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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Yoshi | |name = Yoshi | ||
|image | |image = [[Image:Yoshi SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Yoshi (SSBM) | |moveset1 = Yoshi (SSBM) | ||
|moveset2 = Yoshi (SSB) | |moveset2 = Yoshi (SSB) | ||
| | |tier = Lower-Mid | ||
|ranking = 33 | |||
}} | }} | ||
'''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well. | '''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well. <!--tier position paragraph--> | ||
==Attributes== | ==Attributes== | ||
Yoshi is a heavy, yet very mobile fighter with many great offensive and defensive options, a solid [[combo]] game, and a versatile [[projectile]]; despite being heavy, however, Yoshi | Yoshi is a heavy, yet very mobile fighter with many great offensive and defensive options, a solid [[combo]] game, and a versatile [[projectile]]; despite being heavy, however, Yoshi appears to be rather weak for his weight, being among the weakest of the heavyweights, and he does not have as many (if any) finishers compared to other heavyweights (ie {{PM|Ganondorf}}). Yoshi has two unique features in his moveset: his [[shield]] and his [[double jump]]. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to [[shield stab]] and grants Yoshi the ability to [[parry]], blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to [[shieldstun]] past the normal [[hitlag]] of the move. Yoshi's midair jump is also unique. It is delayed, like [[Peach]]'s or [[Ness]]'s second jump, enabling [[double jump canceling]], rising aerials, and enhancing mobility options in the air. It also features light [[armor]], letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to [[double jump cancel counter]] or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to kill. His [[Egg Throw]] has great range and is hard to predict with how widely it can be angled. It serves as a great [[edge guard]]ing or comboing tool. | ||
However, Yoshi has one huge weakness. | However, Yoshi has one huge weakness. He lacks a recovery special move, making unexpected ventures offstage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun, differing from normal [[recoveries]] and making Yoshi very easy to [[gimp]] once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd. | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green. As of 3.5, the eggs used in Egg Throw change to match Yoshi's current color as well.}} | *{{change|The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green. As of 3.5, the eggs used in Egg Throw change to match Yoshi's current color as well.}} | ||
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|[[Up tilt]] reverted to its incarnation from ''Smash 64''. Compared to his ''Melee'' up tilt, it is better at juggling and initiating aerial [[combo]]s at low percentages. Unlike the ''Smash 64'' version, it can now KO at high percentages.}} | |||
*{{buff|[[Up tilt]] | *{{buff|Forward tilt, down tilt, back aerial and up aerial retain their formats from ''Brawl'', but inflict higher damage and have better reach.}} | ||
*{{ | |||
===Grab and Throws=== | ===Grab and Throws=== | ||
*{{buff|[[Grab]] has slightly faster startup | *{{buff|[[Grab]] has a slightly faster startup. All throws are also stronger in terms of damage.}} | ||
*{{buff|Down throw has slightly less [[ending lag]], allowing Yoshi to followup into aerial attacks quicker and more easily.}} | |||
*{{buff|Down throw has slightly less ending lag | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Egg Roll]] starts earlier and has significantly less ending lag. It also no longer enforces [[helplessness]], instead making Yoshi just lose his midair jump.}} | *{{buff|[[Egg Roll]] starts earlier and has significantly less ending lag. It also no longer enforces [[helplessness]], instead making Yoshi just lose his midair jump.}} | ||
*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.}} | |||
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}} | *{{nerf|Egg Roll grants less horizontal distance when used in midair.}} | ||
==Revisions== | ==Revisions== | ||
===v3.01=== | ===v3.01=== | ||
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*{{nerf|Down aerial deals less damage (38% instead of 43%).}} | *{{nerf|Down aerial deals less damage (38% instead of 43%).}} | ||
*{{nerf|Pivot grab IASA increased to 40 frames from 35.}} | *{{nerf|Pivot grab IASA increased to 40 frames from 35.}} | ||
*{{ | *{{change|All of Yoshi's grab cannot grab aerial opponents unless grabbed by the inner mouth hitbox which only lasts for 2 frames.}} | ||
*{{ | *{{change|Yoshi can no longer be footstooled during his double jump animation.}} | ||
*{{change|Egg Throw's velocity has been changed to better match ''Melee''.}}<ref name="beta">Not featured in the beta version</ref> | *{{change|Egg Throw's velocity has been changed to better match ''Melee''.}}<ref name="beta">Not featured in the beta version</ref> | ||
**{{buff|The move now has slightly less ending lag.}}<ref name="beta">Not featured in the beta version</ref> | **{{buff|The move now has slightly less ending lag.}}<ref name="beta">Not featured in the beta version</ref> | ||
*{{change|Egg Roll gains less horizontal and vertical momentum after first use.}} | *{{change|Egg Roll gains less horizontal and vertical momentum after first use.}} | ||
**{{ | **{{change|Usage count does not reset whenever Yoshi grabs a ledge.}} | ||
**{{ | **{{change|Usage count now properly resets whenever Yoshi lands or gets grabbed.}} | ||
*{{buff|Yoshi Bomb has faster startup when used on the ground.}} | *{{buff|Yoshi Bomb has faster startup when used on the ground.}} | ||
**{{nerf|The move lasts for a shorter duration and the hitbox size has been decreased.}} | **{{nerf|The move lasts for a shorter duration and the hitbox size has been decreased.}} | ||
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|- | |- | ||
! colspan=2 rowspan=2 | Neutral attack | ! colspan=2 rowspan=2 | Neutral attack | ||
| rowspan=2 | || 4% || rowspan=2 | | | rowspan=2 | || 4% || rowspan=2 | A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves. | ||
|- | |- | ||
|6% | |6% | ||
|- | |- | ||
! rowspan="3" | Forward tilt || ↗ | ! rowspan="3" | Forward tilt || ↗ | ||
| rowspan="3" | || 13% || rowspan="3" | | | rowspan="3" | || 13% || rowspan="3" | Spins and swipes opponents with his tail. Can be angled. | ||
|- | |- | ||
!→ | !→ | ||
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|- | |- | ||
! colspan=2 | Up tilt | ! colspan=2 | Up tilt | ||
| || 9% (clean), 7% (late) || | | || 9% (clean), 7% (late) || Does a quick headbutt upward. The move can easily combo into itself. | ||
|- | |- | ||
! colspan=2 | Down tilt | ! colspan=2 | Down tilt | ||
| || 10% || | | || 10% || Performs a low sweep with his tail. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%. | ||
<!--Crawl attack--> | <!--Crawl attack--> | ||
|- | |- | ||
! colspan=2 | Dash attack | ! colspan=2 | Dash attack | ||
| || 11% (clean), 7% (late) || | | || 11% (clean), 7% (late) || A running headbutt. | ||
|- | |- | ||
! colspan=2 | Forward smash | ! colspan=2 | Forward smash | ||
| || {{ChargedSmashDmgSSBM|17}} || | | || {{ChargedSmashDmgSSBM|17}} || Reels his head back, then slams it forward as a powerful headbutt. Has decent knockback. Can be angled up or down. Yoshi's head is [[intangible]] while the hitboxes are active. | ||
|- | |- | ||
! colspan=2 | Up smash | ! colspan=2 | Up smash | ||
| || {{ChargedSmashDmgSSBM|16}} || | | || {{ChargedSmashDmgSSBM|16}} || Headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active. | ||
|- | |- | ||
! colspan=2 | Down smash | ! colspan=2 | Down smash | ||
| ||{{ChargedSmashDmgSSBM|14}} (front), {{ChargedSmashDmgSSBM|13}} (back) || | | ||{{ChargedSmashDmgSSBM|14}} (front), {{ChargedSmashDmgSSBM|13}} (back) || Leans down and flicks his tail front and back. A very useful [[edgeguarding]] move. | ||
|- | |- | ||
! colspan=2 | Neutral aerial | ! colspan=2 | Neutral aerial | ||
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|- | |- | ||
! colspan=2 | Forward aerial | ! colspan=2 | Forward aerial | ||
| | | || 17% || Brings his head back and forcefully swings it down. This move is a powerful [[meteor smash]] and has slightly slow start up. | ||
|- | |- | ||
! colspan=2 | Back aerial | ! colspan=2 | Back aerial | ||
| || 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) || | | || 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) || Wags his tail behind him four times. | ||
|- | |- | ||
! colspan=2 | Up aerial | ! colspan=2 | Up aerial | ||
| || 13% || | | || 13% || Thrusts his tail upwards very fast. Good for getting [[Star KO|Star KOs]]. | ||
|- | |- | ||
! colspan=2 | Down aerial | ! colspan=2 | Down aerial | ||
| | | || 3% (hits 1-6), 2-3% (hits 7-14) || Kicks his feet down very fast and continuously, weakly meteor smashing enemies. Great for racking up damage at early percents. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
! colspan=2 | Grab | ! colspan=2 | Grab | ||
| || — || | | || — || Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses. | ||
|- | |- | ||
! colspan=2 | Pummel | ! colspan=2 | Pummel | ||
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|- | |- | ||
! colspan=2 | Forward throw | ! colspan=2 | Forward throw | ||
| || 7% || | | || 7% || Spits the foe out forwards. | ||
|- | |- | ||
! colspan=2 | Back throw | ! colspan=2 | Back throw | ||
| || 7% || | | || 7% || Turns around and spits the foe out backwards. | ||
|- | |- | ||
! colspan=2 | Up throw | ! colspan=2 | Up throw | ||
| || 5% || | | || 5% || Spits the opponent out upwards. | ||
|- | |- | ||
! colspan=2 | Down throw | ! colspan=2 | Down throw | ||
| || 6% || | | || 6% || Spits the opponent into the ground. | ||
|- | |- | ||
! colspan=2 | Floor attack (front) | ! colspan=2 | Floor attack (front) | ||
| || 6% || | | || 6% || Gets up and headbutts both sides of himself. | ||
|- | |- | ||
! colspan=2 | Floor attack (back) | ! colspan=2 | Floor attack (back) | ||
| || 6% || | | || 6% || Gets up and spin kicks both sides of himself. | ||
|- | |- | ||
! colspan=2 | Floor attack (trip) | ! colspan=2 | Floor attack (trip) | ||
| || 5% || | | || 5% || Two small tail whips to either side. | ||
|- | |- | ||
! colspan=2 | Edge attack (fast) | ! colspan=2 | Edge attack (fast) | ||
| || 7% || | | || 7% || Picks himself up and whips his tail in front. | ||
|- | |- | ||
! colspan=2 | Edge attack (slow) | ! colspan=2 | Edge attack (slow) | ||
| || 11% || | | || 11% || Slowly gets up and slams his head forward with short range. | ||
|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
| [[Egg Lay]] || 7% || | | [[Egg Lay]] || 7% || Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks. | ||
|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
| [[Egg Roll]] || 4-12% || Yoshi | | [[Egg Roll]] || 4-12% || Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving. | ||
|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[Egg Throw]] || 1% (contact), 8% (explosion) || | | [[Egg Throw]] || 1% (contact), 8% (explosion) || Throws an egg in a controllable parabolic arc. | ||
|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
| [[Yoshi Bomb]] || 4% (hop), 16% (drop), 4% (stars) || | | [[Yoshi Bomb]] || 4% (hop), 16% (drop), 4% (stars) || Jumps and plummets downwards, producing stars when he lands. If used in the air, Yoshi will fall straight down. Can sweetspot the ledge only if Yoshi is facing towards one. | ||
|- | |- | ||
! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
| [[Super Dragon]] || 8% (contact), 6% (small flames), 17% (fireball) || Yoshi | | [[Super Dragon]] || 8% (contact), 6% (small flames), 17% (fireball) || Yoshi grows a pair of wings and starts breathing fire everywhere. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Angel|USA}} | |||
*{{Sm|CorporateJ|USA}} | |||
*{{Sm|Hamyojo|USA}} | |||
*{{Sm|Raptor|USA}} | |||
*{{Sm| | *{{Sm|Turvis|USA}} | ||
*{{Sm| | *{{Sm|V3ctorman|USA}} | ||
*{{Sm| | *{{Sm|Zubat|USA}} | ||
*{{Sm|eyeheartlovetap|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Yoshi has been given four new recolors: Black, White, Purple, and Orange. | |||
Yoshi has been given four new recolors: Black, White, Purple, and Orange. | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8| [[ | |colspan=8| [[Image:Yoshi Palette (PM).png|frame|center|Yoshi's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:YoshiHeadSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadRedSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadBlueSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadYellowSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadPinkSSBB.png]] | ||
|- | |- | ||
|[[ | |[[Image:YoshiHeadCyanSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadBlackPM.png]] | ||
|[[ | |[[Image:YoshiHeadWhitePM.png]] | ||
|[[ | |[[Image:YoshiHeadPurplePM.png]] | ||
|[[ | |[[Image:YoshiHeadOrangePM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Yoshi has ten alternate costumes | *Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model. | ||
==External links== | ==External links== | ||
*[http://projectmgame.com/en/characters/yoshi Project M character page] | |||
*[http://smashboards.com/threads/frame-research-yoshis-parry.262911/#post-9415501 Detailed shield information] | *[http://smashboards.com/threads/frame-research-yoshis-parry.262911/#post-9415501 Detailed shield information] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Yoshi]] | [[Category:Yoshi]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |