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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves. | '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves. | ||
Yoshi | Yoshi's voice consists of some of {{s|mariowiki|Kazumi Totaka}}'s voice clips from ''Yoshi's Story''. ''Yoshi's Story'' would be the source of Yoshi's voice clips for every ''Smash'' game after ''Smash 64''. | ||
Yoshi currently ranks 5th in the [[tier list]], placing him in the A tier. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo. | Yoshi currently ranks 5th in the [[tier list]], placing him in the A tier. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo. | ||
However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly. | However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly. | ||
Yoshi's properties give him balanced [[matchup]]s, with his matchup spread having an average of 50:50. He generally has trouble against higher tiered characters, but can do well against lower tiered characters, though he has a handful of even matchups against characters near or below him on the tier list. However, because of the results and representation other characters have had, as well as Yoshi being buffed on international releases of the game, he is ranked 10th in the Japanese tier list, where he has mostly below-average matchups, though unlike the NTSC version, he is considered a hard counter against {{SSB|Luigi}}. | |||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Yoshi.png|thumb|250px|Yoshi's | [[File:SSB64 Congratulations Yoshi.png|thumb|250px|Yoshi's ending picture in Super Smash Bros.]] | ||
[[File:Ssb64yoshi.jpg|thumb|Yoshi using Egg Lay in the ''Smash 64'' instruction booklet.]] | [[File:Ssb64yoshi.jpg|thumb|Yoshi using Egg Lay in the ''Smash 64'' instruction booklet.]] | ||
Yoshi is a surprisingly heavy character (third heaviest character in ''Smash 64''), yet is relatively quick, with the fastest [[air speed]] in the game, with a moderately fast [[dashing]] speed and fast [[walking]] speed to complement this. He has an average [[falling speed]] and [[fast falling]] speed. Unlike other characters, Yoshi's [[shield]] is not a bubble, but a Yoshi egg, which lasts slightly longer than other shields. It is also immune to [[shield stabbing]] due to the shield covering his whole body and not shrinking (rather, it becomes darker to indicate how close it is to breaking). However, it takes slightly longer to get out of than other shields. Yoshi has a rather sluggish [[roll]], limiting his [[OoS]] options (though he can [[jump]] out of his shield, unlike in ''Melee'' and ''Brawl''). Yoshi lacks a third jump, but his [[double jump]] is very large and also gives him a special type of [[armor]] during most of the animation. The unique properties of his double jump allow him to "[[double jump cancel counter]]", which enables him to escape combos and counterattack. | Yoshi is a surprisingly heavy character (third heaviest character in ''Smash 64''), yet is relatively quick, with the fastest [[air speed]] in the game, with a moderately fast [[dashing]] speed and fast [[walking]] speed to complement this. He has an average [[falling speed]] and [[fast falling]] speed. Unlike other characters, Yoshi's [[shield]] is not a bubble, but a Yoshi egg, which lasts slightly longer than other shields. It is also immune to [[shield stabbing]] due to the shield covering his whole body and not shrinking (rather, it becomes darker to indicate how close it is to breaking). However, it takes slightly longer to get out of than other shields. Yoshi has a rather sluggish [[roll]], limiting his [[OoS]] options (though he can [[jump]] out of his shield, unlike in ''Melee'' and ''Brawl''). Yoshi lacks a third jump, but his [[double jump]] is very large and also gives him a special type of [[armor]] during most of the animation. The unique properties of his double jump allow him to "[[double jump cancel counter]]", which enables him to escape combos and counterattack. | ||
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Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though. | Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though. | ||
Yoshi has | Yoshi has a number of weaknesses, however. He has a lot of trouble dealing with [[pressure]], especially from characters tiered higher than him. While his [[recovery]] can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as {{SSB|Fox}}'s [[Blaster]] can cause Yoshi to lose his double jump. Yoshi's [[grab]] is slow, laggy and lacks [[range]] compared to other ranged grabs ({{SSB|Link}} and {{SSB|Samus}}'s grabs). Yoshi is also fairly vulnerable to some combos due to his tall size and heavy [[weight]]. In addition to this, his reliable [[approach]] options lack range, giving him large trouble dealing with moves like {{SSB|Kirby}}'s up tilt. | ||
==Differences between game versions== | ==Differences between game versions== | ||
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*{{change|Up tilt and down tilt now have a medium kick/punch sound rather than a heavy kick/punch.}} | *{{change|Up tilt and down tilt now have a medium kick/punch sound rather than a heavy kick/punch.}} | ||
*{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | *{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | ||
===NTSC-U to PAL=== | |||
Yoshi was negligibly buffed in his transition to PAL due to the reduction of the landing lag on his forward aerial. | |||
====Attributes==== | |||
*{{buff|Forward aerial has less landing lag when not [[L-canceling|Z-canceled]].}} | |||
==Moveset== | ==Moveset== | ||
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|utiltname=Nasal Rise ({{ja|はなつきあげ|Hana Tsukiage}}) | |utiltname=Nasal Rise ({{ja|はなつきあげ|Hana Tsukiage}}) | ||
|utiltdmg=12% | |utiltdmg=12% | ||
|utiltdesc=Yoshi performs an upwards headbutt. The move has high set knockback which launches opponents towards Yoshi. The move comes out on frame 7 and has low ending lag which along with its knockback, makes it a very strong combo tool, regardless of the opponent's percent. The move can easily start combos at lower percents (which can potentially lead into a KO) while at higher percents, it can lead into raw KO moves. Yoshi's followup options depend on his opponent, with Yoshi having more followup options against fast fallers (with moves like another up tilt or up smash only working on fast fallers). Yoshi's head is also [[intangible]] while performing the move which makes it an effective anti-air and the move is | |utiltdesc=Yoshi performs an upwards headbutt. The move has high set knockback which launches opponents towards Yoshi. The move comes out on frame 7 and has low ending lag which along with its knockback, makes it a very strong combo tool, regardless of the opponent's percent. The move can easily start combos at lower percents (which can potentially lead into a KO) while at higher percents, it can lead into raw KO moves. Yoshi's followup options depend on his opponent, with Yoshi having more followup options against fast fallers (with moves like another up tilt or up smash only working on fast fallers). Yoshi's head is also [[intangible]] while performing the move which makes it an effective anti-air and the move is completely safe on shield. | ||
The main downside with Yoshi's up tilt is that because of its set knockback, it is less effective in some matchups than others. For example, Yoshi | The main downside with Yoshi's up tilt is that because of its set knockback, it is less effective in some matchups than others. For example, Yoshi gets no followups against {{SSB|Jigglypuff}} (outside of crouch canceling) but Jigglypuff is the only character where Yoshi gets no followups, with Yoshi at least getting guaranteed followups/KO confirms against the rest of the cast. | ||
Up tilt is overall a highly effective move for Yoshi due to its speed and combo potential. | Up tilt is overall a highly effective move for Yoshi due to its speed and combo potential. | ||
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===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Breaks out of a | |desc=Breaks out of a Yoshi egg, similar to his entrance from ''Super Mario World''. | ||
|char=Yoshi | |char=Yoshi | ||
|game=SSB}} | |game=SSB}} | ||
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|victory-theme=YoshiTheme64.ogg | |victory-theme=YoshiTheme64.ogg | ||
|victory-desc=A combination of two small musical excerpts from ''Yoshi's Story''. | |victory-desc=A combination of two small musical excerpts from ''Yoshi's Story''. | ||
|desc-1=Looks up with his hands and waves | |desc-1=Looks up with his hands and waves. | ||
|desc-2=Glares at the screen and punches, then turns back facing right. | |desc-2=Glares at the screen and punches, then turns back facing right. | ||
|desc-3=Punches the air and gives a finishing pose. | |desc-3=Punches the air and gives a finishing pose. | ||
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*{{Sm|Hiyo|Japan}} - Considered one of the best Yoshi players in Japan in the early 2010s. One of his most notable tournaments was his 7th place at {{Trn|Snosa III}} where he beat {{Sm|Kimimaru}} and double-eliminated {{Sm|Hero Pie}}. He has also beaten players in his region such as Prince and {{Sm|Moyashi}}. | *{{Sm|Hiyo|Japan}} - Considered one of the best Yoshi players in Japan in the early 2010s. One of his most notable tournaments was his 7th place at {{Trn|Snosa III}} where he beat {{Sm|Kimimaru}} and double-eliminated {{Sm|Hero Pie}}. He has also beaten players in his region such as Prince and {{Sm|Moyashi}}. | ||
*{{Sm|Fireblaster|USA}} - Co-mained the character with {{SSB|Mario}} for most tournaments, but has shown a lot of solo Yoshi outings seen with 2nd at {{Trn|Shots Fired 2}} and 4th at {{Trn|Shine 2016}} or has gone primarily Yoshi at events such as 3rd at {{Trn|CEO Dreamland}} and 5th at {{Trn|Boss Battle 2}}. His Yoshi has taken sets over players such as {{Sm|Stranded}}, {{Sm|SheerMadness}}, and {{Sm|Shears}}. | *{{Sm|Fireblaster|USA}} - Co-mained the character with {{SSB|Mario}} for most tournaments, but has shown a lot of solo Yoshi outings seen with 2nd at {{Trn|Shots Fired 2}} and 4th at {{Trn|Shine 2016}} or has gone primarily Yoshi at events such as 3rd at {{Trn|CEO Dreamland}} and 5th at {{Trn|Boss Battle 2}}. His Yoshi has taken sets over players such as {{Sm|Stranded}}, {{Sm|SheerMadness}}, and {{Sm|Shears}}. | ||
*{{Sm|Kurabba|Japan}} - The best Yoshi player of all time | *{{Sm|Kurabba|Japan}} - The best Yoshi player of all time and is listed as the best player on the [[2021-2022 Smash 64 Power Rankings]], marking him as the first Yoshi player to be ranked best in the world. He has shown to be the most dominant Yoshi player in Japan and overseas won one of the largest tournaments of all-time with {{Trn|Super Smash Con 2022}}. He has defeated top players such as {{Sm|Isai}}, {{Sm|wario}}, and {{Sm|Alvin}}. | ||
*{{Sm|Prince|Japan}} - Known for his performances in combo contests, he also | *{{Sm|Prince|Japan}} - Known for his performances in combo contests, he is also one of the top Yoshis in the scene and has placed highly at multiple majors such as 5th at {{Trn|Super Smash Con 2022}} and 7th at {{Trn|Kansai 2020}}. He is currently ranked 5th on the [[2021-2022 Smash 64 Power Rankings]]. | ||
*{{Sm|SheerMadness|USA}} - A long time top level Yoshi player, was ranked 29th on the [[2019-2020 Smash 64 Power Rankings]]. He helped popularize [[DJC | *{{Sm|SheerMadness|USA}} - A long time top level Yoshi player, was ranked 29th on the [[2019-2020 Smash 64 Power Rankings]]. He helped popularize important Yoshi tech such as [[DJC]], a very prominent part of the character’s play. Some of his best results are 2nd at {{Trn|Smash the Record 2015}} and 4th at {{Trn|CEO Dreamland}}. | ||
*{{Sm|tacos|USA}} - A Yoshi player that quickly became an established player during the 2010s and is considered the second-best Yoshi in the United States behind Wizzrobe. Made top 8s at multiple majors such as {{Trn|Apex 2014}}, {{Trn|GENESIS 3}}, and {{Trn|Super Smash Con 2018}} and has defeated players such as {{Sm|Josh Brody}} and {{Sm|KeroKeroppi}} with his Yoshi. He has been noted as a top 10 player on multiple power rankings throughout the years and currently sits at | *{{Sm|tacos|USA}} - A Yoshi player that quickly became an established player during the 2010s and is considered the second-best Yoshi in the United States behind Wizzrobe. Made top 8s at multiple majors such as {{Trn|Apex 2014}}, {{Trn|GENESIS 3}}, and {{Trn|Super Smash Con 2018}} and has defeated players such as {{Sm|Josh Brody}} and {{Sm|KeroKeroppi}} with his Yoshi. He has been noted as a top 10 player on multiple power rankings throughout the years and currently sits at 28th on the [[2021-2022 Smash 64 Power Rankings]]. | ||
*{{Sm|Wizzrobe|USA}} - Better known for being a top ''Melee'' player, but is also very experienced in competitive 64 and is one of the best Yoshi players of all time. | *{{Sm|Wizzrobe|USA}} - Better known for being a top ''Melee'' player, but is also very experienced in competitive 64 and is one of the best Yoshi players of all time. Won {{Trn|Inka Fest 2019}}, taking it over Isai, Prince in the Yoshi ditto, and double-eliminating Alvin. He has also placed top 8 at multiple [[Super Smash Con]] events. Currently ranked 15th on the [[2021-2022 Smash 64 Power Rankings]]. | ||
===Tier placement and history === | ===Tier placement and history === | ||
In the early metagame, Yoshi was just seen as an average character, who had troubling matchups against the majority of the characters ranked above him with a few even matchups. Due to his matchups and tournament presence looking to be average at best, Yoshi was ranked 8th on the first tier list in middle tier. However, Yoshi's tournament presence increased and his strengths were shown, which resulted in his increase to 6th of B tier on the second tier list. By the third tier list, Yoshi would stay at 6th, but would move to C tier, still being seen as a mid tier character. | In the early metagame, Yoshi was just seen as an average character, who had troubling matchups against the majority of the characters ranked above him with a few even matchups. Due to his matchups and tournament presence looking to be average at best, Yoshi was ranked 8th on the first tier list in middle tier. However, Yoshi's tournament presence increased and his strengths were shown, which resulted in his increase to 6th of B tier on the second tier list. By the third tier list, Yoshi would stay at 6th, but would move to C tier, still being seen as a mid tier character. | ||
In the time between the third and fourth tier list, Yoshi's tournament presence was greatly increased and with the look of his matchups appearing to become more favorable as time went on. Yoshi would see a lot of tournament success due to the abundance of strong and dedicated Yoshi players in Wizzrobe, Prince and Kurrabba. Their knowledge of Yoshi and how he works allowed for difficult matchups, like Fox and Pikachu, appear to be even. Due to their success and the changing thoughts on Yoshi matchups, he would rise to 5th of A tier, where he is now seen as a high tier character. In the years since the last tier last was posted, Yoshi would go on to have more success, with him now being considered to have surpassed Fox at this point and | In the time between the third and fourth tier list, Yoshi's tournament presence was greatly increased and with the look of his matchups appearing to become more favorable as time went on. Yoshi would see a lot of tournament success due to the abundance of strong and dedicated Yoshi players in Wizzrobe, Prince and Kurrabba. Their knowledge of Yoshi and how he works allowed for difficult matchups, like Fox and Pikachu, appear to be even. Due to their success and the changing thoughts on Yoshi matchups, he would rise to 5th of A tier, where he is now seen as a high tier character. In the years since the last tier last was posted, Yoshi would go on to have more success, with him now being considered to have surpassed Fox at this point and might be 4th on the next tier list. | ||
==Techniques== | ==Techniques== | ||
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==In Single Player== | ==In Single Player== | ||
Yoshi appears as an opponent in the second stage of Single Player mode. The stage takes place on | Yoshi appears as an opponent in the second stage of Single Player mode. The stage takes place on [[Yoshi's Island (SSB)|Yoshi's Island]] without cloud platforms and pits the player against a team of eighteen Yoshis. The first six Yoshis have different alternate costumes from each other, as do the next six and the final six. If the player manages to defeat them in the order they appear, they will be awarded the 50,000-point bonus Yoshi Rainbow. | ||
==Description== | ==Description== | ||
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*If the player uses Yoshi against the Yoshi Team, all colored Yoshis still appear, in the same shade as the player's Yoshi. | *If the player uses Yoshi against the Yoshi Team, all colored Yoshis still appear, in the same shade as the player's Yoshi. | ||
*Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game and animation techniques were improved in that time, his appearance was slightly updated. | *Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game and animation techniques were improved in that time, his appearance was slightly updated. | ||
*Yoshi's portrait on the [[character selection screen]] greatly resembles [[mariowiki:File: | *Yoshi's portrait on the [[character selection screen]] greatly resembles [[mariowiki:File:YoshisYS.jpg|an official artwork]] from ''{{s|mariowiki|Yoshi's Story}}''. | ||
*Yoshi is the only character who has a unique shield (an egg). | *Yoshi is the only character who has a unique shield (an egg). | ||
*Yoshi, along with {{SSB|Donkey Kong}}, is one of two characters in the original ''Super Smash Bros.'' to never be portrayed with head wear in-game. | *Yoshi, along with {{SSB|Donkey Kong}}, is one of two characters in the original ''Super Smash Bros.'' to never be portrayed with head wear in-game. | ||
*Oddly enough, Yoshi's congratulations screen has his saddle colored yellow instead of red. | *Oddly enough, Yoshi's congratulations screen has his saddle colored yellow instead of red. | ||
* | *This is the only game in the ''Super Smash Bros.'' series where Yoshi is placed as a high tier thus far. | ||
* Yoshi, {{SSB|Kirby}}, and {{SSB|Jigglypuff}} are the only characters to not become helpless in Smash 64. | * Yoshi, {{SSB|Kirby}}, and {{SSB|Jigglypuff}} are the only characters to not become helpless in Smash 64. | ||
*Yoshi's inclusion marks the only time to introduce a new character from the {{uv|Yoshi}} universe. | *Yoshi's inclusion marks the only time to introduce a new character from the {{uv|Yoshi}} universe. |