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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
{{disambig2|Yoshi's appearance in ''Super Smash Bros''|the character in other contexts|Yoshi}} | {{disambig2|Yoshi's appearance in ''Super Smash Bros.''|the character in other contexts|Yoshi}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Yoshi | |name = Yoshi | ||
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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves. | '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves. | ||
Yoshi is voiced by | Yoshi is voiced by {{s|mariowiki|Kazumi Totaka}}, who had previously voiced him in ''Yoshi's Story'', albeit via recycled voice clips from the game of the same name. | ||
Yoshi currently ranks 5th in the [[tier list]] | Yoshi currently ranks 5th in the [[tier list]] and places him in the A tier, all while being his best placement in the series. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo. | ||
However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly. | However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly. | ||
Yoshi's properties give him balanced [[matchup]]s, with his matchup spread having an average of 50:50. He generally has trouble against higher tiered characters, but can do well against lower tiered characters, though he has a handful of even matchups against characters near or below him on the tier list. However, because of the results and representation other characters have had, as well as Yoshi being buffed on international releases of the game, he is ranked 10th in the Japanese tier list, where he has mostly below-average matchups, though unlike the NTSC version, he is considered a hard counter against {{SSB|Luigi}}. | |||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Yoshi.png|thumb|250px|Yoshi's | [[File:SSB64 Congratulations Yoshi.png|thumb|250px|Yoshi's ending picture in Super Smash Bros.]] | ||
[[File:Ssb64yoshi.jpg|thumb|Yoshi using Egg Lay in the ''Smash 64'' instruction booklet.]] | [[File:Ssb64yoshi.jpg|thumb|right|Yoshi using Egg Lay in the ''Smash 64'' instruction booklet.]] | ||
Yoshi is a surprisingly heavy character (third heaviest character in ''Smash 64''), yet is relatively quick, with the fastest [[air speed]] in the game, with a moderately fast [[dashing]] speed and fast [[walking]] speed to complement this. He has an average [[falling speed]] and [[fast falling]] speed. Unlike other characters, Yoshi's [[shield]] is not a bubble, but a Yoshi egg, which lasts slightly longer than other shields. It is also immune to [[shield stabbing]] due to the shield covering his whole body and not shrinking (rather, it becomes darker to indicate how close it is to breaking). However, it takes slightly longer to get out of than other shields. Yoshi has a rather sluggish [[roll]], limiting his [[OoS]] options (though he can [[jump]] out of his shield, unlike in ''Melee'' and ''Brawl''). Yoshi lacks a third jump, but his [[double jump]] is very large and also gives him a special type of [[armor]] during most of the animation. The unique properties of his double jump allow him to "[[double jump cancel counter]]", which enables him to escape combos and counterattack. | Yoshi is a surprisingly heavy character (third heaviest character in ''Smash 64''), yet is relatively quick, with the fastest [[air speed]] in the game, with a moderately fast [[dashing]] speed and fast [[walking]] speed to complement this. He has an average [[falling speed]] and [[fast falling]] speed. Unlike other characters, Yoshi's [[shield]] is not a bubble, but a Yoshi egg, which lasts slightly longer than other shields. It is also immune to [[shield stabbing]] due to the shield covering his whole body and not shrinking (rather, it becomes darker to indicate how close it is to breaking). However, it takes slightly longer to get out of than other shields. Yoshi has a rather sluggish [[roll]], limiting his [[OoS]] options (though he can [[jump]] out of his shield, unlike in ''Melee'' and ''Brawl''). Yoshi lacks a third jump, but his [[double jump]] is very large and also gives him a special type of [[armor]] during most of the animation. The unique properties of his double jump allow him to "[[double jump cancel counter]]", which enables him to escape combos and counterattack. | ||
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Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though. | Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though. | ||
Yoshi has | Yoshi has a number of weaknesses, however. He has a lot of trouble dealing with [[pressure]], especially from characters tiered higher than him. While his [[recovery]] can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as {{SSB|Fox}}'s [[Blaster]] can cause Yoshi to lose his double jump. Yoshi's [[grab]] is slow, laggy and lacks [[range]] compared to other ranged grabs ({{SSB|Link}} and {{SSB|Samus}}'s grabs). Yoshi is also fairly vulnerable to some combos due to his tall size and heavy [[weight]]. In addition to this, his reliable [[approach]] options lack range, giving him large trouble dealing with moves like {{SSB|Kirby}}'s up tilt. | ||
==Differences between game versions== | ==Differences between game versions== | ||
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*{{change|Up tilt and down tilt now have a medium kick/punch sound rather than a heavy kick/punch.}} | *{{change|Up tilt and down tilt now have a medium kick/punch sound rather than a heavy kick/punch.}} | ||
*{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | *{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | ||
===NTSC-U to PAL=== | |||
Yoshi was negligibly buffed in his transition to PAL due to the reduction of the landing lag on his forward aerial. | |||
====Attributes==== | |||
*{{buff|Forward aerial has less landing lag when not [[L-canceling|Z-canceled]].}} | |||
==Moveset== | ==Moveset== | ||
[[File:SSB64 Yoshi.gif|right]] | [[File:SSB64 Yoshi.gif|right]] | ||
[[File:Yoshi SSB AIR ATTACKS.PNG|thumb|175px|Yoshi's aerial attacks]] | [[File:Yoshi SSB AIR ATTACKS.PNG|right|thumb|175px|Yoshi's aerial attacks]] | ||
''For a gallery of Yoshi's hitboxes, see [[/Hitboxes|here]].'' | ''For a gallery of Yoshi's hitboxes, see [[/Hitboxes|here]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=5% | |neutral2dmg=5% | ||
|neutraldesc= | |neutraldesc=Two kicks. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=13% | |ftiltdmg=13% | ||
|ftiltdesc= | |ftiltdesc=Kicks suddenly forward. Can be angled. Below average upward diagonal knockback. Useful for setting up his fair spike due to its hitstun. Referred to as the best forward tilt in ''Smash 64'' due to its very fast speed and good power. | ||
|utiltname= | |||
|utiltname= | |||
|utiltdmg=12% | |utiltdmg=12% | ||
|utiltdesc= | |utiltdesc=Upwards headbutt, has set upwards knockback. Great for setting up [[combo]]s, and a very useful move if used correctly. | ||
|dtiltname= | |||
|dtiltname= | |||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc= | |dtiltdesc=Tail sweeps in front of him, with [[set knockback]] while sending opponents on a [[semi-spike]] trajectory. Great for [[edgeguarding]]. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (clean), 8% (late) | |dashdmg=12% (clean), 8% (late) | ||
|dashdesc= | |dashdesc=Headbutt tackle, punishable due to a small bit of ending lag. Resembles {{SSB|Pikachu}}'s dash attack, but with less [[ending lag]]. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=18% | |fsmashdmg=18% | ||
|fsmashdesc= | |fsmashdesc=Rears his head back (which can often throw off players attacking Yoshi) and then thrusts his head forward. Short ending lag, and has above average horizontal knockback. Can be used to intercept linear and/or predictable recoveries. While near the edge of {{SSB|Dream Land}}, it KOs middleweights at around 82%. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=18% | |usmashdmg=18% | ||
|usmashdesc= | |usmashdesc=Forceful headbutt. Has good horizontal knockback from behind to top, average upwards knockback when hit near the end. Yoshi's head is intangible during this attack. The early hit KOs middleweight at around 65% while near the edge of Dream Land, and the late hit KOs at around 83% from the top platform. | ||
|dsmashname= | |||
|dsmashname= | |||
|dsmashdmg=14%, 13% (NTSC-J) | |dsmashdmg=14%, 13% (NTSC-J) | ||
|dsmashdesc= | |dsmashdesc=Tail sweeps on both sides, moderate horizontal knockback for a smash attack, and has some [[ending lag]]. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc= | |nairdesc=[[Sex kick]] with below average horizontal knockback. Can be used to [[edgeguard]] somewhat. When used while [[DJC]]'d and [[Z-cancel]]led, it can be an effective [[shield break combo]]. | ||
|fairname=Noggin Dunk | |||
|fairname=Noggin Dunk | |||
|fairdmg=18% | |fairdmg=18% | ||
|fairdesc= | |fairdesc=Aerial headbutt forward, a [[meteor smash]]. Great knockback for a meteor smash of its speed, can KO at medium percentages and combos into other aerial attacks at lower percentages, as well as having some use as a combo starter when used against a grounded opponent. It can KO grounded opponents at very high percentages. | ||
|bairname= | |||
|bairname= | |||
|bairdmg=16% (clean), 10% (late) | |bairdmg=16% (clean), 10% (late) | ||
|bairdesc= | |bairdesc=A kick backward with both feet, the move has good horizontal knockback and can be combo'd into, as well as being a strong [[edgeguarding]] move. | ||
|uairname= | |uairname= | ||
|uairdmg=15% | |uairdmg=15% | ||
|uairdesc= | |uairdesc=Whips his tail upwards, is very powerful in combos using [[DJC]], and can KO vertically, notably from an up tilt at high percentages. | ||
|dairname=Flutter Kick | |dairname=Flutter Kick | ||
|dairdmg=4% (hits 1-14), 56% (total) | |dairdmg=4% (hits 1-14), 56% (total) | ||
|dairdesc= | |dairdesc=Flutter Kick that is capable of [[meteor smash]]ing at high percentages, does 14 hits of 3-4%. Out of all moves in ''Smash 64'', it has the highest damage output, being able to deal a whopping 56% if all hits connect, being especially effective on characters with large, vulnerable [[hurtbox]]es such as {{SSB|Donkey Kong}}. It can be used on its own as a [[shield break combo]], It is automatically made less useful as a combo move due to being a multi-hit attack, therefore easy to [[SDI]] out of. With DJC, it can be a dangerous combo starter. | ||
|grabname= | |||
|grabdesc=Yoshi, along with {{SSB|Link}} and {{SSB|Samus}}, has an "extended grab". He uses his tongue while standing. This allows him to grab opponents from a distance, but the grab is very laggy if it misses. The grab range is notably shorter than Link and Samus's. | |||
|fthrowname= | |||
|grabname= | |||
|fthrowname= | |||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc= | |fthrowdesc=Reels back with opponent in mouth and throws them forward, good horizontal knockback. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=16% | |bthrowdmg=16% | ||
|bthrowdesc= | |bthrowdesc=Turns around, and throws his opponent backwards, has better knockback than f-throw. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
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|dsdesc=A Ground Pound attack. If done on the ground, Yoshi leaps forwards and then does the attack. If done in the air, Yoshi simply drops down. Produces vertical knockback that can KO at high percentages, though due to somewhat high [[startup]] and [[ending lag]], it is mainly used to intercept linear recoveries that end up onstage, such as {{SSB|Fox}}'s [[Fire Fox]] and {{SSB|Donkey Kong}}'s [[Spinning Kong]]. | |dsdesc=A Ground Pound attack. If done on the ground, Yoshi leaps forwards and then does the attack. If done in the air, Yoshi simply drops down. Produces vertical knockback that can KO at high percentages, though due to somewhat high [[startup]] and [[ending lag]], it is mainly used to intercept linear recoveries that end up onstage, such as {{SSB|Fox}}'s [[Fire Fox]] and {{SSB|Donkey Kong}}'s [[Spinning Kong]]. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Breaks out of a | |desc=Breaks out of a Yoshi egg, similar to his entrance from ''Super Mario World''. | ||
|char=Yoshi | |char=Yoshi | ||
|game=SSB}} | |game=SSB}} | ||
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|victory-theme=YoshiTheme64.ogg | |victory-theme=YoshiTheme64.ogg | ||
|victory-desc=A combination of two small musical excerpts from ''Yoshi's Story''. | |victory-desc=A combination of two small musical excerpts from ''Yoshi's Story''. | ||
|desc-1=Looks up with his hands and waves | |desc-1=Looks up with his hands and waves. | ||
|desc-2=Glares at the screen and punches, then turns back facing right. | |desc-2=Glares at the screen and punches, then turns back facing right. | ||
|desc-3=Punches the air and gives a finishing pose. | |desc-3=Punches the air and gives a finishing pose. | ||
|char=Yoshi}} | |char=Yoshi}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===Notable players=== | ||
:''See also: [[:Category:Yoshi | :''See also: [[:Category:Yoshi professionals (SSB)]]'' | ||
''Numbers in brackets indicate position in [[64 League Rankings]] 2017'' | |||
*{{Sm|Bloodpeach|USA}} (#Honorable Mention) | |||
*{{Sm|Bonobono|Japan}} (#20 (2016)) | |||
*{{Sm|Hiyo|Japan}} - | *{{Sm|Fireblaster|USA}} (#32) | ||
*{{Sm| | *{{Sm|Hiyo|Japan}} (#20) - Japan's 2nd best Yoshi, 7th at [[Snosa III]]. | ||
*{{Sm|Kurabba|Japan}} - | *{{Sm|Janitor|USA}} (#51) | ||
*{{Sm|Prince|Japan}} | *'''{{Sm|Kurabba|Japan}} (#3) - Best Japanese Yoshi, 7th at [[Super Smash Con 2016]], 2nd at [[Super Smash Con 2017]].''' | ||
*{{Sm| | *{{Sm|Pete|Australia}} (#63 (2016)) | ||
*{{Sm|tacos|USA}} | *{{Sm|Prince|Japan}} (#13) Known for his combos; used to be Japan's best Yoshi. Placed 9th at [[Super Smash Con 2016]]. | ||
*{{Sm|Wizzrobe|USA}} - | *{{Sm|Shears|USA}} (#48) | ||
*{{Sm|SheerMadness|USA}} (#39) | |||
*{{Sm|tacos|USA}} (#14) | |||
*'''{{Sm|Wizzrobe|USA}} (#5) - Best American Yoshi.''' | |||
*{{Sm|Yobolight|USA}} (#54) | |||
===Tier placement and history === | ===Tier placement and history === | ||
In the early metagame, Yoshi was just seen as an average character, who had troubling matchups against the majority of the characters ranked above him with a few even matchups. Due to his matchups and tournament presence looking to be average at best, Yoshi was ranked 8th on the first tier list in middle tier. However, Yoshi's tournament presence increased and his strengths were shown, which resulted in his increase to 6th of B tier on the second tier list. By the third tier list, Yoshi would stay at 6th, but would move to C tier, still being seen as a mid tier character. | In the early metagame, Yoshi was just seen as an average character, who had troubling matchups against the majority of the characters ranked above him with a few even matchups. Due to his matchups and tournament presence looking to be average at best, Yoshi was ranked 8th on the first tier list in middle tier. However, Yoshi's tournament presence increased and his strengths were shown, which resulted in his increase to 6th of B tier on the second tier list. By the third tier list, Yoshi would stay at 6th, but would move to C tier, still being seen as a mid tier character. | ||
In the time between the third and fourth tier list, Yoshi's tournament presence was greatly increased and with the look of his matchups appearing to become more | In the time between the third and fourth tier list, Yoshi's tournament presence was greatly increased and with the look of his matchups appearing to become more favorible as time went on. Yoshi would see a lot of tournament success due to the abudance of strong and deciated Yoshi players in Wizzrobe, Prince and Kurrabba. Their knowledge of Yoshi and how he works allowed for difficult matchups, like Fox and Pikachu, appear to be even. Due to their success and the changing thoughts on Yoshi matchups, he would rise to 5th of A tier, where he is now seen as a high tier character. In the years since the last tier last was posted, Yoshi would go on to have more success, with him now being considered to have surpassed Fox as this point and might be 4th on the next tier list. | ||
==Techniques== | ==Techniques== | ||
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==In Single Player== | ==In Single Player== | ||
Yoshi appears as an opponent in the second stage of Single Player mode. The stage takes place on | Yoshi appears as an opponent in the second stage of Single Player mode. The stage takes place on [[Yoshi's Island (SSB)|Yoshi's Island]] without cloud platforms and pits the player against a team of eighteen Yoshis. The first six Yoshis have different alternate costumes from each other, as do the next six and the final six. If the player manages to defeat them in the order they appear, they will be awarded the 50,000-point bonus Yoshi Rainbow. | ||
==Description== | ==Description== | ||
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*If the player uses Yoshi against the Yoshi Team, all colored Yoshis still appear, in the same shade as the player's Yoshi. | *If the player uses Yoshi against the Yoshi Team, all colored Yoshis still appear, in the same shade as the player's Yoshi. | ||
*Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game and animation techniques were improved in that time, his appearance was slightly updated. | *Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game and animation techniques were improved in that time, his appearance was slightly updated. | ||
*Yoshi is the only character who has a unique shield (an egg). | *Yoshi is the only character who has a unique shield (an egg). | ||
*Yoshi, along with {{SSB|Donkey Kong}}, is one of two characters in the original ''Super Smash Bros.'' to never be portrayed with head wear in-game. | *Yoshi, along with {{SSB|Donkey Kong}}, is one of two characters in the original ''Super Smash Bros.'' to never be portrayed with head wear in-game. | ||
*Oddly enough, Yoshi's congratulations screen has his saddle colored yellow instead of red. | *Oddly enough, Yoshi's congratulations screen has his saddle colored yellow instead of red. | ||
* | *This is the only game in the ''Super Smash Bros.'' series where Yoshi is placed as a high tier thus far. | ||
* Yoshi, {{SSB|Kirby}}, and {{SSB|Jigglypuff}} are the only characters to not become helpless in Smash 64. | * Yoshi, {{SSB|Kirby}}, and {{SSB|Jigglypuff}} are the only characters to not become helpless in Smash 64. | ||
*Yoshi's inclusion marks the only time to introduce a new character from the {{uv|Yoshi}} universe. | *Yoshi's inclusion marks the only time to introduce a new character from the {{uv|Yoshi}} universe. | ||
**Because of this, both he and {{SSB|Captain Falcon}} are the only fighters to remain as sole fighters from their respective series | **Because of this, both he and {{SSB|Captain Falcon}} are the only fighters to remain as sole fighters from their respective series as of ''Smash 64''. | ||
{{SSBCharacters}} | {{SSBCharacters}} |