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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a returning veteran in ''[[Super Smash Bros. Brawl]]'' | Confirmed on the [[Smash Bros. DOJO!!]] website on July 24, 2007, '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a returning veteran in ''[[Super Smash Bros. Brawl]]''. Yoshi is once again voiced by Kazumi Totaka, albeit with recycled voice clips from ''Yoshi's Story'', ''SSB64'', and ''Melee''. | ||
Yoshi currently ranks 27th on the [[tier list]] at the last spot of mid tier, a vast drop from his 10th position in ''Melee'', and his worst placement in the series. Yoshi is a unique character; he is a heavyweight with the fastest [[air speed]] in ''Brawl'', possesses a [[recovery]] that revolves around the best [[midair jump]] in ''Brawl'', and | Yoshi currently ranks 27th on the [[tier list]] at the last spot of mid tier, a vast drop from his 10th position in ''Melee'', and his worst placement in the series. Yoshi is a unique character; he is a heavyweight with the fastest [[air speed]] in ''Brawl'', possesses a [[recovery]] that revolves around the best [[midair jump]] in ''Brawl'', and possesses a unique [[Shield#Yoshi's shield|shield]] that does not shrink, making him completely immune to [[shield stabbing]]. Yoshi in general has great all around movement speed (possessing a fast [[walking]] and [[dashing]] speed to compliment his air speed), and fast attacks throughout his moveset. Additionally, Yoshi possesses [[grab release]] options on several characters (which include [[chain grab]]s on nearly half the cast and a forward aerial [[meteor smash]] follow up), which is complimented by one of the best [[pivot grab]]s. Yoshi also has among the best [[Momentum cancelling#Horizontal momentum canceling|horizontal survivability]] with above-average vertical survivability due to his heavyweight status and average falling speed, good [[reach]] all around, a great get off move in his [[jab]], and a great anti-air [[projectile]] in [[Egg Throw]]. Yoshi has some strong flaws however, the most major of which being his almost non-existent [[out of shield]] options, as he is unable to jump out of shield (the only character with this hindrance), which combines with his slow standing [[grab]] and poor [[roll dodge]] for one of the worst close up games (resulting in Yoshi being easy to pressure). Yoshi also has an over-reliance on his double jump to recover, making [[footstool jump]]s, [[meteor smash]]es, or certain special grabs very dangerous to him (although he can [[air dodge]] during his second jump to gain invincibility). Other flaws include his slow and laggy standing and dashing grabs and an awkwardly large [[hurtbox]] on his nose that makes it easier to hit and [[space]] Yoshi. He also has poor KO power, since outside of his forward smash, up aerial and neutral aerial, he lacks other effective finishers, since his up and down smashes are among the weakest and back aerial cannot KO reliably. Overall, this has resulted in average matchups and average tournament results for Yoshi. | ||
Yoshi has some strong flaws however, the most major of which being his | |||
==Attributes== | ==Attributes== | ||
Yoshi is a rather [[weight|heavy]] character, tied with {{SSBB|Wario}} in weight, but rather small and fast for his weight. He is very maneuverable in the air with a slow falling speed and the fastest air speed in the game, which are not usually attributes found in heavyweights. His moves generally have decent speed (although not as quick as several characters), weak knockback, and his range is good for non-disjointed moves. His Flutter Kick (down aerial) can hit for 35% if used correctly, making it among the most damaging attacks in the game (although this can be escaped with [[SDI]]). Arguably the most notable aspect of Yoshi's moveset is his midair jump, which is the farthest-reaching in the game, and gives him limited [[knockback resistance]] during the ascent. As long as Yoshi has his double jump, he can also be an effective edge guarder, either finishing enemies off with his meteor smashes, or using his neutral aerial at the right time to knock them back even further. This also allows Yoshi to perform a pseudo-[[wavedash]], known as the [[Dragonic Reverse]], which allows him to move and attack somewhat spontaneously. However, it is very difficult to execute, so its actual usage is limited. | Yoshi is a rather [[weight|heavy]] character, tied with {{SSBB|Wario}} in weight, but rather small and fast for his weight. He is very maneuverable in the air with a slow falling speed and the fastest air speed in the game, which are not usually attributes found in heavyweights. His moves generally have decent speed (although not as quick as several characters), weak knockback, and his range is good for non-disjointed moves. His Flutter Kick (down aerial) can hit for 35% if used correctly, making it among the most damaging attacks in the game (although this can be escaped with [[SDI]]). Arguably the most notable aspect of Yoshi's moveset is his midair jump, which is the farthest-reaching in the game, and gives him limited [[knockback resistance]] during the ascent. As long as Yoshi has his double jump, he can also be an effective edge guarder, either finishing enemies off with his meteor smashes, or using his neutral aerial at the right time to knock them back even further. This also allows Yoshi to perform a pseudo-[[wavedash]], known as the [[Dragonic Reverse]], which allows him to move and attack somewhat spontaneously. However, it is very difficult to execute, so its actual usage is limited. | ||
One significant flaw with Yoshi is that, because of his minuscule third jump, Footstool Jumps, grabs (such as special grabs that can catch in the air), and attacks with enough knockback to cancel his midair jump's resistance can be devastating to Yoshi should they be performed while he is in his second jump. He is quite [[Dashing#Running_Speed|speedy]] on the ground, but he has few effective ways to advance on the opponent. Yoshi's standing grab range has lots of start up lag, and his dash grab is very punishable, with both being relatively short for tether grabs. However, Yoshi arguably has the best [[pivot grab]] in the game. His specials are largely situational due to a mix of poor range and speed. Egg Throw, for example, is an effective projectile attack that can help change directions in midair and can help recovery, but it can be hard to use because it travels in an arc, which can make it hard to hit with. Although his shield gives him immunity to shield | One significant flaw with Yoshi is that, because of his minuscule third jump, Footstool Jumps, grabs (such as special grabs that can catch in the air), and attacks with enough knockback to cancel his midair jump's resistance can be devastating to Yoshi should they be performed while he is in his second jump. He is quite [[Dashing#Running_Speed|speedy]] on the ground, but he has few effective ways to advance on the opponent. Yoshi's standing grab range has lots of start up lag, and his dash grab is very punishable, with both being relatively short for tether grabs. However, Yoshi arguably has the best [[pivot grab]] in the game. His specials are largely situational due to a mix of poor range and speed. Egg Throw, for example, is an effective projectile attack that can help change directions in midair and can help recovery, but it can be hard to use because it travels in an arc, which can make it hard to hit with. Although his shield gives him immunity to shield stabbing and lasts slightly longer than others, it has a long exiting animation (taking 15 frames to shield drop instead of 7 frames for anyone else) and it cannot be jumped out of, giving him arguably the worst out of shield options in the game when considering his very slow standing grab, making him have a near impossible time punishing the opponent for hitting Yoshi's shield. His roll is also poor, though he has one of the best spot dodges in the game. | ||
Yoshi's major advantage is in his grab-release on a large number of cast members. He has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those. | Yoshi's major advantage is in his grab-release on a large number of cast members. He has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those. | ||
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==Changes from ''[[Super Smash Bros. Melee]]''== | ==Changes from ''[[Super Smash Bros. Melee]]''== | ||
Yoshi has received noticeable buffs, such as a much better grab game due to his new air release option on a large portion of the cast and his new effective pivot grab, his superior mobility especially in the air, a majorly improved [[recovery]] due to him now performing a small jump when using Egg Throw and he was initially considered to be overall greatly buffed in the transition from ''Melee'' to ''Brawl'' due to him being thought as a low tier character, or even among the worst. However, as Yoshi's metagame in Melee developed, he is now considered much better that he was thought to be before, while the changes caused by the transition to '' Brawl'' caused him to be significantly nerfed. | Yoshi has received noticeable buffs, such as a much better grab game due to his new air release option on a large portion of the cast and his new effective pivot grab, his superior mobility especially in the air, a majorly improved [[recovery]] due to him now performing a small jump when using Egg Throw and he was initially considered to be overall greatly buffed in the transition from ''Melee'' to ''Brawl'' due to him being thought as a low tier character, or even among the worst. However, as Yoshi's metagame in Melee developed, he is now considered much better that he was thought to be before, while the changes caused by the transition to '' Brawl'' caused him to be significantly nerfed. | ||
Yoshi has received several big direct nerfs, and the new mechanics introduced in ''Brawl'' overall plagued him. His KO potential was drastically reduced, as the severely decreased knockback to many of his attacks, most notably his smash attacks, sweetspotted forward aerial and [[Yoshi Bomb]] and damage to his down air removed down smash and Yoshi Bomb's KO potential and up smash is now among the weakest, leaves him capable of KOing reliably only with his now weak forward smash, his neutral aerial and his up aerial, while [[Egg Roll]] no longer gives him horizontal distance, making it completely useless for recovering and removes its utility outside of momentum canceling, and the drastic changes applied to his double jump and worsened comboing ability due to the loss of [[double jump canceling]] and the addition of the hitstun canceling have harmed Yoshi very significantly. Yoshi's biggest nerf however is his already abysmal [[shield]] game. His shield is significantly worse going from being different but still useful in ''Melee'' to being almost unusable compared to the rest of the cast. He still cannot jump out of shield and has lost all his advanced techniques out of shield, which is an exacerbated problem in ''Brawl'''s defensive play, where a character's out of shield game is much more important. This is made worse by the fact that Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast. His shield grab while improved from ''Melee'' is still among the slowest in the game and is extremely situational at best. The only positives his shield has are the fact it still cannot be shield poked and that he possesses one of the best spot dodges in the game which has had its invincibility increased from ''Melee''. This causes him to have the worst defensive game in Brawl, with terrible out of shield options and the loss of all his advanced techniques. | Yoshi has received several big direct nerfs, and the new mechanics introduced in ''Brawl'' overall plagued him. His KO potential was drastically reduced, as the severely decreased knockback to many of his attacks, most notably his smash attacks, sweetspotted forward aerial and [[Yoshi Bomb]] and damage to his down air removed down smash and Yoshi Bomb's KO potential and up smash is now among the weakest, leaves him capable of KOing reliably only with his now weak forward smash, his neutral aerial and his up aerial, while [[Egg Roll]] no longer gives him horizontal distance, making it completely useless for recovering and removes its utility outside of momentum canceling, and the drastic changes applied to his double jump and worsened comboing ability due to the loss of [[double jump canceling]] and the addition of the hitstun canceling have harmed Yoshi very significantly. Yoshi's biggest nerf however is his already abysmal [[shield]] game. His shield is significantly worse going from being different but still useful in ''Melee'' to being almost unusable compared to the rest of the cast. He still cannot jump out of shield and has lost all his advanced techniques out of shield, which is an exacerbated problem in ''Brawl'''s defensive play, where a character's out of shield game is much more important. This is made worse by the fact that Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast. His shield grab while improved from ''Melee'' is still among the slowest in the game and is extremely situational at best. The only positives his shield has are the fact it still cannot be shield poked and that he possesses one of the best spot dodges in the game which has had its invincibility increased from ''Melee''. This causes him to have the worst defensive game in Brawl, with terrible out of shield options and the loss of all his advanced techniques. | ||
As such, the intensity of the nerfs heavily overshadow the buffs he received, making him a much less effective character than in ''Melee''. | As such, the intensity of the nerfs heavily overshadow the buffs he received, making him a much less effective character than in ''Melee''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Yoshi's appearance is that of his upright, bubblier appearance used | *{{change|Yoshi's appearance is that of his upright, bubblier appearance used in all future Mario games, starting with ''Yoshi's Story''.}} His skin is more smooth and his eyes now have blue irises. | ||
*{{change|While Yoshi's tail is smaller in ''Brawl'', his tail grows bigger for attacks where it is used than it did in ''Melee''.}} | *{{change|While Yoshi's tail is smaller in ''Brawl'', his tail grows bigger for attacks where it is used than it did in ''Melee''.}} | ||
*{{change|The spikes on his back are curved rather than spiky, like in his appearances prior to ''Brawl'''s release.}} | *{{change|The spikes on his back are curved rather than spiky, like they are in his appearances recent prior to ''Brawl'''s release.}} | ||
*{{change| | *{{change|His tongue also makes a different sound.}} | ||
*{{change|Yoshi's skin color is a darker tone. Red Yoshi also is a darker shade of red | *{{change|Yoshi's skin color is a darker tone. Red Yoshi also is a darker shade of red and also wears blue shoes}} | ||
*{{change|Yoshi's previous taunt has been moved to his down taunt and has a new voice clip.}} | *{{change|Yoshi's previous taunt has been moved to his down taunt and has a new voice clip.}} | ||
*{{change|Yoshi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}} | *{{change|Yoshi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}} | ||
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*{{buff|Yoshi [[dash]]es faster (1.6 → 1.68), especially relative to returning veterans, now going from the 10th fastest out of 26 fighters to the 11th fastest out of 39.}} | *{{buff|Yoshi [[dash]]es faster (1.6 → 1.68), especially relative to returning veterans, now going from the 10th fastest out of 26 fighters to the 11th fastest out of 39.}} | ||
*{{buff|Yoshi's [[air speed]] is faster (1.2 → 1.316). Excluding Wario-Man, he now has the fastest air speed in the game.}} | *{{buff|Yoshi's [[air speed]] is faster (1.2 → 1.316). Excluding Wario-Man, he now has the fastest air speed in the game.}} | ||
*{{change|Yoshi's [[falling speed]] is slower (1.93 → 1.29). However, Yoshi still falls faster when comparing to the returning veterans, making him even easier to combo due to his hunched stance but improving his endurance.}} | *{{change|Yoshi's [[falling speed]] is slower (1.93 → 1.29). However, Yoshi still falls faster when comparing to the returning veterans, making him even easier to combo due to his hunched stance but improving his endurance.}} | ||
*{{change|Yoshi's gravity is lower (0.093 → 0.07347).}} | *{{change|Yoshi's gravity is lower (0.093 → 0.07347).}} | ||
*{{nerf|Yoshi is one unit [[Weight|lighter]] (108 → 107), slightly worsening Yoshi's endurance.}} | *{{nerf|Yoshi is one unit [[Weight|lighter]] (108 → 107), slightly worsening Yoshi's endurance.}} | ||
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*{{nerf|Yoshi's double jump now uses standard knockback based [[armor]], rather than subtractive knockback-based armor. This mean's that once Yoshi's double jump armor is broken, he will now receive full knockback from the move that caused it, rather than the difference in knockback.}} | *{{nerf|Yoshi's double jump now uses standard knockback based [[armor]], rather than subtractive knockback-based armor. This mean's that once Yoshi's double jump armor is broken, he will now receive full knockback from the move that caused it, rather than the difference in knockback.}} | ||
*{{buff|Yoshi's [[powershield]] window has less startup lag with a longer duration (frames 3-4 → 1-3).}} | *{{buff|Yoshi's [[powershield]] window has less startup lag with a longer duration (frames 3-4 → 1-3).}} | ||
**{{nerf|However, he can no longer setup | **{{nerf|However, he can no longer setup up at any point of his shielding animation in the right circumstances, now functioning like every other character.}} | ||
*{{nerf|The removal of light [[shield]] hinders Yoshi more than the rest of the cast as he can no longer use his light shield to slide across the stage to escape shield pressure when hit.}} | *{{nerf|The removal of light [[shield]] hinders Yoshi more than the rest of the cast as he can no longer use his light shield to slide across the stage to escape shield pressure when hit.}} | ||
*{{nerf|Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast rather than having no shieldstun. This especially hurts him considering the fact that every other character suffers from less shieldstun.}} | *{{nerf|Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast rather than having no shieldstun. This especially hurts him considering the fact that every other character suffers from less shieldstun.}} | ||
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**{{nerf|Altogether, these changes combined with Yoshi's shield drop only becoming one frame shorter (which especially hurts him considering the fact that every other character's shield drop animation is 8 frames shorter) and with Yoshi still being unable to [[powershield canceling|powershield cancel]] have drastically hindered Yoshi's shield game, going from being unique to the absolute worst in the game by a large margin.}} | **{{nerf|Altogether, these changes combined with Yoshi's shield drop only becoming one frame shorter (which especially hurts him considering the fact that every other character's shield drop animation is 8 frames shorter) and with Yoshi still being unable to [[powershield canceling|powershield cancel]] have drastically hindered Yoshi's shield game, going from being unique to the absolute worst in the game by a large margin.}} | ||
*{{buff|[[Spot dodge]] has a longer duration (frames 2-15 → 2-20).}} | *{{buff|[[Spot dodge]] has a longer duration (frames 2-15 → 2-20).}} | ||
*{{buff|Yoshi now has the ability to [[crawl]], giving him the ability to duck under moves or shrink his hurtbox.}} | *{{buff|Yoshi now has the ability to [[crawl]], giving him the ability to duck under moves or shrink his hurtbox.}} | ||
*{{buff|Yoshi now has access to super glide tossing giving him an additional approach option when holding an item. Yoshi's super glide toss can cover almost half of [[Final Destination]].}} | *{{buff|Yoshi now has access to super glide tossing giving him an additional approach option when holding an item. Yoshi's super glide toss can cover almost half of [[Final Destination]].}} | ||
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*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{nerf|Back aerial has more ending lag (FAF 38 → 40) and [[auto-cancel]]s later (frame 33 → 38).}} | **{{nerf|Back aerial has more ending lag (FAF 38 → 40) and [[auto-cancel]]s later (frame 33 → 38).}} | ||
**{{change|With the exception of the final hit, back aerial deals less damage (7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) → 4% (hits 1 & 4), 3% (hits 2 & 3)). This hinders its damage racking potential but makes it connect more reliably and it improves its combo potential as the first three hits deal less knockback. The final hit also has higher base knockback (40 → 50).}} | **{{change|With the exception of the final hit, back aerial deals less damage (7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) → 4% (hits 1 & 4), 3% (hits 2 & 3)). This hinders its damage racking potential but makes it connect more reliably and it improves its combo potential as the first three hits deal less knockback. The final hit also has higher base knockback (40 → 50).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial has less ending lag (FAF 39 → 38) and it can now be performed twice in a short hop. The universally decreased falling speeds also make it a more reliable KO move.}} | **{{buff|Up aerial has less ending lag (FAF 39 → 38) and it can now be performed twice in a short hop. The universally decreased falling speeds also make it a more reliable KO move.}} | ||
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**{{nerf|It has a drastically lowered overall damage output (53% → 35%), though it's still the most damaging aerial attack in the game by a considerable margin (beating Snake's neutral and down aerials by 7%).}} | **{{nerf|It has a drastically lowered overall damage output (53% → 35%), though it's still the most damaging aerial attack in the game by a considerable margin (beating Snake's neutral and down aerials by 7%).}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*[[Grab]]s: | *[[Grab]]s: | ||
**{{buff|Standing grab has less startup lag (frame 18 → 17) though it is still the slowest standing grab in the game tied with {{SSBB|Samus}}. Yoshi's grabs also have less ending lag (FAF 79 (standing), frame 70 (dash) → frame 63 (both).}} | **{{buff|Standing grab has less startup lag (frame 18 → 17) though it is still the slowest standing grab in the game tied with {{SSBB|Samus}}. Yoshi's grabs also have less ending lag (FAF 79 (standing), frame 70 (dash) → frame 63 (both).}} | ||
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**{{buff|Egg Lay has a longer duration (frames 17-21 → 17-22) and can now be [[B-reversing|B-reversed]].}} | **{{buff|Egg Lay has a longer duration (frames 17-21 → 17-22) and can now be [[B-reversing|B-reversed]].}} | ||
**{{nerf|Due to universally decreased fall speeds, Egg Lay is much less effective at edgeguarding.}} | **{{nerf|Due to universally decreased fall speeds, Egg Lay is much less effective at edgeguarding.}} | ||
**{{change|Yoshi now vocalizes when using Egg Lay.}} | **{{change|Yoshi now vocalizes when using Egg Lay.}} | ||
*[[Egg Roll]]: | *[[Egg Roll]]: | ||
**{{change|Egg Roll has different sound effects.}} | **{{change|Egg Roll has different sound effects.}} | ||
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==Moveset== | ==Moveset== | ||
''For a | ''For a visual representation of Yoshi's attack hitboxes, see [[Yoshi (SSBB)/Hitboxes|this page]].''<br/> | ||
''For a more detailed information regarding Yoshi's moveset and attack hitboxes, see [[Yoshi (SSBB)/Moveset|this page]].'' | ''For a more detailed information regarding Yoshi's moveset and attack hitboxes, see [[Yoshi (SSBB)/Moveset|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
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|ftiltsidedmg=9% | |ftiltsidedmg=9% | ||
|ftiltdowndmg=8% | |ftiltdowndmg=8% | ||
|ftiltdesc=Yoshi spins and swipes opponents with his tail. Can be angled up or down. When angled up, it can KO at 197% from the center of Final Destination. | |ftiltdesc=Yoshi spins and swipes opponents with his tail. Can be angled up or down. When angled up, it can KO at 197% from the center of Final Destination. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=11% (tail), 10% (tail tip) | |utiltdmg=11% (tail), 10% (tail tip) | ||
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|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% (tail), 5% (tail tip) | |dtiltdmg=10% (tail), 5% (tail tip) | ||
|dtiltdesc=Yoshi performs a low sweep with his tail. | |dtiltdesc=Yoshi performs a low sweep with his tail. | ||
|dashname= | |dashname= | ||
|dashdmg=9% (clean), 7% (late) | |dashdmg=9% (clean), 7% (late) | ||
|dashdesc=Yoshi does a running headbutt. Does decent knockback and can KO at 187%. | |dashdesc=Yoshi does a running headbutt. Does decent knockback and can KO at 187%. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|16}} | |fsmashdmg={{ChargedSmashDmgSSBB|16}} | ||
|fsmashdesc=Yoshi slams his head forward with a powerful headbutt. Yoshi's head is invincible during the attack. Can be aimed up or down. KOs at 112% when uncharged and 72% when fully charged. | |fsmashdesc=Yoshi slams his head forward with a powerful headbutt. Yoshi's head is invincible during the attack. Can be aimed up or down. KOs at 112% when uncharged and 72% when fully charged. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|16}} | |usmashdmg={{ChargedSmashDmgSSBB|16}} | ||
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|nairdmg=12% (clean), 9% (mid), 6% (late) | |nairdmg=12% (clean), 9% (mid), 6% (late) | ||
|nairdesc=Yoshi performs a [[sex kick]]. The size of his foot is larger during the attack to indicate an extended [[reach]]. KOs at 142% from the center of Final Destination. | |nairdesc=Yoshi performs a [[sex kick]]. The size of his foot is larger during the attack to indicate an extended [[reach]]. KOs at 142% from the center of Final Destination. | ||
|fairname=Noggin Dunk | |fairname=Noggin Dunk | ||
|fairdmg=16% (body), 15% (head) | |fairdmg=16% (body), 15% (head) | ||
|fairdesc=Yoshi winds up and slams his head downward. The head [[meteor smash]]es and can KO at 187%, while the body deals horizontal knockback and can KO at 132%. | |fairdesc=Yoshi winds up and slams his head downward. The head [[meteor smash]]es and can KO at 187%, while the body deals horizontal knockback and can KO at 132%. | ||
|bairname= | |bairname= | ||
|bairdmg=4% (hits 1), 3% (hits 2-3), 4% (hit 4) | |bairdmg=4% (hits 1), 3% (hits 2-3), 4% (hit 4) | ||
|bairdesc=Yoshi wags his tail rapidly, hitting four times. | |bairdesc=Yoshi wags his tail rapidly, hitting four times. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Yoshi flips his body and flicks his tail upward. Considered Yoshi's best KO move. | |uairdesc=Yoshi flips his body and flicks his tail upward. Considered Yoshi's best KO move. | ||
|dairname=Flutter Kick | |dairname=Flutter Kick | ||
|dairdmg=2-3% (hits 1-7), 1-2% (hits 8-15) | |dairdmg=2-3% (hits 1-7), 1-2% (hits 8-15) | ||
|dairdesc=Yoshi rapidly peddles his feet as he descends. Can deal up to 33% on large opponents. | |dairdesc=Yoshi rapidly peddles his feet as he descends. Can deal up to 33% on large opponents. | ||
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*{{SSBB|Snake}} | *{{SSBB|Snake}} | ||
*{{SSBB|Sonic}} | *{{SSBB|Sonic}} | ||
===[[Announcer]] call=== | ===[[Announcer]] call=== | ||
{{ | {{incomplete|Needs announcer calls from other languages.}} | ||
<gallery> | <gallery> | ||
Yoshi English Announcer SSBB.wav|English/Japanese | Yoshi English Announcer SSBB.wav|English/Japanese | ||
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===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc= | |desc=Yoshi breaks out of a Yoshi Egg and shakes his rear end. Even if a Yoshi is selected with a color other than green, he will still break out of a white egg with green spots. | ||
|char=Yoshi | |char=Yoshi | ||
|game=SSBB}} | |game=SSBB}} | ||
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{{Taunt/SSBB | {{Taunt/SSBB | ||
|char=Yoshi | |char=Yoshi | ||
|desc-up=Dances around in a circle and says "Yoshi!". | |desc-up=Dances around in a circle and says "Yoshi!". | ||
|desc-side=Spins around, chasing his tail, then looks at it. | |desc-side=Spins around, chasing his tail, then looks at it. | ||
|desc-down=Waves to the screen, saying "Yoshi! Yoshi!" This is an update of the taunt he had in ''SSB'' and ''Melee''. Because Yoshi's down taunt involves leaning forwards out of the plane of gameplay, certain fast and thin hitboxes including [[Palutena's Arrow]]s and [[R.O.B. Blaster]] shots can be dodged with it.}} | |desc-down=Waves to the screen, saying "Yoshi! Yoshi!" This is an update of the taunt he had in ''SSB'' and ''Melee''. Because Yoshi's down taunt involves leaning forwards out of the plane of gameplay, certain fast and thin hitboxes including [[Palutena's Arrow]]s and [[R.O.B. Blaster]] shots can be dodged with it.}} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Yoshi | |||
|game=Brawl | |||
|desc-us=Yo-shi! | |||
|desc-jp=Yo-shi! | |||
|pitch-us=High female | |||
|pitch-jp=High female}} | |||
| | |||
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===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|yoshi=yes}} | |||
Yoshi has average matchups all around. He is hard countered by one character, {{SSBB|Falco}}, countered by four characters, soft countered by eleven characters, has 10 even matchups, soft counters five characters, counters three characters, and hard counters two characters. Yoshi struggles against characters who can shut down his approach options, such as Falco and {{SSBB|Olimar}}. On the other hand, Yoshi does well against characters that can be chain grabbed through an air release, such as {{SSBB|Lucas}} and {{SSBB|Ganondorf}}. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Yoshi professionals (SSBB)]]'' | |||
:''See also: [[:Category:Yoshi | |||
*{{Sm|Deltacod|USA}} | *{{Sm|Deltacod|USA}} | ||
*{{Sm|Karamity|Japan}} | *{{Sm|Karamity|Japan}} | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Opinions on Yoshi's viability have greatly fluctuated throughout SSBB's metagame. During the initial release of SSBB, Yoshi was very flawed due to his shield being notoriously bad, low knockback on his moves, and almost non-existent out of shield options. As a result, Yoshi was considered to be one of the worst characters in the game due to his poor matchups and poor tournament results, leading him to being ranked 32nd on the first tier list. Due to his low tier placements on tier lists, many smashers predicted that he would fail to rise out of low tier and he wouldn't do well in the future. | Opinions on Yoshi's viability have greatly fluctuated throughout SSBB's metagame. During the initial release of SSBB, Yoshi was very flawed due to his shield being notoriously bad, low knockback on his moves, and almost non-existent out of shield options. As a result, Yoshi was considered to be one of the worst characters in the game due to his poor matchups and poor tournament results, leading him to being ranked 32nd on the first tier list. Due to his low tier placements on tier lists, many smashers predicted that he would fail to rise out of low tier and he wouldn't do well in the future. | ||
However, players such as {{Sm|Poltergust}} started to gain good tournament results with Yoshi, notably [[WHOBO 3]], where he placed 17th, as well as 2nd in ''Brawl'' low tier singles using only Yoshi. Because of this, Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013. His current placing is, however, debatable by the community: there are some players that think Yoshi should be slightly higher, while some players think Yoshi should be even lower. | However, players such as {{Sm|Poltergust}} started to gain good tournament results with Yoshi, notably [[WHOBO 3]], where he placed 17th, as well as 2nd in ''Brawl'' low tier singles using only Yoshi. Because of this, Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013. His current placing is, however, debatable by the community: there are some players that think Yoshi should be slightly higher, while some players think Yoshi should be even lower. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:SubspaceIntro-Yoshi.png|thumb|250px|Yoshi in ''[[SSE]]'' | [[File:SubspaceIntro-Yoshi.png|thumb|250px|Yoshi in ''[[SSE]]'']] | ||
After removing the Master Sword from a pedestal in a forest, {{SSBB|Link}} encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off. | After removing the Master Sword from a pedestal in a forest, {{SSBB|Link}} encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off. | ||
Yoshi's next role in the story depends on which princess {{SSBB|Kirby}} saved at the stadium. If {{SSBB|Peach}} was rescued, Yoshi and Link battle against a Shadow bug clone of Peach (who was recently trophied by {{SSBB|Bowser}}), who was trying to trophify an unsuspecting {{SSBB|Mario}} and {{SSBB|Pit}} until Link sliced the cannon in half. After the battle, the trophy disintegrates. Thinking that they killed the real princess, Mario and Pit attack Link and Yoshi. If {{SSBB|Zelda}} was saved, then Mario and Pit would fight a Shadow Bug clone of her instead, and Link and Yoshi would attack Mario and Pit. Either way, both teams fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, {{SSBB|King Dedede}} passes by in the cargo and snags the trophies with a metal arm, while Link/Mario notices the real trophy of Zelda/Peach in the back. After King Dedede raises his fist in triumph, Kirby jumps onto the cargo and performs a Final Cutter, severing the arm and reviving the trophies. Pit/Link quickly hits the cargo with an arrow as it passes by, damaging it. Kirby, Link, Yoshi, Mario, and Pit then team up to find Dedede's castle. After going through a set of caves, they arrive at the castle, only to find it in ruins from an ambush by Bowser. They only find a hole in the wall and they venture through a second set of caves until they catch up to Bowser at a cliff. They try to stop him from taking Zelda/Peach, but fail. Bowser then takes the princess' trophy up to the Halberd. | Yoshi's next role in the story depends on which princess {{SSBB|Kirby}} saved at the stadium. If {{SSBB|Peach}} was rescued, Yoshi and Link battle against a Shadow bug clone of Peach (who was recently trophied by {{SSBB|Bowser}}), who was trying to trophify an unsuspecting {{SSBB|Mario}} and {{SSBB|Pit}} until Link sliced the cannon in half. After the battle, the trophy disintegrates. Thinking that they killed the real princess, Mario and Pit attack Link and Yoshi. If {{SSBB|Zelda}} was saved, then Mario and Pit would fight a Shadow Bug clone of her instead, and Link and Yoshi would attack Mario and Pit. Either way, both teams fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, {{SSBB|King Dedede}} passes by in the cargo and snags the trophies with a metal arm, while Link/Mario notices the real trophy of Zelda/Peach in the back. After King Dedede raises his fist in triumph, Kirby jumps onto the cargo and performs a Final Cutter, severing the arm and reviving the trophies. Pit/Link quickly hits the cargo with an arrow as it passes by, damaging it. Kirby, Link, Yoshi, Mario, and Pit then team up to find Dedede's castle. After going through a set of caves, they arrive at the castle, only to find it in ruins from an ambush by Bowser. They only find a hole in the wall and they venture through a second set of caves until they catch up to Bowser at a cliff. They try to stop him from taking Zelda/Peach, but fail. Bowser then takes the princess' trophy up to the Halberd. | ||
Later on, they find the Ancient Minister setting off a Subspace bomb, and see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star. Yoshi carrying Mario in this SSE cutscene reflects on how Yoshi was used for transportation for Mario (most notably in Yoshi's Island and Super Mario World). | Later on, they find the Ancient Minister setting off a Subspace bomb, and see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star. Yoshi carrying Mario in this SSE cutscene reflects on how Yoshi was used for transportation for Mario (most notably in Yoshi's Island and Super Mario World). | ||
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*[[The Great Maze]] (if rescued in [[Subspace (Part II)]]) | *[[The Great Maze]] (if rescued in [[Subspace (Part II)]]) | ||
=== | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
*'''[[Event 10: All-Star Battle Regulars]]''': Yoshi is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game. | |||
*'''[[Event 11: Yoshi's Rainbow]]''': As the {{SSBB|Ice Climbers}} on [[Rainbow Cruise]], the player must KO the Yoshis in the following order: Red, pink, yellow, green, light blue, and blue. Not KOing them in that order is an instant failure. | |||
*'''[[Event 12: Sleeping in the Eggs]]''': Using Yoshi’s [[Egg Lay]], the player must put {{SSBB|Kirby}} and {{SSBB|Pikachu}} in eggs simultaneously. [http://www.smashbros.com/wii/en_us/gamemode/various/various16.html] | |||
* | *'''[[Event 37: The Pirate Airship]]''': As {{SSBB|Toon Link}}, the player must KO both Yoshis on [[Pirate Ship]] while the ship is in the air. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': Yoshi and {{SSBB|King Dedede}} must survive for 10 seconds against {{SSBB|Lucas}} and {{SSBB|Pit}} on [[WarioWare Inc.]] All players start at 300% for this event. | |||
*'''[[Co-Op Event 5: The Yoshi Team of 50]]''': As {{SSBB|Meta Knight}} and Pit, KO all 50 Yoshis on Rainbow Cruise before completing one lap of the stage. | |||
*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': Lucas and {{SSBB|Ness}} must defeat {{SSBB|Luigi}} and Yoshi on [[Onett]]. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}. | |||
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==[[Trophies]]== | ==[[Trophies]]== | ||
Yoshi's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Yoshi. | Yoshi's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Yoshi. | ||
:'''Yoshi''' | |||
::''A creature that hails from Yoshi's Island. Yoshi's come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshi's use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides.'' | |||
{{Trophy games|console1=SNES|game1=[[supermariowiki:Yoshi's Safari|Yoshi's Safari]]|console2=N64|game2=[[supermariowiki:Yoshi's Story|Yoshi's Story]]}} | |||
:'''Super Dragon''' | |||
::''Yoshi with wings on his back that give him the power to fly freely across sky. In this state, he can spew giant fireballs. He is more mobile and powerful, but the inertia makes movement quirky, so it takes some skill to master flight. Yoshi returns to a normal state after a set period time has passed.'' | |||
{{ | {{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | ||
<center> | |||
| | <gallery> | ||
Yoshi - Brawl Trophy.png|Classic Mode trophy | |||
Super Dragon - Brawl Trophy.png|[[Super Dragon]] trophy | |||
</gallery> | |||
</center> | |||
==[[Alternate costume (SSBB)#Yoshi|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Yoshi|Alternate costumes]]== | ||
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|{{Head|Yoshi|g=SSBB|s=25px|cl=Cyan}} | |{{Head|Yoshi|g=SSBB|s=25px|cl=Cyan}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Although Yoshi's in-game model stands with his back hunched over, he stands upright (which is in line with his appearance in most modern ''Mario'' and ''Yoshi'' games as well as ''Super Smash Bros.'' titles following ''Brawl'') in both his character artwork and victory animations. | *Although Yoshi's in-game model stands with his back hunched over, he stands upright (which is in line with his appearance in most modern ''Mario'' and ''Yoshi'' games as well as ''Super Smash Bros.'' titles following ''Brawl'') in both his character artwork and victory animations. | ||
*Yoshi is the only character with a tether or extended grab but no [[tether recovery]]. | *Yoshi is the only character with a tether or extended grab but no [[tether recovery]]. | ||
*Yoshi is one of only two characters who never uses their hands for any attack (including grabs), the other being {{SSBB|Ivysaur}}. He is also the only veteran to not use hand for any attacks, including grabs. | *Yoshi is one of only two characters who never uses their hands for any attack (including grabs), the other being {{SSBB|Ivysaur}}. He is also the only veteran to not use hand for any attacks, including grabs. |