Editing Yoshi (SSB)

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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves.
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves.


Yoshi is voiced by the series' composer {{s|mariowiki|Kazumi Totaka}}, who reprises his role from ''Yoshi's Story'' through re-purposed voice clips. Subsequent ''Smash'' games would re-purpose Yoshi's voice clips from this game.
Yoshi's voice consists of some of {{s|mariowiki|Kazumi Totaka}}'s voice clips from ''Yoshi's Story''. ''Yoshi's Story'' would be the source of Yoshi's voice clips for every ''Smash'' game after ''Smash 64''.


Yoshi currently ranks 5th in the [[tier list]], placing him in the A tier. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo.
Yoshi currently ranks 5th in the [[tier list]], placing him in the A tier. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo.


However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly.
However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly.
Yoshi's properties give him balanced [[matchup]]s, with his matchup spread having an average of 50:50. He generally has trouble against higher tiered characters, but can do well against lower tiered characters, though he has a handful of even matchups against characters near or below him on the tier list. However, because of the results and representation other characters have had, as well as Yoshi being buffed on international releases of the game, he is ranked 10th in the Japanese tier list, where he has mostly below-average matchups, though unlike the NTSC version, he is considered a hard counter against {{SSB|Luigi}}.


==Attributes==
==Attributes==
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Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though.
Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though.


Yoshi has several weaknesses, however. He has a lot of trouble dealing with [[pressure]], especially from characters such as {{SSB|Kirby}} and {{SSB|Fox}}. While his [[recovery]] can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as Fox's [[Blaster]] can cause Yoshi to lose his double jump. Yoshi's [[grab]] is slow, laggy and lacks [[range]] compared to other ranged grabs ({{SSB|Link}} and {{SSB|Samus}}'s grabs). Yoshi is also fairly vulnerable to some combos due to his tall size and heavy [[weight]]. In addition to this, his reliable [[approach]] options lack range, giving him large trouble dealing with moves like {{SSB|Kirby}}'s up tilt.
Yoshi has a number of weaknesses, however. He has a lot of trouble dealing with [[pressure]], especially from characters tiered higher than him. While his [[recovery]] can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as {{SSB|Fox}}'s [[Blaster]] can cause Yoshi to lose his double jump. Yoshi's [[grab]] is slow, laggy and lacks [[range]] compared to other ranged grabs ({{SSB|Link}} and {{SSB|Samus}}'s grabs). Yoshi is also fairly vulnerable to some combos due to his tall size and heavy [[weight]]. In addition to this, his reliable [[approach]] options lack range, giving him large trouble dealing with moves like {{SSB|Kirby}}'s up tilt.


==Differences between game versions==
==Differences between game versions==
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|utiltname=Nasal Rise ({{ja|はなつきあげ|Hana Tsukiage}})
|utiltname=Nasal Rise ({{ja|はなつきあげ|Hana Tsukiage}})
|utiltdmg=12%
|utiltdmg=12%
|utiltdesc=Yoshi performs an upwards headbutt. The move has high set knockback which launches opponents towards Yoshi. The move comes out on frame 7 and has low ending lag which along with its knockback, makes it a very strong combo tool, regardless of the opponent's percent. The move can easily start combos at lower percents (which can potentially lead into a KO) while at higher percents, it can lead into raw KO moves. Yoshi's followup options depend on his opponent, with Yoshi having more followup options against fast fallers (with moves like another up tilt or up smash only working on fast fallers). Yoshi's head is also [[intangible]] while performing the move which makes it an effective anti-air and the move is solidly advantageous on shield, being able to lead into strong shield pressure.
|utiltdesc=Yoshi performs an upwards headbutt. The move has high set knockback which launches opponents towards Yoshi. The move comes out on frame 7 and has low ending lag which along with its knockback, makes it a very strong combo tool, regardless of the opponent's percent. The move can easily start combos at lower percents (which can potentially lead into a KO) while at higher percents, it can lead into raw KO moves. Yoshi's followup options depend on his opponent, with Yoshi having more followup options against fast fallers (with moves like another up tilt or up smash only working on fast fallers). Yoshi's head is also [[intangible]] while performing the move which makes it an effective anti-air and the move is completely safe on shield.


The main downside with Yoshi's up tilt is that because of its set knockback, it is less effective in some matchups than others. For example, Yoshi's followups against {{SSB|Jigglypuff}} require very tight timing (outside of crouch canceling) due to Jigglypuff's extreme floaty and lightweight nature but followups are much easier against the rest of the cast, especially against fast fallers.
The main downside with Yoshi's up tilt is that because of its set knockback, it is less effective in some matchups than others. For example, Yoshi gets no followups against {{SSB|Jigglypuff}} (outside of crouch canceling) but Jigglypuff is the only character where Yoshi gets no followups, with Yoshi at least getting guaranteed followups/KO confirms against the rest of the cast.


Up tilt is overall a highly effective move for Yoshi due to its speed and combo potential.
Up tilt is overall a highly effective move for Yoshi due to its speed and combo potential.
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===[[On-screen appearance]]===
===[[On-screen appearance]]===
{{Appearance
{{Appearance
|desc=Breaks out of a {{s|mariowiki|Yoshi Egg}}, based on Yoshi hatching from a Yoshi Egg in ''[[Super Mario World]]''.
|desc=Breaks out of a Yoshi egg, similar to his entrance from ''Super Mario World''.
|char=Yoshi
|char=Yoshi
|game=SSB}}
|game=SSB}}
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*{{Sm|Hiyo|Japan}} - Considered one of the best Yoshi players in Japan in the early 2010s. One of his most notable tournaments was his 7th place at {{Trn|Snosa III}} where he beat {{Sm|Kimimaru}} and double-eliminated {{Sm|Hero Pie}}. He has also beaten players in his region such as Prince and {{Sm|Moyashi}}.
*{{Sm|Hiyo|Japan}} - Considered one of the best Yoshi players in Japan in the early 2010s. One of his most notable tournaments was his 7th place at {{Trn|Snosa III}} where he beat {{Sm|Kimimaru}} and double-eliminated {{Sm|Hero Pie}}. He has also beaten players in his region such as Prince and {{Sm|Moyashi}}.
*{{Sm|Fireblaster|USA}} - Co-mained the character with {{SSB|Mario}} for most tournaments, but has shown a lot of solo Yoshi outings seen with 2nd at {{Trn|Shots Fired 2}} and 4th at {{Trn|Shine 2016}} or has gone primarily Yoshi at events such as 3rd at {{Trn|CEO Dreamland}} and 5th at {{Trn|Boss Battle 2}}. His Yoshi has taken sets over players such as {{Sm|Stranded}}, {{Sm|SheerMadness}}, and {{Sm|Shears}}.
*{{Sm|Fireblaster|USA}} - Co-mained the character with {{SSB|Mario}} for most tournaments, but has shown a lot of solo Yoshi outings seen with 2nd at {{Trn|Shots Fired 2}} and 4th at {{Trn|Shine 2016}} or has gone primarily Yoshi at events such as 3rd at {{Trn|CEO Dreamland}} and 5th at {{Trn|Boss Battle 2}}. His Yoshi has taken sets over players such as {{Sm|Stranded}}, {{Sm|SheerMadness}}, and {{Sm|Shears}}.
*{{Sm|Kurabba|Japan}} - The best Yoshi player of all time. He was listed as the best player on the [[2021-2022 Smash 64 Power Rankings]], marking him as the first Yoshi player to be ranked best in the world. He has shown to be the most dominant Yoshi player in Japan and overseas won some of the largest tournaments of all-time with {{Trn|Super Smash Con 2022}} and {{Trn|Supernova 2024}}.
*{{Sm|Kurabba|Japan}} - The best Yoshi player of all time. He was listed as the best player on the [[2021-2022 Smash 64 Power Rankings]], marking him as the first Yoshi player to be ranked best in the world. He has shown to be the most dominant Yoshi player in Japan and overseas won one of the largest tournaments of all-time with {{Trn|Super Smash Con 2022}}. He has defeated top players such as {{Sm|Isai}}, {{Sm|wario}}, and {{Sm|Alvin}}.
*{{Sm|Prince|Japan}} - Known for his performances in combo contests, he also became a very consistent player in the late 2010s with his strong placements at multiple majors such as 5th at {{Trn|Super Smash Con 2022}} and 7th at {{Trn|Kansai 2020}}. During 2018-2022, he was ranked as a top 10 player in the world and despite his current inactivity, he is still considered one of the best Yoshi players of all time.
*{{Sm|Prince|Japan}} - Known for his performances in combo contests, he also became a very consistent player in the late 2010s with his strong placements at multiple majors such as 5th at {{Trn|Super Smash Con 2022}} and 7th at {{Trn|Kansai 2020}}. During 2018-2022, he was ranked as a top 10 player in the world and is considered one of the best Yoshi players of all time.
*{{Sm|SheerMadness|USA}} - A long time top level Yoshi player, was ranked 29th on the [[2019-2020 Smash 64 Power Rankings]]. He helped popularize [[DJC]] and [[parry|parrying]], both very prominent parts of the character’s play. Some of his best results are 2nd at {{Trn|Smash the Record 2015}} and 4th at {{Trn|CEO Dreamland}}.
*{{Sm|SheerMadness|USA}} - A long time top level Yoshi player, was ranked 29th on the [[2019-2020 Smash 64 Power Rankings]]. He helped popularize important Yoshi tech such as [[DJC]], a very prominent part of the character’s play. Some of his best results are 2nd at {{Trn|Smash the Record 2015}} and 4th at {{Trn|CEO Dreamland}}.
*{{Sm|tacos|USA}} - A Yoshi player that quickly became an established player during the 2010s and is considered the second-best Yoshi in the United States behind Wizzrobe. Made top 8s at multiple majors such as {{Trn|Apex 2014}}, {{Trn|GENESIS 3}}, and {{Trn|Super Smash Con 2018}} and has defeated players such as {{Sm|Josh Brody}} and {{Sm|KeroKeroppi}} with his Yoshi. He has been noted as a top 10 player on multiple power rankings throughout the years and currently sits at 24th on the [[2023 Smash 64 Power Rankings]].
*{{Sm|tacos|USA}} - A Yoshi player that quickly became an established player during the 2010s and is considered the second-best Yoshi in the United States behind Wizzrobe. Made top 8s at multiple majors such as {{Trn|Apex 2014}}, {{Trn|GENESIS 3}}, and {{Trn|Super Smash Con 2018}} and has defeated players such as {{Sm|Josh Brody}} and {{Sm|KeroKeroppi}} with his Yoshi. He has been noted as a top 10 player on multiple power rankings throughout the years and currently sits at 24th on the [[2023 Smash 64 Power Rankings]].
*{{Sm|Wizzrobe|USA}} - Better known for being a top ''Melee'' player, but is also very experienced in competitive 64 and is one of the best Yoshi players of all time. His most notable feat was winning {{Trn|Inka Fest 2019}}, defeating Isai, Prince in the Yoshi ditto, and double-eliminating Alvin in the process. He has also placed top 8 at multiple [[Supernova]] events. He is curently ranked 7th on the [[2021-2022 Smash 64 Power Rankings]].
*{{Sm|Wizzrobe|USA}} - Better known for being a top ''Melee'' player, but is also very experienced in competitive 64 and is one of the best Yoshi players of all time. Won {{Trn|Inka Fest 2019}}, taking it over Isai, Prince in the Yoshi ditto, and double-eliminating Alvin. He has also placed top 8 at multiple [[Super Smash Con]] events. He is curently ranked 7th on the [[2021-2022 Smash 64 Power Rankings]].


===Tier placement and history ===
===Tier placement and history ===
In the early metagame, Yoshi was just seen as an average character, who had troubling matchups against the majority of the characters ranked above him with a few even matchups. Due to his matchups and tournament presence looking to be average at best, Yoshi was ranked 8th on the first tier list in middle tier. However, Yoshi's tournament presence increased and his strengths were shown, which resulted in his increase to 6th of B tier on the second tier list. By the third tier list, Yoshi would stay at 6th, but would move to C tier, still being seen as a mid tier character.
In the early metagame, Yoshi was just seen as an average character, who had troubling matchups against the majority of the characters ranked above him with a few even matchups. Due to his matchups and tournament presence looking to be average at best, Yoshi was ranked 8th on the first tier list in middle tier. However, Yoshi's tournament presence increased and his strengths were shown, which resulted in his increase to 6th of B tier on the second tier list. By the third tier list, Yoshi would stay at 6th, but would move to C tier, still being seen as a mid tier character.


In the time between the third and fourth tier list, Yoshi's tournament presence was greatly increased and with the look of his matchups appearing to become more favorable as time went on. Yoshi would see a lot of tournament success due to the abundance of strong and dedicated Yoshi players in Wizzrobe, Prince and Kurrabba. Their knowledge of Yoshi and how he works allowed for difficult matchups, like Fox and Pikachu, appear to be even. Due to their success and the changing thoughts on Yoshi matchups, he would rise to 5th of A tier, where he is now seen as a high tier character. In the years since the last tier last was posted, Yoshi would go on to have more success, with him now being considered to have surpassed Fox at this point and may see an increase in future tier iterations.
In the time between the third and fourth tier list, Yoshi's tournament presence was greatly increased and with the look of his matchups appearing to become more favorable as time went on. Yoshi would see a lot of tournament success due to the abundance of strong and dedicated Yoshi players in Wizzrobe, Prince and Kurrabba. Their knowledge of Yoshi and how he works allowed for difficult matchups, like Fox and Pikachu, appear to be even. Due to their success and the changing thoughts on Yoshi matchups, he would rise to 5th of A tier, where he is now seen as a high tier character. In the years since the last tier last was posted, Yoshi would go on to have more success, with him now being considered to have surpassed Fox at this point and might be 4th on the next tier list.


==Techniques==
==Techniques==

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