Editing Yoshi (SSBB)
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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a returning veteran in ''[[Super Smash Bros. Brawl]]'', confirmed on the [[Smash Bros. DOJO!!]] website on July 24, 2007. Kazumi Totaka's voice clips from ''Yoshi's Story'' are reused once again, with a mix of those last used in ''Melee'' and some not used in ''Smash'' before ''Brawl''. | '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a returning veteran in ''[[Super Smash Bros. Brawl]]'', confirmed on the [[Smash Bros. DOJO!!]] website on July 24, 2007. {{s|wikipedia|Kazumi Totaka}}'s voice-clips from ''Yoshi's Story'' are reused once again, with a mix of those last used in ''Melee'' and some not used in ''Smash'' before ''Brawl''. | ||
Yoshi | Yoshi ranks 27th on the current [[tier list]] at the last spot of mid-tier, a vast drop from his 10th position in ''Melee'' and his worst placement in the series to date. Yoshi is a unique character overall; he is a heavyweight with the fastest [[air speed]] in ''Brawl'', possesses a [[recovery]] that revolves around the best [[midair jump]] in ''Brawl'', and possesses a unique [[Shield#Yoshi's shield|shield]] that does not shrink, making him extremely immune to [[shield stabbing]] (outside of a miniscule blindspot at the bottom of Yoshi's shield). Yoshi, in general, has great all-around mobility (possessing a fast [[walking]] and [[dashing]] speed to compliment his air speed), and quick frame-data throughout his moveset. Additionally, Yoshi possesses options out of a [[grab release]] on several characters (which include [[chain grab]]s on nearly half the cast, an up smash and a forward aerial [[meteor smash]] follow up, although the latter is only guaranteed at the ledge in certain matchups), which is complimented by one of the best [[pivot grab]]s. Yoshi also has among the best [[Momentum cancelling#Horizontal momentum canceling|horizontal survivability]] with above-average vertical survivability due to his heavyweight status despite his below-average [[falling speed]], good [[reach]] all around, a great get-off-me move in his [[jab]], and a great anti-air [[projectile]] in [[Egg Throw]]. | ||
Yoshi | However, Yoshi's most devastating flaw is his [[shield]]: he is unable to jump [[out of shield]] (the only character with this hindrance), his [[shield drop]] is twice as long as the rest of the cast, Yoshi is unable to [[Powershield canceling|powershield cancel]] and Yoshi is unable to [[glide toss]]. When combined with the fact that Yoshi's standing [[grab]] is tied with {{SSBB|Samus}} for the slowest in the game in terms of startup (which is his fastest [[out of shield]] punish on both normal shield and even powershield) and he has poor [[roll]]s, this gives Yoshi the worst out-of-shield game in the entire game. Yoshi is incapable of punishing several moves which are easily punishable for the rest of the cast and he is overall vulernable to rather unique shield pressure compared to the rest of the cast due to his lackluster shield, making Yoshi's shield the worst in the entire cast by a significant margin. In addition to Yoshi's poor shield, he also has an over-reliance on his [[double jump]] to recover because Egg Throw grants minimal vertical distance, making [[footstool jump]]s, [[meteor smash]]es, or certain special grabs very dangerous and capable of instantly [[gimp]]ing him if his double jump is unavailable (although he can [[air dodge]] during his second jump to gain invincibility). Yoshi also has a lackluster [[grab]] game and an awkwardly large [[hurtbox]] on his nose that makes it easier to hit and [[space]] Yoshi. He also has problematic KO power for a heavyweight, since outside of his forward smash, up aerial and neutral aerial, he lacks other effective finishers, since his up and down smashes are among the weakest and back aerial cannot KO reliably. Overall, this has resulted in average matchups and average tournament results for Yoshi. | ||
==Attributes== | ==Attributes== | ||
Yoshi is a | A few characters are as exceptional as Yoshi in ''Brawl''. Yoshi is a [[weight|heavyweight]], tied with {{SSBB|Wario}} for the ninth-heaviest, but is rather small and boasts somewhat outstanding mobility for his weight class. He has excellent maneuverability in the air with a below-average [[falling speed]], low [[gravity]] and the fastest [[air speed]] in the game despite his [[air acceleration]] being only average. Although his [[initial dash]] is slow, he also has above-average [[walk]]ing and [[run]]ning, which are typically attributes absent from other heavyweights. His moveset is characterized with quick frame-data (although not as quick as several characters), but are also generalized with weak knockback. This means while Yoshi can rack up damage easily, his KO power is overall low, but his [[range]] is good for non-disjointed moves. | ||
Arguably the most notable attribute of Yoshi's moveset is his [[midair jump]], which is the farthest-reaching in the game, and gives him limited [[knockback resistance]] during the ascent. As long as Yoshi's double jump is available, his [[edgeguarding]] game is effective, either finishing opponents off with his [[meteor smash]]es, or using his [[neutral aerial]] with current timing to knock them back even further. This also allows Yoshi to perform a pseudo-[[wavedash]], known as the [[Dragonic Reverse]], which allows him to move and attack somewhat spontaneously. However, it is very difficult to execute, so its actual usage is limited. Yoshi's air game is also versatile and synchronizes very well with his attributes. [[Neutral aerial]], due to its quick start-up lag, is the second-fastest of its kind; when coupled with its properties of a [[sex kick]], it is useful for edge-guarding, stopping approaches and breaking out of combos or juggles. When clean, it can KO at high precents near the edge. [[Forward aerial]] can either [[meteor smash]] or powerfully launch opponents diagonally, and is capable of auto-canceling with a short hop. [[Up aerial]] is one of Yoshi's most viable KOing options: due to it hitting on frame 5 and possessing a respectable damage output, excellent knockback growth and disjointed hitbox, it can quickly and reliably KO any opponent regardless of [[weight]] while near the upper blast line. [[Back aerial]] is decent at edge-guarding and trapping opponents at the ledge due to the initial hits' properties, but it is lacking in KO power. Lastly, Yoshi's [[down aerial]] (Flutter Kick) hits repeatedly and is the most damaging aerial in the game. By extension, it can strongly pressure shields to the point of potentially breaking one if it is auto-canceled with a jump and followed by Yoshi Bomb. It can hit for 35% if all hits connect, making it among the most damaging attacks in the game (although this can be escaped with [[SDI]]). | |||
Yoshi's | Because of his polarizing [[recovery]], however, [[footstool jump]]s, grabs (such as special grabs that can catch in the air), and powerful attacks that can cancel his midair jump's resistance can be devastating against Yoshi should either of them be performed while his second jump is available. Furthermore, if Yoshi's double jump is unavailable, his recovery is limited with [[Egg Throw]]. Although his attributes allow for long horizontal recovery, Egg Throw grants only minimal vertical distance and deteriorates with consecutive usage without landing on the ground.. By extension, Yoshi is over-reliant on his [[double jump]] for recovery, and will be unable to reuse it if he is hit out of it. As such, Yoshi is heavily susceptible to [[meteor smash]]es and footstool jumps, as a single opening he makes off-stage could potentially prove fatal. | ||
While Yoshi has outstanding mobility for a heavyweight, he only has a few effective methods to advance on the opponent. As such, Yoshi's approach is rather linear despite his high mobility. Another very glaring weakness is his [[grab]] game, which is widely considered to be among the worst in the game. Yoshi's [[pummel]] is the only positive trait of his grab game, thanks to its quick speed; average damage output; and its [[grab release]] being useful against a sizeable number of the cast. He has a grab release on at least 19 characters, and he can spike seven of those out of a grab release. Aside from that, his grabs' good ranges are offset by their very punishable amounts of start-up and ending lag. In turn, Yoshi's grabs themselves have otherwise relatively short ranges for [[tether grab]]s. Yoshi's [[forward throw|forward]] and [[back throw]]s are his fastest and most damaging throws. However, they have average damage outputs; below-average base knockback; and low knockback growth, which make them unreliable for starting combos or scoring KOs until past 180% by the edge. His [[up throw|up]] and [[down throw]]s are even worse: not only are they unable to KO reliably, despite their low damage outputs, they also lack combo potential because of their lag. Although his [[shield]] gives him immunity to [[shield stab]]bing (outside of a miniscule blindspot at the bottom of Yoshi's shield), it has a long exiting animation (taking 15 frames to [[shield drop]] instead of 7 frames, twice as the rest of entire cast). To make matters worse, Yoshi is the only character unable to both [[shield jump]] and [[glide toss]], rendering Yoshi's [[out of shield]] game arguably the worst in ''Brawl'' when combined with his sluggish standing grab, giving him a near impossible time punishing the opponent for hitting Yoshi's shield. His roll is also poor, though he has one of the best spot dodges in the game. | |||
Yoshi is a character with very clear advantages and disadvantages. Many of his advantageous match-ups stem from his grab-release or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can pivot grab to remedy this). Yoshi's extremely high learning curve and difficulty in using his chain grabs on some characters means that only dedicated Yoshi players can do very well with him. | Yoshi is a character with very clear advantages and disadvantages. Many of his advantageous match-ups stem from his grab-release or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can pivot grab to remedy this). Yoshi's extremely high learning curve and difficulty in using his chain grabs on some characters means that only dedicated Yoshi players can do very well with him. | ||
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*{{change|The spikes on his back are curved rather than spiky, like in his appearances prior to ''Brawl'''s release.}} | *{{change|The spikes on his back are curved rather than spiky, like in his appearances prior to ''Brawl'''s release.}} | ||
*{{change|Yoshi's tongue sound effect has been updated.}} | *{{change|Yoshi's tongue sound effect has been updated.}} | ||
*{{change|Yoshi's skin color is a darker tone. Red Yoshi also is a darker shade of red | *{{change|Yoshi's skin color is a darker tone. Red Yoshi also is a darker shade of red and also wears blue shoes}} | ||
*{{change|Yoshi's previous taunt has been moved to his down taunt and has a new voice clip.}} | *{{change|Yoshi's previous taunt has been moved to his down taunt and has a new voice clip.}} | ||
*{{change|Yoshi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}} | *{{change|Yoshi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}} | ||
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*{{nerf|Yoshi's double jump now uses standard knockback based [[armor]], rather than subtractive knockback-based armor. This mean's that once Yoshi's double jump armor is broken, he will now receive full knockback from the move that caused it, rather than the difference in knockback.}} | *{{nerf|Yoshi's double jump now uses standard knockback based [[armor]], rather than subtractive knockback-based armor. This mean's that once Yoshi's double jump armor is broken, he will now receive full knockback from the move that caused it, rather than the difference in knockback.}} | ||
*{{buff|Yoshi's [[powershield]] window has less startup lag with a longer duration (frames 3-4 → 1-3).}} | *{{buff|Yoshi's [[powershield]] window has less startup lag with a longer duration (frames 3-4 → 1-3).}} | ||
**{{nerf|However, he can no longer setup | **{{nerf|However, he can no longer setup up at any point of his shielding animation in the right circumstances, now functioning like every other character.}} | ||
*{{nerf|The removal of light [[shield]] hinders Yoshi more than the rest of the cast as he can no longer use his light shield to slide across the stage to escape shield pressure when hit.}} | *{{nerf|The removal of light [[shield]] hinders Yoshi more than the rest of the cast as he can no longer use his light shield to slide across the stage to escape shield pressure when hit.}} | ||
*{{nerf|Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast rather than having no shieldstun. This especially hurts him considering the fact that every other character suffers from less shieldstun.}} | *{{nerf|Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast rather than having no shieldstun. This especially hurts him considering the fact that every other character suffers from less shieldstun.}} | ||
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==Moveset== | ==Moveset== | ||
''For a | ''For a visual representation of Yoshi's attack hitboxes, see [[Yoshi (SSBB)/Hitboxes|this page]].''<br/> | ||
''For a more detailed information regarding Yoshi's moveset and attack hitboxes, see [[Yoshi (SSBB)/Moveset|this page]].'' | ''For a more detailed information regarding Yoshi's moveset and attack hitboxes, see [[Yoshi (SSBB)/Moveset|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
}} | }} | ||
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===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc= | |desc=Yoshi breaks out of a Yoshi Egg and shakes his rear end. Even if a Yoshi is selected with a color other than green, he will still break out of a white egg with green spots. | ||
|char=Yoshi | |char=Yoshi | ||
|game=SSBB}} | |game=SSBB}} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Yoshi | |||
|game=Brawl | |||
|desc-us=Yo-shi! | |||
|desc-jp=Yo-shi! | |||
|pitch-us=High female | |||
|pitch-jp=High female}} | |||
| | |||
| | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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However, players such as {{Sm|Poltergust}} started to gain good tournament results with Yoshi, notably [[WHOBO 3]], where he placed 17th, as well as 2nd in ''Brawl'' low tier singles using only Yoshi. Because of this, Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013. His current placing is, however, debatable by the community: there are some players that think Yoshi should be slightly higher, while some players think Yoshi should be even lower. | However, players such as {{Sm|Poltergust}} started to gain good tournament results with Yoshi, notably [[WHOBO 3]], where he placed 17th, as well as 2nd in ''Brawl'' low tier singles using only Yoshi. Because of this, Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013. His current placing is, however, debatable by the community: there are some players that think Yoshi should be slightly higher, while some players think Yoshi should be even lower. | ||
==Role in [[The Subspace Emissary]]== | |||
[[File:SubspaceIntro-Yoshi.png|thumb|250px|Yoshi in ''[[SSE]]''.]] | |||
After removing the Master Sword from a pedestal in a forest, {{SSBB|Link}} encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off. | |||
Yoshi's next role in the story depends on which princess {{SSBB|Kirby}} saved at the stadium. If {{SSBB|Peach}} was rescued, Yoshi and Link battle against a Shadow bug clone of Peach (who was recently trophied by {{SSBB|Bowser}}), who was trying to trophify an unsuspecting {{SSBB|Mario}} and {{SSBB|Pit}} until Link sliced the cannon in half. After the battle, the trophy disintegrates. Thinking that they killed the real princess, Mario and Pit attack Link and Yoshi. If {{SSBB|Zelda}} was saved, then Mario and Pit would fight a Shadow Bug clone of her instead, and Link and Yoshi would attack Mario and Pit. Either way, both teams fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, {{SSBB|King Dedede}} passes by in the cargo and snags the trophies with a metal arm, while Link/Mario notices the real trophy of Zelda/Peach in the back. After King Dedede raises his fist in triumph, Kirby jumps onto the cargo and performs a Final Cutter, severing the arm and reviving the trophies. Pit/Link quickly hits the cargo with an arrow as it passes by, damaging it. Kirby, Link, Yoshi, Mario, and Pit then team up to find Dedede's castle. After going through a set of caves, they arrive at the castle, only to find it in ruins from an ambush by Bowser. They only find a hole in the wall and they venture through a second set of caves until they catch up to Bowser at a cliff. They try to stop him from taking Zelda/Peach, but fail. Bowser then takes the princess' trophy up to the Halberd. | |||
Later on, they find the Ancient Minister setting off a Subspace bomb, and see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star. Yoshi carrying Mario in this SSE cutscene reflects on how Yoshi was used for transportation for Mario (most notably in Yoshi's Island and Super Mario World). | |||
Yoshi joins his companions when they reinforce Marth's team in the Canyon. Later, he joins the heroes in the battle against the Subspace Gunship and again against Tabuu. After being trophied by Tabuu's Off Waves, Yoshi is revived by Kirby, and afterward, joins Sonic and the others against Tabuu and successfully defeat him to end the Subspace Invasion. | |||
===Playable appearances=== | |||
*[[The Forest]] | |||
*[[The Lake Shore]] | |||
*[[The Cave]] | |||
*[[The Wilds (Part II)]] | |||
*[[The Canyon]] | |||
*[[Entrance to Subspace]] | |||
*[[The Great Maze]] (if rescued in [[Subspace (Part II)]]) | |||
==In Solo Modes== | ==In Solo Modes== | ||
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}. | ||
===[[Congratulations_screen#Super_Smash_Bros._Brawl| | ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Trophies]]== | ==[[Trophies]]== |