Link's most reliable finishers is his dash attack, which can KO at as low as 95% on some characters, and is unusually fast. | Young Link's KO options are varied and often different than those found on most other characters. Young Link's neutral aerial and down tilt are quite powerful, with the former having almost nonexistent ending lag when L-canceled. Additionally, Young Link's forward smash has the unusual property of being two hits: one with fixed knockback, and one with powerful vertical knockback, acting as a trap of sorts. One of Young Link's most reliable finishers is his dash attack, which can KO at as low as 95% on some characters, and is unusually fast. | ||
Young Link's primary flaw, however, is his inability to easily and efficiently hit with his finishers. His neutral air requires him to be in the air first, and the remainder of his attacks can prove too awkward to hit with. His dash attack requires the first few frames to connect, and its ending lag can prove to be problematic; that and the inability to send the opponent upwards unless hit at a precise point of the sword and being a semi-spike, which characters (like Fox and Link) can tech out of. With proper use of DI, it's possible to avoid the second hit of Young Link's forward smash. Furthermore, Young Link's down aerial, which can act as one of the most powerful meteor smashes in the game, has a very small and situational sweetspot, significantly hindering its usefulness off the edge. His forward aerial is also among the weakest forward aerials to both combo and finish with and his up smash is weak and not reliable tue to DI, forcing him to over-rely on dash attack or down smash for KOing. | Young Link's primary flaw, however, is his inability to easily and efficiently hit with his finishers. His neutral air requires him to be in the air first, and the remainder of his attacks can prove too awkward to hit with. His dash attack requires the first few frames to connect, and its ending lag can prove to be problematic; that and the inability to send the opponent upwards unless hit at a precise point of the sword and being a semi-spike, which characters (like Fox and Link) can tech out of. With proper use of DI, it's possible to avoid the second hit of Young Link's forward smash. Furthermore, Young Link's down aerial, which can act as one of the most powerful meteor smashes in the game, has a very small and situational sweetspot, significantly hindering its usefulness off the edge. His forward aerial is also among the weakest forward aerials to both combo and finish with and his up smash is weak and not reliable tue to DI, forcing him to over-rely on dash attack or down smash for KOing. | ||
Young Link's light weight makes him considerably easier to KO than other characters; this itself acts as a problem for Young Link due to his poor recovery in comparison to other characters of his weight class (such as {{SSBM|Mewtwo}} or {{SSBM|Jigglypuff}}). | Young Link's light weight makes him considerably easier to KO than other characters; this itself acts as a problem for Young Link due to his poor recovery in comparison to other characters of his weight class (such as {{SSBM|Mewtwo}} or {{SSBM|Jigglypuff}}). | ||
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==Differences from {{SSBM|Link}}== | ==Differences from {{SSBM|Link}}== | ||
Young Link has an ability to [[wall jump]] while Link cannot, aiding his recovery. Additionally, Young Link is lighter than Link and also has a much faster dashing speed than Link, but lower traction than him. | |||
====Aesthetics==== | ====Aesthetics==== | ||
*{{change|Young Link wields the Kokiri Sword and Deku Shield instead of the Master Sword and Hylian Shield.}} | *{{change|Young Link wields the Kokiri Sword and Deku Shield instead of the Master Sword and Hylian Shield.}} | ||
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====Ground Attacks==== | ====Ground Attacks==== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|The second and third hit of neutral attack have less startup lag (frame 7 → 6).}} | |||
**{{nerf|All hits deal less damage (5% → 3% (hit 1), 3% → 2% (hit 2), 6% → 5% (hit 3)).}} | **{{nerf|All hits deal less damage (5% → 3% (hit 1), 3% → 2% (hit 2), 6% → 5% (hit 3)).}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{buff|Forward tilt | **{{buff|Forward tilt less startup (frame 16 → 11) and ending lag (FAF 40 → 34), significantly increasing its overall utility.}} | ||
**{{nerf|Forward tilt has a shorter duration (frames 16-19 → 11-13) and deals less damage (13%/14%/15%) → 10%/11%/12%) | **{{nerf|Forward tilt has a shorter duration (frames 16-19 → 11-13) and deals less damage (13%/14%/15%) → 10%/11%/12%).}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{nerf|Up tilt deals less damage (9% → 8%).}} | **{{nerf|Up tilt deals less damage (9% → 8%).}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt's meteor smash hitbox has a higher priority than the pop up, | **{{buff|Down tilt's meteor smash hitbox has a higher priority than the pop up, allowing Young Link to space more easily.}} | ||
**{{nerf|Down tilt does not deal consistent damage | **{{nerf|Down tilt does not deal consistent damage (11% → 7%/9%/10%).}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{change|Dash attack only has two hitboxes which deal different damage (9%/11%/12% → 10%/11%).}} | **{{change|Dash attack only has two hitboxes which deal different damage (9%/11%/12% → 10%/11%).}} | ||
**{{change|Dash attack sends the opponent away as a kill/edgeguard tool unlike Link's which pops up to combo.}} | **{{change|Dash attack sends the opponent away as a kill/edgeguard tool unlike Link's which pops up to combo.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|The second hit of forward smash has less ending lag (FAF 50 → 41).}} | **{{buff|The second hit of forward smash has less ending lag (FAF 50 → 41).}} | ||
**{{nerf|Forward smash's first hit has set knockback in order to chain into the second more reliably, however the second hit of the string can be avoided with the use of DI. It also has a shorter duration (frames 15-18 → 15-17) and both hits deal less damage (13%/14% → 10% (hit 1), 18%/20% → 9%/11%/12% (hit 2)).}} | **{{nerf|Forward smash's first hit has set knockback in order to chain into the second more reliably, however the second hit of the string can be avoided with the use of DI. It also has a shorter duration (frames 15-18 → 15-17) and both hits deal less damage (13%/14% → 10% (hit 1), 18%/20% → 9%/11%/12% (hit 2)).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash is able to connect against shorter grounded opponents such as Fox and Pikachu owing to Young Link's shorter stature. The third hit also has less startup lag with a longer duration (frames 41-43 → 40-44) | **{{buff|Up smash is able to connect against shorter grounded opponents such as Fox and Pikachu owing to Young Link's shorter stature. The third hit also has less startup lag with a longer duration (frames 41-43 → 40-44).}} | ||
**{{nerf|Up smash deals less damage (14% → 11%).}} | **{{nerf|Up smash deals less damage (14% → 11%).}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|The first hit of down smash has a longer duration (frames 9-11 → 9-12).}} | |||
**{{buff|The second hit of down smash hits on both sides of Young Link, though it only covers his ankle on the small side.}} | **{{buff|The second hit of down smash hits on both sides of Young Link, though it only covers his ankle on the small side.}} | ||
**{{change|Down smash sends opponents sideways instead of upwards, giving it better overall KO ability at the cost of lesser combo potential.}} | **{{change|Down smash sends opponents sideways instead of upwards, giving it better overall KO ability at the cost of lesser combo potential.}} | ||
**{{nerf|Down smash lacks the stronger sweetspots which deal 16%/17%.}} | **{{nerf|Down smash lacks the stronger sweetspots which deal 16%/17%.}} | ||
**{{nerf|Down smash hitboxes are designed in such a way that it is worse than Link's for shield poking.}} | **{{nerf|Down smash hitboxes are designed in such a way that it is much worse than Link's for shield poking.}} | ||
====Aerial Attacks==== | ====Aerial Attacks==== | ||
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*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{nerf|Forward aerial has less damage and knockback than Link's version.}} | **{{nerf|Forward aerial has less damage and knockback than Link's version.}} | ||
**{{change|Young Link's forward aerial | **{{change|Young Link's forward aerial is treated as only a single hit unlike Link's which hits twice.}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial is easier to connect than Link's.}} | **{{buff|Back aerial is easier to connect than Link's.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial has a hitbox on the sword's hilt that inflicts a powerful [[meteor smash]] | **{{buff|Down aerial has a hitbox on the sword's hilt that inflicts a powerful [[meteor smash]] (second strongest in the game by %, strongest by knockback) with a fire effect.}} | ||
**{{change|Down aerial gets stronger later in the attack, unlike Link's that gets weaker.}} | **{{change|Down aerial gets stronger later in the attack, unlike Link's that gets weaker.}} | ||
*[[Grab aerial]]: | *[[Grab aerial]]: | ||
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{{MovesetTable | {{MovesetTable | ||
|game=SSBM | |game=SSBM | ||
|neutralname= | |neutralname= | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
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|neutralinfdmg=1% (loop) | |neutralinfdmg=1% (loop) | ||
|neutraldesc=Same as Link's; two initial slashes, and then it can be either a single launching stab if the [[A button]] is pressed just three times, or a barrage of stabs if it's pressed in quick succession. | |neutraldesc=Same as Link's; two initial slashes, and then it can be either a single launching stab if the [[A button]] is pressed just three times, or a barrage of stabs if it's pressed in quick succession. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=12% (tip), 11% (base), 10% (body) | |ftiltdmg=12% (tip), 11% (base), 10% (body) | ||
|ftiltdesc=Brings sword down, in an axe-like fashion. Considerably faster than Link's. | |ftiltdesc=Brings sword down, in an axe-like fashion. Considerably faster than Link's. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=8% | |utiltdmg=8% | ||
|utiltdesc=Swings his sword in an arc above himself. Quick, leads into various air combos if the foe [[DI]]s wrong. Above average KO power beyond high damages, usually 120%+, but can KO faster than his up smash. | |utiltdesc=Swings his sword in an arc above himself. Quick, leads into various air combos if the foe [[DI]]s wrong. Above average KO power beyond high damages, usually 120%+, but can KO faster than his up smash. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% (tip), 9% (base), 10% (body) | |dtiltdmg=7% (tip), 9% (base), 10% (body) | ||
|dtiltdesc=Swipes sword whilst crouching. Can lead into various combos, though somewhat slow. Incredibly powerful [[meteor smash]] if used against a foe on the ledge; unlike Link's, the meteor smash hitbox is located on the tip of the sword, making it considerably more useful for [[edgeguarding]]. | |dtiltdesc=Swipes sword whilst crouching. Can lead into various combos, though somewhat slow. Incredibly powerful [[meteor smash]] if used against a foe on the ledge; unlike Link's, the meteor smash hitbox is located on the tip of the sword, making it considerably more useful for [[edgeguarding]]. | ||
|dashname= | |dashname= | ||
|dashdmg=11% (tip), 10% (body) | |dashdmg=11% (tip), 10% (body) | ||
|dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link | |dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link to charge forward. With the ability to KO starting at 95%, it is one of Young Link's most used finishers. | ||
|fsmashname= | |fsmashname= | ||
|fsmashcount=2 | |fsmashcount=2 | ||
|fsmashdmg={{ChargedSmashDmgSSBM|10}} | |fsmashdmg={{ChargedSmashDmgSSBM|10}} | ||
|fsmash2dmg={{ChargedSmashDmgSSBM|9}} (tip), {{ChargedSmashDmgSSBM|11}} (body), {{ChargedSmashDmgSSBM|12}} (base & arm) | |fsmash2dmg={{ChargedSmashDmgSSBM|9}} (tip), {{ChargedSmashDmgSSBM|11}} (body), {{ChargedSmashDmgSSBM|12}} (base & arm) | ||
|fsmashdesc=Swings his sword in front once with low set knockback, and if the [[A button]] is pressed again, he will do a much more powerful slash to follow. The first hit easily chains into the second, though it can be DI'd out of. Very strong finisher, damage and knockback-wise. | |fsmashdesc=Swings his sword in front once with low set knockback, and if the [[A button]] is pressed again, he will do a much more powerful slash to follow. The first hit easily chains into the second, though it can be DI'd out of. Very strong finisher, damage and knockback-wise. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late) | |usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late) | ||
|usmashdesc=Slashes in an upwards arc three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him. | |usmashdesc=Slashes in an upwards arc very similar to his up tilt three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back) | |dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back) | ||
|dsmashdesc=Swings sword on both sides of himself on the ground. First hit comes out fast, though second hit has some lag. Deals less damage if the opponent hits the tip of Young Link's sword. | |dsmashdesc=Swings sword on both sides of himself on the ground. First hit comes out fast, though second hit has some lag. Deals less damage if the opponent hits the tip of Young Link's sword. | ||
|nairname= | |nairname= | ||
|nairdmg=12% (clean), 8% (late) | |nairdmg=12% (clean), 8% (late) | ||
|nairdesc=A standard [[sex kick]]. Stronger than Link's. | |nairdesc=A standard [[sex kick]]. Stronger than Link's. | ||
|fairname= | |fairname= | ||
|fairdmg=12%/11%/9% (clean), 8%/7%/5% (late) | |fairdmg=12%/11%/9% (clean), 8%/7%/5% (late) | ||
|fairdesc=Swings his sword twice in front of himself. Strangely, even though Young Link does two midair slashes, the move can only hit opponents once. | |fairdesc=Swings his sword twice in front of himself. Strangely, even though Young Link does two midair slashes, the move can only hit opponents once. | ||
|bairname= | |bairname= | ||
|bairdmg=7% (hits 1-2) | |bairdmg=7% (hits 1-2) | ||
|bairdesc=Two short-ranged kicks behind himself. More easier for both hits to connect compared to Link's version. | |bairdesc=Two short-ranged kicks behind himself. More easier for both hits to connect compared to Link's version. | ||
|uairname= | |uairname= | ||
|uairdmg=15% (clean), 12% (late) | |uairdmg=15% (clean), 12% (late) | ||
|uairdesc=Stabs his sword upwards. Not a good move for KOing, being better at juggling. | |uairdesc=Stabs his sword upwards. Not a good move for KOing, being better at juggling. | ||
|dairname= | |dairname= | ||
|dairdmg=14%/16% (early), 17%/21% (late), 8%/9% (after bounce) | |dairdmg=14%/16% (early), 17%/21% (late), 8%/9% (after bounce) | ||
|dairdesc=Very similar to Link's. Thrusts his sword down with massive damage, knockback, ending lag, and duration, and makes Young Link bounce after hitting a foe. If the opponent is positioned above or to the side of Young Link, they will be hit with | |dairdesc=Very similar to Link's. Thrusts his sword down with massive damage, knockback, ending lag, and duration, and makes Young Link bounce after hitting a foe. If the opponent is positioned above or to the side of Young Link, they will be hit with a powerful [[meteor smash]]. This is hard to perform as Young Link will most likely self-destruct. If the opponent is below Young Link, it results in considerable vertical knockback on the first hit, making it a great KO move. It is the second strongest meteor smash in ''Melee'', being even stronger than Ganondorf's down aerial, despite the latter having superior knockback scaling. This is due to Young Link's down aerial having immensely high base knockback (80). Though it is very difficult to meteor smash opponents on a soft platform, it is capable of [[Star KO]]ing any grounded opponents (only if the characters are on the soft platform) under 150%. | ||
|zairname=[[Hookshot]] | |zairname=[[Hookshot]] | ||
|zairdmg=5% | |zairdmg=5% | ||
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]]. | |zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]]. | ||
|grabname=Hookshot | |grabname=Hookshot | ||
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link | |grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}}. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Hits opponent with the hilt of his sword. | |pummeldesc=Hits opponent with the hilt of his sword. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 3% (throw) | |fthrowdmg=3% (hit 1), 3% (throw) | ||
|fthrowdesc=Kicks foe forward. Can chaingrab against heavy foes, or can simply lead into a combo or follow-up attack. | |fthrowdesc=Kicks foe forward. Can chaingrab against heavy foes, or can simply lead into a combo or follow-up attack. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit 1), 3% (throw) | |bthrowdmg=3% (hit 1), 3% (throw) | ||
|bthrowdesc=Takes foe and kicks them to his back. | |bthrowdesc=Takes foe and kicks them to his back. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 2% (throw) | |uthrowdmg=4% (hit 1), 2% (throw) | ||
|uthrowdesc=Takes foe and swings his sword in an | |uthrowdesc=Takes foe and swings his sword in an arch above, launching to foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 4% (throw) | |dthrowdmg=2% (hit 1), 4% (throw) | ||
|dthrowdesc=Suddenly grounds the foe and tackles them. This launches the foe temporarily in the air right in front of Young Link, and can lead into many combos, though being DI-able. | |dthrowdesc=Suddenly grounds the foe and tackles them. This launches the foe temporarily in the air right in front of Young Link, and can lead into many combos, though being DI-able. | ||
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|ssname=Boomerang | |ssname=Boomerang | ||
|ssdmg=16% (throw), 19.3% (smash throw), 7% (far), 2% (return) | |ssdmg=16% (throw), 19.3% (smash throw), 7% (far), 2% (return) | ||
|ssdesc=Throws a | |ssdesc=Throws a Boomerang forward. Young Link's Boomerang doesn't go as far as Link's does, but it deals more damage. The Boomerang's distance can be extended or have its trajectory altered with the [[control stick]]. The boomerang can be deflected off surfaces, either skidding, or completely changing direction when angled fully down. | ||
|usname=Spin Attack | |usname=Spin Attack | ||
|usdmg=Ground: 1% (hits 1-12), 3% (hit 13)<br/>Air: 3% (hit 1), 2% (hits 2-4), 3% (hit 5) | |usdmg=Ground: 1% (hits 1-12), 3% (hit 13)<br/>Air: 3% (hit 1), 2% (hits 2-4), 3% (hit 5) | ||
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|dspage=Bomb (Young Link) | |dspage=Bomb (Young Link) | ||
|dsdmg=2-7% (contact), 2% (explosion hits 1-3) | |dsdmg=2-7% (contact), 2% (explosion hits 1-3) | ||
|dsdesc=Young Link takes out a bomb and can throw it like any other item. The bomb eventually explodes on its own, even being able to damage Young Link himself. Unlike Link's Bombs, Young Link's bombs | |dsdesc=Young Link takes out a bomb and can throw it like any other item. The bomb eventually explodes on its own, even being able to damage Young Link himself. Unlike Link's Bombs, Young Link's bombs deals multiple hits upon exploding. Oddly, anyone who comes in contact with the bomb will have an [[explosive]] effect on their bodies, despite the bomb not detonating. The explosion can grant Young Link an extra Spin Attack if used skillfully. | ||
}} | }} | ||
===[[Taunt]]=== | ===[[Taunt]]=== | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
{{Idle | {{Idle | ||
|desc-1=Kicks the toes of his boots on the ground, as if knocking off | |desc-1=Kicks the toes of his boots on the ground, as if knocking off dirt. | ||
|desc-2=Looks around himself | |desc-2=Looks around himself. | ||
|image-1=Young Link Idle Pose Melee 1.gif | |image-1=Young Link Idle Pose Melee 1.gif | ||
|image-2=Young Link Idle Pose Melee 2.gif}} | |image-2=Young Link Idle Pose Melee 2.gif}} | ||
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|victory-theme=ZeldaThemeMelee.ogg | |victory-theme=ZeldaThemeMelee.ogg | ||
|victory-desc=An orchestrated portion of the main theme from ''The Legend of Zelda'' series. | |victory-desc=An orchestrated portion of the main theme from ''The Legend of Zelda'' series. | ||
|desc-1='''B: '''Checks his belt, then readjusts it. Based on one of his idle animations from ''{{s|zeldawiki|The Legend of Zelda: | |desc-1='''B: '''Checks his belt, then readjusts it. Based on one of his idle animations from ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}''. | ||
|desc-2='''Y: '''Puts his sword and shield together and then raises his sword high into the air. Shares this victory pose with Link. | |desc-2='''Y: '''Puts his sword and shield together and then raises his sword high into the air. Shares this victory pose with Link. | ||
|desc-3='''X: '''Sheathes his sword, then dusts off his hands and looks at the screen while posing. | |desc-3='''X: '''Sheathes his sword, then dusts off his hands and looks at the screen while posing. | ||
|char=YLink}} | |char=YLink}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===[[Character matchup (SSBM)|Matchups]]=== | ||
{{SSBMMatchupTable|younglink=yes}} | |||
Young Link has a somewhat below average matchup spread, notably without any even matchups; he is hard countered only by {{SSBM|Falco}}, countered by 5 characters, soft countered by 9 characters, soft counters 3 characters, and counters 7 characters. With the exception of Yoshi, he has a losing matchup against everyone above him in ranking (as well as {{SSBM|Donkey Kong}}) due to a lack of range and KO power, a relatively slow projectile game despite having three different types of projectiles, and a mediocre recovery, though he fares slightly better against the floatier characters. On the other hand, Young Link has a winning matchup over everyone else due to his speed and their inability to match his quick moves and zoning ability. | |||
====Current metagame==== | |||
Young Link's proficiency against floaty characters has become more pronounced since this matchup chart was made. Young Link is considered one of the best characters in the game against {{SSBM|Jigglypuff}}; he is one of the only characters who can successfully pull off a hit-and-run playstyle against it, due to his strong projectiles, and even has a semi-reliable KO setup in bomb to down aerial. {{Sm|Armada}} has notably used Young Link in important tournament sets to win against {{Sm|Hungrybox}}'s Jigglypuff, showing the potential that Young Link has in the matchup. However, Young Link still struggles against the non-floaty top- and high-tiered characters, which has impeded him from rising in the metagame and, as a result, the tier list. | |||
===Notable players=== | |||
:''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]].'' | |||
====Active==== | |||
*{{Sm|Axe|USA}} (#4) - Widely considered to be flashiest as well as the best Young Link player in the world. Uses it primarily as a counterpick, but also placed 25th at {{Trn|Smash Camp: End of Summer}} using only Young Link. | |||
*{{Sm|Bambi|USA}} - A notable Young Link main from the Tristate area. | |||
*{{Sm|Molten|England}} - Has taken sets off country-ranked players such as {{Sm|Bombo}}. | |||
*{{Sm|Niklas2912|Norway}} - The best Young Link player in Europe. Placed 5th at both {{Trn|Vivaldi Autumn 2019}} and {{Trn|Vivaldi Winter 2019}}, 9th at {{Trn|Vivaldi Spring 2019}}, 13th at {{Trn|Vivaldi Autumn}}, and 17th at {{Trn|Valhalla II}}. Ranked 14th on the [[Norwegian Power Rankings]]. | |||
*{{Sm|Armada|Sweden}} - | ====Inactive==== | ||
*{{Sm| | *{{Sm|Armada|Sweden}} - Currently considered to be the second best behind Axe, but was the best during the ''Brawl'' era. He developed Young Link only to fight {{SSBM|Jigglypuff}}, and later dropped him for {{SSBM|Fox}}. | ||
*{{Sm| | *{{Sm|Chip|USA}} - Now primarily plays {{SSBM|Marth}}. | ||
*{{Sm| | *{{Sm|ChuDat|USA}} - One of his uncommon counterpicks; his Young Link was seen more often during the Golden Age of ''Melee'' during the MLG series. | ||
*{{Sm| | *{{Sm|Dazwa|USA}} - One of the best Young Link players in the United States, most notably beating {{Sm|MacD}} and {{Sm|Mafia}}. | ||
*{{Sm|Jash|USA}} - An old-school Young Link player who was considered one of the best in the country during the Golden Age. He moved onto ''Brawl'' after it came out, and has since been inactive in the tournament scene. | |||
*{{Sm|Kokiri Soldier|USA}} - Considered to be the second best Young Link player in the United States, behind Axe. | |||
*{{Sm|Plup|USA}} (#8) - Occasionally used Young Link at Florida locals, taking sets off players such as {{Sm|Crunch}}, {{Sm|Panda}}, and {{Sm|Oaty}}. | |||
*{{Sm|SparkingZero|USA}} - Has taken a set off {{Sm|Chandy}}, although he is more known for his play in other ''Smash'' games. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Opinions on Young Link in the early metagame were largely pessimistic; he was frequently placed in the mid-low to low tiers, ranking as low as 20th on the seventh [[tier list]]. For a long time, he was considered inferior to {{SSBM|Link}} due to his adult counterpart having greater range, better KOing power, and just as good of a recovery. Young Link also suffered from a dearth of good representation at that time, with {{Sm|Jash}} and {{Sm|Kokiri Soldier}} (then known as Laijin) as his sole high-level representatives, while adult Link had several notable and influential players such as {{Sm|Aniki}}, {{Sm|The GERM}}, and later {{Sm|J666}} and {{Sm|Lord HDL}} pushing his metagame. | Opinions on Young Link in the early metagame were largely pessimistic; he was frequently placed in the mid-low to low tiers, ranking as low as 20th on the seventh [[tier list]]. For a long time, he was considered inferior to {{SSBM|Link}} due to his adult counterpart having greater range, better KOing power, and just as good of a recovery. Young Link also suffered from a dearth of good representation at that time, with {{Sm|Jash}} and {{Sm|Kokiri Soldier}} (then known as Laijin) as his sole high-level representatives, while adult Link had several notable and influential players such as {{Sm|Aniki}}, {{Sm|The GERM}}, and later {{Sm|J666}} and {{Sm|Lord HDL}} pushing his metagame. | ||
Link's perceived superiority continued well into and after the MLG era; however, it was around this time that players began to notice Young Link's potential against [[floaty]] characters. His playerbase recognized that he was one of the best {{SSBM|Peach}} answers in the game, due to his ability to defeat defensive Peaches with his speed and projectiles. Even so, high-level players greatly underestimated how significant this advantage was, particularly because they also thought that adult Link was not too far behind in the Peach matchup. They surmised that this seemingly small advantage that Young Link had over Link was not enough to justify placing him higher than Link on the tier list. This still allowed him to rise to just one spot short of Link on the tenth tier list, among other considerations such as Young Link faring slightly better against {{SSBM|Sheik}}. | Link's perceived superiority continued well into and after the MLG era; however, it was around this time that players began to notice Young Link's potential against [[floaty]] characters. His playerbase recognized that he was one of the best {{SSBM|Peach}} answers in the game, due to his ability to defeat defensive Peaches with his speed and projectiles. Even so, high-level players greatly underestimated how significant this advantage was, particularly because they also thought that adult Link was not too far behind in the Peach matchup. This is reflected in the 2010 matchup chart, where both Young Link and Link share a -1 matchup against Peach. They surmised that this seemingly small advantage that Young Link had over Link was not enough to justify placing him higher than Link on the tier list. This still allowed him to rise to just one spot short of Link on the tenth tier list, among other considerations such as Young Link faring slightly better against {{SSBM|Sheik}}. | ||
It would not be until | It would not be until [[Apex 2012]] where all preconceived notions of Young Link would be called into serious question, as {{Sm|Armada}} shocked the world by revealing his Young Link, defeating {{Sm|Hungrybox}}'s {{SSBM|Jigglypuff}} 3-0 in the second set of Grand Finals after being narrowly timed out in the first. He demonstrated that Young Link was one of the best answers to not only Peach, but other floaties such as Jigglypuff as well, due to his superior movement that allowed for a devastating hit-and-run strategy that adult Link would not be able to replicate. The two would meet again at [[Apex 2013]], where Hungrybox attempted to avoid the matchup entirely by playing {{SSBM|Ness}} for two games, before being forced to switch back after losing those games. The fact that Young Link had the potential to be so oppressive to floaties, that world-class players like Hungrybox would go to such lengths to avoid playing the matchup, finally convinced ''Melee'' Back Room panelists that Young Link was a superior meta-call to Link. Reflecting this, he moved above Link for the first time in the eleventh tier list. | ||
Over time, Hungrybox adapted back to Armada's Young Link play, with the latter not enjoying the character enough to push the matchup any further | Over time, Hungrybox adapted back to Armada's Young Link play, with the latter not enjoying the character enough to push the matchup any further. Nonetheless, Armada and many other top players still acknowledge that Young Link has real, top-level potential against Jigglypuff and other floaties, a sentiment that has since been widely accepted. Modern opinions of Link have declined as well, with many players arguing that his sluggish movement has finally caught up to him in a more optimized metagame, and that many of his advantages in the past came from abusing player error with his more immediate power. Although some players such as {{Sm|Mew2King}} still consider Link to be slightly better overall due to Young Link's greater struggle against non-floaty characters, the majority consider Young Link's movement and incredible prowess against floaties to overwhelm Link's advantages. He is thus viewed as a fringe yet viable secondary, with {{Sm|Axe}} being considered the best among them. While Young Link is expected to remain in the mid-low tiers due to his lack of solo viability, he holds a very respected niche in top-level ''Melee'' that is still recognized in modern competitive play. | ||
==In single-player modes== | |||
==In | |||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
Young Link can appear in ordinary one-on-one matches, in a team as an ally or opponent (paired up with either {{SSBM|Link}} or {{SSBM|Zelda}}), in a giant battle, or as an opponent in the metal fight. In these cases, Young Link either appears on [[Great Bay]] or [[Temple]], with the exception of the metal battle. In all such instances, bar the metal fight, ''Saria's Song'' will play. | Young Link can appear in ordinary one-on-one matches, in a team as an ally or opponent (paired up with either {{SSBM|Link}} or {{SSBM|Zelda}}), in a giant battle, or as an opponent in the metal fight. In these cases, Young Link either appears on [[Great Bay]] or [[Temple]], with the exception of the metal battle. In all such instances, bar the metal fight, ''Saria's Song'' will play. | ||
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*'''[[Event 49: All-Star Match Deluxe]]''': Young Link is the fourth opponent fought in this series of staged battles. The selected character battles him on the [[Great Bay]] stage with a stock of 2 while Young Link has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Dr. Mario}}, {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}. | *'''[[Event 49: All-Star Match Deluxe]]''': Young Link is the fourth opponent fought in this series of staged battles. The selected character battles him on the [[Great Bay]] stage with a stock of 2 while Young Link has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Dr. Mario}}, {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}. | ||
=== | ===Ending images=== | ||
<center><gallery> | <center><gallery> | ||
YoungLinkClassicMode.jpg|Classic Mode | YoungLinkClassicMode.jpg|Classic Mode | ||
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</gallery></center> | </gallery></center> | ||
== | ==Trophies== | ||
In addition to the normal trophy about Young Link as a character, there are two trophies about him as a fighter that are unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star]] modes on any difficulty with Young Link. | In addition to the normal trophy about Young Link as a character, there are two trophies about him as a fighter that are unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star]] modes on any difficulty with Young Link. | ||
:'''Young Link''' | |||
:''Link's younger incarnation is often considered to be the true Link: he was a young boy in the very first Legend of Zelda game, and he has appeared as a youth in most of the subsequent games. Since his debut on the original NES in 1987, Link's appearance has changed over and over again, each time adding to the mystique of his incomparable story.'' | |||
::The Legend of Zelda <br> 7/87 | |||
:'''Young Link''' [<span style="color:#FF0000">SMASH</span>] | |||
:''Young Link is lighter and faster than his older self, and his Kokiri sword packs less punch. Even though his Boomerang has a shorter range, he has greater control over it. He's a smaller target, and while his Hookshot has less reach than older Link's, you can still use it in midair as a last ditch attempt to grab a ledge.'' | |||
::B: [[Fire Bow]] <br> Smash B: [[Boomerang]] | |||
:'''Young Link''' [<span style="color:#0000FF">SMASH</span>] | |||
:''With a youthful spring in his step, Young Link can perform amazing wall-jumps. Once he hits a wall, tap the Control stick in the opposite direction to send him leaping upward; you can practice to your heart's content in Target Test. His Spin Attack can strike multiple times even on the ground, and although it's hard to discern, so do his Bombs.'' | |||
::Up & B: [[Spin Attack]] <br> Down & B: [[Bomb (Link)|Bomb]] | |||
| | |||
<center> | |||
<gallery> | |||
Young Link Trophy.png|Classic | |||
| | Young Link Trophy (Smash).png|[<span style="color:#FF0000">SMASH</span>] | ||
Young Link Trophy 2 (Smash).png|[<span style="color:#0000FF">SMASH</span>] | |||
| | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBM)#Young Link|Alternate costumes]]== | ==[[Alternate costume (SSBM)#Young Link|Alternate costumes]]== | ||
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|{{Head|Young Link|g=SSBM|s=25px|cl=Black}} | |{{Head|Young Link|g=SSBM|s=25px|cl=Black}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
[[File:LinkYoungLinkHookshot.png|thumb|A comparison of Link and Young Link's respective Hookshots.]] | [[File:LinkYoungLinkHookshot.png|thumb|right|A comparison of Link and Young Link's respective Hookshots.]] | ||
*Link and Young Link's hookshot use the same model; as a result, it looks larger when Young Link uses it. | *Link and Young Link's hookshot use the same model; as a result, it looks larger when Young Link uses it. | ||
*Young Link appears in the background of Link's montage in the introduction to ''Melee'', making him one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, and {{SSBM|Pichu}}, to have some kind of involvement in the intro. | *Young Link appears in the background of Link's montage in the introduction to ''Melee'', making him one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, and {{SSBM|Pichu}}, to have some kind of involvement in the intro. | ||
*Despite the Deku Shield's vulnerability to flames in ''Ocarina of Time'', | *Despite the Deku Shield's vulnerability to flames in ''Ocarina of Time'', the Deku Shield is able to block fire projectiles in ''Melee''. | ||
*Because of its length, Young Link's defeat cry does not properly terminate when he is KOed on the left, right, or bottom blast lines; similar behavior occurs with {{SSBM|Mr. Game & Watch}} and {{SSBM|Captain Falcon}}. | |||
*Young Link and Roy are the only fighters to use their KO voice cry for other uses. Young Link's is used during his Star KO animation and Roy's is used when fully charging [[Flare Blade]]. | |||
*Young Link, [[Toon Link]] and [[Roy]] are the only swordfighters in ''Smash Bros.'' whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks. | *Young Link, [[Toon Link]] and [[Roy]] are the only swordfighters in ''Smash Bros.'' whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks. | ||
*Young Link, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their | *Young Link and {{SSBM|Falco}} are the only two characters in ''Melee'' to have similar images with the same pose for their respective official artworks, alternate costumes, and "Challenger Approaching" screens. | ||
*Young Link in ''Melee'' has the worst fast fall speed increase of any character in any official | *Young Link is the only character in ''Melee'' to not have any even matchups with any character. | ||
*Despite the entire playable ''Zelda'' cast in ''Melee'' all being based on their ''Ocarina of Time'' designs, Young Link is technically the only one to appear in another game | *Young Link, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | ||
*Young Link in ''Melee'' has the worst fast fall speed increase of any character in any official smash game at only 3.3% faster than his maximum fall speed. | |||
*Despite the entire playable ''Zelda'' cast in ''Melee'' all being based on their ''Ocarina of Time'' designs, Young Link is technically the only one to appear in another game, in this case ''Majora's Mask.'' | |||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{Zelda universe}} | {{Zelda universe}} |