Editing Yoshi (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
{{Infobox Character
{{Infobox Character
|name = Yoshi
|name = Yoshi
|image = {{tabber|title1=Normal|content1=[[File:Yoshi SSBU.png|250px]]|title2=Yoshi's Crafted World|content2=[[File:Yoshi-Alt7 SSBU.png|250px]]}}
|image = {{tabber|title1=Classic|tab1=[[File:Yoshi SSBU.png|250px]]|title2=Yoshi’s Crafted World|tab2=[[File:Yoshi-Alt7 SSBU.png|250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSB
|ssbgame1 = SSB
Line 10: Line 10:
|ssbgame4 = SSB4
|ssbgame4 = SSB4
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = A+
|ranking = 14
}}
}}
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]; he and {{SSBU|Luigi}} were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as [[Fighter number|Fighter #05]].
{{cquote|''Mario! It that really you? It has been so long since our last adventure!''|source=Super Mario 64}}
{{cquote|''I am the kindest one ever, so the Kindness Star Stamp belongs to me!''|source=Mario Party 3}}
{{cquote|''Yoshi is all about egg-related moves, like throwing eggs, swallowing opponents and turning them into eggs, or turning into an egg and charging toward an opponent. With a high jump, recovery is a piece of cake for Yoshi! And for his Final Smash, a Yoshi army stampedes through the stage.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. Yoshi is classified as fighter #05.


As in ''[[Super Smash Bros. 4]]'', ''Ultimate'' uses all of Kazumi Totaka's voice clips from ''Yoshi's Story''.
As in all previous ''[[Smash Bros.]]'' games and nearly all of Yoshi's game appearances, {{s|mariowiki|Kazumi Totaka}}'s portrayal of Yoshi from ''{{s|mariowiki|Yoshi's Story}}'' was repurposed for ''Ultimate'', '''''and has still not been updated'''''.


Yoshi is ranked 14th out of 82 on the current [[tier list]], placing him at the bottom of the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''Super Smash Bros. 4'', and is his best placement in the series. Yoshi is gifted with high movement speed all around, especially his [[Air speed|air mobility]], allowing him to often weave in and out of opposing attacks and space effectively, as well as granting him fantastic [[edgeguarding]] with his long-lasting neutral aerial and [[Egg Throw]], with his neutral aerial also being a strong [[out of shield]] option. On top of that, he has high damage output due to his solid combo game, and a fantastic air game, with versatile and powerful aerials, such as his [[Yoshi (SSBU)/Down aerial|down air]], which is the most damaging down aerial in the game. In addition, he has among the best endurance in ''Ultimate'', as not only is he heavy, but his Double Jump armor allows him to take potentially fatal attacks, which makes it difficult to KO him. His unique shield also always covers his entire body, protecting him from [[shield stabbing]]. Yoshi also has a solid recovery, with his aforementioned great air speed, a uniquely high and armored double jump, and [[Egg Throw]] along with directional [[air dodge]]s granting a bit of extra height when needed.
Oh, and he is still the only character with a unique shield.
 
Despite these strengths, Yoshi still has several notable flaws. His unimpressive range can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, his [[special move]]s carry a bit of dead weight, with [[Egg Roll]] being considered one of the worst special moves in the entire game, and [[Egg Lay]] being rather niche. His double jump armor also has a weakness where if Yoshi is hit with a strong enough move, the knockback that exceeds his armor's threshold is applied and can potentially [[Gimp]] him, even with moves that wouldn't do the same to other fighters. Losing a double jump is likely more detrimental to Yoshi than any other character, as it accounts for the vast majority of his recovery distance. Yoshi also struggles to contend with juggling, as he's surprisingly floaty for a heavyweight and most of his aerial attacks are ineffective when he's in disadvantage, as they have a noticeable amount of start-up and/or ending lag, which can also limit his approach options.
 
Overall, Yoshi is a strong character in the metagame, particularly in Japan, where he is considered a top 10 fighter. Japan is also home to a slew of top-level Yoshi players such as {{Sm|Yoshidora}} and {{Sm|Ron}}. Although less popular outside of Japan, Yoshi maintains a positive reception and strong results from players such as {{Sm|Meme}}.


==Attributes==
==Attributes==
Yoshi is a [[Weight|heavyweight]] fighter with above-average mobility, good frame data, and decent KO potential. He sports a unique shield in the form of a Yoshi Egg, which covers his whole body no matter the damage it has taken; thus, it makes Yoshi immune to [[shield stabbing]].
Yoshi is depicted as the lightest heavy-weight with the 2nd highest double jump (only behind {{SSBU|Mewtwo}}, 17th fastest character, highest air speed out of the entire cast, but has the 70th falling speed among them.
 
As stated previously, Yoshi sports excellent mobility: he has the 27th fastest [[walking speed]], the 19th fastest [[dashing speed]] (with an above-average [[initial dash]] as well), the fastest [[air speed]] in the game, and the 14th highest [[air acceleration]]. Additionally, Yoshi sports among the highest [[jump]]ing prowesses in the game; this can especially be owed to his [[double jump]], which is the second-highest in the game, only behind {{SSBU|Mewtwo}}'s. Along with this, his double jump possesses a unique form of subtractive knockback [[armor]] that is active immediately on frame 1, granting him an excellent combo breaker. However, his [[traction]] and [[gravity]] are the 23rd and 20th lowest in the game, respectively; further compounding this, his [[fall]]ing and [[fast-fall]]ing speeds are among the bottom 10 in the game (the 7th slowest to be specific). Thus, Yoshi is quite speedy overall, yet at the same time, he's one of the floatiest characters in the game, which is incredibly unorthodox for a heavyweight, arguably more so than any other in the game.
 
Complementing his high mobility, Yoshi's moveset possesses very good utility. Both hits of neutral attack can connect into each other, and the first hit can also be used to [[jab lock]] as well as combo into moves such as down special for a [[kill confirm]]; forward tilt serves as a reliable combo starter at low-mid percents, due to its moderate base knockback and vertical launch angle; up tilt is an effective combo starter with low knockback growth, and leads to KO confirms at higher percents; and down tilt is his fastest tilt, sporting good range and serving as a reliable [[tech chasing]] option. Lastly, his dash attack has a long duration and good range; this, combined with its decent knockback, makes it good for KOing opponents at later percents and punishing rolls or techs.
 
Yoshi's smash attacks are also useful in their own right: forward smash has a powerful sweetspot that out prioritizes its slightly weaker sourspot, allowing it to KO at reasonable percents. It also has decent start-up, can be angled, and grants Yoshi [[intangibility]] for its duration; up smash has good horizontal and vertical range, reasonable start-up, and a powerful sweetspot, allowing it to KO at percents as low as 120% provided the sweetspot hits; lastly, down smash is extremely quick in both start-up and ending lag which, coupled with its good range, makes it an adept option for punishing rolling opponents.
 
Although his grounded moveset comes with potent attacks, it is Yoshi's aerial attacks that possess high usefulness and make up his fantastic air game. Neutral aerial is a very fast [[sex kick]] with low all-around lag, decent range, and good power, allowing it to either KO at surprisingly early percents, serve as an effective combo breaker, be a tech-chase set-up, and be his primary [[out of shield]] option. Forward aerial also possesses high range and reasonable all-around lag, and comes with impressive damage; its tipper hitbox [[meteor smash]]es opponents, allowing for offstage KOs to occur as early as 20%. Back aerial boasts high speed and high power, with its first two hits being effective combo starters and its final hit KOing below 130%.


Up aerial possesses high vertical range and a hitbox that hits behind the opponent which, in tandem with its impressive damage output and low all-around lag, makes it an effective [[juggling]] option. Lastly, down aerial serves as the most damaging aerial in the game; its hits can easily link into each other, with its high vertical knockback allowing it to KO at reasonable percentages near the upper blast zone. His grab game is also relatively decent: his grab release and throws grant invincibility during their animations, [[pummel]] is fast and deals average damage, forward and back throws are decent KO options by the ledge, up throw has combo potential into his up air at low percents, and down throw has little ending lag making it his most useful combo throw.
Although Yoshi's double jump can be used to help him get back on stage, it is his only major recovery as his [[Egg Throw]] doesn't provide enough distance and serves as Yoshi's only projectile leaving him vulnerable to footstool jumps allowing his opponents to gimp him.


Yoshi's special moves are also very effective tools for the character. [[Egg Lay]] is a [[command grab]] which traps the opponent in an egg for a short amount of time, allowing it to work as a damage racker, and when [[B-reverse]]d is an effective surprise trapping option. [[Egg Roll]] travels decently fast on the ground and deals effective damage when running into an opponent, [[Yoshi Bomb]] gives Yoshi an option to escape juggles if the situation allows for it, can go through soft platforms, does high damage in both the ground and air, and the grounded version deals high [[shield damage]]. However, his best special move is easily his [[Egg Throw]], his only but incredibly effective projectile. The trajectory of the move can be changed depending on the angle of the joystick, can bounce on the ground, and allows Yoshi to have an option for zoning.
Yoshi has an disadvantage that his weight and above-large hurtbox makes him weak to combos.


Although Yoshi's strengths allow him to be effective in many instances, he has some noticeable weaknesses; the main problem being that his recovery is very limited. His double jump and air speed make getting back onstage with him more plausible, but his double jump can only be used once and if his opponent has a move that breaks his armor limit, then he'll likely be in a difficult situation for getting back onstage. His other recovery options outside of his double jump are very short-ranged and punishable, with Egg Throw only giving vertical distance upon its first three usages and directional air dodges having high ending lag. His reliance on his double jump to recover also impacts his disadvantage state - unlike most other fighters, who can use their midair jump to escape unfavorable positions when landing, the height it grants Yoshi can simply keep him landing for longer, and if he is knocked offstage after using it, then much of his recovery is limited. Because of this, Yoshi players must be especially careful in juggling scenarios, which can be exploited.
However Yoshi has major advantages too,
 
His approach can also be very punishable as his moves outside of tilts are noticeably slower, with every one of his aerial attacks outside of his neutral and up aerials having below-average speed, and most of his attacks have short-range that leaves him vulnerable to getting stuffed out by [[disjoint]]ed hitboxes. His grab is also very punishable when missed despite its invincibility and long range, Egg Lay is very limited and has no usage if the opponent is far away, Egg Roll has a very predictable trajectory and is hard for Yoshi to get out of if the attack doesn't work well in his current situation, and Yoshi Bomb is also predictable if used unsafely and has high ending lag when Yoshi hits the ground. Finally, his shield, as useful as it is due to never shrinking when weakened, presents a double-edged sword situation: a weakened shield can still be hit easily, and as such can break more easily than a normal shield.
 
Overall, Yoshi is still a very reliable character despite his glaring weaknesses. With his fast speed and useful moveset, he is very capable of performing combos, scoring KOs, and playing an effective neutral game. As a result, opinions on Yoshi have remained high throughout the game's competitive lifespan.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Yoshi has been considerably buffed in the transition to ''Ultimate''. Many of his most notorious attributes have been improved, with comparatively very few nerfs to balance out his buffs.
Yoshi has received a significant number of buffs in the transition from ''Smash 4'' to ''Ultimate'' with only a few minor nerfs. His KO power has been noticeably improved, as has his ability to rack up damage at lower percents thanks to changes to moves like back air and forward tilt. All of his aerials have reduced landing lag, and the universal nerfs to air dodging make his edgeguarding with both aerials and Egg Throw much more potent. His aerial speed, already the best in ''Smash 4'', was increased, as was his walk and run speed. Overall, Yoshi has been able to achieve very good results in tournaments- arguably being the strongest he's had in the series.  
 
One of Yoshi's biggest buffs was to his previously poor KO power for a heavyweight. All of Yoshi's smash attacks have had their power increased, and [[forward smash]] has lost one of its sourspots, making it a more consistent option. Moves like [[forward tilt]] and [[back aerial]] now lead much more reliably into other moves thanks to their improved combo potential, either improving Yoshi's KO confirms into other moves or outright granting him new ones. [[Egg Throw]] now consists of one hit that deals more damage, which puts the opponent into a more disadvantageous position at low percentages, allowing Yoshi to win the [[neutral game]] with more ease and also improving his combo game; additionally, Egg Throw grants more diagonal distance during its first three uses.
 
Yoshi benefits from many of the universal engine changes. All of his aerials have reduced landing lag, which combined with his vastly improved forward tilt improves Yoshi's combo and damage racking potential, especially at low percentages. As with other veterans, Yoshi's already excellent mobility has been further increased, helping his [[approach]]. The changes to air dodging strengthen his edge-guarding with both aerials and Egg Throw, and also grant Yoshi a useful, invincible recovery tool, which also drastically improves his notoriously limited recovery in combination with his buffed Egg Throw.
 
However, Yoshi is not without a few nerfs. His [[up tilt]] has less range, no longer hitting opponents up close, which limits its combo potential to hitting opponents above or behind him, and forces Yoshi to use his improved forward tilt in front of himself. [[Dash attack]] can no longer cross-up shields, making it more punishable and risky as an approach option. Finally, Yoshi's overall jump height, while still impressive, has nevertheless been lowered, hampering his vertical survivability offstage; further compounding this are the increased ending lag on air dodges and the ability to use one at a time before landing or getting hit, forcing Yoshi to cautiously use his own air dodge in tandem with his recovery options to avoid a guaranteed self-destruct. This also affects his forward aerial, which can no longer autocancel in a short hop due to his lower short hop. Of note is that Yoshi still retains one of his most noticeable flaws from ''SSB4'', that being his grab game, which, while improved, is still lackluster.


Overall, Yoshi's changes have improved his core kit from ''SSB4'', resulting in a lower learning curve; while this doesn't change his playstyle significantly, this allows Yoshi to better play to his strengths thanks to his moves' improved consistency and utility. Because of this, and a comparatively lower amount of nerfs, Yoshi is a significantly better character than he was in ''SSB4'', resulting in a positive perception since the game's release and being considered a very effective character in competitive play.
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Yoshi's model features a more subdued color scheme. His irises appear larger and his shoes feature simple detailing.}}
*{{change|Yoshi always faces the screen regardless of the direction he turns. Because of this, both his stance and moveset are mirrored.}}
*{{bugfix|Yoshi no longer reverts to his posture and [[idle pose]]s from ''Brawl'' while holding a small [[item]].}}
*{{change|Yoshi's dashing animation is changed. It is now a more upright run with his arms moving, similar to his dashing animation in ''{{s|mariowiki|Yoshi's Island DS}}''.}}
*{{change|Yoshi has a new idle animation, which is similar to his idle animation in ''{{s|supermariowiki|Super Mario World 2: Yoshi's Island}}''}}.
*{{change|Yoshi's double jump animation is altered to face the screen more.}}
*{{change|Yoshi has new falling animations.}}
*{{change|Yoshi's tail-based moves make a different, cartoony pounding sound effect upon connecting.}}
*{{change|Yoshi has a new [[Alternate costume (SSBU)#Yoshi|alternate costume]] where he looks like a tennis ball. It replaces Black Yoshi from ''Smash 4'' because Nintendo didn’t want people to get cyberbullied.}}
*{{change|Two of Yoshi's [[victory pose]]s were slighly altered: the victory animation where Yoshi spins around and strikes a V sign has him performing a {{s|mariowiki|Flutter Jump}}, before spinning around once and striking a V sign; and the victory animation where Yoshi punches the air once and striking a pose has him punching the air twice and, strikes a pose with his right leg farther back.}}


{{SSB4 to SSBU changelist|char=Yoshi}}
===Attributes===
*{{buff|Like all characters, Yoshi's [[jumpsquat]] animation takes 3 frames to complete (down from 6).}}
*{{buff|Yoshi [[run]]s faster (1.86 → 2.046).}}
**{{buff|Yoshi's initial [[dash]] is significantly faster (1.33 → 1.98).}}
*{{buff|Yoshi [[walk]]s slightly faster (1.15 → 1.208).}}
*{{buff|Yoshi's [[air speed]] has been increased, now being almost as high as {{SSBM|Jigglypuff}}'s in ''Melee'' (1.28 → 1.344).}}
*{{buff|Yoshi has significantly higher [[traction]] (0.0426 → 0.095), allowing him to punish out of shield much more easily.}}
*{{nerf|Yoshi's [[jump]]s height has been slightly reduced.}}
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 36 → 31).}}
*{{nerf|Forward roll grants less [[intangibility]] (frames 4-21 → 4-15).}}
*{{nerf|Back roll has more startup and grants less intangibility (frames 4-21 → 5-16).}}
*{{buff|[[Spot dodge]] has less ending lag (FAF 28 → 27).}}
*{{nerf|Spot dodge grants less intangibility (frames 3-18 → 3-17).}}
*{{buff|[[Air dodge]] grants more intangibility (frames 3-28 → 3-30).}}
*{{nerf|Air dodge has significantly more ending lag (FAF 34 → 59).}}
*{{buff|The reintroduction of directional air dodges benefits Yoshi, as due to [[Egg Throw]] not causing [[helplessness]], he can get additional distance with a directional air dodge after using it.}}
*{{change|Yoshi's double jump armor has been altered. The armor duration has been significantly shortened. However, it greatly reduces knockback taken if the armor is broken by an attack with sufficiently high knockback.}}


==Update history==
===Ground attacks===
Yoshi received a mix of buffs, nerfs, and a glitch fix via game updates. All of the buffs Yoshi received were homogeneous updates to make Yoshi function more like the rest of the cast. However, the roster-wide increase in shield size in Version 7.0.0 actually nerfed Yoshi due to the impossibility to shield stab, only making it easier to hit without the compensation of being harder to break. Other nerfs include the universal projectile shield damage nerf of Version 3.0.0 affecting Egg Throw and decreasing the push back of forward smash in Version 4.0.0 making making it less safe on certain characters.
*[[Neutral attack]]:
**{{buff|The first hit transitions into the second hit faster (frame 9 → 6).}}
**{{change|The first and second hits have altered angles and knockback to keep opponents close to Yoshi, akin to other neutral attacks. This allows them to connect better and [[jab lock]], but removes some of their guaranteed [[jab cancel]] setups (Yoshi notably retained some setups such as jab 1 to down b, leaving them as one of the only characters who has jab cancel setups).}}
***{{change|Due to this change, and the second hit using the [[Sakurai angle]], grounded opponents hit by the move are launched at a lower angle. This allows it to get them offstage more effectively, but makes followups harder.}}
*[[Forward tilt]]:
**{{buff|Forward tilt has drastically less ending lag (FAF 39 → 30), and launches opponents at a higher, consistent angle across the move. This grants it significant potential as a combo starter.}}
**{{buff|It deals more damage when not angled (7% → 8%).}}
**{{buff|It has increased base knockback, slightly improving its KO potential.}}
**{{change|Forward tilt's animation has been altered, with Yoshi no longer performing a full spin when swinging his tail.}}
*[[Up tilt]]:
**{{nerf|Up tilt's hitboxes start from a higher position, making them unable to hit short characters in front of Yoshi.}}
*[[Down tilt]]:
**{{buff|Down tilt deals slightly more knockback.}}
**{{change|Down tilt's animation is reversed, with Yoshi spinning towards the screen rather than away from it.}}
*[[Dash attack]]:
**{{buff|Dash attack has less ending lag (FAF 50 → 41).}}
**{{buff|It deals more damage (9% → 11% (clean), 6% → 8% (late)), with knockback compensated.}}
**{{nerf|Dash attack no longer goes through shields consistently, making it much less safe on shield.}}
**{{change|Dash attack travels a shorter distance.}}
*[[Forward smash]]:
**{{buff|Forward smash has two different hitboxes instead of three, with the sweetspot taking priority over the sourspot and being located closer to Yoshi. This effectively removes its weaker sourspot (14%/15.5%/13% → 15.5%/14%), and makes the sweetspot easier to land.}}
**{{buff|The move has more active frames (frame 14 → 14-16).}}
**{{buff|It grants more intangibility on Yoshi's head (frames 12-14 → 12-16).}}
**{{buff|The sweetspot deals slightly more knockback, improving its KO ability.}}
*[[Up smash]]:
**{{buff|Up smash deals slightly more knockback, improving its KO ability.}}
*[[Down smash]]:
**{{buff|Down smash deals noticeably more knockback, with the first and second hits' sweetspots now KOing middleweights under 150% and 130% (respectively) from the center of {{SSBU|Final Destination}}.}}


Due to changes received being relatively minor, Yoshi's viability has remained virtually unchanged since the launch of ''Ultimate'', and he continues to achieve respectable results in tournaments.
===Aerial attacks===
*{{buff|All aerials have reduced landing lag (11 frames → 7 (neutral), 17 frames → 12 (forward), 19 frames → 11 (back), 14 frames → 8 (up), 24 frames → 17 (down)).}}
*[[Forward aerial]]:
**{{buff|The removal of [[tech]]ing for grounded [[meteor smash]]es improves forward aerial's combo potential onstage, compounded further by its reduced landing lag.}}
**{{nerf|Despite the autocancel window remaining unchanged, it no longer [[autocancel]]s in a short hop, due to Yoshi's lower short hop duration.}}
**{{change|It has a different animation, with Yoshi no longer flipping after the headbutt.}}
*[[Back aerial]]:
**{{buff|Back aerial deals more damage (2.5% → 3.5% (hits 1-2), 5% → 5.5% (hit 3)), with knockback not compensated on the third hit, improving its KO potential.}}
**{{buff|The first two hits deal drastically less [[hitlag]], while the second and third hits come out faster (frame 17, 25 → 14, 18), allowing them to transition faster and making them harder to [[SDI]] out of.}}
***{{nerf|However, the move's total duration remains unchanged, giving it more ending lag.}}
**{{buff|The move's first two hits deal much less knockback (similar to its ''Brawl'' counterpart), and launch grounded opponents at a higher angle, allowing them to connect more reliably, and combined with the move's lower landing lag, start combos at a wide range of percentages.}}
**{{change|Back aerial has a slightly altered animation, with Yoshi striking a new pose at the end of the move.}}
*[[Up aerial]]:
**{{buff|Up aerial has less ending lag (FAF 39 → 37).}}
**{{buff|Up aerial auto-cancels earlier (frame 33 → 31).}}
**{{change|It has a new animation where Yoshi raises his tail up from behind without flipping.}}
*[[Down aerial]]:
**{{buff|Down aerial's linking hits deal drastically less hitlag and use the [[autolink angle]], allowing them to transition much faster, connect more reliably, and making them harder to SDI out of.}}
**{{buff|The landing hit deals more knockback, causing opponents to [[tumble]] even at 0%, which it could not do in previous games due to its [[set knockback]]. This allows it to set up edgeguards more effectively, and grants it followups at low percents if the opponent fails to [[tech]].}}
**{{change|The linking hits deal consistent, albeit overall lower damage (3%/2% → 2.3% (hits 1-6), 2.2%/1.5% → 1.9% (hits 7-12)), while the last hit deals more damage (1% → 2.8%). This reduces the move's maximum damage output (31.2% → 28%), but makes it more consistent.}}
***{{buff|The last hit's knockback has not been fully compensated for its higher damage output, improving its KO potential.}}
**{{nerf|Down aerial's initial auto-cancel window has been removed.}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
===Throws and other attacks===
{{UpdateList (SSBU)/2.0.0|char=Yoshi}}
*{{buff|All [[grab]]s have noticeably decreased ending lag (FAF 56 → 49 (standing), 68 → 57 (dash), 65 → 52 (pivot)), especially compared to the rest of the cast, as all non-extended grabs have conversely had their ending lag increased.}}
*{{buff|Yoshi is granted grab invincibility during his grab release and throw animations.}}
*{{nerf|Dash and pivot grab have more startup lag (frame 10 → 16 (dash), 10 → 17 (pivot)), no longer being faster than his standing grab. His pivot grab in particular has gone from among the fastest to one of the slowest.}}
*{{change|Yoshi's grab animation has changed. After grabbing an opponent and holding them in his mouth, his cheeks become swollen and jiggle, as if the fighter inside is trying to break out. He also holds his mouth closed with his hands, and no longer crouches down to the ground.}}
*[[Pummel]]:
**{{nerf|Pummel deals less damage (2% → 1.3%).}}
**{{change|It deals more hitlag (4 frames → 14), but has much less startup (frame 6 → 1) and ending lag (FAF 16 → 7).}}
*[[Forward throw]]:
**{{buff|Forward throw deals more damage (7% → 9%) without compensation on knockback, improving its KO potential near edges.}}
*[[Back throw]]:
**{{buff|Back throw deals more damage (7% → 9%) without compensation on knockback, improving its KO potential near edges.}}
*[[Up throw]]:
**{{buff|Up throw has significantly increased knockback, allowing it to KO at around 230%, compared to being unable to KO under 500% without [[rage]]. It is no longer one of the weakest up throws in the game.}}
*[[Down throw]]:
**{{nerf|Down throw releases the opponent slower (frame 15 → 25), making it easier to [[DI]].}}
***{{buff|However, its ending lag has been reduced relative to its release frame (FAF 44 → 51). Combined with Yoshi's faster jumpsquat and jump speed, this improves its combo potential, leading into a neutral aerial at low percents, and an up aerial even up to high percents.}}
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (7% → 9%).}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
===Special moves===
{{UpdateList (SSBU)/3.0.0|char=Yoshi}}
*[[Egg Lay]]:
**{{buff|Egg Lay has less startup (frame 20 → 18), with its total duration reduced as well (FAF 44 → 42).}}
**{{change|It has a slightly altered animation, inflating Yoshi's cheeks more as he swallows opponents, similar to his grab.}}
*[[Egg Roll]]:
**{{buff|Egg Roll deals drastically more damage (4%-≈9% → 10%-≈13.8%).}}
**{{nerf|Yoshi always bounces once when using Egg Roll on the ground. This makes the move's execution slower and more predictable.}}
**{{nerf|Changing direction takes longer.}}
**{{change|Yoshi strikes a new pose before using Egg Roll.}}
*[[Egg Throw]]:
**{{buff|Yoshi gains slightly more vertical distance on the first Egg Throw, particularly after a jump.}}
**{{buff|Eggs can now bounce on the ground and retain their horizontal momentum before they break, giving Yoshi a new option to stop approaches.}}
**{{buff|Eggs deal a single hit to opponents instead of two, with the same total damage (1% (hit 1), 5% (hit 2) → 6%). As their knockback values have been unchanged, this gives them slightly more knockback.}}
**{{nerf|Egg Throw has more startup (frame 15 → 16) and ending lag (FAF 54 → 56).}}
**{{change|Yoshi can use either his right arm or left arm to throw eggs, due to his mirrored stance.}}
*[[Yoshi Bomb]]:
**{{buff|Yoshi Bomb can sweetspot a ledge even if Yoshi is facing away from it.}}
**{{buff|Both the grounded and aerial versions allow Yoshi to go through [[soft platform]]s if high enough above them and the control stick is held down.}}
***{{change|If too close to them, he will always go through.}}
**{{nerf|Yoshi Bomb has significantly less knockback, hindering its KO ability.}}
**{{change|Yoshi vocalizes when using the grounded version, like in previous games.}}
*[[Final Smash]]:
**{{change|Yoshi has a new Final Smash called [[Stampede!]]. He headbutts in front of him and an army of multicolored [[supermariowiki:Yoshi (species)|Yoshis]] stampede over the trapped players, similar to his part of the ''[[Super Smash Bros. Melee]]'' opening.}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
==Update History==
{{UpdateList (SSBU)/3.1.0|char=Yoshi}}
'''{{GameIcon|ssbu}} 2.0.0'''
 
*{{buff|Shortened the amount of time the player is unable to grab a ledge after using forward air (71 frames → 68).}}
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{buff|Yoshi is now granted grab invincibility during his grab release and throw animations.}}
{{UpdateList (SSBU)/4.0.0|char=Yoshi}}
 
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
{{UpdateList (SSBU)/5.0.0|char=Yoshi}}
 
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Yoshi}}


==Moveset==
==Moveset==
*Yoshi can [[Crawling|crawl]].
*Yoshi can [[Crawling|crawl]].
*Yoshi uses a {{iw|mariowiki|Yoshi Egg}} as his shield instead of a bubble like the rest of the cast. Rather than shrinking, his shield darkens as it weakens, rendering him immune to [[shield stab]]bing.
*Yoshi possesses a special type of armor during the entire duration of his double jump that subtracts 120 units of knockback, with Yoshi not flinching at all if the result is negative, or otherwise only receiving the knockback difference.
''For a gallery of Yoshi's hitboxes, see [[Yoshi (SSBU)/Hitboxes|here]].''


{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=Kick ({{ja|けり|Keri}}) / Kick Kick ({{ja|けりけり|Keri Keri}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=4%
|neutral2dmg=4%
|neutraldesc=A front kick followed by a roundhouse kick. The two hits transition relatively fast (both hits being frame 3) and can connect into a [[jab lock]].
|neutraldesc=A front kick followed by a roundhouse kick. The two hits transition relatively fast and can connect into a [[jab lock]].
|ftiltname=Tail Sweep ({{ja|しっぽはたき|Shippo Hataki}})
|ftiltangles=3
|ftiltdmg=8%
|ftiltname= 
|ftiltdesc=Swings his tail outward. Due to the vertical launch angle, moderate base knockback, and drastically reduced ending lag, it can reliably start combos. It can follow into up smash, neutral, and up aerial at low to mid percents.
|ftiltupdmg=8%
|utiltname=Tail Thrust Up ({{ja|しっぽつきあげ|Shippo Tsuki Age}})
|ftiltsidedmg=8%
|ftiltdowndmg=8%
|ftiltdesc=Swings his tail in a forward direction. Due to the vertical launch angle, moderate base knockback, and drastically reduced end lag, it can reliably start combos at low to mid percents.
|utiltname= 
|utiltdmg=7%
|utiltdmg=7%
|utiltdesc=Swings his tail upward, going from front to back. The front hitbox is now placed higher off the ground, making it unreliable at hitting grounded opponents. However, the back hit still hits close to the ground. Yoshi's most effective combo starter due to low knockback growth and can even reach the low platforms of Battlefield, it leads to devastating combo strings at around low to mid percents and KO confirms at higher percents.
|utiltdesc=Brings his tail upwards, going from front to back. The front hitbox is now placed higher off the ground, making it unreliable in hitting grounded opponents. However, the back hit still hits close to the ground. A very effective combo starter with low knockback growth, can lead to KO confirms at higher percents.
|dtiltname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}})
|dtiltname= 
|dtiltdmg=5% (base), 4.5% (mid), 4% (tip)
|dtiltdmg=5% (base, 4.5% (mid), 4% (tip)
|dtiltdesc=Lays on all fours and spins his body around to swing his tail. The attack does the least amount of damage out of all his tilts but has the lowest ending lag out of all of Yoshi's tilts. It can be useful for [[tech chasing]] and stage control.
|dtiltdesc=Lays on all fours and spins his body around to attack with his tail. The attack deals the least amount of damage out of all his tilts, but has the lowest ending lag out of all of Yoshi’s tilts. It can be useful for [[tech chasing]] and stage control.
|dashname=Dash Kick ({{ja|ダッシュげり|Dasshu Geri}})
|dashname= 
|dashdmg=11% (early), 8% (late)
|dashdmg=11% (early), 9% (late)
|dashdesc= A side kick. Its long range and duration can create [[cross-ups]] and is capable of punishing rolls or techs. However, its high amount of ending lag can make it very punishable.
|dashdesc= A far reaching side kick. Its long range and duration can create [[cross-ups]], and is capable of punishing rolls or techs. However, its high amount of ending lag can make it very punishable.
|fsmashname=Smash Headbutt ({{ja|スマッシュずつき|Sumasshu Zutsuki}})
|fsmashname= 
|fsmashdmg=15.5% (sweetspot), 14% (sourspot)
|fsmashdmg=15.5% (sweetspot), 14% (sourspot)
|fsmashdesc=Rears his head back and performs a headbutt. The sweet spot takes priority over the sour spot and can be made into a fast KO option. It can also be angled and his head is intangible during the attack. It has a high amount of ending lag, however, and makes it punishable. Yoshi's head becomes intangible, starting from frame 12. It comes out on frame 14.
|fsmashdesc=Rears his head back to perform a headbutt. The sweetspot takes priority over the sourspot and can be made into a fast KO option. It can also be angled and his head is intangible during the attack. It has a high amount of ending lag, however, and makes it punishable because of it.
|usmashname=Somersault Kick ({{ja|ちゅうがえりげり|Chūgaeri Geri}})
|usmashname= 
|usmashdmg=14% (clean), 12% (late)
|usmashdmg=14% (clean), 12% (late)
|usmashdesc=A backflip kick. The attack has a clean hitbox and can be a potential KO option. It can hit opponents who are behind Yoshi but has somewhat punishable ending lag.
|usmashdesc=Performs a bicycle kick. The attack has a clean hitbox and can be a potential KO option. Despite its appearance, it can’t hit opponents who are behind Yoshi and has very punishable ending lag.
|dsmashname=Front and Back Tail ({{ja|ぜんごしっぽ|Zengo Shippo}})
|dsmashname= 
|dsmashdmg=12% (close), 10% (tip)
|dsmashdmg=10% (tip), 12% (close)  
|dsmashdesc= Crouches and swings his tail forward at a low angle, and then backward at a low angle. Compared to his other smash attacks, it lacks any real versatility outside of reading ledge rolls or instances where forward and up smash are punishable.
|dsmashdesc= Crouches and swings his tail forward, and then backwards.  
|nairname=Yoshi Kick ({{ja|ヨッシーキック|Yosshī Kikku}})
|nairname= 
|nairdmg=10% (clean), 7% (mid), 5% (late)
|nairdmg=10% (clean), 7% (mid), 5% (late)
|nairdesc=A flying kick. It is a [[sex kick]] with very low startup (frame 3) and respectable power when clean. Its low landing lag also allows it to lead reliably into follow-ups at low to mid percents and set up tech chases, depending on which hitbox connects. Its aforementioned startup also makes it a potent out-of-shield option and combo breaker. Overall, it is one of Yoshi's most useful moves.
|nairdesc=A flying [[sex kick]] with very low startup. One of Yoshi's most versatile moves. Its low landing lag allows it to lead reliably into follow ups at low to mid percents, depending on which hitbox connects. Its frame 3 startup makes it a potent out-of-shield option, as well as a combo breaker. Effective at setting up tech chases.  
|fairname=Noggin Dunk ({{ja|かいてんずつき|Kaiten Zutsuki}}, ''Rotating Headbutt'')
|fairname=Noggin Dunk
|fairdmg=15% (close), 14% (tip)
|fairdmg=15% (close), 14% (tip)
|fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]], while also having low ending lag. However, it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
|fairdesc=Rears his head back and then performs a downward headbutt. Both hitboxes deal an impressive amount of damage and the tip is a [[meteor smash]]. It can no longer autocancel in a short hop.
|bairname=Rampaging Tail ({{ja|あばれしっぽ|Abare Shippo}})
|bairname= 
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3)
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3)
|bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. However, it doesn't autocancel in a short hop, and due to its 35 frames of ending lag, it's punishable.
|bairdesc=Hits three times with his tail. A fast aerial that has effective damage output and knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos.
|uairname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}})
|uairname= 
|uairdmg=12%
|uairdmg=12%
|uairdesc=Swings his tail upward. Yoshi's second-fastest aerial attack, having frame 5 startup. It autocancels in a short hop and has good knockback, making it a reliable KO option. It has a large vertical hitbox where the back can even hit grounded opponents, and due to being a very effective juggling option, it is one of Yoshi's most useful moves.
|uairdesc=Flicks his tail upwards. Due to being a very effective juggling option, it’s one of Yoshi’s most useful moves.  
|dairname=Flutter Kick ({{ja|ばたあしキック|Bata Ashi Kikku}})
|dairname=Flutter Kick
|dairdmg=2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit)
|dairdmg=2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit)
|dairdesc=A {{iw|mariowiki|Flutter Jump}}-styled series of kicks. Notorious for being the most damaging aerial move in every installment of the ''Super Smash Bros.'' series, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone. It has low ending lag compared to the final hit, but it's tied with forward aerial for the slowest startup of Yoshi's aerials, coming out on frame 16.
|dairdesc=Yoshi performs a series of downwards kicks that closely resembles his Flutter Jump. Notorious for being the most damaging aerial move in every iteration of the game, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone.
|grabname=Tongue Catch ({{ja|舌キャッチ|Shita Kyacchi}})
|grabname=
|grabdesc=Extends his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi's grabs have a lot more range, but a considerable amount of startup and ending lag.
|grabdesc=Opens his mouth and lets out his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi’s grabs have a lot more range, but an considerable amount of startup and ending lag.
|pummelname=Grab Chewing ({{ja|つかみかみかみ|Tsukami Kamikami}})
|pummelname= 
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Chews the opponent. Average power and speed.
|pummeldesc=Chews the opponent. A relatively fast pummel that doesn’t deal too much damage.
|fthrowname=Front Spit Out ({{ja|まえはきだし|Mae Hakidashi}})
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc= Spits the opponent forward. It has slight KO potential near edges and is mainly used for stage control.
|fthrowdesc= Spits the opponent forward. It has slight KO potential near edges and is mainly used for stage control.
|bthrowname=Back Spit Out ({{ja|うしろはきだし|Ushiro Hakidashi}})
|bthrowname= 
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=Turns around and spits the opponent backward. Otherwise, extremely similar to forward throw.
|bthrowdesc=Turns around and spits out the opponent. Otherwise, extremely similar to forward throw.
|uthrowname=Upward Spit Out ({{ja|うえはきだし|Ue Hakidashi}})
|uthrowname= 
|uthrowdmg=5%
|uthrowdmg=5%
|uthrowdesc=Spits the opponent upward. The throw has significantly increased knockback, allowing it to KO at around 230% compared to 500% in previous games. Otherwise, it has limited utility outside of tech chase setups on high platforms.
|uthrowdesc=Spits the opponent upwards. The throw has significantly increased knockback, allowing it to KO at around 230% compared to 500% in previous games. Otherwise, it has limited utility outside of tech chase setups on high platforms.
|dthrowname=Downward Spit Out ({{ja|したはきだし|Shita Hakidashi}})
|dthrowname= 
|dthrowdmg=4%
|dthrowdmg=4%
|dthrowdesc=Spits the opponent down to the ground. Unlike in ''SSB4'', it has significantly better combo potential due to its lower ending lag and Yoshi's increased jump speed.
|dthrowdesc=Spits the opponent down to the ground. Its combo potential is improved due to its lower ending lag and Yoshi’s increased jump speed.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
Line 151: Line 235:
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Performs a [https://en.wikipedia.org/wiki/Spin_(b-boy_move) backspin] (a breakdancing move) to kick outward on each side before getting up with a handspring.
|floorbdesc=Headbutts behind himself and then in front of himself before getting up.
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
Line 160: Line 244:
|nsname=Egg Lay
|nsname=Egg Lay
|nsdmg=7%
|nsdmg=7%
|nsdesc=Swallows the opponent and traps them in a {{iw|mariowiki|Yoshi Egg}}. When the opponent is trapped, they can escape by [[button mashing]]. They stay trapped longer the more damage they have. Upon escaping, opponents gain brief intangibility.
|nsdesc=Yoshi swallows the opponent and traps them in a {{s|mariowiki|Yoshi Egg}}. When the opponent is trapped, they can escape by [[button mashing]]. They stay trapped longer the more damage they have. Upon escaping, opponents gain brief intangibility.
|ssname=Egg Roll
|ssname=Egg Roll
|ssdmg=10%-13.8%
|ssdmg=10%-13.8%
|ssdesc=Encases himself in a large Yoshi Egg after a small hop, then rolls around the stage. Damage dealt is proportional to its momentum. Can jump once during the move. The attack has limited usage due to its predictable movement, slow startup and end lag, and lack of armor or disjoints. It does not deal damage until it first touches the ground. Can stall at the ledge if the control stick is not held towards it, but does no damage when stationary. It can be canceled earlier by hitting the special button. Can move through shields.
|ssdesc=Yoshi will encase himself in a large Yoshi Egg after a small hop then roll around the stage. Damage dealt is proportional to momentum. Can jump once during the move. The attack has limited usage due to its predictable movement, slow startup and end lag, and lack of armor or disjoints. Does not deal damage until it first touches the ground. Can stall at the ledge if the control stick is not held towards it, but does no damage when stationary. Can be cancelled earlier by hitting the special button. Can move through shields.
|usname=Egg Throw
|usname=Egg Throw
|usdmg= 6%
|usdmg= 6%
|usdesc=[[mariowiki:Egg Throw|Throws a Yoshi Egg]] that travels on a controllable, parabolic arc. When used in midair, the first three throws cause [[Fall Break]]s that grant Yoshi significant vertical distance based on his current vertical momentum, with the largest possible jump being nearly as high as his double jump. After three uses in midair, it no longer grants upward momentum and Yoshi must land to recover this. A very effective projectile that can now bounce upon hitting the ground, which makes it a more versatile option. The rainbow trail surrounding the Yoshi Egg may be a reference to Yoshi's "Rainbow Swing" Star Swing and his "Rainbow Ball" Star Pitch from ''{{iw|mariowiki|Mario Super Sluggers}}''.
|usdesc=Throws a [[mariowiki:Egg Throw|Yoshi Egg]] that travels on a controllable, parabolic arc. When used in midair, the first three throws grant Yoshi significant vertical distance based on his current vertical momentum, with the largest possible jump being nearly as high as his double jump. After three uses in midair, it no longer grants upward momentum, and Yoshi must land to recover this. A very effective projectile that can now bounce upon hitting the ground, which makes it a more versatile option.
|dsname=Yoshi Bomb
|dsname=Yoshi Bomb
|dsdmg=4% (hop), 15% (grounded Ground Pound), 12% (aerial Ground Pound), 4% (stars)
|dsdmg=4% (hop), 15% (grounded Ground Pound), 12% (aerial Ground Pound), 4% (stars)
|dsdesc=A {{s|mariowiki|Ground Pound}} that produces damaging stars upon landing. The attack deals a good amount of damage and has very little startup lag. It's been given more safety since it can now sweet spot ledges, now allowing it to act as a [[2 frame punish]] option. Also can go through soft platforms if the player holds down or is close to the platform on startup. Has increased shield damage; the grounded version can break a full shield if it is not stale and all hits connect on shield.
|dsdesc=A {{s|mariowiki|Ground Pound}} that produces damaging stars upon landing. The attack deals a good amount of damage and has very little startup lag. It can now sweetspot ledges, giving the attack more safety. Also can go through soft platforms if the player holds down or is close to the platform on startup. Has increased shield damage; the grounded version can break a full shield if it is not stale and all hits connect on shield.
|fsname=Stampede!
|fsname=Stampede!
|fsdmg=1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit)
|fsdmg=6% (hit one), 46% (hits from other Yoshis)
|fsdesc=Yoshi rushes forward and attacks the opponent with an upward headbutt. If the attack hits, it cuts to a cinematic cutscene that occurs in a rocky gorge. Suddenly, various colored Yoshis are seen stampeding down the gorge, and they attack by trampling the opponent. It is almost identical to a segment seen in the ''[[Super Smash Bros. Melee]]'' [[opening movie]], which features a similar stampede in a comparable rocky environment before Yoshi himself stops briefly to observe the stampede. The entire Final Smash deals up to 48.428571% damage, but it can only trap up to 3 opponents at a time. The cutsence portion of the Final Smash is intended to deal 30% over 70 frames; however, in practice, there is an additional frame that adds another 0.<span style="text-decoration:overline;">428571</span>%. The cutscene damage also ignores all damage modifiers, including the 1v1 multiplier.
|fsdesc=Yoshi rushes forward and attacks the opponent with a upwards headbutt. If the attack hits, it cuts to a cinematic cutscene that takes place in a rocky gorge. Suddenly, an stampede of multicolored Yoshis are seen rushing down the gorge, and they attack by trampling the opponent. It has a striking resemblance to the ''[[Super Smash Bros. Melee]]'' [[opening movie]], where it has a similar stampede as well as the similar rocky environment.
}}
 
===Stats===
 
{{Attributes
|weight    = 104
|rweight    = 22-26
|cast      = 89
|dash      = 1.98
|rdash      = 19
|run        = 2.046
|rrun      = 19
|walk      = 1.208
|rwalk      = 27-31
|trac      = 0.095
|rtrac      = 66-67
|airfric    = 0.005
|rairfric  = 79-82
|air        = 1.344
|rair      = 1
|baseaccel  = 0.03
|rbaseaccel = 14
|addaccel  = 0.068
|raddaccel  = 14
|gravity    = 0.08
|rgravity  = 68-70
|fall      = 1.29
|rfall      = 83
|ff        = 2.064
|rff        = 83
|jumpsquat  = 3
|rjumpsquat = 1-88
|jumpheight = 36.09
|rjumpheight= 17
|shorthop  = 14.43
|rshorthop  = 67
|djump      = 51.56
|rdjump    = 2
}}
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Yoshi English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>
===[[On-screen appearance]]===
*Breaks out of a {{s|mariowiki|Yoshi Egg}} and strikes a pose while shaking his tail. The color of the Yoshi will determine the color of the spots on the egg. Based on Yoshi hatching from a Yoshi Egg in ''[[Super Mario World]]''.
<gallery>
YoshiOnScreenAppearanceSSBU.gif|Yoshi's on-screen appearance
</gallery>
===[[Taunt]]s===
*'''Up taunt''': Dances around in a circle, chanting "Yoshi!" as he finishes.
*'''Side taunt''': Chases his tail in circles, then looks back at it as he finishes.
*'''Down taunt''': Faces the screen and jumps up and down whilst chanting.
<gallery>
SSBUYoshiTaunt1.gif|Yoshi's up taunt.
SSBUYoshiTaunt2.gif|Yoshi's side taunt.
SSBUYoshiTaunt3.gif|Yoshi's down taunt.
</gallery>
===[[Idle pose]]s===
*Performs a short dance.
*Looks around.
<gallery>
SSBUYoshiIdle1.gif|Yoshi's first idle pose.
SSBUYoshiIdle2.gif|Yoshi's second idle pose.
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Yoshi Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer English PAL SSBU.ogg|center]]||[[File:Yoshi Cheer Japanese SSBU.ogg|center]]||[[File:Yoshi Cheer Italian SSBU.ogg|center]]||[[File:Yoshi Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Yoshi Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Yo - shi! || Yo - shi! *claps 3 times* || Yoshiiiiii! || Yoshiiiiii! || Yo - shi!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Yoshi Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Yoshi Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer Spanish PAL SSBU.ogg|center]]||[[File:Yoshi Cheer Russian SSBU.ogg|center]]||[[File:Yoshi Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Yo - shiiiiii! || Yo - shi! || Yo - shi! Yo - shi! || Yo - shi! *claps 3 times*
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Does a flutter jump, spins once, and gives the V sign. Based on an animation from "Yoshi's Story" when a stage is completed.
*Does a flutter jump, spins once, and gives the V sign.
*'''Up:''' Punches the air twice, spins, and poses while standing on one foot. (Based on his "character chosen" animation from ''Smash 64'' and his second-place win animation from ''{{iw|mariowiki|Mario Party 10}}''.)
*Punches the air twice, spins, and poses while standing on one foot.  
*'''Right:''' Angrily punches a few times, does a roundhouse kick, then turns his back on the screen facing right. A reference to Akuma's pose after the successful use of the Shun Goku Satsu.
*Angrily, he punches a few times, and then turns his back on the screen facing right. A reference to Akuma's pose after a successful use of the Shun Goku Satsu.
[[File:YoshiVictoryThemeUltimate.ogg|thumb|A flourished, orchestrated, and significantly sped-up remix of the title music of ''Yoshi's Story''.]]
[[File:YoshiVictoryThemeUltimate.ogg|thumb|A flourished, orchestrated remix of the title music of ''Yoshi's Story'', significantly sped up.]]
<gallery>
<gallery>
YoshiVictoryPose1SSBU.gif
YoshiVictoryPose1SSBU.gif
Line 291: Line 270:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
===Most historically significant players===
===Notable players===
<!--This character has a ten-player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
 
*{{Sm|Meme|Mexico}} - The best Yoshi player in Mexico. Placed 25th at {{Trn|Frostbite 2019}} and 1st at {{Trn|BIT MASTER MTY 2nd STRIKE}}.
''See also: [[:Category:Yoshi players (SSBU)]]''
*{{Sm|Neon|Japan|p=Japan}} - The best Yoshi player in Japan. Placed 9th at {{Trn|Umebura SP}}.
 
*{{Sm|Raptor|USA}} - Placed 9th at {{Trn|Collision 2019}}.
*{{Sm|Fui|Japan}} - First known for his back-to-back 25th place finishes at the supermajors {{Trn|Umebura SP 9}} and {{Trn|Kagaribi 9}} despite being relatively new to the offline scene, and has since become the third-best Yoshi player in Japan, placing 2nd at {{Trn|WAVE Champions 6}} defeating {{Sm|KEN}}, 5th at {{Trn|UltCore Second}} defeating {{Sm|ApolloKage}}, and 9th at [[Tournament:DELTA 7 FAT|DELTA 7 [FAT]]] defeating {{Sm|Neo|p=Japan}}.
*{{Sm|Seth|USA}} - Placed 7th at {{Trn|Full Bloom 5}}.
*{{Sm|JMafia|USA}} - One of the best Yoshi players in the United States since late 2019, when he was first known for defeating {{Sm|ESAM}} to place 3rd at {{Trn|Fight For 95}}. He has seen success at several majors since, including placing 17th at {{Trn|Cirque Du CFL 3}} and {{Trn|MomoCon 2022}}, defeating {{Sm|Kola}} in the former tournament while using Yoshi to win the last 2 games, and placing 33rd at {{Trn|2GG: Kongo Saga}} and {{Trn|Let's Make Moves Miami}}.
*{{Sm|Squerk|USA}} - Placed 17th at {{Trn|Glitch 6}} with a win over {{Sm|ESAM}}.
*{{Sm|Meme|Mexico}} - One of the best Yoshi players in the world, and a top 5 player in Mexico, during his prime in the early metagame, winning several large Mexican events including {{Trn|Smash Fest to the Sky}} and {{Trn|BIT MASTER MTY 9}}. He has also seen success outside of Mexico, most notably placing 9th at {{Trn|Low Tier City 7}} defeating {{Sm|Light|p=Connecticut}} and 17th at {{Trn|GENESIS 7}} defeating {{Sm|VoiD}}. Although less active since 2019, he continues to place highly at events he does attend, most notably placing 7th at {{Trn|Smash Factor X}}.
*{{Sm|Suarez|USA}} - The best Yoshi player in the world. Placed 17th at {{Trn|Let's Make Moves}}, 25th at {{Trn|Frostbite 2019}}, and 9th at {{Trn|Collision 2019}}. Has wins over {{Sm|Cosmos}}, {{Sm|Light|p=Connecticut}}, {{Sm|HIKARU}}, and {{Sm|tamim}}.
*{{Sm|Ron|Japan}} - The second-best Yoshi player of all-time, having been a top Yoshi player since 2019 thanks to performances such as 2nd at {{Trn|Sumabato SP Ultimate}} defeating {{Sm|Miya|p=Honshu}}, 3rd at {{Trn|Sumabato SP 6}} defeating {{Sm|Shuton}}, and 9th at {{Trn|Battle of BC 6}} defeating {{Sm|MkLeo}}. However, due to his location, he infrequently attends tournaments, and as such is often considered ''Ultimate''{{'}}s strongest hidden boss.  
*{{Sm|Rotsuku|Japan}} - The second-best Yoshi player in the world in 2019, placing highly at a multitude of majors including 13th at {{Trn|Umebura SP 3}} defeating {{Sm|Kuro}} and {{Trn|Umebura SP 5}} defeating {{Sm|Tea}}, as well as 25th at {{Trn|EVO 2019}} defeating {{Sm|VoiD}}. He became significantly less active in the post-online metagame, with his performances varying at the events he does attend.
*{{Sm|Suarez|USA}} - The best Yoshi player in ''Ultimate''{{'}}s early months and the first Yoshi player ever ranked globally, ranking 49th on the [[Spring 2019 PGRU]] thanks to consistently strong performances at majors including 9th at {{Trn|Collision 2019}}, 17th at {{Trn|MomoCon 2019}}, and 25th at {{Trn|Pound 2019}}. Although less consistent since 2019, he remained one of the best Yoshi players in the United States, with his best recent performances being 17th at {{Trn|Glitch - Infinite }} and 25th at {{Trn|Collision 2022}}, before becoming inactive in early 2023.
*{{Sm|Yoshidora|Japan}} - The best Yoshi player of all-time, as well as the only Yoshi player ever ranked top 10 globally, ranking 8th on the [[LumiRank 2023]]. He most notably won {{Trn|Maesuma TOP 8}}, making him the only Yoshi player to win a major, and has come close several other times, such as placing 2nd at both {{Trn|Maesuma TOP 14.5 "in Hyogo"}} and {{Trn|Maesuma TOP 15 "FINAL"}}, as well as 3rd at {{Trn|Umebura SP 9}}.


===Tier placement and history===
=={{SSBU|Classic Mode}}: Jurassic Journey!==
Following ''Ultimate''{{'}}s release, numerous players of all skill levels took an interest in Yoshi due to his overall similarity to how he was in the previous game, making him rather easy to play and learn the game with. Yoshi's new strengths, especially his improved KO power, also reinvigorated his playerbase from the previous game, allowing him to have a sizeable representation in the early metagame, which was spearheaded by players such as {{Sm|Suarez}}, {{Sm|Meme}}, and {{Sm|Ron}}. As such, most players considered Yoshi to be a high-tier character, with his overall representation peaking at 20th by the end of 2019.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank character data for July-December 2019}}</ref>
Yoshi's adversaries consist of playable reptiles.


However, Yoshi's representation began to take a hit as the metagame progressed. His best players in the early metagame either saw a stagnation in results (Suarez) or became far less active than before (Meme). Furthermore, Yoshi's weaknesses, particularly his linear recovery and weakness to disjoints, became more apparent. These negatives slowly decreased Yoshi's representation in the metagame, with it ultimately hitting 36th by the end of 2022.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1gRlzy4z_dpqb2ZRhGoqtbDcuvUKz_ROsMZHGegon53M/edit#gid=329450080|title=OrionRank character data for July-December 2022}}</ref> Nevertheless, Yoshi players still managed to find success, particularly in Japan, thanks to Ron's occasional appearances in tournaments and the rise of {{Sm|Yoshidora}}, who has placed top 8 at multiple majors since the pandemic period. These strong results would help keep Yoshi's reputation afloat. As a result, Yoshi would sit at 20th on the first tier list at the top of the high tier, with some players believing he should be ranked higher, especially in Japan, where panelists for this tier list ranked him in the top 10. This higher perception of Yoshi would be reflected further in the second tier list, with him being six places higher, at 14th place.
{|class="wikitable sortable" style="text-align:center"
 
=={{SSBU|Classic Mode}}: Jurassic Journey==
[[File:SSBU Congratulations Yoshi.png|thumb|Yoshi's congratulations screen.]]
Yoshi's opponents resemble older pop culture depictions of {{iw|wikipedia|Jurassic}} Period animals. His boss, [[Rathalos]], fits with this theme due to it being a classical draconic wyvern.
 
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Ivysaur|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|World Map - Pikmin 2}}''||Ivysaur's {{SSBU|Pokémon Trainer}} is absent.
|1||{{SSBU|Ivysaur}}||[[Distant Planet]]||World Map - Pikmin 2||Ivysaur appears without Pokémon Trainer.
|-
|-
|2||Giant {{CharHead|Ridley|SSBU|hsize=20px}}||[[Great Bay]]||''{{SSBUMusicLink|Yoshi|Yoshi's Tale}}''||
|2||{{SSBU|Ridley}}||[[Great Bay]]||Yoshi's Tale||Opponent is Giant
|-
|-
|3||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Yoshi|Wildlands}}''||
|3||{{SSBU|King K. Rool}}||[[Jungle Japes]]||Wildlands||
|-
|-
|4||{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Ludwig}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Larry}} [[Bowser Jr. (SSBU)|Koopalings]]||{{SSBM|Yoshi's Island}}||''{{SSBUMusicLink|Yoshi|Flower Field}}''||Horde Battle (3 at a time).<br>The Koopalings are fought in the same order as Yoshi’s debut game, ''[[Super Mario World]]''.
|4||[[Koopalings]]||{{SSBM|Yoshi's Island}}||Flower Field||The Koopalings are fought in the order Mario faces them in Super Mario World.
|-
|-
|5||{{CharHead|Charizard|SSBU|hsize=20px}}||[[Garden of Hope]]||''{{SSBUMusicLink|Yoshi|Bandit Valley}}''||Charizard's Pokémon Trainer is absent.
|5||{{SSBU|Charizard}}||[[Garden of Hope]]||Bandit Valley||Charizard appears without Pokémon Trainer.
|-
|-
|6||Giant {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''||Likely a reference to a recurring element in the ''Yoshi's Island'' series, in which {{iw|mariowiki|Kamek}} transforms {{iw|mariowiki|Baby Bowser}} into a giant upon the latter's defeat.
|6||{{SSBU|Bowser}}||[[Mushroom Kingdom U]]||Melty Monster||Opponent is Giant
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|Bonus Stage
|-
|-
|Final|||[[Rathalos]]||[[Forest Hill]]||''{{SSBUMusicLink|Other|Roar/Rathalos}}''||
|Final|||[[Rathalos]]||?*||Roar/Rathalos||
|}
|}
<small><nowiki>*</nowiki>: The stage used here is not a normally playable stage, but appears to be one based on the [[Monster Hunter]] series.</small>


Note: With the exceptions of Rounds 1 and 6, a song from the {{uv|Yoshi}} universe is played regardless of the stage.
Note: With the exceptions of Rounds 1 and 6, a song from the {{uv|Yoshi}} universe is played regardless of the stage.


[[Credits]] roll after completing Classic Mode. Completing it as Yoshi has ''{{SSBUMusicLink|Yoshi|Yoshi's Tale}}'' accompany the credits.
{{clr}}
===Character unlock tree===
===Character unlock tree===
Yoshi's Classic Mode character unlock tree includes the following characters in order:
Yoshi's Classic Mode character unlock tree includes the following characters in order:  
#{{SSBU|Lucario}}
*{{SSBU|Lucario}}
#{{SSBU|Marth}}
*{{SSBU|Marth}}
#{{SSBU|Ryu}}
*{{SSBU|Ryu}}
#{{SSBU|Ganondorf}}
*{{SSBU|Ganondorf}}
#{{SSBU|Lucina}}
*{{SSBU|Lucina}}
#{{SSBU|Ridley}}
*{{SSBU|Ridley}}
#{{SSBU|Chrom}}
*{{SSBU|Chrom}}
#{{SSBU|Ken}}
*{{SSBU|Ken}}


Each character can be unlocked by clearing Yoshi's Classic Mode, or the Classic Mode of any preceding character if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}.
Each character can be unlocked by clearing Yoshi's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}.


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-05Yoshi.jpg|thumb|Finding Yoshi in World of Light|left]]
[[File:WoL-05Yoshi.jpg|thumb|Finding Yoshi in World of Light|left]]
Although Yoshi does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.
Although Yoshi does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.


He can be found in a ribbon pathway to be awakened, which can be accessed in a short time after taking {{SSBU|Sheik}}'s route.
He can be found in a ribbon pathway to be awakened, which can be accessed in short time after taking {{SSBU|Sheik}}'s route.
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|05
| 05
|[[File:Yoshi SSBU.png|center|108x108px]]
| [[File:Yoshi SSBU.png|center|108x108px]]
|Yoshi
| {{SSBU|Yoshi}}
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center>
| {{color|#17ba17|Grab}}
|3,600
| 3,600
|[[Super Happy Tree]] ([[Ω form]])
| [[Super Happy Tree]] ([[Ω form]])
|''{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}''
| ''{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
Yoshi's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Yoshi in World of Light allows the player to preview the second spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His ''Crafted World'' outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Yoshi's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 500 coins. Unlocking Yoshi in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As  Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, Yoshi makes an appearance in various primary and support spirits.
Additionally, Yoshi makes an appearance in various Primary and Support Spirits.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Starship Mario.png|75. Starship Mario
Yoshi_Spirit.png| 297. '''''Yoshi'''''
SSBU spirit Yoshi.png| 297. '''''Yoshi'''''
Yoshi_Flocky_Spirit.png| 298. '''Yoshi (Yoshi's Crafted World)'''
SSBU spirit Yoshi (Yoshi's Crafted World).png| 298. '''Yoshi (Yoshi's Crafted World)'''
Starship Mario Spirit.png|75. Starship Mario
SSBU spirit Mega Eggdozer.png |319. Mega Eggdozer
Turbo_Yoshi_Spirit.png| 84. Turbo Yoshi
SSBU spirit Yarn Yoshi.png |321. Yarn Yoshi
Yoshi and Baby Mario.png |319. Mega Eggdozer  
SSBU spirit River Survival.png |1301. River Survival
Yarnyoshi.png |321. Yarn Yoshi  
River Survival Spirit.png |1,301. River Survival  
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! Inspiration
|-
|-
! style="width:5%;"|No.
! style="width:5%;"|No.
! style="width:5%;"|Image
! style="width:5%;"|Image
! Name
! Name
! Series
! Enemy Fighter(s)
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Type
Line 413: Line 381:
! Conditions
! Conditions
! Music
! Music
! Character
|-
|-
|38
|38
|{{SpiritTableName|Hammer Bro|link=y|size=64}}
|[[File:Hammer Bro Spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Hammer Bro}}[[Hammer Bro]]
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|3,400
|3,400
|[[Golden Plains]] ([[Battlefield form]])
|[[Golden Plains]] ([[Battlefield form]])
|•Assist Trophy Enemies (Hammer Bro)
|•[[Assist Trophy]] Enemies (Hammer Bro)
|•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy favors up specials
|•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy favors up specials
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|
|-
|-
|60
|60
|{{SpiritTableName|Wiggler|iw=mariowiki|size=64}}
|[[File:Wiggler.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Wiggler}}Wiggler
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{color|#dc1029|Attack}}
|1,600
|1,600
|{{SSBM|Yoshi's Island}} (Melee)
|{{SSBM|Yoshi's Island}} (Melee)
|•Attack Power ↑<br>•Item: [[Lip's Stick]]
|•Attack Power ↑<br>•Item: Lip's Stick
|•The enemy becomes powerful when badly damaged
|•The enemy becomes powerful when badly damaged
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|
|-
|-
|77
|77
|{{SpiritTableName|Plessie|iw=mariowiki|size=64}}
|[[File:Plessie.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Plessie}}Plessie
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|2,100
|2,100
|[[Great Bay]]
|[[Great Bay]]
Line 449: Line 414:
|•The enemy is giant
|•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|
|-
|-
|156
|156
|{{SpiritTableName|Rattly|iw=mariowiki|size=64}}
|[[File:Rattly Rattlesnake.png|center|64x64px]]
|''Donkey Kong'' Series
|{{anchor|Rattly}}Rattly
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|3,400
|3,400
|[[Kongo Jungle]]
|[[Kongo Jungle]]
Line 461: Line 425:
|•The enemy loves to jump<br>•The enemy has increased jump power
|•The enemy loves to jump<br>•The enemy has increased jump power
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|
|-
|-
|167
|167
|{{SpiritTableName|Kip|iw=mariowiki|size=64}}
|[[File:Kip.png|center|64x64px]]
|''Donkey Kong: Barrel Blast''
|{{anchor|Kip}}Kip
|•Tiny {{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}×4
|•Tiny {{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}} (x4)
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|1,800
|1,800
|[[Yoshi's Story]]
|[[Yoshi's Story]]
Line 473: Line 436:
|•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|
|-
|-
|182
|182
|{{SpiritTableName|Like Like|link=y|size=64}}
|[[File:Likelike.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Like Like}}[[Like Like]]
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|4,000
|4,000
|[[Great Bay]] ([[Battlefield form]])
|[[Great Bay]] ([[Battlefield form]])
Line 485: Line 447:
|•The floor is sticky<br>•You'll occasionally take sudden damage after a little while<br>•The enemy favors grabs and throws
|•The floor is sticky<br>•You'll occasionally take sudden damage after a little while<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)}}
|
|-
|-
|218
|218
|{{SpiritTableName|Dimitri (The Legend of Zelda)|customname={{s|zeldawiki|Dimitri}} (The Legend of Zelda)|size=64}}
|[[File:Dimitri Spirit.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Dimitri}}Dimitri
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|1,700
|1,700
|[[Great Bay]]
|[[Great Bay]]
Line 497: Line 458:
|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|
|-
|-
|318
|318
|{{SpiritTableName|Spirit Who Loves Surprises|iw=mariowiki|size=64}}
|[[File:Surprises Spirit.png|center|64x64px]]
|''Yoshi'' Series
|{{anchor|Spirit Who Loves Surprises}}Spirit Who Loves Surprises
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}×4
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}} (×4)
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|2,000
|2,000
|[[Super Happy Tree]]
|[[Super Happy Tree]]
Line 509: Line 469:
|•The screen will suddenly flip after a little while
|•The screen will suddenly flip after a little while
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|
|-
|-
|321
|321
|{{SpiritTableName|Yarn Yoshi|size=64}}
|[[File:Yarnyoshi.png|center|64x64px]]
|''Yoshi'' Series
|{{anchor|Yarn Yoshi}}Yarn Yoshi
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}×4
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}} (×4)
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|9,200
|9,200
|[[Super Happy Tree]]
|[[Super Happy Tree]]
Line 521: Line 480:
|•All fighters are easy to launch
|•All fighters are easy to launch
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|
|-
|-
|395
|395
|{{SpiritTableName|Leon Powalski|link=y|size=64}}
|[[File:Powalski.png|center|64x64px]]
|''Star Fox'' Series
|{{anchor|Leon Powalski}}[[Leon Powalski]]
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Green}}<br>•Ally: {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Green}}<br>•Ally: {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|{{color|#dc1029|Attack}}
|3,700
|3,700
|[[Venom]] ([[Ω form]])
|[[Venom]] ([[Ω form]])
|N/A
|N/A
|•You lose if your CPU ally is KO'd
|•You lose if your CPU ally is KO'd
|{{SSBUMusicLink|Star Fox|Star Wolf's Theme / Sector Z (for 3DS / Wii U)}}
|{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}
|
|-
|-
|405
|405
|{{SpiritTableName|Tricky|link=y|size=64}}
|[[File:Tricky Spirit.png|center|64x64px]]
|''Star Fox'' Series
|{{anchor|Tricky}}[[Tricky]]
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|1,600
|1,600
|[[Garden of Hope]] ([[Battlefield form]])
|[[Garden of Hope]] ([[Battlefield form]])
Line 545: Line 502:
|•Periodic earthquakes will shake the stage
|•Periodic earthquakes will shake the stage
|{{SSBUMusicLink|Star Fox|Break: Through the Ice}}
|{{SSBUMusicLink|Star Fox|Break: Through the Ice}}
|
|-
|-
|424
|424
|{{SpiritTableName|Metapod|size=64}}
|[[File:Metapod Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Metapod}}Metapod
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|2,500
|2,500
|[[Distant Planet]] ([[Ω form]])
|[[Garden of Hope]] ([[Ω form]])
|•Defense ↑<br>•Hazard: Sticky Floor
|•Defense ↑<br>•Hazard: Sticky Floor
|•The floor is sticky<br>•Timed battle (1:30)<br>•The enemy has increased defense after a little while
|•The floor is sticky<br>•Timed battle<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|
|-
|-
|459
|459
|{{SpiritTableName|Eevee|link=y|size=64}}
|[[File:Eevee.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Eevee}}[[Eevee]]
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}{{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}{{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Yoshi}} (×3) ({{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}{{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}{{Head|Yoshi|g=SSBU|s=20px|cl=Red}})
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|1,400
|1,400
|{{SSBB|Yoshi's Island}}
|{{SSBB|Yoshi's Island}}
|N/A
|N/A
|•Only certain Pokémon will emerge from Poké Balls (Eevee)<br>•Reinforcements will appear during the battle
|•Only certain Pokémon will emerge from Poké Balls ([[Eevee]])<br>•Reinforcements will appear during the battle<br>•[https://www.mariowiki.com/index.php?title=Mario_Party_3&oldid=1817352]
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}
|{{pkmn|Vaporeon}} (blue costume)<br>{{pkmn|Jolteon}} (yellow costume)<br>{{pkmn|Flareon}} (red costume)
|-
|-
|514
|514
|{{SpiritTableName|Cresselia|link=y|size=64}}
|[[File:CresseliaSpirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Cresselia}}[[Cresselia]]
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|9,200
|9,200
|[[Spear Pillar]] (Cresselia only)
|[[Spear Pillar]]
|•Defense ↑
|•Defense ↑
|•The enemy has increased defense after a little while
|•The enemy has increased defense after a little while
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}
|
|-
|-
|544
|544
|{{SpiritTableName|Zygarde (50% Forme)|size=64}}
|[[File:Zygarde Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Zygarde (50% Forme)}}Zygarde (50% Forme)
|•Giant {{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•Tiny {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}×7
|•Giant {{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•Tiny {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}} (×7)
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|2,100
|2,100
|[[Frigate Orpheon]]
|[[Frigate Orpheon]]
Line 593: Line 546:
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant<br>•Defeat an army of fighters
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant<br>•Defeat an army of fighters
|{{SSBUMusicLink|Pokémon|Battle! (Team Flare)}}
|{{SSBUMusicLink|Pokémon|Battle! (Team Flare)}}
|Zygarde Cell (Tiny Yoshi)
|-
|-
|743
|743
|{{SpiritTableName|Pyoro|size=64}}
|[[File:Pyoro.png|center|64x64px]]
|''WarioWare'' Series
|Pyoro
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|3,700
|3,700
|[[Balloon Fight]] ([[Battlefield form]])
|[[Balloon Fight]] ([[Battlefield form]])
Line 605: Line 557:
|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}
|
|-
|-
|810
|810
|{{SpiritTableName|Bulborb|link=y|size=64}}
|[[File:Red Bulbord.png|center|64x64px]]
|''Pikmin'' Series
|{{anchor|Bulborb}}[[Bulborb]]
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}} (140 HP)
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|4,400
|4,400
|[[Distant Planet]]
|[[Distant Planet]]
|•Attack Power ↑
|•Attack Power ↑
|•Timed [[stamina battle]] (1:30)<br>•The enemy has increased attack power<br>•The enemy favors neutral specials
|•Timed [[Stamina battle]]<br>•The enemy has increased attack power<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Original)}}
|{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Original)}}
|
|-
|-
|837
|837
|{{SpiritTableName|Gracie|size=64}}
|[[File:Gracie Spirit.png|center|64x64px]]
|''Animal Crossing'' Series
|Gracie
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|4,100
|4,100
|[[Smashville]] ([[Battlefield form]])
|[[Smashville]] ([[Battlefield form]])
|•Item: Transforming Types<br>•Hazard: Slumber Floor
|•Item: Transforming Types<br>•Hazard: Slumber Floor
|•The floor is sleep-inducing
|•The floor is sleep-inducing
|{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|
|-
|-
|1,201
|1,201
|{{SpiritTableName|Pig|size=64}}
|{{anchor|Pig}}[[File:Pig(cubivore).png|center|64x64px]]
|''Cubivore: Survival of the Fittest''
|Pig
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}×6
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}} (×6)
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|2,000
|2,000
|{{b|Duck Hunt|stage}}
|[[Duck Hunt]]
|•Item Tidal Wave
|•Item Tidal Wave
|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|
|-
|-
|1,231
|1,231
|{{SpiritTableName|T-Rex|size=64}}
|{{anchor|T-Rex}}[[File:Trex Spirit.png|center|64x64px]]
|''Fossil Fighters'' Series
|T-Rex
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{color|#dc1029|Attack}}
|4,400
|4,400
|[[Coliseum]] ([[Battlefield form]])
|[[Coliseum]] ([[Battlefield form]])
|•Hazard: Lava Floor
|•Hazard: Lava Floor
|•The floor is lava<br>•The enemy is giant
|•The floor is lava<br>•The enemy is giant
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Nintendo|Battle Start - Fossil Fighters: Frontier}}
|
|-
|-
|1,232
|1,232
|{{SpiritTableName|Nibbles|size=64}}
|{{anchor|Nibbles}}[[File:Fossilhunters.png|center|64x64px]]
|''Fossil Fighters'' Series
|Nibbles
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{color|#dc1029|Attack}}
|1,800
|1,800
|[[Arena Ferox]]
|[[Arena Ferox]]
|•Item: [[Pitfall]]
|•Item: [[Pitfall]]
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Nintendo|Battle Start - Fossil Fighters: Frontier}}
|
|-
|1,409
|{{SpiritTableName|Flick|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|4,400
|[[Tortimer Island]] (hazards off)
|•Move Speed ↑<br>•Attack Power ↑
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy has increased move speed when the enemy's at high damage<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
! colspan=1|Inspiration
Line 689: Line 624:
! style="width:5%;"|Image
! style="width:5%;"|Image
! Name
! Name
! Series
! Enemy Fighter(s)
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Type
Line 700: Line 634:
|-
|-
|118
|118
|{{SpiritTableName|Wanda|iw=mariowiki|size=64}}
|[[File:Wanda Spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Wanda}}Wanda
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|1,500
|1,500
|[[Green Greens]] ([[Battlefield form]])
|[[Green Greens]] ([[Battlefield form]])
Line 712: Line 646:
|-
|-
|128
|128
|{{SpiritTableName|MC Ballyhoo & Big Top|size=64}}
|[[File:MC Ballyhoo Big Top.png|center|64x64px]]
|''Mario Party'' Series
|{{anchor|MC Ballyhoo & Big Top}}MC [[Ballyhoo & Big Top]]
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|1,600
|1,600
|{{SSB4|Mario Circuit}}
|[[Mario Circuit]]
|•Item Tidal Wave
|•Item Tidal Wave
|•Certain items will appear in large numbers after a little while
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{s|mariowiki|Yoshi}}
|
|-
|-
|299
|299
|{{SpiritTableName|Baby Mario|size=64}}
|[[File:Babymario.png|center|64x64px]]
|''Yoshi'' Series
|{{anchor|Baby Mario}}Baby Mario
|•Tiny {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}{{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}{{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}{{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}{{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}{{Head|Yoshi|g=SSBU|s=20px|cl=Purple}}{{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}{{Head|Yoshi|g=SSBU|s=20px}}
|•Tiny {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Yoshi}} (×8) ({{Head|Yoshi|g=SSBU|s=20px|cl=Red}}{{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}{{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}{{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}{{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}{{Head|Yoshi|g=SSBU|s=20px|cl=Purple}}{{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}{{Head|Yoshi|g=SSBU|s=20px}})
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|8,800
|8,800
|{{SSBB|Yoshi's Island}}
|{{SSBB|Yoshi's Island}}
Line 736: Line 670:
|-
|-
|525
|525
|{{SpiritTableName|Cobalion, Terrakion, & Virizion|size=64}}
|[[File:Cobalion Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Cobalion, Terrakion, & Virizion}}Cobalion, Terrakion, & Virizion
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|9,000
|9,000
|[[Kalos Pokémon League]]
|[[Unova Pokémon League]]
|N/A
|N/A
|•The enemy's melee weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy starts the battle with a [[Beam Sword]]
|•The enemy's melee weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy starts the battle with a [[Beam Sword]]
Line 748: Line 682:
|-
|-
|1,301
|1,301
|{{SpiritTableName|River Survival|size=64}}
|[[File:River Survival Spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|River Survival}} River Survival
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|5,500
|5,500
|[[Kongo Falls]] ([[Ω form]])
|[[Kongo Falls]] ([[Ω form]])
|•[[Bob-omb]] Festival<br>•Item Tidal Wave<br>•Item: [[Food]]
|•[[Bob-omb]] Festival<br>•Item Tidal Wave<br>•Item: [[Food]]
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|•Survive until the timer runs out<br>•Bob-ombs will rain from the sky after a little while
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{s|mariowiki|Yoshi}}
|{{s|mariowiki|Yoshi}}
Line 778: Line 712:
<gallery>
<gallery>
SSBU Yoshi Number.png|Yoshi's fighter card.
SSBU Yoshi Number.png|Yoshi's fighter card.
Yoshi unlock notice SSBU.jpg|Yoshi's unlock notice when obtaining him in [[World of Light]].
SSBUWebsiteYoshi1.jpg|Yoshi about to use his [[forward aerial]] attack on [[Tortimer Island]].
SSBUWebsiteYoshi1.jpg|Yoshi about to use his [[forward aerial]] attack on [[Tortimer Island]].
SSBUWebsiteYoshi2.jpg|[[Air dodging]] a shot from {{SSBU|Zelda}}'s [[Super Scope]] on [[Mario Galaxy]].
SSBUWebsiteYoshi2.jpg|[[Air dodging]] a shot from {{SSBU|Zelda}}'s [[Super Scope]] on [[Mario Galaxy]].
SSBUWebsiteYoshi3.jpg|Extending his [[Grab|tongue]] at a shrunken {{SSBU|Kirby}} on [[Gaur Plain]].
SSBUWebsiteYoshi3.jpg|Launching his [[Grab|tongue]] at a shrunken {{SSBU|Kirby}} on [[Gaur Plain]].
SSBUWebsiteYoshi4.jpg|Performing his side [[taunt]] on [[Coliseum]].
SSBUWebsiteYoshi4.jpg|[[Taunt|Chasing his tail]] on [[Coliseum]].
SSBUWebsiteYoshi5.jpg|[[Idling]] with {{SSBU|Mr. Game & Watch}} on [[Skyloft]].
SSBUWebsiteYoshi5.jpg|[[Idling]] with {{SSBU|Mr. Game & Watch}} in [[Skyloft]].
SSBUWebsiteYoshi6.jpg|Green and Yellow Yoshis on [[Skyworld]].
SSBUWebsiteYoshi6.jpg|Green and Yellow Yoshis in [[Skyworld]].
SSBUWebsite27.jpg|Green, Yellow, Blue, and Red Yoshis on [[Green Greens]].
SSBUWebsite27.jpg|Green, Yellow, Blue and Red Yoshis on [[Green Greens]].
SSBUWebsitePac-Man4.jpg|Getting hit by {{SSBU|Pac-Man}}'s down smash on [[Big Blue]].
SSBUWebsitePac-Man4.jpg|Getting hit by {{SSBU|Pac-Man}}'s down smash on [[Big Blue]].
SSBUWebsiteBlackHole2.jpg|Stuck in a [[Black Hole]] with {{SSBU|Pit}} on Big Blue.
SSBUWebsiteBlackHole2.jpg|Stuck in a [[Black Hole]] with {{SSBU|Pit}} on Big Blue.
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=bQsMQankmEs}}
{{#widget:YouTube|id=bQsMQankmEs}}


==Trivia==
==Trivia==
*Yoshi is the only "[[Original 8]]" member:
*Yoshi is the only "[[Original 8]]" member:
**Who was not playable in the [[Electronic Entertainment Expo#E3 2018|E3 demo]], and by extension, did not have their Final Smash revealed at E3.
**That is not playable in the [[Electronic Entertainment Expo#E3 2018|E3 demo]].
**Who did not appear before ''Ultimate''{{'}}s title was revealed.
***To not have his [[Final Smash]] be revealed when the game was announced at E3, as a consequence.
**To not appear in the [[World of Light]] trailer.
**That did not appear before ''Ultimate''{{'}}s title was revealed.
**To face a boss (namely [[Rathalos]]) from a third-party franchise in their Classic Mode route.
**To not be seen in {{SSBU|King K. Rool}}'s trailer.
*Yoshi has the most stages out of all playable sole series fighters in a single game, with four.
***He is also the the only member not to seen with a villain from his own universe, since the {{uv|Yoshi}} series lacking a playable antagonist.  
**To not appear in the [[World of Light]] trailer, as well as the only member who has never appeared in any CGI trailers.
**To be the only sole representative starter.
*Yoshi's stock icon in ''Ultimate'' bears a strong resemblance to his stock icon from ''Super Smash Bros. 4''.
*Yoshi's stock icon in ''Ultimate'' bears a strong resemblance to his stock icon from ''Super Smash Bros. 4''.
*Yoshi is the only character to have an alternate costume based on a game (namely {{iw|mariowiki|Yoshi's Crafted World}}) after ''Ultimate'' was released.
*Yoshi is the only character to have an alternate costume based on an upcoming game.
**As a result, this is the second time the ''Yoshi'' universe has had, in some way, representation from an upcoming game; [[Woolly World]] appeared as a stage in {{forwiiu}} before ''{{s|mariowiki|Yoshi's Woolly World}}'' released.
**As a result, this is the second time the ''Yoshi'' universe has had, in some way, representation from an upcoming game; [[Woolly World]] appeared as a stage in {{forwiiu}} before ''{{s|mariowiki|Yoshi's Woolly World}}'' released.
*Alongside {{SSBU|Mr. Game & Watch}}, {{SSBU|R.O.B.}}, and Bowser Jr., Yoshi is one of four characters with a Spirit Battle where all of their alternate costumes appear in a single Spirit Battle, due to the presence of the Baby Mario spirit.
**This is the second time in ''Ultimate'' that a character has some representation from an upcoming game, the first being [[Luigi (SSBU)|Luigi]] using his Poltergust G-100 for his grabs, throws, and Final Smash.
*Before 4.0.0, when Yoshi charged his forward smash, he pushed opponents so far that it caused some moves to miss him entirely.<ref>[https://twitter.com/MGK_Ganondorf/status/1132904871747698688]</ref>
*Yoshi is the only starter whose universe has no [[unlockable character|unlockable characters]].
*Yoshi's ''Crafted'' costume is the only one that does not appear during his Final Smash, although its texture was added to the palette of the Yoshis that appear.<ref>[https://tcrf.net/Super_Smash_Bros._Ultimate#Unused_Textures]</ref>
**Yoshi is also one of the two starters to have no unlockable characters from their universe on their unlock column, the other being {{SSBU|Kirby}}.
*Yoshi's reverse throwing animation with a heavy item will have him turn his back to the screen for a brief moment. This is due to the animation being a carryover from ''Smash 4''.
***Despite neither {{SSBU|King Dedede}} and {{SSBU|Meta Knight}} being featured in Kirby's unlock column, they are instead featured in Donkey Kong and Link's unlock column respectively.  
 
**Due to not having more at least a single playable {{uv|Yoshi}} character unlockable, {{uv|Yoshi}} is the only franchise to never had any unlockable characters at all as of Ultimate and the only "Original 8" universe to never feature a unlockable {{uv|Yoshi}} character from its starter's unlock column.
==References==
*Yoshi's unlock column is the only one not to feature any sole representatives.
{{reflist}}
**His is also the only one to only contain characters from franchises with more than one playable character.  
*Yoshi was the last starter, ''Original 8'' and by extension ''perfect-attendance crew'' to be added in the Super Smash Bros. Blog.
**Similarly, Yoshi was the last of the ''Original 8'' to be confirmed in ''Smash 4'', as every other character in that category were confirmed when the game was revealed at E3 2013.
* Yoshi is one of three characters to use their default costumes in certain Spirit Battles, the others being {{SSBU|Mr. Game & Watch}} and {{SSBU|Bowser Jr.}}.
**This is not counting {{SSBU|Alph}} and female {{SSBU|Corrin}}, who technically use their default costumes, but are themselves alternate characters.


{{SSBUCharacters}}
{{SSBUCharacters}}
Line 815: Line 754:
[[Category:Yoshi (SSBU)| ]]
[[Category:Yoshi (SSBU)| ]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Yoshi (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: