Editing Yoshi (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Yoshi | |name = Yoshi | ||
|image | |image = [[Image:Yoshi SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Yoshi (SSBM) | |moveset1 = Yoshi (SSBM) | ||
|moveset2 = Yoshi (SSB) | |moveset2 = Yoshi (SSB) | ||
| | |tier = Lower-Mid | ||
|ranking = 33 | |||
}} | }} | ||
'''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well. | '''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well. | ||
Yoshi ranks 33rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the D tier. This is a significant drop from his ''Melee'' standing at | Yoshi ranks 33rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the D tier. This is a significant drop from his ''Melee'' standing at 12th out of 26, however is less of a drop compared to ''Brawl'', where he placed 27th out of 38. | ||
==Attributes== | ==Attributes== | ||
Yoshi is a heavy, yet very mobile fighter with many great offensive and defensive options, a solid [[combo]] game, and a versatile [[projectile]]; despite being heavy, however, Yoshi is rather weak for his weight, being among the weakest of the heavyweights, and he does not have as many (if any) finishers compared to other heavyweights (ie {{PM|Ganondorf}}). Yoshi has two unique features in his moveset: his [[shield]] and his [[double jump]]. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to [[shield stab]] and grants Yoshi the ability to [[parry]], blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to [[shieldstun]] past the normal [[hitlag]] of the move. Yoshi's midair jump is also unique. It is delayed, like | Yoshi is a heavy, yet very mobile fighter with many great offensive and defensive options, a solid [[combo]] game, and a versatile [[projectile]]; despite being heavy, however, Yoshi is rather weak for his weight, being among the weakest of the heavyweights, and he does not have as many (if any) finishers compared to other heavyweights (ie {{PM|Ganondorf}}). Yoshi has two unique features in his moveset: his [[shield]] and his [[double jump]]. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to [[shield stab]] and grants Yoshi the ability to [[parry]], blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to [[shieldstun]] past the normal [[hitlag]] of the move. Yoshi's midair jump is also unique. It is delayed, like [[Peach]]'s or [[Ness]]'s second jump, enabling [[double jump canceling]], rising aerials, and enhancing mobility options in the air. It also features subtractive [[armor]], letting Yoshi use it through moves that do not deal enough knockback. This allows Yoshi to [[double jump cancel counter]] or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to [[KO]]. His [[Egg Throw]] has great range and is hard to predict with how widely it can be angled. It serves as a great [[edge guard]]ing or comboing tool. | ||
However, Yoshi has one huge weakness. Like {{PM|Jigglypuff}}, he lacks a recovery up special but unlike other characters, he lacks a recovery special move, making unexpected ventures offstage result in falls very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun, differing from normal [[recoveries]] and making Yoshi very easy to [[gimp]] once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd. | However, Yoshi has one huge weakness. Like {{PM|Jigglypuff}}, he lacks a recovery up special but unlike other characters, he lacks a recovery special move, making unexpected ventures offstage result in falls very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun, differing from normal [[recoveries]] and making Yoshi very easy to [[gimp]] once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd. | ||
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|[[Up tilt]] reverted to its incarnation from ''Smash 64''. Compared to his ''Melee'' up tilt, it is better at juggling and initiating aerial [[combo]]s at low percentages. Unlike the ''Smash 64'' version, it can now KO at high percentages.}} | |||
*{{buff|[[Up tilt]] | *{{buff|Forward tilt, down tilt, back aerial and up aerial retain their formats from ''Brawl'', but inflict higher damage and have better reach.}} | ||
*{{ | |||
===Grab and Throws=== | ===Grab and Throws=== | ||
*{{buff|[[Grab]] has slightly faster startup | *{{buff|[[Grab]] has a slightly faster startup. All throws are also stronger in terms of damage.}} | ||
*{{buff|Down throw has slightly less [[ending lag]], allowing Yoshi to followup into aerial attacks quicker and more easily.}} | |||
*{{buff|Down throw has slightly less ending lag | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Egg Roll]] starts earlier and has significantly less ending lag. It also no longer enforces [[helplessness]], instead making Yoshi just lose his midair jump.}} | *{{buff|[[Egg Roll]] starts earlier and has significantly less ending lag. It also no longer enforces [[helplessness]], instead making Yoshi just lose his midair jump.}} | ||
*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.}} | |||
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}} | *{{nerf|Egg Roll grants less horizontal distance when used in midair.}} | ||
==Revisions== | ==Revisions== | ||
===v3.01=== | ===v3.01=== | ||
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|- | |- | ||
! colspan=2 | Forward aerial | ! colspan=2 | Forward aerial | ||
| | | || 17% || Yoshi brings his head back and forcefully swings it down. This move has slow start-up, but is a powerful [[meteor smash]], being one of the most effective meteor smashes in the game. | ||
|- | |- | ||
! colspan=2 | Back aerial | ! colspan=2 | Back aerial | ||
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|- | |- | ||
! colspan=2 | Down aerial | ! colspan=2 | Down aerial | ||
| | | || 3% (hits 1-6), 2-3% (hits 7-14) || Yoshi kicks his feet downwards very fast and continuously, weakly meteor smashing enemies. A great move for racking up damage at early percents. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Angel|USA}} | |||
*{{Sm|Burntsocks|USA}}-The best Yoshi player in SoCal and one of the best in the world. Ranked 12th on the SoCal Project M Power Rankings. | |||
*{{Sm|eyeheartlovetap|USA}}-Ranked 8th on the Michigan Project M Power Rankings. Has wins over many of Michigan's best. | |||
*{{Sm|Raptor|USA}}-Placed 25th at [[SKTAR 3]] and 17th at [[Zenith 2014]]. | |||
*{{Sm|Burntsocks|USA}} - The best Yoshi player in the world | *{{Sm|Shiny Zubat|USA}}-Dual mains Yoshi along with Luigi. Ranked 50th on the [[PMRank 2016.]] | ||
*{{Sm| | *{{Sm|TomboCombo|USA}}-Ranked 9th on the Florida Project M Power Rankings. | ||
*{{Sm| | *{{Sm|Turvis|USA}} | ||
*{{Sm|V3ctorman|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Yoshi has been given four new recolors: Black, White, Purple, and Orange. | |||
Yoshi has been given four new recolors: Black, White, Purple, and Orange. | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8| [[ | |colspan=8| [[Image:Yoshi Palette (PM).png|frame|center|Yoshi's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:YoshiHeadSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadRedSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadBlueSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadYellowSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadPinkSSBB.png]] | ||
|- | |- | ||
|[[ | |[[Image:YoshiHeadCyanSSBB.png]] | ||
|[[ | |[[Image:YoshiHeadBlackPM.png]] | ||
|[[ | |[[Image:YoshiHeadWhitePM.png]] | ||
|[[ | |[[Image:YoshiHeadPurplePM.png]] | ||
|[[ | |[[Image:YoshiHeadOrangePM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Yoshi has ten alternate costumes | *Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model. | ||
==External links== | ==External links== | ||
[http://smashboards.com/threads/frame-research-yoshis-parry.262911/#post-9415501 Detailed shield information] | |||
{{Project M}} | {{Project M}} | ||
[[Category:Yoshi]] | [[Category:Yoshi]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |