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{{disambig2|Yoshi's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Yoshi}} | {{disambig2|Yoshi's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Yoshi}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Yoshi | |name = Yoshi | ||
|image = [[File:Yoshi SSBB.jpg|250px]] | |image = [[File:Yoshi SSBB.jpg|250px|Yoshi]] | ||
|game = | |game = Brawl | ||
|ssbgame1 = SSB | |ssbgame1 = SSB | ||
|ssbgame2 = | |ssbgame2 = Melee | ||
|ssbgame3 = SSB4 | |ssbgame3 = SSB4 | ||
|tier = D | |||
|ranking = 27 | |||
|tier = D | |||
|ranking = 27 | |||
}} | }} | ||
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a | {{cquote|''A denizen of Yoshi's Island whose huge jumps lend superior air mobility.''|cite=''Brawl'' manual description}} | ||
Confirmed on the [[Smash Bros. DOJO!!]] website on July 24, 2007, '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a character appearing in ''[[Super Smash Bros. Brawl]]''. He is relatively unchanged from the previous games except for one thing - he can now use his [[Egg Throw]] as a recovery move (though it only gives him a small upwards boost). His smashes are less powerful, but his aerials and tilts are slightly more powerful. He has also taken on his upright posture and his appearance is like his recent appearances in future ''Mario'' games. He appears to be slightly larger now in relation to the human-sized characters as well. | |||
Yoshi currently ranks 27th on the [[tier list]] at the last spot of mid tier, a | Yoshi currently ranks 27th on the [[tier list]] at the last spot of mid tier, a significant drop from his 12th position in ''Melee''. Yoshi is a unique character; he is a heavyweight with the fastest [[air speed]] in ''Brawl'', possesses a [[recovery]] that revolves around the best [[midair jump]] in ''Brawl'', and possesses a unique [[Shield#Yoshi's shield|shield]] that does not shrink, making him completely immune to [[shield stabbing]]. Yoshi in general has great all around movement speed (possessing a fast [[walking]] and [[dashing]] speed to compliment his air speed), and fast attacks throughout his moveset. Additionally, Yoshi possesses [[grab release]] options on several characters (which include [[chain grab]]s on nearly half the cast and a forward aerial [[meteor smash]] follow up), which is complimented by one of the best [[pivot grab]]s. Yoshi also has among the best [[Momentum cancelling#Horizontal momentum canceling|horizontal survivability]] with above-average vertical survivability due to his heavyweight status and average falling speed, good [[reach]] all around, a great get off move in his [[jab]], and a great anti-air [[projectile]] in [[Egg Throw]]. Yoshi has some strong flaws however, the most major of which being his abysmal [[out of shield]] options, as he is unable to jump out of shield (the only character with this hindrance), which combines with his slow standing [[grab]] and poor [[roll dodge]] for one of the worst close up games (resulting in Yoshi being easy to pressure). Yoshi also has an over-reliance on his double jump to recover, making [[footstool jump]]s, [[meteor smash]]es, or certain special grabs very dangerous to him (although he can [[air dodge]] during his second jump to gain invincibility). Other flaws include his slow and laggy standing and dashing grabs and an awkwardly large [[hurtbox]] on his nose that makes it easier to hit and [[space]] Yoshi. Overall, this has resulted in average matchups and average tournament results for Yoshi. | ||
Yoshi has some strong flaws however, the most major of which being his | |||
==Attributes== | ==Attributes== | ||
Yoshi is a rather [[weight|heavy]] character, tied with {{SSBB|Wario}} in weight, but rather small and fast for his weight. He is very maneuverable in the air with a slow falling speed and the fastest air speed in the game, which are not usually attributes found in heavyweights. His moves generally have decent speed (although not as quick as several characters) | Yoshi is a rather [[weight|heavy]] character, tied with {{SSBB|Wario}} in weight, but rather small and fast for his weight. He is very maneuverable in the air with a slow falling speed and the fastest air speed in the game, which are not usually attributes found in heavyweights. His moves generally have decent speed (although not as quick as several characters), and his range is good for non-disjointed moves. His Flutter Kick (down aerial) can hit for 35% if used correctly, making it among the most damaging attacks in the game (although this can be escaped with [[SDI]]). Arguably the most notable aspect of Yoshi's moveset is his midair jump, which is the farthest-reaching in the game, and gives him limited [[knockback resistance]] during the ascent. As long as Yoshi has his double jump, he can also be an effective edge guarder, either finishing enemies off with his meteor smashes, or using his neutral aerial at the right time to knock them back even further. This also allows Yoshi to perform a pseudo-[[wavedash]], known as the [[Dragonic Reverse]], which allows him to move and attack somewhat spontaneously. However, it is very difficult to execute, so its actual usage is limited. | ||
One significant flaw with Yoshi is that, because of his minuscule third jump, Footstool Jumps, grabs (such as special grabs that can catch in the air), and attacks with enough knockback to cancel his midair jump's resistance can be devastating to Yoshi should they be performed while he is in his second jump. He is quite [[Dashing#Running_Speed|speedy]] on the ground, but he has few effective ways to advance on the opponent. Yoshi's standing grab range has lots of start up lag, and his dash grab is very punishable, with both being relatively short for tether grabs. However, Yoshi arguably has the best [[pivot grab]] in the game. His specials are largely situational due to a mix of poor range and speed. Egg Throw, for example, is an effective projectile attack that can help change directions in midair and can help recovery, but it can be hard to use because it travels in an arc, which can make it hard to hit with. Although his shield gives him immunity to shield | One significant flaw with Yoshi is that, because of his minuscule third jump, Footstool Jumps, grabs (such as special grabs that can catch in the air), and attacks with enough knockback to cancel his midair jump's resistance can be devastating to Yoshi should they be performed while he is in his second jump. He is quite [[Dashing#Running_Speed|speedy]] on the ground, but he has few effective ways to advance on the opponent. Yoshi's standing grab range has lots of start up lag, and his dash grab is very punishable, with both being relatively short for tether grabs. However, Yoshi arguably has the best [[pivot grab]] in the game. His specials are largely situational due to a mix of poor range and speed. Egg Throw, for example, is an effective projectile attack that can help change directions in midair and can help recovery, but it can be hard to use because it travels in an arc, which can make it hard to hit with. Although his shield gives him immunity to shield stabbing and lasts slightly longer than others, it has a long exiting animation (taking 17 frames to shield drop instead of 7 frames for anyone else) and it cannot be jumped out of, giving him arguably the worst out of shield options in the game when considering his very slow standing grab, making him have a near impossible time punishing the opponent for hitting Yoshi's shield. His roll is also poor, though he has one of the best spot dodges in the game. | ||
Yoshi's major advantage is in his grab-release on a large number of cast members. He has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those. | Yoshi's major advantage is in his grab-release on a large number of cast members. He has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those. | ||
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Yoshi is a character with very clear advantages and disadvantages. Many of his advantageous match-ups stem from his grab-release or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can pivot grab to remedy this). Yoshi's extremely high learning curve and difficulty in using his chain grabs on some characters means that only dedicated Yoshi players can do very well with him. | Yoshi is a character with very clear advantages and disadvantages. Many of his advantageous match-ups stem from his grab-release or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can pivot grab to remedy this). Yoshi's extremely high learning curve and difficulty in using his chain grabs on some characters means that only dedicated Yoshi players can do very well with him. | ||
==Changes from '' | ==Changes from ''Melee'' to ''Brawl''== | ||
Yoshi has received | Yoshi has received massive buffs, such as stronger tilts and aerials, a much better grab game due to his new air release option on a large portion of the cast, and a majorly improved [[recovery]], and he is considered to be overall greatly buffed in the transition from ''Melee'' to ''Brawl''. However, the severely decreased knockback to his down smash, forward aerial and [[Yoshi Bomb]] and damage to his down air, as well as losing a powerful recovery option in [[Egg Roll]], the drastic changes applied to his double jump and worsened comboing ability due to the loss of [[double jump canceling]] have harmed Yoshi very significantly. Furthermore, he still cannot jump out of shield, which is an exacerbated problem in ''Brawl'''s defensive play, where a character's out of shield game is much more important. As such, his major buffs don't compensate for the intensity of the nerfs he received, making him a much less effective character than in ''Melee''. | ||
As such, the intensity of the nerfs | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Yoshi's appearance is that of his upright, bubblier appearance used | *{{change|Yoshi's appearance is that of his upright, bubblier appearance used in all future Mario games.}} | ||
*{{change|While Yoshi's tail is smaller in ''Brawl'', his tail grows bigger for attacks where it is used than it did in ''Melee''.}} | *{{change|While Yoshi's tail is smaller in ''Brawl'', his tail grows bigger for attacks where it is used than it did in ''Melee''.}} | ||
*{{change|The spikes on his back are curved rather than spiky, like in his appearances prior to ''Brawl'''s release.}} | *{{change|The spikes on his back are curved rather than spiky, like they are in his appearances recent prior to ''Brawl'''s release.}} | ||
*{{change| | *{{change|His tongue also makes a different sound.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|Yoshi is very slightly [[Weight|lighter]] (108 → 107), slightly worsening Yoshi's already strong endurance but making him less susceptible to combos.}} | ||
*{{buff|Yoshi's [[air speed]] is faster (1.2 → 1.316) | *{{buff|Yoshi's [[air speed]] is faster (1.2 → 1.316).}} | ||
*{{change|Yoshi's [[falling speed]] is slower (1.93 → 1.29). However, Yoshi still falls faster when comparing to the returning veterans, making him even easier to combo due to his hunched stance but improving his endurance.}} | *{{change|Yoshi's [[falling speed]] is slower (1.93 → 1.29). However, Yoshi still falls faster when comparing to the returning veterans, making him even easier to combo due to his hunched stance but improving his endurance.}} | ||
*{{buff|Yoshi has an overall drastically improved [[recovery]], due to his increased air speed and his Egg Throw now giving him a slight hop, as well as the fact that since he can not double jump cancel; he can now use his aerials during his midair jump to fend off edge-guarders without killing the momentum from his midair jump. Additionally, ''Brawl'''s new air dodge mechanics allows Yoshi to air dodge while keeping the momentum of his midair jump, essentially giving him an invincible recovery move.}} | *{{buff|Yoshi has an overall drastically improved [[recovery]], due to his increased air speed and his Egg Throw now giving him a slight hop, as well as the fact that since he can not double jump cancel; he can now use his aerials during his midair jump to fend off edge-guarders without killing the momentum from his midair jump. Additionally, ''Brawl'''s new air dodge mechanics allows Yoshi to air dodge while keeping the momentum of his midair jump, essentially giving him an invincible recovery move.}} | ||
*{{nerf|If Yoshi attacks during his double jump he does not stop momentum, unless he uses his special moves, like [[Egg Throw]]. This means that Yoshi can no longer [[double jump cancel]] with his aerials, significantly hindering his combo ability.}} | |||
*{{nerf|Getting hit out of his double jump causes him to receive full knockback of the move that caused it, instead of the difference in knockback.}} | |||
*{{nerf|Yoshi's traction is lower (0.06 → 0.0426), especially when comparing with the returning veterans, now going from the 15th highest in Melee to the 4th worst.}} | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Most of Yoshi's tilts are stronger.}} | |||
*{{nerf|Yoshi has a new [[forward tilt]]: a tail swat instead of a strong kick. It deals less damage (13%/12%/11% → 10%/9%/8%.}} | |||
*{{change|[[Down tilt]] no longer has [[set knockback]], instead having very small knockback growth.}} | |||
*{{nerf|[[Forward smash]] has been weakened (32 base/94 growth → 20/92).}} | |||
*{{buff|[[Up smash]] lasts one frame longer (5 → 6).}} | |||
*{{nerf|[[Down smash]] was weakened drastically, to where it can no longer reliably KO.}} | |||
*[[Up smash]] | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{ | *{{buff|Most of Yoshi's aerials are stronger.}} | ||
*{{nerf|Neutral aerial deals less damage and knockback (though it is still rather strong).}} | |||
*{{change|Neutral aerial has a new animation.}} | |||
*{{buff|The hits of Yoshi's [[down aerial]] and [[back aerial]] flow into each other much more easily, strengthening their combo ability.}} | |||
*{{nerf|[[Forward aerial]]'s meteor smash is much weaker, going from the third strongest meteor smash in ''Melee'' to a meteor smash of average power in ''Brawl'' and harder to land, since it now has another hitbox that hits horizontally, even though it deals 1% more damage than the meteor-smashing hitbox.}} | |||
*[[ | *{{nerf|His down aerial has drastically lower overall damage output (53% → 35%), though it's still the most damaging aerial attack in the game by a considerable margin.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*[[ | *{{change|Yoshi no longer vocalises when [[grab]]bing; the relevant vocalisations are moved to Egg Lay.}} | ||
*{{buff|Yoshi now has grab release followups on a significant portion of the cast, such as a chain grab on 17 characters and a guaranteed followup into his forward aerial meteor smash offstage.}} | |||
*{{buff|Introduction of a great pivot grab significantly improved Yoshi's grabbing game, and help boost his defensive game.}} | |||
*{{buff|[[Forward throw|Forward]], [[Back throw|back]], and [[Up throw|up]] throws deal 1% more damage.}} | |||
*{{buff|Down throw has a different trajectory, making it better at setting up followups.}} | |||
===Special moves=== | ===Special moves=== | ||
*{{nerf|[[Egg Roll]] now gives virtually no horizontal distance when used in the air while still sending him into a helpless state if the move has been canceled, making it completely ineffective as a recovery move (even though it also almost completely [[momentum cancel|negates momentum]], this is negligible, as Yoshi will be guaranteed to fail to make it back to the stage if he uses it this way under normal circumstances).}} | |||
*{{buff|[[Egg Throw]] now gives Yoshi a slight hop in the air, improving his recovery.}} | |||
*{{nerf|The eggs from Egg Throw deal less damage and knockback, and they can no longer be tossed backwards, (while this nerf is nullified because he can now reverse this move), they additionally have a finite number of throwing angles.}} | |||
*{{buff|[[Yoshi Bomb]] now causes Yoshi to plummet at a faster speed. Additionally, when Yoshi Bomb is used from the ground, it produces a weak hitbox during the rise that takes an enemy standing directly in front of Yoshi up with him, comparable to [[Final Cutter]].}} | |||
*{{nerf|The aerial version of [[Yoshi Bomb]] deals significantly less knockback and is no longer a KO move under 150%.}} | |||
*[[Egg Throw]] | |||
==Moveset== | ==Moveset== | ||
''For a | ''For a visual representation of Yoshi's attack hitboxes, see [[Yoshi (SSBB)/Hitboxes|this page]].''<br/> | ||
''For a more detailed information regarding Yoshi's moveset and attack hitboxes, see [[Yoshi (SSBB)/Moveset|this page]].'' | ''For a more detailed information regarding Yoshi's moveset and attack hitboxes, see [[Yoshi (SSBB)/Moveset|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game= | |game=SSBBB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
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|ftiltsidedmg=9% | |ftiltsidedmg=9% | ||
|ftiltdowndmg=8% | |ftiltdowndmg=8% | ||
|ftiltdesc=Yoshi spins and swipes opponents with his tail. Can be angled up or down. When angled up, it can KO at 197% from the center of Final Destination. | |ftiltdesc=Yoshi spins and swipes opponents with his tail. Can be angled up or down. When angled up, it can KO at 197% from the center of Final Destination. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=11% (tail), 10% (tail tip) | |utiltdmg=11% (tail), 10% (tail tip) | ||
Line 166: | Line 94: | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% (tail), 5% (tail tip) | |dtiltdmg=10% (tail), 5% (tail tip) | ||
|dtiltdesc=Yoshi performs a low sweep with his tail. | |dtiltdesc=Yoshi performs a low sweep with his tail. | ||
|dashname= | |dashname= | ||
|dashdmg=9% (clean), 7% (late) | |dashdmg=9% (clean), 7% (late) | ||
|dashdesc=Yoshi does a running headbutt. Does decent knockback and can KO at 187%. | |dashdesc=Yoshi does a running headbutt. Does decent knockback and can KO at 187%. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|16}} | |fsmashdmg={{ChargedSmashDmgSSBB|16}} | ||
|fsmashdesc=Yoshi slams his head forward with a powerful headbutt. Yoshi's head is invincible during the attack. Can be aimed up or down. KOs at 112% when uncharged and 72% when fully charged. | |fsmashdesc=Yoshi slams his head forward with a powerful headbutt. Yoshi's head is invincible during the attack. Can be aimed up or down. KOs at 112% when uncharged and 72% when fully charged. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|16}} | |usmashdmg={{ChargedSmashDmgSSBB|16}} | ||
|usmashdesc=Yoshi headbutts upwards. Yoshi's head is invincible during the attack, similar to his forward smash. KOs at 131% when uncharged and 85% when fully charged. | |usmashdesc=Yoshi headbutts upwards. Yoshi's head is invincible during the attack, similar to his forward smash. | ||
KOs at 131% when uncharged and 85% when fully charged. | |||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|14}} (front), {{ChargedSmashDmgSSBB|13}} (back) | |dsmashdmg={{ChargedSmashDmgSSBB|14}} (front), {{ChargedSmashDmgSSBB|13}} (back) | ||
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|nairdmg=12% (clean), 9% (mid), 6% (late) | |nairdmg=12% (clean), 9% (mid), 6% (late) | ||
|nairdesc=Yoshi performs a [[sex kick]]. The size of his foot is larger during the attack to indicate an extended [[reach]]. KOs at 142% from the center of Final Destination. | |nairdesc=Yoshi performs a [[sex kick]]. The size of his foot is larger during the attack to indicate an extended [[reach]]. KOs at 142% from the center of Final Destination. | ||
|fairname= | |fairname= | ||
|fairdmg=16% (body), 15% (head) | |fairdmg=16% (body), 15% (head) | ||
|fairdesc=Yoshi winds up and slams his head downward. The head [[meteor smash]]es and can KO at 187%, while the body deals horizontal knockback and can KO at 132%. | |fairdesc=Yoshi winds up and slams his head downward. The head [[meteor smash]]es and can KO at 187%, while the body deals horizontal knockback and can KO at 132%. | ||
|bairname= | |bairname= | ||
|bairdmg=4% (hits 1), 3% (hits 2-3), 4% (hit 4) | |bairdmg=4% (hits 1), 3% (hits 2-3), 4% (hit 4) | ||
|bairdesc=Yoshi wags his tail rapidly, hitting four times. | |bairdesc=Yoshi wags his tail rapidly, hitting four times. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Yoshi flips his body and flicks his tail upward. Considered Yoshi's best KO move. | |uairdesc=Yoshi flips his body and flicks his tail upward. Considered Yoshi's best KO move. | ||
|dairname= | |dairname= | ||
|dairdmg=2-3% (hits 1-7), 1-2% (hits 8- | |dairdmg=2-3% (hits 1-7), 1-2% (hits 8-14) | ||
|dairdesc=Yoshi rapidly peddles his feet as he descends. Can deal up to | |dairdesc=Yoshi rapidly peddles his feet as he descends. Can deal up to 35% on large opponents. | ||
|grabname= | |grabname= | ||
|grabdesc=Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab cause him to trip if he doesn't get anyone. Despite the appearance, Yoshi's tongue isn't a tether, though it's range and lag is between tethers and normal grabs. | |grabdesc=Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab cause him to trip if he doesn't get anyone. Despite the appearance, Yoshi's tongue isn't a tether, though it's range and lag is between tethers and normal grabs. | ||
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|edgesdesc=Slowly gets up and slams his head forward with short range. The third most damaging ledge attack in the game. | |edgesdesc=Slowly gets up and slams his head forward with short range. The third most damaging ledge attack in the game. | ||
|nsname=Egg Lay | |nsname=Egg Lay | ||
|nsdmg=7% | |nsdmg=7% (egg), 4% (escape) | ||
|nsdesc=Yoshi swallows the foe and turns them into an egg. | |nsdesc=Yoshi swallows the foe and turns them into an egg. | ||
|ssname=Egg Roll | |ssname=Egg Roll | ||
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|fsname=Super Dragon | |fsname=Super Dragon | ||
|fsdmg=8% (ram), 6% (fire breath), 17% (fireball) | |fsdmg=8% (ram), 6% (fire breath), 17% (fireball) | ||
|fsdesc= Yoshi grows wings | |fsdesc=Yoshi grows wings and starts breathing fire everywhere. | ||
}} | }} | ||
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*{{SSBB|Snake}} | *{{SSBB|Snake}} | ||
*{{SSBB|Sonic}} | *{{SSBB|Sonic}} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc= | |desc=Bursts out of a Yoshi Egg. | ||
|char=Yoshi | |char=Yoshi | ||
|game=SSBB}} | |game=SSBB}} | ||
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{{Taunt/SSBB | {{Taunt/SSBB | ||
|char=Yoshi | |char=Yoshi | ||
|desc-up=Dances around in a circle and says "Yoshi!". | |desc-up=Dances around in a circle and says "Yoshi!". | ||
|desc-side=Spins around, chasing his tail, then looks at it. | |desc-side=Spins around, chasing his tail, then looks at it. | ||
|desc-down=Waves to the screen, saying "Yoshi! Yoshi!" This is an update of the taunt he had in ''SSB'' and ''Melee'' | |desc-down=Waves to the screen, saying "Yoshi! Yoshi!" This is an update of the taunt he had in ''SSB'' and ''Melee''.}} | ||
===[[Idle pose]]=== | ===[[Idle pose]]=== | ||
Line 342: | Line 222: | ||
|pitch-us=High female | |pitch-us=High female | ||
|pitch-jp=High female}} | |pitch-jp=High female}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Yoshi|desc=Yoshi lays an egg and says "Yoshiii!".}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
{{Victory/SSBB | {{Victory/SSBB | ||
|victory-theme=YoshiTheme.ogg | |victory-theme=YoshiTheme.ogg | ||
|victory-desc= | |victory-desc=An orchestrated flourish combining two small musical excerpts from ''Yoshi's Story''. | ||
|desc-up=Punches the air, then makes a "ta-da" pose. | |desc-1=Looks up at the sky with his hands together, spins once, and gives a V sign with his hand. | ||
|desc-2=Punches the air, then makes a "ta-da" pose. This is his "character chosen" animation in ''Super Smash Bros.''. | |||
|desc- | |desc-3=Angrily, he punches a few times, and then turns his back on the screen facing right. | ||
|char=Yoshi}} | |char=Yoshi}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|yoshi=yes}} | |||
Yoshi has average matchups all around. He is hard countered by one character, {{SSBB|Falco}}, countered by four characters, soft countered by eleven characters, has 10 even matchups, soft counters five characters, counters three characters, and hard counters two characters. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Yoshi professionals (SSBB)]]'' | |||
:''See also: [[:Category:Yoshi | |||
*{{Sm|Deltacod|USA}} | *{{Sm|Deltacod|USA}} | ||
*{{Sm|Karamity|Japan}} | *{{Sm|Karamity|Japan}} | ||
*{{Sm|HadesBlade|USA}} | *{{Sm|HadesBlade|USA}} | ||
*{{Sm|Poltergust|USA}} | *{{Sm|Poltergust|USA}} | ||
*{{Sm|Raptor|USA}} | *{{Sm|Raptor|USA}} | ||
*{{Sm|Zudenka|Switzerland}} | *{{Sm|Toomai|Canada}} | ||
*{{Sm|Zudenka|Switzerland}} | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Opinions on Yoshi's viability have greatly fluctuated throughout SSBB's metagame. During the initial release of SSBB, Yoshi was very flawed due to his shield being notoriously bad, low knockback on his moves, and | Opinions on Yoshi's viability have greatly fluctuated throughout SSBB's metagame. During the initial release of SSBB, Yoshi was very flawed due to his shield being notoriously bad, low knockback on his moves, and poor out of shield options. As a result, Yoshi was considered to be one of the worst characters in the game due to his poor matchups and poor tournament results, leading him to being ranked 32nd on the first tier list. Due to his low tier placements on tier lists, many smashers predicted that he would fail to rise out of low tier and he wouldn't do well in the future. | ||
However, players such as {{Sm|Poltergust}} started to gain good tournament results with Yoshi, notably [[WHOBO 3]], where he placed 17th, as well as 2nd in ''Brawl'' low tier singles using only Yoshi. Because of this, Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013. His current placing is, however, debatable by the community: there are some players that think Yoshi should be slightly higher, while some players think Yoshi should be even lower. | However, players such as {{Sm|Poltergust}} started to gain good tournament results with Yoshi, notably [[WHOBO 3]], where he placed 17th, as well as 2nd in ''Brawl'' low tier singles using only Yoshi. Because of this, Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013. His current placing is, however, debatable by the community: there are some players that think Yoshi should be slightly higher, while some players think Yoshi should be even lower. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:SubspaceIntro-Yoshi.png|thumb|250px|Yoshi in ''[[SSE]]'' | [[File:SubspaceIntro-Yoshi.png|thumb|250px|Yoshi in ''[[SSE]]'']] | ||
After removing the Master Sword from a pedestal in a forest, {{SSBB|Link}} encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off. | After removing the Master Sword from a pedestal in a forest, {{SSBB|Link}} encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off. | ||
Yoshi's next role in the story depends on which princess {{SSBB|Kirby}} saved at the stadium. If {{SSBB|Peach}} was rescued, Yoshi and Link battle against a Shadow bug clone of Peach (who was recently trophied by {{SSBB|Bowser}}), who was trying to trophify an unsuspecting {{SSBB|Mario}} and {{SSBB|Pit}} until Link sliced the cannon in half. After the battle, the trophy disintegrates. Thinking that they killed the real princess, Mario and Pit attack Link and Yoshi. If {{SSBB|Zelda}} was saved, then Mario and Pit would fight a | Yoshi's next role in the story depends on which princess {{SSBB|Kirby}} saved at the stadium. If {{SSBB|Peach}} was rescued, Yoshi and Link battle against a Shadow bug clone of Peach (who was recently trophied by {{SSBB|Bowser}}), who was trying to trophify an unsuspecting {{SSBB|Mario}} and {{SSBB|Pit}} until Link sliced the cannon in half. After the battle, the trophy disintegrates. Thinking that they killed the real princess, Mario and Pit attack Link and Yoshi. If {{SSBB|Zelda}} was saved, then Mario and Pit would fight a Shadowbug clone of her instead, and Link and Yoshi would attack Mario and Pit. Either way, both teams fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, {{SSBB|King Dedede}} passes by in the cargo and snags the trophies with a metal arm, while Link/Mario notices the real trophy of Zelda/Peach in the back. After King Dedede raises his fist in triumph, Kirby jumps onto the cargo and performs a Final Cutter, severing the arm and reviving the trophies. Pit/Link quickly hits the cargo with an arrow as it passes by, damaging it. Kirby, Link, Yoshi, Mario, and Pit then team up to find Dedede's castle. After going through a set of caves, they arrive at the castle, only to find it in ruins from an ambush by Bowser. They only find a hole in the wall and they venture through a second set of caves until they catch up to Bowser at a cliff. They try to stop him from taking Zelda/Peach, but fail. Bowser then takes the princess' trophy up to the Halberd. | ||
Later on, they find the Ancient Minister setting off a Subspace bomb, and see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star. Yoshi carrying Mario in this SSE cutscene reflects on how Yoshi was used for transportation for Mario (most notably in Yoshi's Island and Super Mario World). | Later on, they find the Ancient Minister setting off a Subspace bomb, and see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star. Yoshi carrying Mario in this SSE cutscene reflects on how Yoshi was used for transportation for Mario (most notably in Yoshi's Island and Super Mario World). | ||
Yoshi joins his companions when they reinforce Marth's team in the Canyon. Later, he joins the heroes in the battle against the Subspace Gunship and again against Tabuu. After being trophied by Tabuu's Off Waves, Yoshi is revived by Kirby, and afterward, joins Sonic and the others against Tabuu and successfully defeat him to end the Subspace Invasion. | Yoshi joins his companions when they reinforce Marth's team in the Canyon. Later, he joins the heroes in the battle against the Subspace Gunship and again against Tabuu. After being trophied by Tabuu's Off Waves, Yoshi is revived by Dedede and Kirby, and afterward, joins Sonic and the others against Tabuu and successfully defeat him to end the Subspace Invasion. | ||
===Playable appearances=== | ===Playable appearances=== | ||
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*[[The Great Maze]] (if rescued in [[Subspace (Part II)]]) | *[[The Great Maze]] (if rescued in [[Subspace (Part II)]]) | ||
=== | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
*'''[[Event 10: All-Star Battle Regulars]]''': Yoshi is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game. | |||
*'''[[Event 11: Yoshi's Rainbow]]''': As the {{SSBB|Ice Climbers}} on [[Rainbow Cruise]], the player must KO the Yoshis in the following order: Red, pink, yellow, green, light blue, and blue. Not KOing them in that order is an instant failure. | |||
*'''[[Event 12: Sleeping in the Eggs]]''': Using Yoshi’s [[Egg Lay]], the player must put {{SSBB|Kirby}} and {{SSBB|Pikachu}} in eggs simultaneously. [http://www.smashbros.com/wii/en_us/gamemode/various/various16.html] | |||
* | *'''[[Event 37: The Pirate Airship]]''': As {{SSBB|Toon Link}}, the player must KO both Yoshis on [[Pirate Ship]] while the ship is in the air. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': Yoshi and {{SSBB|King Dedede}} must survive for 10 seconds against {{SSBB|Lucas}} and {{SSBB|Pit}} on [[WarioWare Inc.]] All players start at 300% for this event. | |||
*'''[[Co-Op Event 5: The Yoshi Team of 50]]''': As {{SSBB|Meta Knight}} and Pit, KO all 50 Yoshis on Rainbow Cruise before completing one lap of the stage. | |||
*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': {{SSBB|Lucas}} and {{SSBB|Ness}} must defeat {{SSBB|Luigi}} and Yoshi on [[Onett]]. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | |||
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== | ==Trophies== | ||
Yoshi's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Yoshi. | Yoshi's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Yoshi. | ||
===Trophy descriptions=== | |||
:'''Yoshi''' | |||
::''A creature that hails from Yoshi's Island. Yoshi's come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshi's use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides.'' | |||
{{Trophy games|console1=SNES|game1=[[supermariowiki:Yoshi's Safari|Yoshi's Safari]]|console2=N64|game2=[[supermariowiki:Yoshi's Story|Yoshi's Story]]}} | |||
:'''Super Dragon''' | |||
::''Yoshi with wings on his back that give him the power to fly freely across sky. In this state, he can spew giant fireballs. He is more mobile and powerful, but the inertia makes movement quirky, so it takes some skill to master flight. Yoshi returns to a normal state after a set period time has passed.'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
{| | |||
| | |||
<center> | |||
<gallery> | <gallery> | ||
Yoshi - Brawl Trophy.png|Classic Mode trophy | |||
Super Dragon - Brawl Trophy.png|[[Super Dragon]] trophy | |||
</gallery> | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBB)#Yoshi|Alternate costumes]]== | |||
[[File:Yoshi Palette (SSBB).png|frame|center|Yoshi's alternate costumes in ''Brawl'']] | |||
==Trivia== | ==Trivia== | ||
*Yoshi is the only character with a ranged grab but no [[tether recovery]]. | |||
*Yoshi is the only character with a | *Yoshi is one of only two characters who never uses their hands for any attack (including grabs), the other being {{SSBB|Ivysaur}}. | ||
*Yoshi is one of only two characters who never uses their hands for any attack (including grabs), the other being {{SSBB|Ivysaur}}. | *Yoshi holds the world record for Co-op [[Target Smash!!]] Level 4 with {{SSBB|Pikachu}} (completed in 4.81 seconds).{{fact}} | ||
*With a [[Bunny Hood]], Yoshi can use [[Egg Throw]] to [[stall]] in certain places, such as under the lip of the '' | *With a [[Bunny Hood]], Yoshi can use [[Egg Throw]] to [[stall]] in certain places, such as under the lip of the original [[Pokémon Stadium]]. | ||
*Yoshi's grab puts the opponent in a unique state and uses a different pulling technique than all other extended grabs. Due to how these interact, the opponent is considered grabbed before Yoshi is considered fully grabbing. As a result, it is possible to begin [[mash]]ing out of Yoshi's grab before actually entering Yoshi's mouth. Should the opponent be grabbed at near the maximum distance the grab can reach, it is possible to break out of the grab before they even reach Yoshi's mouth, in which case [https://youtu.be/WWZ_IStFrPc the game will crash]. While this may result in a forfeit under [[Tournament legal (SSBB)|tournament rules]], it can only happen at extremely low damages, and only with | *Because Yoshi's down taunt involves leaning forwards out of the plane of gameplay, certain fast and thin hitboxes including [[Palutena's Arrow]]s and [[R.O.B. Blaster]] shots can be dodged with it. | ||
*Yoshi's grab puts the opponent in a unique state and uses a different pulling technique than all other extended grabs. Due to how these interact, the opponent is considered grabbed before Yoshi is considered fully grabbing. As a result, it is possible to begin [[mash]]ing out of Yoshi's grab before actually entering Yoshi's mouth. Should the opponent be grabbed at near the maximum distance the grab can reach, it is possible to break out of the grab before they even reach Yoshi's mouth, in which case [https://youtu.be/WWZ_IStFrPc the game will crash]. While this may result in a forfeit under [[Tournament legal (SSBB)|tournament rules]], it can only happen at extremely low damages, and only with exceptional mashing skills. | |||
*Yoshi and {{SSBB|Mr. Game & Watch}} are the only characters in ''Brawl'' who have a better average matchup than a character above them in the tier list. | |||
*Yoshi is the only veteran character possessing an unusual meteor cancel window. | *Yoshi is the only veteran character possessing an unusual meteor cancel window. | ||
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*[http://www.smashbros.com/wii/en_us/characters/yoshi.html Yoshi's page at ''Smash Bros. DOJO!!''.] | *[http://www.smashbros.com/wii/en_us/characters/yoshi.html Yoshi's page at ''Smash Bros. DOJO!!''.] | ||
*[http://www.smashboards.com/showthread.php?t=199610 Yoshi Character Guide on SmashBoards] | *[http://www.smashboards.com/showthread.php?t=199610 Yoshi Character Guide on SmashBoards] | ||
{{SSBBCharacters}} | {{SSBBCharacters}} | ||
{{Yoshi universe}} | {{Yoshi universe}} | ||
[[Category:Yoshi | [[Category:Yoshi universe]] | ||
[[Category | [[Category:Yoshi (SSBB)]] | ||