Editing Yoshi Bomb
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{{CustomSet|Yoshi|Down|name1=Yoshi Bomb|desc1-ntsc=Jump up quickly and slam to the ground, shooting stars out left and right.|desc1-pal=Jumps up quickly and slams to the ground, shooting stars out left, right and...not centre.|name2=Star Bomb|desc2-ntsc=Deals less damage with the bombing motion, but the stars are powerful and fly far.|desc2-pal=Only deals a bit of damage with the bombing motion, but the stars are powerful and fly far.|name3=Crushing Bomb|desc3-ntsc=A full-power slam attack. So powerful, in fact, that the stars forget to fly out.|desc3-pal=Slow to start, but deals more damage than Yoshi Bomb. No stars shoot out when you hit the ground.}} | {{CustomSet|Yoshi|Down|name1=Yoshi Bomb|desc1-ntsc=Jump up quickly and slam to the ground, shooting stars out left and right.|desc1-pal=Jumps up quickly and slams to the ground, shooting stars out left, right and...not centre.|name2=Star Bomb|desc2-ntsc=Deals less damage with the bombing motion, but the stars are powerful and fly far.|desc2-pal=Only deals a bit of damage with the bombing motion, but the stars are powerful and fly far.|name3=Crushing Bomb|desc3-ntsc=A full-power slam attack. So powerful, in fact, that the stars forget to fly out.|desc3-pal=Slow to start, but deals more damage than Yoshi Bomb. No stars shoot out when you hit the ground.}} | ||
# '''Yoshi Bomb''': Default. | # '''Yoshi Bomb''': Default. | ||
# '''Star Bomb''': The ground pound itself deals just 4% damage, and has little KO power, however upon hitting the ground much larger stars are produced which deal 4-8% damage and fly out a long distance. The move also has more ending lag, and is less effective at breaking shields, although still possesses decent shield damage. | # '''Star Bomb''': The ground pound itself deals just 4% damage, and has little KO power, however upon hitting the ground much larger stars are produced which deal 4-8% damage and fly out a long distance. The move also has more ending lag, and is less effective at breaking shields, although still possesses decent shield damage. | ||
# '''Crushing Bomb''': Yoshi jumps up higher, and the ground pound deals more damage (15/12 -> 18) and knockback, but no stars are produced upon landing. Additionally the move has more startup and ending lag. Furthermore the removal of the stars means the grounded version is no longer a guaranteed shield break if all hits connect, although it leaves shields with so little health that if the shield is even very slightly damaged, it will still break. | # '''Crushing Bomb''': Yoshi jumps up higher, and the ground pound deals more damage (15/12 -> 18) and knockback, but no stars are produced upon landing. Additionally the move has more startup and ending lag. Furthermore the removal of the stars means the grounded version is no longer a guaranteed shield break if all hits connect, although it leaves shields with so little health that if the shield is even very slightly damaged, it will still break. | ||
==Origin== | ==Origin== | ||
[[File:Yoshi Ground Pound.png|thumb|Yoshi performing a Ground Pound in ''Super Mario World 2: Yoshi's Island''.]] | [[File:Yoshi Ground Pound.png|thumb|Yoshi performing a Ground Pound in ''Super Mario World 2: Yoshi's Island''.]] | ||
The {{s|supermariowiki|Ground Pound}} is a standard move in {{uv|Mario}} and {{uv|Yoshi}} games | The {{s|supermariowiki|Ground Pound}} is a standard move in {{uv|Mario}} and {{uv|Yoshi}} games, originating in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'' where Yoshi could use it to pound down stakes, crush crates, slam through soft dirt, and of course, damage and defeat enemies. Yoshi's animation during the midair descent is modeled after the move from ''{{s|mariowiki|Yoshi's Story}}'', the instruction manual for which calling it "Yoshi's proudest move". | ||
The stars emitted from the Yoshi Bomb are original to [[Super Smash Bros. (series)|''Smash Bros''.]], | The stars emitted from the Yoshi Bomb are original to [[Super Smash Bros. (series)|''Smash Bros''.]], through they may reference how in ''[[Super Mario World]]'', Yellow Yoshis would kick up damaging clouds of dust when they land. It's possible the stars are a mix of this idea and a reference to the {{uv|Kirby}} series, where a great deal of ground-smashing attacks produce stars on impact that [[Kirby]] can suck up and spit out. | ||
The names "Bomb" or "Yoshi Bomb" have no origin in either ''Mario'' or ''Yoshi'' games. Hip Drop, which was its name in-game in ''Smash 64'' and is still its Japanese name, is regularly used in both franchises. The Hip Drop itself eventually becomes Luigi's down throw in ''Smash 4'', even with the same original Japanese name by proxy. | The names "Bomb" or "Yoshi Bomb" have no origin in either ''Mario'' or ''Yoshi'' games. Hip Drop, which was its name in-game in ''Smash 64'' and is still its Japanese name, is regularly used in both franchises. The Hip Drop itself eventually becomes Luigi's down throw in ''Smash 4'', even with the same original Japanese name by proxy. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Yoshi Bomb Full.gif| | Yoshi Bomb Full.gif|Yoshi Bomb in ''Super Smash Bros.'' | ||
Yoshi Bomb SSBM.png|Yoshi Bomb in ''[[Melee]]''. | Yoshi Bomb SSBM.png|Yoshi Bomb in ''[[Melee]]''. | ||
YoshiBombMelee.png|Yoshi Bomb hitting {{SSBM|Ganondorf}} in ''Melee'' | YoshiBombMelee.png|Yoshi Bomb hitting {{SSBM|Ganondorf}} in ''Melee'' | ||
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|en=Yoshi Bomb | |en=Yoshi Bomb | ||
|fr=Bombe | |fr=Bombe | ||
| | |es=Aplastón | ||
|de=Yoshi-Bombe | |de=Yoshi-Bombe | ||
|it=Bomba Yoshi | |it=Bomba Yoshi | ||
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|ru={{rollover|Бомба Йоши|Bomba Yoshi|?}} | |ru={{rollover|Бомба Йоши|Bomba Yoshi|?}} | ||
|ko={{rollover|엉덩이 찍기|Eongdeong-i Jjikgi|?}} | |ko={{rollover|엉덩이 찍기|Eongdeong-i Jjikgi|?}} | ||
|zh_cn={{rollover|撞地|Zhuàng | |zh_cn={{rollover|撞地|Zhuàng De|?}} | ||
|zh_tw={{rollover|臀部撞地|Túnbù Zhuàng | |zh_tw={{rollover|臀部撞地|Túnbù Zhuàng De|?}} | ||
}} | }} | ||
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*In ''Melee'', despite CPUs rarely shielding physical attacks, they will always [[roll dodge]] or [[air dodge]] away from this attack when used in their vicinity, even at the lowest skill level, provided they are not in lag at the time. | *In ''Melee'', despite CPUs rarely shielding physical attacks, they will always [[roll dodge]] or [[air dodge]] away from this attack when used in their vicinity, even at the lowest skill level, provided they are not in lag at the time. | ||
*This move, along with Falcon Kick and Stone, were the first stall-then-fall attacks in the series. | *This move, along with Falcon Kick and Stone, were the first stall-then-fall attacks in the series. | ||
{{Special Moves|char=Yoshi}} | {{Special Moves|char=Yoshi}} | ||
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[[Category:Yoshi (SSB4)]] | [[Category:Yoshi (SSB4)]] | ||
[[Category:Yoshi (SSBU)]] | [[Category:Yoshi (SSBU)]] | ||