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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a returning veteran in ''[[Super Smash Bros. Brawl]]'', confirmed on the [[Smash Bros. DOJO!!]] website on July 24, 2007. Kazumi Totaka | '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a returning veteran in ''[[Super Smash Bros. Brawl]]'', confirmed on the [[Smash Bros. DOJO!!]] website on July 24, 2007. Yoshi is once again voiced by Kazumi Totaka, albeit with recycled voice clips from ''Yoshi's Story'', ''SSB64'', and ''Melee''. | ||
Yoshi currently ranks 27th on the [[tier list]] at the last spot of mid tier, a vast drop from his 10th position in ''Melee'', and his worst placement in the series. Yoshi is a unique character; he is a heavyweight with the fastest [[air speed]] in ''Brawl'', possesses a [[recovery]] that revolves around the best [[midair jump]] in ''Brawl'', and | Yoshi currently ranks 27th on the [[tier list]] at the last spot of mid tier, a vast drop from his 10th position in ''Melee'', and his worst placement in the series. Yoshi is a unique character; he is a heavyweight with the fastest [[air speed]] in ''Brawl'', possesses a [[recovery]] that revolves around the best [[midair jump]] in ''Brawl'', and possesses a unique [[Shield#Yoshi's shield|shield]] that does not shrink, making him completely immune to [[shield stabbing]]. Yoshi in general has great all around movement speed (possessing a fast [[walking]] and [[dashing]] speed to compliment his air speed), and fast attacks throughout his moveset. Additionally, Yoshi possesses [[grab release]] options on several characters (which include [[chain grab]]s on nearly half the cast and a forward aerial [[meteor smash]] follow up), which is complimented by one of the best [[pivot grab]]s. Yoshi also has among the best [[Momentum cancelling#Horizontal momentum canceling|horizontal survivability]] with above-average vertical survivability due to his heavyweight status and average falling speed, good [[reach]] all around, a great get off move in his [[jab]], and a great anti-air [[projectile]] in [[Egg Throw]]. Yoshi has some strong flaws however, the most major of which being his almost non-existent [[out of shield]] options, as he is unable to jump out of shield (the only character with this hindrance), which combines with his slow standing [[grab]] and poor [[roll dodge]] for one of the worst close up games (resulting in Yoshi being easy to pressure). Yoshi also has an over-reliance on his double jump to recover, making [[footstool jump]]s, [[meteor smash]]es, or certain special grabs very dangerous to him (although he can [[air dodge]] during his second jump to gain invincibility). Other flaws include his slow and laggy standing and dashing grabs and an awkwardly large [[hurtbox]] on his nose that makes it easier to hit and [[space]] Yoshi. He also has poor KO power, since outside of his forward smash, up aerial and neutral aerial, he lacks other effective finishers, since his up and down smashes are among the weakest and back aerial cannot KO reliably. Overall, this has resulted in average matchups and average tournament results for Yoshi. | ||
Yoshi has some strong flaws however, the most major of which being his | |||
==Attributes== | ==Attributes== | ||
Yoshi is a rather [[weight|heavy]] character, tied with {{SSBB|Wario}} in weight, but rather small and fast for his weight. He is very maneuverable in the air with a slow falling speed and the fastest air speed in the game, which are not usually attributes found in heavyweights. His moves generally have decent speed (although not as quick as several characters), weak knockback, and his range is good for non-disjointed moves. His Flutter Kick (down aerial) can hit for 35% if used correctly, making it among the most damaging attacks in the game (although this can be escaped with [[SDI]]). Arguably the most notable aspect of Yoshi's moveset is his midair jump, which is the farthest-reaching in the game, and gives him limited [[knockback resistance]] during the ascent. As long as Yoshi has his double jump, he can also be an effective edge guarder, either finishing enemies off with his meteor smashes, or using his neutral aerial at the right time to knock them back even further. This also allows Yoshi to perform a pseudo-[[wavedash]], known as the [[Dragonic Reverse]], which allows him to move and attack somewhat spontaneously. However, it is very difficult to execute, so its actual usage is limited. | Yoshi is a rather [[weight|heavy]] character, tied with {{SSBB|Wario}} in weight, but rather small and fast for his weight. He is very maneuverable in the air with a slow falling speed and the fastest air speed in the game, which are not usually attributes found in heavyweights. His moves generally have decent speed (although not as quick as several characters), weak knockback, and his range is good for non-disjointed moves. His Flutter Kick (down aerial) can hit for 35% if used correctly, making it among the most damaging attacks in the game (although this can be escaped with [[SDI]]). Arguably the most notable aspect of Yoshi's moveset is his midair jump, which is the farthest-reaching in the game, and gives him limited [[knockback resistance]] during the ascent. As long as Yoshi has his double jump, he can also be an effective edge guarder, either finishing enemies off with his meteor smashes, or using his neutral aerial at the right time to knock them back even further. This also allows Yoshi to perform a pseudo-[[wavedash]], known as the [[Dragonic Reverse]], which allows him to move and attack somewhat spontaneously. However, it is very difficult to execute, so its actual usage is limited. | ||
One significant flaw with Yoshi is that, because of his minuscule third jump, Footstool Jumps, grabs (such as special grabs that can catch in the air), and attacks with enough knockback to cancel his midair jump's resistance can be devastating to Yoshi should they be performed while he is in his second jump. He is quite [[Dashing#Running_Speed|speedy]] on the ground, but he has few effective ways to advance on the opponent. Yoshi's standing grab range has lots of start up lag, and his dash grab is very punishable, with both being relatively short for tether grabs. However, Yoshi arguably has the best [[pivot grab]] in the game. His specials are largely situational due to a mix of poor range and speed. Egg Throw, for example, is an effective projectile attack that can help change directions in midair and can help recovery, but it can be hard to use because it travels in an arc, which can make it hard to hit with. Although his shield gives him immunity to shield | One significant flaw with Yoshi is that, because of his minuscule third jump, Footstool Jumps, grabs (such as special grabs that can catch in the air), and attacks with enough knockback to cancel his midair jump's resistance can be devastating to Yoshi should they be performed while he is in his second jump. He is quite [[Dashing#Running_Speed|speedy]] on the ground, but he has few effective ways to advance on the opponent. Yoshi's standing grab range has lots of start up lag, and his dash grab is very punishable, with both being relatively short for tether grabs. However, Yoshi arguably has the best [[pivot grab]] in the game. His specials are largely situational due to a mix of poor range and speed. Egg Throw, for example, is an effective projectile attack that can help change directions in midair and can help recovery, but it can be hard to use because it travels in an arc, which can make it hard to hit with. Although his shield gives him immunity to shield stabbing and lasts slightly longer than others, it has a long exiting animation (taking 15 frames to shield drop instead of 7 frames for anyone else) and it cannot be jumped out of, giving him arguably the worst out of shield options in the game when considering his very slow standing grab, making him have a near impossible time punishing the opponent for hitting Yoshi's shield. His roll is also poor, though he has one of the best spot dodges in the game. | ||
Yoshi's major advantage is in his grab-release on a large number of cast members. He has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those. | Yoshi's major advantage is in his grab-release on a large number of cast members. He has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those. | ||
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Yoshi's appearance is that of his upright, bubblier appearance used | *{{change|Yoshi's appearance is that of his upright, bubblier appearance used in all future Mario games, starting with ''Yoshi's Story''.}} His skin is more smooth and his eyes now have blue irises. | ||
*{{change|While Yoshi's tail is smaller in ''Brawl'', his tail grows bigger for attacks where it is used than it did in ''Melee''.}} | *{{change|While Yoshi's tail is smaller in ''Brawl'', his tail grows bigger for attacks where it is used than it did in ''Melee''.}} | ||
*{{change|The spikes on his back are curved rather than spiky, like in his appearances prior to ''Brawl'''s release.}} | *{{change|The spikes on his back are curved rather than spiky, like they are in his appearances recent prior to ''Brawl'''s release.}} | ||
*{{change| | *{{change|His tongue also makes a different sound.}} | ||
*{{change|Yoshi's skin color is a darker tone. Red Yoshi also is a darker shade of red | *{{change|Yoshi's skin color is a darker tone. Red Yoshi also is a darker shade of red and also wears blue shoes}} | ||
*{{change|Yoshi's previous taunt has been moved to his down taunt and has a new voice clip.}} | *{{change|Yoshi's previous taunt has been moved to his down taunt and has a new voice clip.}} | ||
*{{change|Yoshi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}} | *{{change|Yoshi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}} | ||
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*{{nerf|Yoshi's double jump now uses standard knockback based [[armor]], rather than subtractive knockback-based armor. This mean's that once Yoshi's double jump armor is broken, he will now receive full knockback from the move that caused it, rather than the difference in knockback.}} | *{{nerf|Yoshi's double jump now uses standard knockback based [[armor]], rather than subtractive knockback-based armor. This mean's that once Yoshi's double jump armor is broken, he will now receive full knockback from the move that caused it, rather than the difference in knockback.}} | ||
*{{buff|Yoshi's [[powershield]] window has less startup lag with a longer duration (frames 3-4 → 1-3).}} | *{{buff|Yoshi's [[powershield]] window has less startup lag with a longer duration (frames 3-4 → 1-3).}} | ||
**{{nerf|However, he can no longer setup | **{{nerf|However, he can no longer setup up at any point of his shielding animation in the right circumstances, now functioning like every other character.}} | ||
*{{nerf|The removal of light [[shield]] hinders Yoshi more than the rest of the cast as he can no longer use his light shield to slide across the stage to escape shield pressure when hit.}} | *{{nerf|The removal of light [[shield]] hinders Yoshi more than the rest of the cast as he can no longer use his light shield to slide across the stage to escape shield pressure when hit.}} | ||
*{{nerf|Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast rather than having no shieldstun. This especially hurts him considering the fact that every other character suffers from less shieldstun.}} | *{{nerf|Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast rather than having no shieldstun. This especially hurts him considering the fact that every other character suffers from less shieldstun.}} | ||
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**{{nerf|Altogether, these changes combined with Yoshi's shield drop only becoming one frame shorter (which especially hurts him considering the fact that every other character's shield drop animation is 8 frames shorter) and with Yoshi still being unable to [[powershield canceling|powershield cancel]] have drastically hindered Yoshi's shield game, going from being unique to the absolute worst in the game by a large margin.}} | **{{nerf|Altogether, these changes combined with Yoshi's shield drop only becoming one frame shorter (which especially hurts him considering the fact that every other character's shield drop animation is 8 frames shorter) and with Yoshi still being unable to [[powershield canceling|powershield cancel]] have drastically hindered Yoshi's shield game, going from being unique to the absolute worst in the game by a large margin.}} | ||
*{{buff|[[Spot dodge]] has a longer duration (frames 2-15 → 2-20).}} | *{{buff|[[Spot dodge]] has a longer duration (frames 2-15 → 2-20).}} | ||
*{{buff|Yoshi now has the ability to [[crawl]], giving him the ability to duck under moves or shrink his hurtbox.}} | *{{buff|Yoshi now has the ability to [[crawl]], giving him the ability to duck under moves or shrink his hurtbox.}} | ||
*{{buff|Yoshi now has access to super glide tossing giving him an additional approach option when holding an item. Yoshi's super glide toss can cover almost half of [[Final Destination]].}} | *{{buff|Yoshi now has access to super glide tossing giving him an additional approach option when holding an item. Yoshi's super glide toss can cover almost half of [[Final Destination]].}} | ||
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==Moveset== | ==Moveset== | ||
''For a | ''For a visual representation of Yoshi's attack hitboxes, see [[Yoshi (SSBB)/Hitboxes|this page]].''<br/> | ||
''For a more detailed information regarding Yoshi's moveset and attack hitboxes, see [[Yoshi (SSBB)/Moveset|this page]].'' | ''For a more detailed information regarding Yoshi's moveset and attack hitboxes, see [[Yoshi (SSBB)/Moveset|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
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|nairdmg=12% (clean), 9% (mid), 6% (late) | |nairdmg=12% (clean), 9% (mid), 6% (late) | ||
|nairdesc=Yoshi performs a [[sex kick]]. The size of his foot is larger during the attack to indicate an extended [[reach]]. KOs at 142% from the center of Final Destination. | |nairdesc=Yoshi performs a [[sex kick]]. The size of his foot is larger during the attack to indicate an extended [[reach]]. KOs at 142% from the center of Final Destination. | ||
|fairname=Noggin Dunk | |fairname=Noggin Dunk | ||
|fairdmg=16% (body), 15% (head) | |fairdmg=16% (body), 15% (head) | ||
|fairdesc=Yoshi winds up and slams his head downward. The head [[meteor smash]]es and can KO at 187%, while the body deals horizontal knockback and can KO at 132%. | |fairdesc=Yoshi winds up and slams his head downward. The head [[meteor smash]]es and can KO at 187%, while the body deals horizontal knockback and can KO at 132%. | ||
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|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Yoshi flips his body and flicks his tail upward. Considered Yoshi's best KO move. | |uairdesc=Yoshi flips his body and flicks his tail upward. Considered Yoshi's best KO move. | ||
|dairname=Flutter Kick | |dairname=Flutter Kick | ||
|dairdmg=2-3% (hits 1-7), 1-2% (hits 8-15) | |dairdmg=2-3% (hits 1-7), 1-2% (hits 8-15) | ||
|dairdesc=Yoshi rapidly peddles his feet as he descends. Can deal up to 33% on large opponents. | |dairdesc=Yoshi rapidly peddles his feet as he descends. Can deal up to 33% on large opponents. | ||
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*{{SSBB|Snake}} | *{{SSBB|Snake}} | ||
*{{SSBB|Sonic}} | *{{SSBB|Sonic}} | ||
===[[Announcer]] call=== | ===[[Announcer]] call=== | ||
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===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc= | |desc=Yoshi breaks out of a Yoshi Egg and shakes his rear end. Even if a Yoshi is selected with a color other than green, he will still break out of a white egg with green spots. | ||
|char=Yoshi | |char=Yoshi | ||
|game=SSBB}} | |game=SSBB}} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Yoshi | |||
|game=Brawl | |||
|desc-us=Yo-shi! | |||
|desc-jp=Yo-shi! | |||
|pitch-us=High female | |||
|pitch-jp=High female}} | |||
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|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|yoshi=yes}} | |||
Yoshi has average matchups all around. He is hard countered by one character, {{SSBB|Falco}}, countered by four characters, soft countered by eleven characters, has 10 even matchups, soft counters five characters, counters three characters, and hard counters two characters. Yoshi struggles against characters who can shut down his approach options, such as Falco and {{SSBB|Olimar}}. On the other hand, Yoshi does well against characters that can be chain grabbed through an air release, such as {{SSBB|Lucas}} and {{SSBB|Ganondorf}}. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Yoshi professionals (SSBB)]]'' | |||
:''See also: [[:Category:Yoshi | |||
*{{Sm|Deltacod|USA}} | *{{Sm|Deltacod|USA}} | ||
*{{Sm|Karamity|Japan}} | *{{Sm|Karamity|Japan}} | ||
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However, players such as {{Sm|Poltergust}} started to gain good tournament results with Yoshi, notably [[WHOBO 3]], where he placed 17th, as well as 2nd in ''Brawl'' low tier singles using only Yoshi. Because of this, Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013. His current placing is, however, debatable by the community: there are some players that think Yoshi should be slightly higher, while some players think Yoshi should be even lower. | However, players such as {{Sm|Poltergust}} started to gain good tournament results with Yoshi, notably [[WHOBO 3]], where he placed 17th, as well as 2nd in ''Brawl'' low tier singles using only Yoshi. Because of this, Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013. His current placing is, however, debatable by the community: there are some players that think Yoshi should be slightly higher, while some players think Yoshi should be even lower. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:SubspaceIntro-Yoshi.png|thumb|250px|Yoshi in ''[[SSE]]'' | [[File:SubspaceIntro-Yoshi.png|thumb|250px|Yoshi in ''[[SSE]]'']] | ||
After removing the Master Sword from a pedestal in a forest, {{SSBB|Link}} encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off. | After removing the Master Sword from a pedestal in a forest, {{SSBB|Link}} encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off. | ||
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*[[The Great Maze]] (if rescued in [[Subspace (Part II)]]) | *[[The Great Maze]] (if rescued in [[Subspace (Part II)]]) | ||
=== | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
*'''[[Event 10: All-Star Battle Regulars]]''': Yoshi is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game. | |||
*'''[[Event 11: Yoshi's Rainbow]]''': As the {{SSBB|Ice Climbers}} on [[Rainbow Cruise]], the player must KO the Yoshis in the following order: Red, pink, yellow, green, light blue, and blue. Not KOing them in that order is an instant failure. | |||
*'''[[Event 12: Sleeping in the Eggs]]''': Using Yoshi’s [[Egg Lay]], the player must put {{SSBB|Kirby}} and {{SSBB|Pikachu}} in eggs simultaneously. [http://www.smashbros.com/wii/en_us/gamemode/various/various16.html] | |||
* | *'''[[Event 37: The Pirate Airship]]''': As {{SSBB|Toon Link}}, the player must KO both Yoshis on [[Pirate Ship]] while the ship is in the air. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': Yoshi and {{SSBB|King Dedede}} must survive for 10 seconds against {{SSBB|Lucas}} and {{SSBB|Pit}} on [[WarioWare Inc.]] All players start at 300% for this event. | |||
*'''[[Co-Op Event 5: The Yoshi Team of 50]]''': As {{SSBB|Meta Knight}} and Pit, KO all 50 Yoshis on Rainbow Cruise before completing one lap of the stage. | |||
*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': Lucas and {{SSBB|Ness}} must defeat {{SSBB|Luigi}} and Yoshi on [[Onett]]. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}. | |||
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==[[Trophies]]== | ==[[Trophies]]== | ||
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|{{Head|Yoshi|g=SSBB|s=25px|cl=Cyan}} | |{{Head|Yoshi|g=SSBB|s=25px|cl=Cyan}} | ||
|} | |} | ||
==Trivia== | ==Trivia== |