Editing Yoshi (SSB4)/Forward aerial
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:YoshiFAir.gif|thumb|270px|Hitbox visualization showing Yoshi's forward aerial.]] | [[File:YoshiFAir.gif|thumb|270px|Hitbox visualization showing Yoshi's forward aerial.]] | ||
{{technical data}} | |||
==Overview== | ==Overview== | ||
Yoshi's [[forward aerial]] is a downward headbutt. It is a slow but powerful attack that [[meteor smash]]es opponents at the nose. Upon striking opponents on the ground at low percentages, it has a chance to [[trip]] them. This attack can often be used as a combo finisher, either from a [[Yoshi (SSB4)/Forward throw|forward throw]] or [[Yoshi (SSB4)/Back throw|back throw]], an [[Egg Throw]] or a double-grounded [[Yoshi (SSB4)/Neutral attack|neutral attack]]. At higher percentages, striking a grounded opponent can provide the setup for a quick [[Yoshi (SSB4)/Up smash|up smash]] or [[Yoshi (SSB4)/Up aerial|up aerial]]. None of these are true combos though, as it is possible for the opponent to air dodge or DI away. An exception applies if the opponent is struck with a grounded meteor and sent [[reeling]] as a result, resulting in the opponent unable to react in the time it takes to follow up with an up aerial. However, because reeling is a chance-based mechanic that doesn't occur until above 100%, this is not a completely reliable strategy. | Yoshi's [[forward aerial]] is a downward headbutt. It is a slow but powerful attack that [[meteor smash]]es opponents at the nose. Upon striking opponents on the ground at low percentages, it has a chance to [[trip]] them. This attack can often be used as a combo finisher, either from a [[Yoshi (SSB4)/Forward throw|forward throw]] or [[Yoshi (SSB4)/Back throw|back throw]], an [[Egg Throw]] or a double-grounded [[Yoshi (SSB4)/Neutral attack|neutral attack]]. At higher percentages, striking a grounded opponent can provide the setup for a quick [[Yoshi (SSB4)/Up smash|up smash]] or [[Yoshi (SSB4)/Up aerial|up aerial]]. None of these are true combos though, as it is possible for the opponent to air dodge or DI away. An exception applies if the opponent is struck with a grounded meteor and sent [[reeling]] as a result, resulting in the opponent unable to react in the time it takes to follow up with an up aerial. However, because reeling is a chance-based mechanic that doesn't occur until above 100%, this is not a completely reliable strategy. | ||
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
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|ks=90 | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=10.2 | ||
|bn=13 | |bn=13 | ||
|xpos=10.2 | |xpos=10.2 |