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Editing Yoshi (SSBU)

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|ssbgame4 = SSB4
|ssbgame4 = SSB4
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = S-
|tier = A+
|ranking = 13
|ranking = 14
}}
}}
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]; he and {{SSBU|Luigi}} were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as [[Fighter number|Fighter #05]].
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]; he and {{SSBU|Luigi}} were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as [[Fighter number|Fighter #05]].
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As in ''[[Super Smash Bros. 4]]'', ''Ultimate'' uses all of Kazumi Totaka's voice clips from ''Yoshi's Story''.
As in ''[[Super Smash Bros. 4]]'', ''Ultimate'' uses all of Kazumi Totaka's voice clips from ''Yoshi's Story''.


Yoshi is ranked 13th out of 82 on the current [[tier list]], placing him at the bottom of the S- tier. This is a significant improvement from his 33rd out of 54 placement in ''Super Smash Bros. 4'', and is his best placement in the series. Yoshi is gifted with overall high movement speed, especially his [[Air speed|air mobility]], allowing him to easily weave around opposing attacks and space effectively. This also grants him fantastic [[edgeguarding]] abilities, with [[Egg Throw]] and his long-lasting neutral aerial being particularly effective, the latter also being a strong [[out of shield]] option. Rounding out his offense is a high damage output, solid combo game, and versatile and powerful aerials, with [[Yoshi (SSBU)/Down aerial|down air]] being the most damaging in the game. In addition, he has among the best endurance in ''Ultimate'', as not only is he heavy, but his double jump armor allows him to take potentially fatal attacks. His unique shield also always covers his entire body, protecting him from [[shield stabbing]]. Finally, Yoshi has a solid recovery, with Egg Throw and directional [[air dodge]]s complimenting his aforementioned great air speed and high-reaching armored double jump.
Yoshi is ranked 14th out of 82 on the current [[tier list]], placing him at the bottom of the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''Super Smash Bros. 4'', and is his best placement in the series. Yoshi is gifted with high movement speed all around, especially his [[Air speed|air mobility]], allowing him to often weave in and out of opposing attacks and space effectively, as well as granting him fantastic [[edgeguarding]] with his long-lasting neutral aerial and [[Egg Throw]], with his neutral aerial also being a strong [[out of shield]] option. On top of that, he has high damage output due to his solid combo game, and a fantastic air game, with versatile and powerful aerials, such as his [[Yoshi (SSBU)/Down aerial|down air]], which is the most damaging down aerial in the game. In addition, he has among the best endurance in ''Ultimate'', as not only is he heavy, but his Double Jump armor allows him to take potentially fatal attacks, which makes it difficult to KO him. His unique shield also always covers his entire body, protecting him from [[shield stabbing]]. Yoshi also has a solid recovery, with his aforementioned great air speed, a uniquely high and armored double jump, and [[Egg Throw]] along with directional [[air dodge]]s granting a bit of extra height when needed.


Despite these strengths, Yoshi has several notable flaws. His unimpressive range can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, only half his [[special move]]s are considered useful, with [[Egg Roll]] being considered one of the worst special moves in the game, and [[Egg Lay]] being rather niche. His double jump armor can potentially [[gimp]] him if he tanks a move that exceeds his armor's threshold. Yoshi also struggles against juggling, as he is surprisingly floaty for a heavyweight and most of his aerial attacks are ineffective when he is in disadvantage; notably, using his double jump to escape pressure is more detrimental to Yoshi than any other character, as it removes his best recovery option. Finally, Yoshi's grab game is mediocre, with his throws and Egg Lay possessing limited combo or KO potential.
Despite these strengths, Yoshi still has several notable flaws. His unimpressive range can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, his [[special move]]s carry a bit of dead weight, with [[Egg Roll]] being considered one of the worst special moves in the entire game, and [[Egg Lay]] being rather niche. His double jump armor also has a weakness where if Yoshi is hit with a strong enough move, the knockback that exceeds his armor's threshold is applied and can potentially [[Gimp]] him, even with moves that wouldn't do the same to other fighters. Losing a double jump is likely more detrimental to Yoshi than any other character, as it accounts for the vast majority of his recovery distance. Yoshi also struggles to contend with juggling, as he's surprisingly floaty for a heavyweight and most of his aerial attacks are ineffective when he's in disadvantage, as they have a noticeable amount of start-up and/or ending lag, which can also limit his approach options.


Overall, Yoshi is a strong character in the metagame, particularly in Japan, where he is considered a top 10 fighter. Japan is also home to a slew of top-level Yoshi players such as {{Sm|Yoshidora}} and {{Sm|Ron}}. Although less popular outside of Japan, Yoshi maintains a positive reception and strong results from players such as {{Sm|Meme}}.
Overall, Yoshi is a strong character in the metagame, particularly in Japan, where he is considered a top 10 fighter. Japan is also home to a slew of top-level Yoshi players such as {{Sm|Yoshidora}} and {{Sm|Ron}}. Although less popular outside of Japan, Yoshi maintains a positive reception and strong results from players such as {{Sm|Meme}}.
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However, Yoshi is not without a few nerfs. His [[up tilt]] has less range, no longer hitting opponents up close, which limits its combo potential to hitting opponents above or behind him, and forces Yoshi to use his improved forward tilt in front of himself. [[Dash attack]] can no longer cross-up shields, making it more punishable and risky as an approach option. Finally, Yoshi's overall jump height, while still impressive, has nevertheless been lowered, hampering his vertical survivability offstage; further compounding this are the increased ending lag on air dodges and the ability to use one at a time before landing or getting hit, forcing Yoshi to cautiously use his own air dodge in tandem with his recovery options to avoid a guaranteed self-destruct. This also affects his forward aerial, which can no longer autocancel in a short hop due to his lower short hop. Of note is that Yoshi still retains one of his most noticeable flaws from ''SSB4'', that being his grab game, which, while improved, is still lackluster.
However, Yoshi is not without a few nerfs. His [[up tilt]] has less range, no longer hitting opponents up close, which limits its combo potential to hitting opponents above or behind him, and forces Yoshi to use his improved forward tilt in front of himself. [[Dash attack]] can no longer cross-up shields, making it more punishable and risky as an approach option. Finally, Yoshi's overall jump height, while still impressive, has nevertheless been lowered, hampering his vertical survivability offstage; further compounding this are the increased ending lag on air dodges and the ability to use one at a time before landing or getting hit, forcing Yoshi to cautiously use his own air dodge in tandem with his recovery options to avoid a guaranteed self-destruct. This also affects his forward aerial, which can no longer autocancel in a short hop due to his lower short hop. Of note is that Yoshi still retains one of his most noticeable flaws from ''SSB4'', that being his grab game, which, while improved, is still lackluster.


Overall, Yoshi's changes have improved his core kit from ''SSB4'', resulting in a lower learning curve; while this does not change his playstyle significantly, this allows Yoshi to better play to his strengths thanks to his moves' improved consistency and utility. Because of this, and a comparatively lower amount of nerfs, Yoshi is a significantly better character than he was in ''SSB4''.
Overall, Yoshi's changes have improved his core kit from ''SSB4'', resulting in a lower learning curve; while this doesn't change his playstyle significantly, this allows Yoshi to better play to his strengths thanks to his moves' improved consistency and utility. Because of this, and a comparatively lower amount of nerfs, Yoshi is a significantly better character than he was in ''SSB4'', resulting in a positive perception since the game's release and being considered a very effective character in competitive play.


{{SSB4 to SSBU changelist|char=Yoshi}}
{{SSB4 to SSBU changelist|char=Yoshi}}
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|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=Kick ({{ja|けり|Keri}})<br>Kick Kick ({{ja|けりけり|Keri Keri}})
|neutralname=Kick ({{ja|けり|Keri}}) / Kick Kick ({{ja|けりけり|Keri Keri}})
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=4%
|neutral2dmg=4%
|neutraldesc=A front kick followed by a roundhouse kick. The two hits transition relatively fast (both hits being frame 3) and can connect into a [[jab lock]]. The first hit's far hitbox does not deal enough hitstun to true combo into the second hit at very low percents.
|neutraldesc=A front kick followed by a roundhouse kick. The two hits transition relatively fast (both hits being frame 3) and can connect into a [[jab lock]].
|ftiltname=Tail Sweep ({{ja|しっぽはたき|Shippo Hataki}}, ''Tail Duster'')
|ftiltname=Tail Sweep ({{ja|しっぽはたき|Shippo Hataki}})
|ftiltdmg=8%
|ftiltdmg=8%
|ftiltdesc=Swings his tail outward. Due to the vertical launch angle, moderate base knockback, and drastically reduced ending lag, it can reliably start combos. It can follow into up smash, neutral, and up aerial at low to mid percents.
|ftiltdesc=Swings his tail outward. Due to the vertical launch angle, moderate base knockback, and drastically reduced ending lag, it can reliably start combos. It can follow into up smash, neutral, and up aerial at low to mid percents.
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|fsmashdmg=15.5% (sweetspot), 14% (sourspot)
|fsmashdmg=15.5% (sweetspot), 14% (sourspot)
|fsmashdesc=Rears his head back and performs a headbutt. The sweet spot takes priority over the sour spot and can be made into a fast KO option. It can also be angled and his head is intangible during the attack. It has a high amount of ending lag, however, and makes it punishable. Yoshi's head becomes intangible, starting from frame 12. It comes out on frame 14.
|fsmashdesc=Rears his head back and performs a headbutt. The sweet spot takes priority over the sour spot and can be made into a fast KO option. It can also be angled and his head is intangible during the attack. It has a high amount of ending lag, however, and makes it punishable. Yoshi's head becomes intangible, starting from frame 12. It comes out on frame 14.
|usmashname=Somersault/Loop-the-Loop Kick ({{ja|ちゅうがえりげり|Chūgaeri Geri}})
|usmashname=Somersault Kick ({{ja|ちゅうがえりげり|Chūgaeri Geri}})
|usmashdmg=14% (clean), 12% (late)
|usmashdmg=14% (clean), 12% (late)
|usmashdesc=A backflip kick. The attack has a clean hitbox and can be a potential KO option. It can hit opponents who are behind Yoshi but has somewhat punishable ending lag.
|usmashdesc=A backflip kick. The attack has a clean hitbox and can be a potential KO option. It can hit opponents who are behind Yoshi but has somewhat punishable ending lag.
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|fairdmg=15% (close), 14% (tip)
|fairdmg=15% (close), 14% (tip)
|fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]], while also having low ending lag. However, it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
|fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]], while also having low ending lag. However, it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
|bairname=Rampaging/Savaging Tail ({{ja|あばれしっぽ|Abare Shippo}})
|bairname=Rampaging Tail ({{ja|あばれしっぽ|Abare Shippo}})
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3)
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3)
|bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. However, it doesn't autocancel in a short hop, and due to its 35 frames of ending lag, it's punishable.
|bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. However, it doesn't autocancel in a short hop, and due to its 35 frames of ending lag, it's punishable.
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|djump      = 51.56
|djump      = 51.56
|rdjump    = 2
|rdjump    = 2
|ellag      = 4
|rellag    = 2-75
}}
}}


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===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Breaks out of a {{s|mariowiki|Yoshi Egg}} and strikes a pose while shaking his tail. The color of the Yoshi will determine the color of the spots on the egg. Based on Yoshi hatching from a Yoshi Egg in ''[[Super Mario World]]''.
*Bursts out of a Yoshi Egg and strikes a pose.
<gallery>
<gallery>
YoshiOnScreenAppearanceSSBU.gif|Yoshi's on-screen appearance
YoshiOnScreenAppearanceSSBU.gif|Yoshi's on-screen appearance
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Yoshi Cheer English SSB4 SSBU.ogg|center]]||[[File:Yoshi Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Yoshi Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Yoshi Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Yoshi Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer French PAL SSBU.ogg|center]]
|{{NTSC}} [[File:Yoshi Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer English PAL SSBU.ogg|center]]||[[File:Yoshi Cheer Japanese SSBU.ogg|center]]||[[File:Yoshi Cheer Italian SSBU.ogg|center]]||[[File:Yoshi Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Yoshi Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Yoshi Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Yoshi Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer Spanish PAL SSBU.ogg|center]]||[[File:Yoshi Cheer Russian SSBU.ogg|center]]||[[File:Yoshi Cheer Korean SSBU.ogg|center]]
|[[File:Yoshi Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Yoshi Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer Spanish PAL SSBU.ogg|center]]||[[File:Yoshi Cheer Russian SSBU.ogg|center]]||[[File:Yoshi Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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Following ''Ultimate''{{'}}s release, numerous players of all skill levels took an interest in Yoshi due to his overall similarity to how he was in the previous game, making him rather easy to play and learn the game with. Yoshi's new strengths, especially his improved KO power, also reinvigorated his playerbase from the previous game, allowing him to have a sizeable representation in the early metagame, which was spearheaded by players such as {{Sm|Suarez}}, {{Sm|Meme}}, and {{Sm|Ron}}. As such, most players considered Yoshi to be a high-tier character, with his overall representation peaking at 20th by the end of 2019.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank character data for July-December 2019}}</ref>
Following ''Ultimate''{{'}}s release, numerous players of all skill levels took an interest in Yoshi due to his overall similarity to how he was in the previous game, making him rather easy to play and learn the game with. Yoshi's new strengths, especially his improved KO power, also reinvigorated his playerbase from the previous game, allowing him to have a sizeable representation in the early metagame, which was spearheaded by players such as {{Sm|Suarez}}, {{Sm|Meme}}, and {{Sm|Ron}}. As such, most players considered Yoshi to be a high-tier character, with his overall representation peaking at 20th by the end of 2019.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank character data for July-December 2019}}</ref>


However, Yoshi's representation began to take a hit as the metagame progressed. His best players in the early metagame either saw a stagnation in results (Suarez) or became far less active than before (Meme). Furthermore, Yoshi's weaknesses, particularly his linear recovery and weakness to disjoints, became more apparent. These negatives slowly decreased Yoshi's representation in the metagame, with it ultimately hitting 36th by the end of 2022.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1gRlzy4z_dpqb2ZRhGoqtbDcuvUKz_ROsMZHGegon53M/edit#gid=329450080|title=OrionRank character data for July-December 2022}}</ref> Nevertheless, Yoshi players still managed to find success, particularly in Japan, thanks to Ron's occasional appearances in tournaments and the rise of {{Sm|Yoshidora}}, who has placed top 8 at multiple majors since the pandemic period. These strong results would help keep Yoshi's reputation afloat. As a result, Yoshi sat at 20th on the first tier list at the top of the high tier, with some players believing he should be ranked higher. This was especially the case in Japan, where most of Yoshi's best players flourished and as such, most panelists for this tier list ranked him in the top 10. Japan's higher perception was justified in the following year, as Yoshidora traveled to several international tournaments and ranked in the top 10 for all of 2023. Though Yoshdora's results slightly declined in the following year, many other Yoshi players in Japan remained notable threats in competitive play, including Ron and {{Sm|Fui}}. As such, Yoshi rose in the following two tier lists, ranking 14th on the second (at the end of the A+ tier) and 13th on the third (towards the end of the S- tier).
However, Yoshi's representation began to take a hit as the metagame progressed. His best players in the early metagame either saw a stagnation in results (Suarez) or became far less active than before (Meme). Furthermore, Yoshi's weaknesses, particularly his linear recovery and weakness to disjoints, became more apparent. These negatives slowly decreased Yoshi's representation in the metagame, with it ultimately hitting 36th by the end of 2022.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1gRlzy4z_dpqb2ZRhGoqtbDcuvUKz_ROsMZHGegon53M/edit#gid=329450080|title=OrionRank character data for July-December 2022}}</ref> Nevertheless, Yoshi players still managed to find success, particularly in Japan, thanks to Ron's occasional appearances in tournaments and the rise of {{Sm|Yoshidora}}, who has placed top 8 at multiple majors since the pandemic period. These strong results would help keep Yoshi's reputation afloat. As a result, Yoshi would sit at 20th on the first tier list at the top of the high tier, with some players believing he should be ranked higher, especially in Japan, where panelists for this tier list ranked him in the top 10. This higher perception of Yoshi would be reflected further in the second tier list, with him being six places higher, at 14th place.


=={{SSBU|Classic Mode}}: Jurassic Journey==
=={{SSBU|Classic Mode}}: Jurassic Journey==
[[File:SSBU Congratulations Yoshi.png|thumb|Yoshi's [[congratulations screen]].]]
[[File:SSBU Congratulations Yoshi.png|thumb|Yoshi's congratulations screen.]]
Yoshi's opponents resemble older pop culture depictions of {{iw|wikipedia|Jurassic}} Period animals. His boss, [[Rathalos]], fits with this theme due to it being a classical draconic wyvern.
Yoshi's opponents resemble older pop culture depictions of {{iw|wikipedia|Jurassic}} Period animals. His boss, [[Rathalos]], fits with this theme due to it being a classical draconic wyvern.


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==[[Spirit]]s==
==[[Spirit]]s==
Yoshi's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Yoshi. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Yoshi in World of Light allows the player to preview the second spirit below in the Spirit List under the name "???". As a  fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His ''Crafted World'' outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Yoshi's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Yoshi in World of Light allows the player to preview the second spirit below in the Spirit List under the name "???". As a  fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His ''Crafted World'' outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, Yoshi makes an appearance in various primary and support spirits.
Additionally, Yoshi makes an appearance in various primary and support spirits.

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