Editing Yoshi Bomb
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Yoshi Bomb | |name=Yoshi Bomb | ||
|image=[[File:Yoshi | |image=[[File:Yoshi Bomb Full.gif|250px]] | ||
|caption=Yoshi Bomb in '' | |caption=Yoshi Bomb in ''Super Smash Bros.'' | ||
|user=[[Yoshi]] | |user=[[Yoshi]] | ||
|universe={{uv|Yoshi}} | |universe={{uv|Yoshi}} | ||
|interwiki=mariowiki | |interwiki=mariowiki | ||
|interwikiname=Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage= | |interwikipage=Yoshi Bomb | ||
}} | }} | ||
{{disambig2|Yoshi's down special move|[[Bowser]]'s version of the move|Bowser Bomb}} | {{disambig2|Yoshi's down special move|[[Bowser]]'s version of the move|Bowser Bomb}} | ||
''' | |||
{{tabber|align=center|title1=Melee|tab1= | |||
{{cquote|''Pound enemies directly or shock those nearby with stars when you hit the ground.''|cite=''Melee'''s instruction manual}} | |||
|title2=Brawl|tab2= | |||
{{cquote|''Jump forward and up, then slam down in a flash. Sends you straight down when done in the air.''|cite=''Brawl'''s instruction manual}} | |||
|title3=3DS|tab3= | |||
{{cquote|''Jump up and then slam down.''|cite=Description from ''Smash for 3DS'''s foldout}} | |||
|title4=Ultimate|tab4= | |||
{{cquote|''Jumps up quickly and slams into the ground, shooting stars out left and right.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | |||
'''Yoshi Bomb''' ({{ja|ヒップドロップ|Hippu Doroppu}}, ''Hip Drop'') (also referred to as '''Ground Pound''', see below) is [[Yoshi]]'s [[down special move]]. | |||
==Overview== | ==Overview== | ||
When used, | When used, he smashes straight downward into the ground, releasing a star on either side, which provides minor protection against nearby enemies. If used on the ground, Yoshi will jump forward before dropping down. The aerial version is a [[stall-then-fall]] move. This move can be canceled by grabbing the [[ledge]] while dropping. The Yoshi Bomb is capable of inflicting some serious shield pressure, and can also break a near-full shield. | ||
This move's drop deals 18% [[damage]] in ''[[Super Smash Bros.]]'', while the stars produce 3% each. In ''[[Super Smash Bros. Melee]]'', the Yoshi Bomb was slightly weakened in damage, with the stars only dealing 1%, but it still inflicts powerful knockback. In ''[[Super Smash Bros. Brawl]]'', the attack was further weakened, but the grounded version now possesses a weak, fixed-knockback hitbox during the jump that links more successfully into the second hit. In all games, the stars can be [[reflect]]ed and [[absorb]]ed. In ''[[Super Smash Bros. 4]]'', and in a similar fashion to Bowser, the grounded version has the potential to break an almost-full shield if all of its hitboxes connect. However, like Bowser, the opponent can roll out of the way. | |||
==Name== | |||
In the original ''Super Smash Bros.'', the move is called "Hip Drop" by Yoshi's in-game character profile, which was the standard name for the maneuver in the [[supermariowiki:Mario Party (series)|''Mario Party'' series]] at this time; elsewhere in the ''[[Mario (universe)|Mario]]'' and [[Yoshi (universe)|''Yoshi'' series]] the move is known as "Ground Pound". However, the move is listed as "Bomb" in the instruction booklet for ''Super Smash Bros'' refers to the move as simply "Bomb", which is likely an error; this causes it to share a name with [[Bomb (Link)|special]] [[Bomb (Samus)|moves]] of [[Link]] and [[Samus]], both of which coincidentally are also down special moves. | |||
The move was then named as the Yoshi Bomb in ''Melee'', ''Brawl'', and ''SSB4''. This is a bit of an unsubstantiated choice; no move has ever been known as "Yoshi Bomb" in the ''Mario'' or ''Yoshi'' series, and the Japanese name for the move remains {{ja|ヒップドロップ|Hippu Doroppu}} (Hip Drop). In most in-depth Japanese sources, Luigi's new down throw in ''SSB4'' also shares this exact name which implies that it's the exact same technique. | |||
| | |||
| | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Yoshi|Down|name1=Yoshi Bomb|desc1 | {{CustomSet|Yoshi|Down|name1=Yoshi Bomb|desc1=Jump up quickly and slam to the ground, shooting stars out left and right.|name2=Star Bomb|desc2=Deals less damage with the bombing motion, but the stars are powerful and fly far.|name3=Crushing Bomb|desc3=A full-power slam attack. So powerful, in fact, that the stars forget to fly out.}} | ||
# '''Yoshi Bomb''': Default. | # '''Yoshi Bomb''': Default. | ||
# '''Star Bomb''': The ground pound itself deals just 4% damage, and has little KO power, however upon hitting the ground much larger stars are produced which deal 4-8% damage and fly out a long distance. The move also has more ending lag, and is less effective at breaking shields, although still possesses decent shield damage. | # '''Star Bomb''': The ground pound itself deals just 4% damage, and has little KO power, however upon hitting the ground much larger stars are produced which deal 4-8% damage and fly out a long distance. The move also has more ending lag, and is less effective at breaking shields, although still possesses decent shield damage. | ||
# '''Crushing Bomb''': Yoshi jumps up higher, and the ground pound deals more damage (15/12 -> 18) and knockback, but no stars are produced upon landing. Additionally the move has more startup and ending lag. Furthermore the removal of the stars means the grounded version is no longer a guaranteed shield break if all hits connect, although it leaves shields with so little health that if the shield is even very slightly damaged, it will still break. | # '''Crushing Bomb''': Yoshi jumps up higher, and the ground pound deals more damage (15/12 -> 18) and knockback, but no stars are produced upon landing. Additionally the move has more startup and ending lag. Furthermore the removal of the stars means the grounded version is no longer a guaranteed shield break if all hits connect, although it leaves shields with so little health that if the shield is even very slightly damaged, it will still break. | ||
==Origin== | ==Origin== | ||
[[File:Yoshi Ground Pound.png|thumb|Yoshi performing a Ground Pound in ''Super Mario World 2: Yoshi's Island''.]] | [[File:Yoshi Ground Pound.png|thumb|Yoshi performing a Ground Pound in ''Super Mario World 2: Yoshi's Island''.]] | ||
The | The move has become a somewhat standard move in ''[[Mario (universe)|Mario]]'' and [[Yoshi (universe)|''Yoshi'' games]], originating in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'' where Yoshi could use it to pound down stakes, crush crates, slam through soft dirt, and of course, damage and defeat enemies. Yoshi's animation during the midair descent is modeled after the {{s|supermariowiki|Ground Pound}} from ''{{s|mariowiki|Yoshi's Story}}''. | ||
The stars emitted from the Yoshi Bomb are original to [[Super Smash Bros. (series)|''Smash Bros''.]], | The stars emitted from the Yoshi Bomb are original to [[Super Smash Bros. (series)|''Smash Bros''.]] Alternatively, as many mechanics of the ''Smash Bros.'' series are derived from the [[Kirby (universe)|''Kirby'' series]], it's possible that the stars are a reference to how a great deal of ground-smashing attacks produce stars on impact, which [[Kirby]] can suck up and spit out. | ||
The | The Japanese name for Yoshi Bomb on the other hand (Hip Drop) is a common alternate name for this type of move in several of the ''Mario'' and ''Yoshi''-based games alike. | ||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Yoshi Bomb SSBM.png|Yoshi Bomb in ''[[Melee]]''. | Yoshi Bomb SSBM.png|Yoshi Bomb in ''[[Melee]]''. | ||
YoshiBombMelee.png|Yoshi Bomb hitting {{SSBM|Ganondorf}} in ''Melee'' | YoshiBombMelee.png|Yoshi Bomb hitting {{SSBM|Ganondorf}} in ''Melee'' | ||
Line 54: | Line 56: | ||
Yoshi Bomb SSB4.jpeg|Yoshi Bomb in {{forwiiu}}. | Yoshi Bomb SSB4.jpeg|Yoshi Bomb in {{forwiiu}}. | ||
SSB4 - Yoshi Screen-6.jpg|Yoshi Bomb in ''for Wii U'' alongside other [[stall-then-fall]] attacks. | SSB4 - Yoshi Screen-6.jpg|Yoshi Bomb in ''for Wii U'' alongside other [[stall-then-fall]] attacks. | ||
Yoshi SSBU Skill Preview Down Special.png|Yoshi Bomb as shown by | Yoshi SSBU Skill Preview Down Special.png|Yoshi Bomb as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*This is Yoshi's only special move (excluding his [[Final Smash]]) that is not egg-related. | *This is Yoshi's only special move (excluding his [[Final Smash]]) that is not egg-related. | ||
*In ''Melee'', despite CPUs rarely shielding physical attacks, they will always [[roll dodge]] or [[air dodge]] away from this attack when used in their vicinity | *In ''Melee'', despite CPUs rarely shielding physical attacks, they will always [[roll dodge]] or [[air dodge]] away from this attack when used in their vicinity, provided they are not in lag. | ||
{{Special Moves|char=Yoshi}} | {{Special Moves|char=Yoshi}} | ||
Line 94: | Line 74: | ||
[[Category:Yoshi (SSB4)]] | [[Category:Yoshi (SSB4)]] | ||
[[Category:Yoshi (SSBU)]] | [[Category:Yoshi (SSBU)]] | ||