Editing Yoshi (SSB)

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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves.
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves.


Yoshi is voiced by the series' composer {{s|mariowiki|Kazumi Totaka}}, who reprises his role from ''Yoshi's Story'' through re-purposed voice clips. Subsequent ''Smash'' games would re-purpose Yoshi's voice clips from this game.
Yoshi's voice consists of some of {{s|mariowiki|Kazumi Totaka}}'s voice clips from ''Yoshi's Story''. ''Yoshi's Story'' would be the source of Yoshi's voice clips for every ''Smash'' game after ''Smash 64''.


Yoshi currently ranks 5th in the [[tier list]], placing him in the A tier. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo.
Yoshi currently ranks 5th in the [[tier list]], placing him in the A tier. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo.
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*{{change|Up tilt and down tilt now have a medium kick/punch sound rather than a heavy kick/punch.}}
*{{change|Up tilt and down tilt now have a medium kick/punch sound rather than a heavy kick/punch.}}
*{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}}
*{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}}
===NTSC-U to PAL===
Yoshi was negligibly buffed in his transition to PAL due to the reduction of the landing lag on his forward aerial.
====Attributes====
*{{buff|Forward aerial has less landing lag when not [[L-canceling|Z-canceled]].}}


==Moveset==
==Moveset==
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*If the player uses Yoshi against the Yoshi Team, all colored Yoshis still appear, in the same shade as the player's Yoshi.
*If the player uses Yoshi against the Yoshi Team, all colored Yoshis still appear, in the same shade as the player's Yoshi.
*Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game and animation techniques were improved in that time, his appearance was slightly updated.
*Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game and animation techniques were improved in that time, his appearance was slightly updated.
*Yoshi's portrait on the [[character selection screen]] greatly resembles [[mariowiki:File:YossyIsland JP cover.jpg|the Japanese box art]] from ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}''.
*Yoshi's portrait on the [[character selection screen]] greatly resembles [[mariowiki:File:YoshisYS.jpg|an official artwork]] from ''{{s|mariowiki|Yoshi's Story}}''.
*Yoshi is the only character who has a unique shield (an egg).
*Yoshi is the only character who has a unique shield (an egg).
*Yoshi, along with {{SSB|Donkey Kong}}, is one of two characters in the original ''Super Smash Bros.'' to never be portrayed with head wear in-game.
*Yoshi, along with {{SSB|Donkey Kong}}, is one of two characters in the original ''Super Smash Bros.'' to never be portrayed with head wear in-game.

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