Editing Yoshi (SSBU)

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{{disambig2|Yoshi's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Yoshi}}
{{Future release}}
{{disambig2|Yoshi's appearance in ''[[Super Smash Bros. Ultimate]]''|the character in other contexts|Yoshi}}
{{Infobox Character
{{Infobox Character
|name = Yoshi
|name = Yoshi
|image = {{tabber|title1=Normal|content1=[[File:Yoshi SSBU.png|250px]]|title2=Yoshi's Crafted World|content2=[[File:Yoshi-Alt7 SSBU.png|250px]]}}
|image = [[File:Yoshi SSBU.png|250px|Yoshi]]
|game = SSBU
|game = SSBU
|ssbgame1 = SSB
|ssbgame1 = SSB
Line 10: Line 11:
|ssbgame4 = SSB4
|ssbgame4 = SSB4
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = A+
|ranking = 14
}}
}}
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]; he and {{SSBU|Luigi}} were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as [[Fighter number|Fighter #05]].
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018.
 
As in ''[[Super Smash Bros. 4]]'', ''Ultimate'' uses all of Kazumi Totaka's voice clips from ''Yoshi's Story''.
 
Yoshi is ranked 14th out of 82 on the current [[tier list]], placing him at the bottom of the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''Super Smash Bros. 4'', and is his best placement in the series. Yoshi is gifted with high movement speed all around, especially his [[Air speed|air mobility]], allowing him to often weave in and out of opposing attacks and space effectively, as well as granting him fantastic [[edgeguarding]] with his long-lasting neutral aerial and [[Egg Throw]], with his neutral aerial also being a strong [[out of shield]] option. On top of that, he has high damage output due to his solid combo game, and a fantastic air game, with versatile and powerful aerials, such as his [[Yoshi (SSBU)/Down aerial|down air]], which is the most damaging down aerial in the game. In addition, he has among the best endurance in ''Ultimate'', as not only is he heavy, but his Double Jump armor allows him to take potentially fatal attacks, which makes it difficult to KO him. His unique shield also always covers his entire body, protecting him from [[shield stabbing]]. Yoshi also has a solid recovery, with his aforementioned great air speed, a uniquely high and armored double jump, and [[Egg Throw]] along with directional [[air dodge]]s granting a bit of extra height when needed.
 
Despite these strengths, Yoshi still has several notable flaws. His unimpressive range can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, his [[special move]]s carry a bit of dead weight, with [[Egg Roll]] being considered one of the worst special moves in the entire game, and [[Egg Lay]] being rather niche. His double jump armor also has a weakness where if Yoshi is hit with a strong enough move, the knockback that exceeds his armor's threshold is applied and can potentially [[Gimp]] him, even with moves that wouldn't do the same to other fighters. Losing a double jump is likely more detrimental to Yoshi than any other character, as it accounts for the vast majority of his recovery distance. Yoshi also struggles to contend with juggling, as he's surprisingly floaty for a heavyweight and most of his aerial attacks are ineffective when he's in disadvantage, as they have a noticeable amount of start-up and/or ending lag, which can also limit his approach options.
 
Overall, Yoshi is a strong character in the metagame, particularly in Japan, where he is considered a top 10 fighter. Japan is also home to a slew of top-level Yoshi players such as {{Sm|Yoshidora}} and {{Sm|Ron}}. Although less popular outside of Japan, Yoshi maintains a positive reception and strong results from players such as {{Sm|Meme}}.
 
==Attributes==
Yoshi is a [[Weight|heavyweight]] fighter with above-average mobility, good frame data, and decent KO potential. He sports a unique shield in the form of a Yoshi Egg, which covers his whole body no matter the damage it has taken; thus, it makes Yoshi immune to [[shield stabbing]].
 
As stated previously, Yoshi sports excellent mobility: he has the 27th fastest [[walking speed]], the 19th fastest [[dashing speed]] (with an above-average [[initial dash]] as well), the fastest [[air speed]] in the game, and the 14th highest [[air acceleration]]. Additionally, Yoshi sports among the highest [[jump]]ing prowesses in the game; this can especially be owed to his [[double jump]], which is the second-highest in the game, only behind {{SSBU|Mewtwo}}'s. Along with this, his double jump possesses a unique form of subtractive knockback [[armor]] that is active immediately on frame 1, granting him an excellent combo breaker. However, his [[traction]] and [[gravity]] are the 23rd and 20th lowest in the game, respectively; further compounding this, his [[fall]]ing and [[fast-fall]]ing speeds are among the bottom 10 in the game (the 7th slowest to be specific). Thus, Yoshi is quite speedy overall, yet at the same time, he's one of the floatiest characters in the game, which is incredibly unorthodox for a heavyweight, arguably more so than any other in the game.
 
Complementing his high mobility, Yoshi's moveset possesses very good utility. Both hits of neutral attack can connect into each other, and the first hit can also be used to [[jab lock]] as well as combo into moves such as down special for a [[kill confirm]]; forward tilt serves as a reliable combo starter at low-mid percents, due to its moderate base knockback and vertical launch angle; up tilt is an effective combo starter with low knockback growth, and leads to KO confirms at higher percents; and down tilt is his fastest tilt, sporting good range and serving as a reliable [[tech chasing]] option. Lastly, his dash attack has a long duration and good range; this, combined with its decent knockback, makes it good for KOing opponents at later percents and punishing rolls or techs.
 
Yoshi's smash attacks are also useful in their own right: forward smash has a powerful sweetspot that out prioritizes its slightly weaker sourspot, allowing it to KO at reasonable percents. It also has decent start-up, can be angled, and grants Yoshi [[intangibility]] for its duration; up smash has good horizontal and vertical range, reasonable start-up, and a powerful sweetspot, allowing it to KO at percents as low as 120% provided the sweetspot hits; lastly, down smash is extremely quick in both start-up and ending lag which, coupled with its good range, makes it an adept option for punishing rolling opponents.
 
Although his grounded moveset comes with potent attacks, it is Yoshi's aerial attacks that possess high usefulness and make up his fantastic air game. Neutral aerial is a very fast [[sex kick]] with low all-around lag, decent range, and good power, allowing it to either KO at surprisingly early percents, serve as an effective combo breaker, be a tech-chase set-up, and be his primary [[out of shield]] option. Forward aerial also possesses high range and reasonable all-around lag, and comes with impressive damage; its tipper hitbox [[meteor smash]]es opponents, allowing for offstage KOs to occur as early as 20%. Back aerial boasts high speed and high power, with its first two hits being effective combo starters and its final hit KOing below 130%.
 
Up aerial possesses high vertical range and a hitbox that hits behind the opponent which, in tandem with its impressive damage output and low all-around lag, makes it an effective [[juggling]] option. Lastly, down aerial serves as the most damaging aerial in the game; its hits can easily link into each other, with its high vertical knockback allowing it to KO at reasonable percentages near the upper blast zone. His grab game is also relatively decent: his grab release and throws grant invincibility during their animations, [[pummel]] is fast and deals average damage, forward and back throws are decent KO options by the ledge, up throw has combo potential into his up air at low percents, and down throw has little ending lag making it his most useful combo throw.
 
Yoshi's special moves are also very effective tools for the character. [[Egg Lay]] is a [[command grab]] which traps the opponent in an egg for a short amount of time, allowing it to work as a damage racker, and when [[B-reverse]]d is an effective surprise trapping option. [[Egg Roll]] travels decently fast on the ground and deals effective damage when running into an opponent, [[Yoshi Bomb]] gives Yoshi an option to escape juggles if the situation allows for it, can go through soft platforms, does high damage in both the ground and air, and the grounded version deals high [[shield damage]]. However, his best special move is easily his [[Egg Throw]], his only but incredibly effective projectile. The trajectory of the move can be changed depending on the angle of the joystick, can bounce on the ground, and allows Yoshi to have an option for zoning.
 
Although Yoshi's strengths allow him to be effective in many instances, he has some noticeable weaknesses; the main problem being that his recovery is very limited. His double jump and air speed make getting back onstage with him more plausible, but his double jump can only be used once and if his opponent has a move that breaks his armor limit, then he'll likely be in a difficult situation for getting back onstage. His other recovery options outside of his double jump are very short-ranged and punishable, with Egg Throw only giving vertical distance upon its first three usages and directional air dodges having high ending lag. His reliance on his double jump to recover also impacts his disadvantage state - unlike most other fighters, who can use their midair jump to escape unfavorable positions when landing, the height it grants Yoshi can simply keep him landing for longer, and if he is knocked offstage after using it, then much of his recovery is limited. Because of this, Yoshi players must be especially careful in juggling scenarios, which can be exploited.
 
His approach can also be very punishable as his moves outside of tilts are noticeably slower, with every one of his aerial attacks outside of his neutral and up aerials having below-average speed, and most of his attacks have short-range that leaves him vulnerable to getting stuffed out by [[disjoint]]ed hitboxes. His grab is also very punishable when missed despite its invincibility and long range, Egg Lay is very limited and has no usage if the opponent is far away, Egg Roll has a very predictable trajectory and is hard for Yoshi to get out of if the attack doesn't work well in his current situation, and Yoshi Bomb is also predictable if used unsafely and has high ending lag when Yoshi hits the ground. Finally, his shield, as useful as it is due to never shrinking when weakened, presents a double-edged sword situation: a weakened shield can still be hit easily, and as such can break more easily than a normal shield.
 
Overall, Yoshi is still a very reliable character despite his glaring weaknesses. With his fast speed and useful moveset, he is very capable of performing combos, scoring KOs, and playing an effective neutral game. As a result, opinions on Yoshi have remained high throughout the game's competitive lifespan.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Yoshi has been considerably buffed in the transition to ''Ultimate''. Many of his most notorious attributes have been improved, with comparatively very few nerfs to balance out his buffs.
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
 
===Aesthetics===
One of Yoshi's biggest buffs was to his previously poor KO power for a heavyweight. All of Yoshi's smash attacks have had their power increased, and [[forward smash]] has lost one of its sourspots, making it a more consistent option. Moves like [[forward tilt]] and [[back aerial]] now lead much more reliably into other moves thanks to their improved combo potential, either improving Yoshi's KO confirms into other moves or outright granting him new ones. [[Egg Throw]] now consists of one hit that deals more damage, which puts the opponent into a more disadvantageous position at low percentages, allowing Yoshi to win the [[neutral game]] with more ease and also improving his combo game; additionally, Egg Throw grants more diagonal distance during its first three uses.
*{{change|As with all [[veteran]]s returning from ''SSB4'', Yoshi's model features a more subdued color scheme. His irises appear larger and his shoes feature simple detailing.}}
 
*{{change|Yoshi now always faces the screen regardless of the direction he turns. Because of this, his stance is now mirrored, and so is his moveset.}}
Yoshi benefits from many of the universal engine changes. All of his aerials have reduced landing lag, which combined with his vastly improved forward tilt improves Yoshi's combo and damage racking potential, especially at low percentages. As with other veterans, Yoshi's already excellent mobility has been further increased, helping his [[approach]]. The changes to air dodging strengthen his edge-guarding with both aerials and Egg Throw, and also grant Yoshi a useful, invincible recovery tool, which also drastically improves his notoriously limited recovery in combination with his buffed Egg Throw.
*{{change|Yoshi's dashing animation is changed. While the initial dash is the same as in previous games, it quickly becomes a more upright run with his arms moving, similar to his dashing animation in ''{{s|mariowiki|Yoshi's Island DS}}''.}}
 
*{{change|Yoshi has a new idle animation, which is similar to his idle animation in ''{{s|supermariowiki|Super Mario World 2: Yoshi's Island}}''}}.
However, Yoshi is not without a few nerfs. His [[up tilt]] has less range, no longer hitting opponents up close, which limits its combo potential to hitting opponents above or behind him, and forces Yoshi to use his improved forward tilt in front of himself. [[Dash attack]] can no longer cross-up shields, making it more punishable and risky as an approach option. Finally, Yoshi's overall jump height, while still impressive, has nevertheless been lowered, hampering his vertical survivability offstage; further compounding this are the increased ending lag on air dodges and the ability to use one at a time before landing or getting hit, forcing Yoshi to cautiously use his own air dodge in tandem with his recovery options to avoid a guaranteed self-destruct. This also affects his forward aerial, which can no longer autocancel in a short hop due to his lower short hop. Of note is that Yoshi still retains one of his most noticeable flaws from ''SSB4'', that being his grab game, which, while improved, is still lackluster.
*{{change|Yoshi has a new [[Alternate costume (SSBU)#Yoshi|alternate costume]] based on his appearance in ''{{s|supermariowiki|Yoshi's Crafted World}}''. It replaces his black costume from ''Smash 4''.}}
 
Overall, Yoshi's changes have improved his core kit from ''SSB4'', resulting in a lower learning curve; while this doesn't change his playstyle significantly, this allows Yoshi to better play to his strengths thanks to his moves' improved consistency and utility. Because of this, and a comparatively lower amount of nerfs, Yoshi is a significantly better character than he was in ''SSB4'', resulting in a positive perception since the game's release and being considered a very effective character in competitive play.
 
{{SSB4 to SSBU changelist|char=Yoshi}}
 
==Update history==
Yoshi received a mix of buffs, nerfs, and a glitch fix via game updates. All of the buffs Yoshi received were homogeneous updates to make Yoshi function more like the rest of the cast. However, the roster-wide increase in shield size in Version 7.0.0 actually nerfed Yoshi due to the impossibility to shield stab, only making it easier to hit without the compensation of being harder to break. Other nerfs include the universal projectile shield damage nerf of Version 3.0.0 affecting Egg Throw and decreasing the push back of forward smash in Version 4.0.0 making making it less safe on certain characters.
 
Due to changes received being relatively minor, Yoshi's viability has remained virtually unchanged since the launch of ''Ultimate'', and he continues to achieve respectable results in tournaments.
 
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=Yoshi}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Yoshi}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Yoshi}}
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Yoshi}}
 
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
{{UpdateList (SSBU)/5.0.0|char=Yoshi}}
 
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Yoshi}}
 
==Moveset==
*Yoshi can [[Crawling|crawl]].
*Yoshi uses a {{iw|mariowiki|Yoshi Egg}} as his shield instead of a bubble like the rest of the cast. Rather than shrinking, his shield darkens as it weakens, rendering him immune to [[shield stab]]bing.
*Yoshi possesses a special type of armor during the entire duration of his double jump that subtracts 120 units of knockback, with Yoshi not flinching at all if the result is negative, or otherwise only receiving the knockback difference.
''For a gallery of Yoshi's hitboxes, see [[Yoshi (SSBU)/Hitboxes|here]].''
 
{{MovesetTable
|game=SSBU
|neutralcount=2
|neutralname=Kick ({{ja|けり|Keri}}) / Kick Kick ({{ja|けりけり|Keri Keri}})
|neutral1dmg=3%
|neutral2dmg=4%
|neutraldesc=A front kick followed by a roundhouse kick. The two hits transition relatively fast (both hits being frame 3) and can connect into a [[jab lock]].
|ftiltname=Tail Sweep ({{ja|しっぽはたき|Shippo Hataki}})
|ftiltdmg=8%
|ftiltdesc=Swings his tail outward. Due to the vertical launch angle, moderate base knockback, and drastically reduced ending lag, it can reliably start combos. It can follow into up smash, neutral, and up aerial at low to mid percents.
|utiltname=Tail Thrust Up ({{ja|しっぽつきあげ|Shippo Tsuki Age}})
|utiltdmg=7%
|utiltdesc=Swings his tail upward, going from front to back. The front hitbox is now placed higher off the ground, making it unreliable at hitting grounded opponents. However, the back hit still hits close to the ground. Yoshi's most effective combo starter due to low knockback growth and can even reach the low platforms of Battlefield, it leads to devastating combo strings at around low to mid percents and KO confirms at higher percents.
|dtiltname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}})
|dtiltdmg=5% (base), 4.5% (mid), 4% (tip)
|dtiltdesc=Lays on all fours and spins his body around to swing his tail. The attack does the least amount of damage out of all his tilts but has the lowest ending lag out of all of Yoshi's tilts. It can be useful for [[tech chasing]] and stage control.
|dashname=Dash Kick ({{ja|ダッシュげり|Dasshu Geri}})
|dashdmg=11% (early), 8% (late)
|dashdesc= A side kick. Its long range and duration can create [[cross-ups]] and is capable of punishing rolls or techs. However, its high amount of ending lag can make it very punishable.
|fsmashname=Smash Headbutt ({{ja|スマッシュずつき|Sumasshu Zutsuki}})
|fsmashdmg=15.5% (sweetspot), 14% (sourspot)
|fsmashdesc=Rears his head back and performs a headbutt. The sweet spot takes priority over the sour spot and can be made into a fast KO option. It can also be angled and his head is intangible during the attack. It has a high amount of ending lag, however, and makes it punishable. Yoshi's head becomes intangible, starting from frame 12. It comes out on frame 14.
|usmashname=Somersault Kick ({{ja|ちゅうがえりげり|Chūgaeri Geri}})
|usmashdmg=14% (clean), 12% (late)
|usmashdesc=A backflip kick. The attack has a clean hitbox and can be a potential KO option. It can hit opponents who are behind Yoshi but has somewhat punishable ending lag.
|dsmashname=Front and Back Tail ({{ja|ぜんごしっぽ|Zengo Shippo}})
|dsmashdmg=12% (close), 10% (tip)
|dsmashdesc= Crouches and swings his tail forward at a low angle, and then backward at a low angle. Compared to his other smash attacks, it lacks any real versatility outside of reading ledge rolls or instances where forward and up smash are punishable.
|nairname=Yoshi Kick ({{ja|ヨッシーキック|Yosshī Kikku}})
|nairdmg=10% (clean), 7% (mid), 5% (late)
|nairdesc=A flying kick. It is a [[sex kick]] with very low startup (frame 3) and respectable power when clean. Its low landing lag also allows it to lead reliably into follow-ups at low to mid percents and set up tech chases, depending on which hitbox connects. Its aforementioned startup also makes it a potent out-of-shield option and combo breaker. Overall, it is one of Yoshi's most useful moves.
|fairname=Noggin Dunk ({{ja|かいてんずつき|Kaiten Zutsuki}}, ''Rotating Headbutt'')
|fairdmg=15% (close), 14% (tip)
|fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]], while also having low ending lag. However, it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
|bairname=Rampaging Tail ({{ja|あばれしっぽ|Abare Shippo}})
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3)
|bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. However, it doesn't autocancel in a short hop, and due to its 35 frames of ending lag, it's punishable.
|uairname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}})
|uairdmg=12%
|uairdesc=Swings his tail upward. Yoshi's second-fastest aerial attack, having frame 5 startup. It autocancels in a short hop and has good knockback, making it a reliable KO option. It has a large vertical hitbox where the back can even hit grounded opponents, and due to being a very effective juggling option, it is one of Yoshi's most useful moves.
|dairname=Flutter Kick ({{ja|ばたあしキック|Bata Ashi Kikku}})
|dairdmg=2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit)
|dairdesc=A {{iw|mariowiki|Flutter Jump}}-styled series of kicks. Notorious for being the most damaging aerial move in every installment of the ''Super Smash Bros.'' series, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone. It has low ending lag compared to the final hit, but it's tied with forward aerial for the slowest startup of Yoshi's aerials, coming out on frame 16.
|grabname=Tongue Catch ({{ja|舌キャッチ|Shita Kyacchi}})
|grabdesc=Extends his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi's grabs have a lot more range, but a considerable amount of startup and ending lag.
|pummelname=Grab Chewing ({{ja|つかみかみかみ|Tsukami Kamikami}})
|pummeldmg=1.3%
|pummeldesc=Chews the opponent. Average power and speed.
|fthrowname=Front Spit Out ({{ja|まえはきだし|Mae Hakidashi}})
|fthrowdmg=9%
|fthrowdesc= Spits the opponent forward. It has slight KO potential near edges and is mainly used for stage control.
|bthrowname=Back Spit Out ({{ja|うしろはきだし|Ushiro Hakidashi}})
|bthrowdmg=9%
|bthrowdesc=Turns around and spits the opponent backward. Otherwise, extremely similar to forward throw.
|uthrowname=Upward Spit Out ({{ja|うえはきだし|Ue Hakidashi}})
|uthrowdmg=5%
|uthrowdesc=Spits the opponent upward. The throw has significantly increased knockback, allowing it to KO at around 230% compared to 500% in previous games. Otherwise, it has limited utility outside of tech chase setups on high platforms.
|dthrowname=Downward Spit Out ({{ja|したはきだし|Shita Hakidashi}})
|dthrowdmg=4%
|dthrowdesc=Spits the opponent down to the ground. Unlike in ''SSB4'', it has significantly better combo potential due to its lower ending lag and Yoshi's increased jump speed.
|floorfname= 
|floorfdmg=7%
|floorfdesc=Spins around and swings his tail around himself before getting up.
|floorbname= 
|floorbdmg=7%
|floorbdesc=Performs a [https://en.wikipedia.org/wiki/Spin_(b-boy_move) backspin] (a breakdancing move) to kick outward on each side before getting up with a handspring.
|floortname= 
|floortdmg=5%
|floortdesc=Spins around and swings his tail around himself before getting up.
|edgename= 
|edgedmg=9%
|edgedesc=Swings his tail inward while climbing up.
|nsname=Egg Lay
|nsdmg=7%
|nsdesc=Swallows the opponent and traps them in a {{iw|mariowiki|Yoshi Egg}}. When the opponent is trapped, they can escape by [[button mashing]]. They stay trapped longer the more damage they have. Upon escaping, opponents gain brief intangibility.
|ssname=Egg Roll
|ssdmg=10%-13.8%
|ssdesc=Encases himself in a large Yoshi Egg after a small hop, then rolls around the stage. Damage dealt is proportional to its momentum. Can jump once during the move. The attack has limited usage due to its predictable movement, slow startup and end lag, and lack of armor or disjoints. It does not deal damage until it first touches the ground. Can stall at the ledge if the control stick is not held towards it, but does no damage when stationary. It can be canceled earlier by hitting the special button. Can move through shields.
|usname=Egg Throw
|usdmg= 6%
|usdesc=[[mariowiki:Egg Throw|Throws a Yoshi Egg]] that travels on a controllable, parabolic arc. When used in midair, the first three throws cause [[Fall Break]]s that grant Yoshi significant vertical distance based on his current vertical momentum, with the largest possible jump being nearly as high as his double jump. After three uses in midair, it no longer grants upward momentum and Yoshi must land to recover this. A very effective projectile that can now bounce upon hitting the ground, which makes it a more versatile option. The rainbow trail surrounding the Yoshi Egg may be a reference to Yoshi's "Rainbow Swing" Star Swing and his "Rainbow Ball" Star Pitch from ''{{iw|mariowiki|Mario Super Sluggers}}''.
|dsname=Yoshi Bomb
|dsdmg=4% (hop), 15% (grounded Ground Pound), 12% (aerial Ground Pound), 4% (stars)
|dsdesc=A {{s|mariowiki|Ground Pound}} that produces damaging stars upon landing. The attack deals a good amount of damage and has very little startup lag. It's been given more safety since it can now sweet spot ledges, now allowing it to act as a [[2 frame punish]] option. Also can go through soft platforms if the player holds down or is close to the platform on startup. Has increased shield damage; the grounded version can break a full shield if it is not stale and all hits connect on shield.
|fsname=Stampede!
|fsdmg=1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit)
|fsdesc=Yoshi rushes forward and attacks the opponent with an upward headbutt. If the attack hits, it cuts to a cinematic cutscene that occurs in a rocky gorge. Suddenly, various colored Yoshis are seen stampeding down the gorge, and they attack by trampling the opponent. It is almost identical to a segment seen in the ''[[Super Smash Bros. Melee]]'' [[opening movie]], which features a similar stampede in a comparable rocky environment before Yoshi himself stops briefly to observe the stampede. The entire Final Smash deals up to 48.428571% damage, but it can only trap up to 3 opponents at a time. The cutsence portion of the Final Smash is intended to deal 30% over 70 frames; however, in practice, there is an additional frame that adds another 0.<span style="text-decoration:overline;">428571</span>%. The cutscene damage also ignores all damage modifiers, including the 1v1 multiplier.
}}
 
===Stats===
 
{{Attributes
|weight    = 104
|rweight    = 22-26
|cast      = 89
|dash      = 1.98
|rdash      = 19
|run        = 2.046
|rrun      = 19
|walk      = 1.208
|rwalk      = 27-31
|trac      = 0.095
|rtrac      = 66-67
|airfric    = 0.005
|rairfric  = 79-82
|air        = 1.344
|rair      = 1
|baseaccel  = 0.03
|rbaseaccel = 14
|addaccel  = 0.068
|raddaccel  = 14
|gravity    = 0.08
|rgravity  = 68-70
|fall      = 1.29
|rfall      = 83
|ff        = 2.064
|rff        = 83
|jumpsquat  = 3
|rjumpsquat = 1-88
|jumpheight = 36.09
|rjumpheight= 17
|shorthop  = 14.43
|rshorthop  = 67
|djump      = 51.56
|rdjump    = 2
}}


===[[Announcer]] call===
===Attributes===
{{audio|Needs announcer calls from other languages.}}
*{{buff|Like all characters, Yoshi's [[jumpsquat]] animation now takes three frames to complete.}}
<gallery>
Yoshi English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===Ground attacks===
*Breaks out of a {{s|mariowiki|Yoshi Egg}} and strikes a pose while shaking his tail. The color of the Yoshi will determine the color of the spots on the egg. Based on Yoshi hatching from a Yoshi Egg in ''[[Super Mario World]]''.
*{{change|Forward tilt has a new animation.}}
<gallery>
YoshiOnScreenAppearanceSSBU.gif|Yoshi's on-screen appearance
</gallery>


===[[Taunt]]s===
===Aerial attacks===
*'''Up taunt''': Dances around in a circle, chanting "Yoshi!" as he finishes.
*{{buff|All aerials except up aerial have less landing lag.}}
*'''Side taunt''': Chases his tail in circles, then looks back at it as he finishes.
*{{change|Forward aerial has a different animation. Yoshi no longer flips after the headbutt.}}
*'''Down taunt''': Faces the screen and jumps up and down whilst chanting.
*{{change|Back aerial has a slightly altered animation, with Yoshi striking a new pose at the end of the move.}}
<gallery>
*{{buff|Back aerial's hits transition faster.}}
SSBUYoshiTaunt1.gif|Yoshi's up taunt.
*{{change|Yoshi has a new up aerial where he raises his tail up from behind and no longer flips.}}
SSBUYoshiTaunt2.gif|Yoshi's side taunt.
*{{buff|Down aerial has faster [[Lag#Start-up lag|startup]].}}
SSBUYoshiTaunt3.gif|Yoshi's down taunt.
*{{buff|Down aerial's landing hit deals more knockback, potentially causing opponents to [[tumbling|tumble]], which it could not do in previous games due to its fixed knockback.}}
</gallery>


===[[Idle pose]]s===
===Throws/other attacks===
*Performs a short dance.
*{{change|Yoshi's [[pummel]] animation has changed. Now after [[grabbing]] an opponent and holding them in his mouth, his cheeks become swollen and jiggle, as if the fighter inside is trying to break out. He also holds his mouth closed with his hands, and he no longer crouches down to the ground.}}
*Looks around.
<gallery>
SSBUYoshiIdle1.gif|Yoshi's first idle pose.
SSBUYoshiIdle2.gif|Yoshi's second idle pose.
</gallery>


===[[Crowd cheer]]===
===Special Moves===
<div class="tabber">
*{{change|[[Egg Lay]] has a slightly altered animation, inflating Yoshi's cheeks more as he swallows opponents similar to his grab.}}
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
*{{change|Yoshi strikes a new pose before using [[Egg Roll]]}}.
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
*{{change|Yoshi no longer bounces at the start of Egg Roll}}.
|-
*{{buff|The eggs from [[Egg Throw]] now bounce once on the ground before they break.}}
!{{{name|}}}
*{{nerf|Egg throw covers less vertical distance reducing Yoshi's recovery ability.}}
!Cheer (English)
**{{change|Yoshi can now use his right arm or left arm to throw eggs in his Egg Throw due to his mirrored stance.}}
!Cheer (Japanese/Chinese)
*{{buff|[[Yoshi Bomb]] appears to have armor on start-up when used on the ground.}}
!Cheer (Italian)
*{{buff|Yoshi Bomb can now sweetspot a ledge even if Yoshi is facing away from it.}}
!Cheer (Dutch)
*{{nerf|Yoshi Bomb does less damage.}}
!Cheer (French)
*{{change|Yoshi Bomb can now descend through [[Platform#Soft platforms|soft platforms]]. It is unknown whether this behavior is automatic or determined by the user's inputs.}}
|-
*{{bugfix|Yoshi vocalizes when using Yoshi Bomb as he did in every installment prior to ''SSB4''. This is likely a bugfix due to the voice clip still being present in Sound Test.}}
! scope="row"|Cheer
*{{change|Yoshi has a new [[Final Smash]]. He headbutts in front of him and an army of multicolored Yoshis stampede over the trapped players, similar to his part of the ''[[Super Smash Bros. Melee]]'' opening}}.
|{{NTSC}} [[File:Yoshi Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer English PAL SSBU.ogg|center]]||[[File:Yoshi Cheer Japanese SSBU.ogg|center]]||[[File:Yoshi Cheer Italian SSBU.ogg|center]]||[[File:Yoshi Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Yoshi Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Yo - shi! || Yo - shi! *claps 3 times* || Yoshiiiiii! || Yoshiiiiii! || Yo - shi!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Yoshi Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Yoshi Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Yoshi Cheer Spanish PAL SSBU.ogg|center]]||[[File:Yoshi Cheer Russian SSBU.ogg|center]]||[[File:Yoshi Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Yo - shiiiiii! || Yo - shi! || Yo - shi! Yo - shi! || Yo - shi! *claps 3 times*
|}
</div>
</div>
 
===[[Victory pose]]s===
*'''Left:''' Does a flutter jump, spins once, and gives the V sign. Based on an animation from "Yoshi's Story" when a stage is completed.
*'''Up:''' Punches the air twice, spins, and poses while standing on one foot. (Based on his "character chosen" animation from ''Smash 64'' and his second-place win animation from ''{{iw|mariowiki|Mario Party 10}}''.)
*'''Right:''' Angrily punches a few times, does a roundhouse kick, then turns his back on the screen facing right. A reference to Akuma's pose after the successful use of the Shun Goku Satsu.
[[File:YoshiVictoryThemeUltimate.ogg|thumb|A flourished, orchestrated, and significantly sped-up remix of the title music of ''Yoshi's Story''.]]
<gallery>
YoshiVictoryPose1SSBU.gif
YoshiVictoryPose2SSBU.gif
YoshiVictoryPose3SSBU.gif
</gallery>
 
==In [[competitive play]]==
===Most historically significant players===
<!--This character has a ten-player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
 
''See also: [[:Category:Yoshi players (SSBU)]]''
 
*{{Sm|Fui|Japan}} - First known for his back-to-back 25th place finishes at the supermajors {{Trn|Umebura SP 9}} and {{Trn|Kagaribi 9}} despite being relatively new to the offline scene, and has since become the third-best Yoshi player in Japan, placing 2nd at {{Trn|WAVE Champions 6}} defeating {{Sm|KEN}}, 5th at {{Trn|UltCore Second}} defeating {{Sm|ApolloKage}}, and 9th at [[Tournament:DELTA 7 FAT|DELTA 7 [FAT]]] defeating {{Sm|Neo|p=Japan}}.
*{{Sm|JMafia|USA}} - One of the best Yoshi players in the United States since late 2019, when he was first known for defeating {{Sm|ESAM}} to place 3rd at {{Trn|Fight For 95}}. He has seen success at several majors since, including placing 17th at {{Trn|Cirque Du CFL 3}} and {{Trn|MomoCon 2022}}, defeating {{Sm|Kola}} in the former tournament while using Yoshi to win the last 2 games, and placing 33rd at {{Trn|2GG: Kongo Saga}} and {{Trn|Let's Make Moves Miami}}.
*{{Sm|Meme|Mexico}} - One of the best Yoshi players in the world, and a top 5 player in Mexico, during his prime in the early metagame, winning several large Mexican events including {{Trn|Smash Fest to the Sky}} and {{Trn|BIT MASTER MTY 9}}. He has also seen success outside of Mexico, most notably placing 9th at {{Trn|Low Tier City 7}} defeating {{Sm|Light|p=Connecticut}} and 17th at {{Trn|GENESIS 7}} defeating {{Sm|VoiD}}. Although less active since 2019, he continues to place highly at events he does attend, most notably placing 7th at {{Trn|Smash Factor X}}.
*{{Sm|Ron|Japan}} - The second-best Yoshi player of all-time, having been a top Yoshi player since 2019 thanks to performances such as 2nd at {{Trn|Sumabato SP Ultimate}} defeating {{Sm|Miya|p=Honshu}}, 3rd at {{Trn|Sumabato SP 6}} defeating {{Sm|Shuton}}, and 9th at {{Trn|Battle of BC 6}} defeating {{Sm|MkLeo}}. However, due to his location, he infrequently attends tournaments, and as such is often considered ''Ultimate''{{'}}s strongest hidden boss.
*{{Sm|Rotsuku|Japan}} - The second-best Yoshi player in the world in 2019, placing highly at a multitude of majors including 13th at {{Trn|Umebura SP 3}} defeating {{Sm|Kuro}} and {{Trn|Umebura SP 5}} defeating {{Sm|Tea}}, as well as 25th at {{Trn|EVO 2019}} defeating {{Sm|VoiD}}. He became significantly less active in the post-online metagame, with his performances varying at the events he does attend.
*{{Sm|Suarez|USA}} - The best Yoshi player in ''Ultimate''{{'}}s early months and the first Yoshi player ever ranked globally, ranking 49th on the [[Spring 2019 PGRU]] thanks to consistently strong performances at majors including 9th at {{Trn|Collision 2019}}, 17th at {{Trn|MomoCon 2019}}, and 25th at {{Trn|Pound 2019}}. Although less consistent since 2019, he remained one of the best Yoshi players in the United States, with his best recent performances being 17th at {{Trn|Glitch - Infinite }} and 25th at {{Trn|Collision 2022}}, before becoming inactive in early 2023.
*{{Sm|Yoshidora|Japan}} - The best Yoshi player of all-time, as well as the only Yoshi player ever ranked top 10 globally, ranking 8th on the [[LumiRank 2023]]. He most notably won {{Trn|Maesuma TOP 8}}, making him the only Yoshi player to win a major, and has come close several other times, such as placing 2nd at both {{Trn|Maesuma TOP 14.5 "in Hyogo"}} and {{Trn|Maesuma TOP 15 "FINAL"}}, as well as 3rd at {{Trn|Umebura SP 9}}.
 
===Tier placement and history===
Following ''Ultimate''{{'}}s release, numerous players of all skill levels took an interest in Yoshi due to his overall similarity to how he was in the previous game, making him rather easy to play and learn the game with. Yoshi's new strengths, especially his improved KO power, also reinvigorated his playerbase from the previous game, allowing him to have a sizeable representation in the early metagame, which was spearheaded by players such as {{Sm|Suarez}}, {{Sm|Meme}}, and {{Sm|Ron}}. As such, most players considered Yoshi to be a high-tier character, with his overall representation peaking at 20th by the end of 2019.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank character data for July-December 2019}}</ref>
 
However, Yoshi's representation began to take a hit as the metagame progressed. His best players in the early metagame either saw a stagnation in results (Suarez) or became far less active than before (Meme). Furthermore, Yoshi's weaknesses, particularly his linear recovery and weakness to disjoints, became more apparent. These negatives slowly decreased Yoshi's representation in the metagame, with it ultimately hitting 36th by the end of 2022.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1gRlzy4z_dpqb2ZRhGoqtbDcuvUKz_ROsMZHGegon53M/edit#gid=329450080|title=OrionRank character data for July-December 2022}}</ref> Nevertheless, Yoshi players still managed to find success, particularly in Japan, thanks to Ron's occasional appearances in tournaments and the rise of {{Sm|Yoshidora}}, who has placed top 8 at multiple majors since the pandemic period. These strong results would help keep Yoshi's reputation afloat. As a result, Yoshi would sit at 20th on the first tier list at the top of the high tier, with some players believing he should be ranked higher, especially in Japan, where panelists for this tier list ranked him in the top 10. This higher perception of Yoshi would be reflected further in the second tier list, with him being six places higher, at 14th place.
 
=={{SSBU|Classic Mode}}: Jurassic Journey==
[[File:SSBU Congratulations Yoshi.png|thumb|Yoshi's congratulations screen.]]
Yoshi's opponents resemble older pop culture depictions of {{iw|wikipedia|Jurassic}} Period animals. His boss, [[Rathalos]], fits with this theme due to it being a classical draconic wyvern.
 
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{CharHead|Ivysaur|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|World Map - Pikmin 2}}''||Ivysaur's {{SSBU|Pokémon Trainer}} is absent.
|-
|2||Giant {{CharHead|Ridley|SSBU|hsize=20px}}||[[Great Bay]]||''{{SSBUMusicLink|Yoshi|Yoshi's Tale}}''||
|-
|3||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Yoshi|Wildlands}}''||
|-
|4||{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Ludwig}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Larry}} [[Bowser Jr. (SSBU)|Koopalings]]||{{SSBM|Yoshi's Island}}||''{{SSBUMusicLink|Yoshi|Flower Field}}''||Horde Battle (3 at a time).<br>The Koopalings are fought in the same order as Yoshi’s debut game, ''[[Super Mario World]]''.
|-
|5||{{CharHead|Charizard|SSBU|hsize=20px}}||[[Garden of Hope]]||''{{SSBUMusicLink|Yoshi|Bandit Valley}}''||Charizard's Pokémon Trainer is absent.
|-
|6||Giant {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''||Likely a reference to a recurring element in the ''Yoshi's Island'' series, in which {{iw|mariowiki|Kamek}} transforms {{iw|mariowiki|Baby Bowser}} into a giant upon the latter's defeat.
|-
|colspan="5"|[[Bonus Stage]]
|-
|Final|||[[Rathalos]]||[[Forest Hill]]||''{{SSBUMusicLink|Other|Roar/Rathalos}}''||
|}
 
Note: With the exceptions of Rounds 1 and 6, a song from the {{uv|Yoshi}} universe is played regardless of the stage.
 
[[Credits]] roll after completing Classic Mode. Completing it as Yoshi has ''{{SSBUMusicLink|Yoshi|Yoshi's Tale}}'' accompany the credits.
{{clr}}
===Character unlock tree===
Yoshi's Classic Mode character unlock tree includes the following characters in order:
#{{SSBU|Lucario}}
#{{SSBU|Marth}}
#{{SSBU|Ryu}}
#{{SSBU|Ganondorf}}
#{{SSBU|Lucina}}
#{{SSBU|Ridley}}
#{{SSBU|Chrom}}
#{{SSBU|Ken}}
 
Each character can be unlocked by clearing Yoshi's Classic Mode, or the Classic Mode of any preceding character if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}.
 
==Role in [[World of Light]]==
[[File:WoL-05Yoshi.jpg|thumb|Finding Yoshi in World of Light|left]]
Although Yoshi does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.
 
He can be found in a ribbon pathway to be awakened, which can be accessed in a short time after taking {{SSBU|Sheik}}'s route.
{{clrl}}
 
===Fighter Battle===
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|Image
!Name
!Type
!Power
!Stage
!Music
|-
|05
|[[File:Yoshi SSBU.png|center|108x108px]]
|Yoshi
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center>
|3,600
|[[Super Happy Tree]] ([[Ω form]])
|''{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}''
|}
{{clr}}
 
==[[Spirit]]s==
Yoshi's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Yoshi in World of Light allows the player to preview the second spirit below in the Spirit List under the name "???". As a  fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His ''Crafted World'' outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
 
Additionally, Yoshi makes an appearance in various primary and support spirits.
 
<center>
<gallery>
SSBU spirit Starship Mario.png|75. Starship Mario
SSBU spirit Yoshi.png| 297. '''''Yoshi'''''
SSBU spirit Yoshi (Yoshi's Crafted World).png| 298. '''Yoshi (Yoshi's Crafted World)'''
SSBU spirit Mega Eggdozer.png |319. Mega Eggdozer
SSBU spirit Yarn Yoshi.png |321. Yarn Yoshi
SSBU spirit River Survival.png |1301. River Survival
</gallery>
</center>
 
==In Spirit Battles==
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|38
|{{SpiritTableName|Hammer Bro|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|3,400
|[[Golden Plains]] ([[Battlefield form]])
|•Assist Trophy Enemies (Hammer Bro)
|•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy favors up specials
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|
|-
|60
|{{SpiritTableName|Wiggler|iw=mariowiki|size=64}}
|''Super Mario'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|1,600
|{{SSBM|Yoshi's Island}} (Melee)
|•Attack Power ↑<br>•Item: [[Lip's Stick]]
|•The enemy becomes powerful when badly damaged
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|
|-
|77
|{{SpiritTableName|Plessie|iw=mariowiki|size=64}}
|''Super Mario'' Series
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|2,100
|[[Great Bay]]
|N/A
|•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|
|-
|156
|{{SpiritTableName|Rattly|iw=mariowiki|size=64}}
|''Donkey Kong'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}
|{{SpiritType|Grab}}
|3,400
|[[Kongo Jungle]]
|N/A
|•The enemy loves to jump<br>•The enemy has increased jump power
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|
|-
|167
|{{SpiritTableName|Kip|iw=mariowiki|size=64}}
|''Donkey Kong: Barrel Blast''
|•Tiny {{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}×4
|{{SpiritType|Shield}}
|1,800
|[[Yoshi's Story]]
|N/A
|•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|
|-
|182
|{{SpiritTableName|Like Like|link=y|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|4,000
|[[Great Bay]] ([[Battlefield form]])
|•Sudden Damage<br>•Item: [[Food]]<br>•Hazard: Sticky Floor
|•The floor is sticky<br>•You'll occasionally take sudden damage after a little while<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)}}
|
|-
|218
|{{SpiritTableName|Dimitri (The Legend of Zelda)|customname={{s|zeldawiki|Dimitri}} (The Legend of Zelda)|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|1,700
|[[Great Bay]]
|N/A
|•The enemy favors neutral specials
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|
|-
|318
|{{SpiritTableName|Spirit Who Loves Surprises|iw=mariowiki|size=64}}
|''Yoshi'' Series
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}×4
|{{SpiritType|Grab}}
|2,000
|[[Super Happy Tree]]
|•Hazard: Screen Flip
|•The screen will suddenly flip after a little while
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|
|-
|321
|{{SpiritTableName|Yarn Yoshi|size=64}}
|''Yoshi'' Series
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}×4
|{{SpiritType|Grab}}
|9,200
|[[Super Happy Tree]]
|•Easy to Launch
|•All fighters are easy to launch
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|
|-
|395
|{{SpiritTableName|Leon Powalski|link=y|size=64}}
|''Star Fox'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Green}}<br>•Ally: {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|3,700
|[[Venom]] ([[Ω form]])
|N/A
|•You lose if your CPU ally is KO'd
|{{SSBUMusicLink|Star Fox|Star Wolf's Theme / Sector Z (for 3DS / Wii U)}}
|
|-
|405
|{{SpiritTableName|Tricky|link=y|size=64}}
|''Star Fox'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|1,600
|[[Garden of Hope]] ([[Battlefield form]])
|•Earthquake
|•Periodic earthquakes will shake the stage
|{{SSBUMusicLink|Star Fox|Break: Through the Ice}}
|
|-
|424
|{{SpiritTableName|Metapod|size=64}}
|''Pokémon'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}
|{{SpiritType|Shield}}
|2,500
|[[Distant Planet]] ([[Ω form]])
|•Defense ↑<br>•Hazard: Sticky Floor
|•The floor is sticky<br>•Timed battle (1:30)<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|
|-
|459
|{{SpiritTableName|Eevee|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}{{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}{{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|1,400
|{{SSBB|Yoshi's Island}}
|N/A
|•Only certain Pokémon will emerge from Poké Balls (Eevee)<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}
|{{pkmn|Vaporeon}} (blue costume)<br>{{pkmn|Jolteon}} (yellow costume)<br>{{pkmn|Flareon}} (red costume)
|-
|514
|{{SpiritTableName|Cresselia|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|9,200
|[[Spear Pillar]] (Cresselia only)
|•Defense ↑
|•The enemy has increased defense after a little while
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}
|
|-
|544
|{{SpiritTableName|Zygarde (50% Forme)|size=64}}
|''Pokémon'' Series
|•Giant {{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•Tiny {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}×7
|{{SpiritType|Grab}}
|2,100
|[[Frigate Orpheon]]
|N/A
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant<br>•Defeat an army of fighters
|{{SSBUMusicLink|Pokémon|Battle! (Team Flare)}}
|Zygarde Cell (Tiny Yoshi)
|-
|743
|{{SpiritTableName|Pyoro|size=64}}
|''WarioWare'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|3,700
|[[Balloon Fight]] ([[Battlefield form]])
|•Item: [[Deku Nut]]
|•The enemy is easily distracted by items
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}
|
|-
|810
|{{SpiritTableName|Bulborb|link=y|size=64}}
|''Pikmin'' Series
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}} (140 HP)
|{{SpiritType|Shield}}
|4,400
|[[Distant Planet]]
|•Attack Power ↑
|•Timed [[stamina battle]] (1:30)<br>•The enemy has increased attack power<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Original)}}
|
|-
|837
|{{SpiritTableName|Gracie|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|4,100
|[[Smashville]] ([[Battlefield form]])
|•Item: Transforming Types<br>•Hazard: Slumber Floor
|•The floor is sleep-inducing
|{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}
|
|-
|1,201
|{{SpiritTableName|Pig|size=64}}
|''Cubivore: Survival of the Fittest''
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}×6
|{{SpiritType|Neutral}}
|2,000
|{{b|Duck Hunt|stage}}
|•Item Tidal Wave
|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|
|-
|1,231
|{{SpiritTableName|T-Rex|size=64}}
|''Fossil Fighters'' Series
|•Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|4,400
|[[Coliseum]] ([[Battlefield form]])
|•Hazard: Lava Floor
|•The floor is lava<br>•The enemy is giant
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|
|-
|1,232
|{{SpiritTableName|Nibbles|size=64}}
|''Fossil Fighters'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|1,800
|[[Arena Ferox]]
|•Item: [[Pitfall]]
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|
|-
|1,409
|{{SpiritTableName|Flick|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|4,400
|[[Tortimer Island]] (hazards off)
|•Move Speed ↑<br>•Attack Power ↑
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy has increased move speed when the enemy's at high damage<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|
|}
 
===As a minion===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|118
|{{SpiritTableName|Wanda|iw=mariowiki|size=64}}
|''Super Mario'' Series
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|1,500
|[[Green Greens]] ([[Battlefield form]])
|N/A
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{s|mariowiki|Yoshi}}
|-
|128
|{{SpiritTableName|MC Ballyhoo & Big Top|size=64}}
|''Mario Party'' Series
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|1,600
|{{SSB4|Mario Circuit}}
|•Item Tidal Wave
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{s|mariowiki|Yoshi}}
|-
|299
|{{SpiritTableName|Baby Mario|size=64}}
|''Yoshi'' Series
|•Tiny {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}{{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}{{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}{{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}{{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}{{Head|Yoshi|g=SSBU|s=20px|cl=Purple}}{{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}{{Head|Yoshi|g=SSBU|s=20px}}
|{{SpiritType|Neutral}}
|8,800
|{{SSBB|Yoshi's Island}}
|N/A
|•Defeat the main fighter to win<br>•The enemy shields often
|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}}
|{{s|mariowiki|Yoshis}}
|-
|525
|{{SpiritTableName|Cobalion, Terrakion, & Virizion|size=64}}
|''Pokémon'' Series
|•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|9,000
|[[Kalos Pokémon League]]
|N/A
|•The enemy's melee weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Pokémon|N's Castle}}
|{{s|bulbapedia|Cobalion}}
|-
|1,301
|{{SpiritTableName|River Survival|size=64}}
|''Super Mario'' Series
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|5,500
|[[Kongo Falls]] ([[Ω form]])
|•[[Bob-omb]] Festival<br>•Item Tidal Wave<br>•Item: [[Food]]
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{s|mariowiki|Yoshi}}
|}


==[[Alternate costume (SSBU)#Yoshi|Alternate costumes]]==
==[[Alternate costume (SSBU)#Yoshi|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
<center>[[File:Yoshi Palette (SSBU).png|1000px]]</center>
|-
|colspan=8|[[File:Yoshi Palette (SSBU).png|link=Palette swap (SSBU)#Yoshi|1000px]]
|-
|{{Head|Yoshi|g=SSBU|s=50px}}
|{{Head|Yoshi|g=SSBU|s=50px|cl=Red}}
|{{Head|Yoshi|g=SSBU|s=50px|cl=Blue}}
|{{Head|Yoshi|g=SSBU|s=50px|cl=Yellow}}
|{{Head|Yoshi|g=SSBU|s=50px|cl=Pink}}
|{{Head|Yoshi|g=SSBU|s=50px|cl=Cyan}}
|{{Head|Yoshi|g=SSBU|s=50px|cl=Purple}}
|{{Head|Yoshi|g=SSBU|s=50px|cl=Crafted}}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
SSBU Yoshi Number.png|Yoshi's fighter card.
Yoshi-Alt7 SSBU.png|Official render of Yoshi's outfit based on ''Yoshi's Crafted World''.
Yoshi unlock notice SSBU.jpg|Yoshi's unlock notice when obtaining him in [[World of Light]].
SSBUWebsiteYoshi1.jpg|Yoshi about to use his [[forward aerial]] attack on [[Tortimer Island]].
SSBUWebsiteYoshi1.jpg|Yoshi about to use his [[forward aerial]] attack on [[Tortimer Island]].
SSBUWebsiteYoshi2.jpg|[[Air dodging]] a shot from {{SSBU|Zelda}}'s [[Super Scope]] on [[Mario Galaxy]].
SSBUWebsiteYoshi2.jpg|[[Air dodging]] a shot from {{SSBU|Zelda}}'s [[Super Scope]] on [[Mario Galaxy]].
SSBUWebsiteYoshi3.jpg|Extending his [[Grab|tongue]] at a shrunken {{SSBU|Kirby}} on [[Gaur Plain]].
SSBUWebsiteYoshi3.jpg|Launching his [[Grab|tongue]] at a shrunken {{SSBU|Kirby}} on [[Gaur Plain]].
SSBUWebsiteYoshi4.jpg|Performing his side [[taunt]] on [[Coliseum]].
SSBUWebsiteYoshi4.jpg|[[Taunt|Chasing his tail]] on [[Coliseum]].
SSBUWebsiteYoshi5.jpg|[[Idling]] with {{SSBU|Mr. Game & Watch}} on [[Skyloft]].
SSBUWebsiteYoshi5.jpg|[[Idling]] with {{SSBU|Mr. Game & Watch}} in [[Skyloft]].
SSBUWebsiteYoshi6.jpg|Green and Yellow Yoshis on [[Skyworld]].
SSBUWebsiteYoshi6.jpg|Green and Yellow Yoshis in [[Skyworld]].
SSBUWebsite27.jpg|Green, Yellow, Blue, and Red Yoshis on [[Green Greens]].
SSBUWebsite27.jpg|Green, Yellow, Blue and Red Yoshis on [[Green Greens]].
SSBUWebsitePac-Man4.jpg|Getting hit by {{SSBU|Pac-Man}}'s down smash on [[Big Blue]].
SSBUWebsitePac-Man4.jpg|Getting hit by {{SSBU|Pac-Man}}'s down smash on [[Big Blue]].
SSBUWebsiteBlackHole2.jpg|Stuck in a [[Black Hole]] with {{SSBU|Pit}} on Big Blue.
SSBUWebsiteBlackHole2.jpg|Stuck in a [[Black Hole]] with {{SSBU|Pit}} on Big Blue.
</gallery>
</gallery>


===Fighter Showcase Video===
=== Character Showcase Video ===
{{#widget:YouTube|id=bQsMQankmEs}}
<youtube>bQsMQankmEs</youtube>


==Trivia==
==Trivia==
*Yoshi is the only "[[Original 8]]" member:
*Yoshi is the only "[[Original 8]]" member that is not playable in the [[Electronic Entertainment Expo#E3 2018|E3 demo]].
**Who was not playable in the [[Electronic Entertainment Expo#E3 2018|E3 demo]], and by extension, did not have their Final Smash revealed at E3.
**Additionally, he is the only one of them that did not appear before ''Ultimate''{{'}}s title was revealed.
**Who did not appear before ''Ultimate''{{'}}s title was revealed.
**He is also the only one to not have his [[Final Smash]] be revealed when the game was announced at E3.
**To not appear in the [[World of Light]] trailer.
**To face a boss (namely [[Rathalos]]) from a third-party franchise in their Classic Mode route.
*Yoshi has the most stages out of all playable sole series fighters in a single game, with four.
*Yoshi's stock icon in ''Ultimate'' bears a strong resemblance to his stock icon from ''Super Smash Bros. 4''.
*Yoshi's stock icon in ''Ultimate'' bears a strong resemblance to his stock icon from ''Super Smash Bros. 4''.
*Yoshi is the only character to have an alternate costume based on a game (namely {{iw|mariowiki|Yoshi's Crafted World}}) after ''Ultimate'' was released.
*Yoshi is the only sole representative veteran to remain a starter.
*Yoshi is the only "Original 8" member to not be seen in {{SSBU|King K. Rool}}'s trailer.
**He is also the "Original 8" member to not appear in the ''World of Light'' trailer, as well as the only member who has never appeared in any CGI trailers.
*Yoshi is the only character to have an alternate costume based on an upcoming game.
**As a result, this is the second time the ''Yoshi'' universe has had, in some way, representation from an upcoming game; [[Woolly World]] appeared as a stage in {{forwiiu}} before ''{{s|mariowiki|Yoshi's Woolly World}}'' released.
**As a result, this is the second time the ''Yoshi'' universe has had, in some way, representation from an upcoming game; [[Woolly World]] appeared as a stage in {{forwiiu}} before ''{{s|mariowiki|Yoshi's Woolly World}}'' released.
*Alongside {{SSBU|Mr. Game & Watch}}, {{SSBU|R.O.B.}}, and Bowser Jr., Yoshi is one of four characters with a Spirit Battle where all of their alternate costumes appear in a single Spirit Battle, due to the presence of the Baby Mario spirit.
*Before 4.0.0, when Yoshi charged his forward smash, he pushed opponents so far that it caused some moves to miss him entirely.<ref>[https://twitter.com/MGK_Ganondorf/status/1132904871747698688]</ref>
*Yoshi's ''Crafted'' costume is the only one that does not appear during his Final Smash, although its texture was added to the palette of the Yoshis that appear.<ref>[https://tcrf.net/Super_Smash_Bros._Ultimate#Unused_Textures]</ref>
*Yoshi's reverse throwing animation with a heavy item will have him turn his back to the screen for a brief moment. This is due to the animation being a carryover from ''Smash 4''.
==References==
{{reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}
{{Yoshi universe}}
{{Yoshi universe}}
[[Category:Yoshi (SSBU)| ]]
 
[[Category:Spirits]]
[[Category:Yoshi (SSBU)]]
[[es:Yoshi (SSBU)]]

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