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{{Infobox Character General | {{Infobox Character General | ||
|name = Yoshi | |name = Yoshi | ||
|image = {{tabber|title1=Normal| | |image = {{tabber|title1=Normal|tab1=[[File:Yoshi.png|Yoshi|250px]]|title2=Yoshi's Crafted World|tab2=[[File:YoshiCraftedWorld_-_Yoshi.png|250px]]}} | ||
|caption = [[File:YoshiSymbol.svg|50px|class=invert | |caption = [[File:YoshiSymbol.svg|50px|class=invert]] | ||
Official artwork of Yoshi from ''{{s|mariowiki|Mario Party 10}}'' and ''{{s|mariowiki|Yoshi's Crafted World}}''. | Official artwork of Yoshi from ''{{s|mariowiki|Mario Party 10}}'' and ''{{s|mariowiki|Yoshi's Crafted World}}''. | ||
|firstgame = ''[[Super Mario World]]'' (1990) | |firstgame = ''[[Super Mario World]]'' (1990) | ||
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]'' | |games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]'' | ||
|lastappearance = ''{{s|mariowiki|Mario | |lastappearance = ''{{s|mariowiki|Mario Strikers: Battle League}}'' (2022) | ||
|console = Super Nintendo Entertainment System | |console = Super Nintendo Entertainment System | ||
|species = {{iw|mariowiki|Yoshi|species}} | |species = {{iw|mariowiki|Yoshi|species}} | ||
|gender = Male (Yoshi)<br>Varies ( | |gender = Male (Yoshi)<br>Varies (species) | ||
|homeworld = {{iw|mariowiki|Yoshi's Island|place}} | |homeworld = {{iw|mariowiki|Yoshi's Island|place}} | ||
|creator = Shigefumi Hino<ref name=YoshiDev>[https://www.nintendo.co.uk/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html Nintendo Classic Mini: SNES developer interview – Volume 5: Super Mario World and Super Mario World 2: Yoshi's Island]</ref><br>Takashi Tezuka<ref name=YoshiDev/> | |creator = Shigefumi Hino<ref name=YoshiDev>[https://www.nintendo.co.uk/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html Nintendo Classic Mini: SNES developer interview – Volume 5: Super Mario World and Super Mario World 2: Yoshi's Island]</ref><br>Takashi Tezuka<ref name=YoshiDev/> | ||
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|interwikipage= Yoshi | |interwikipage= Yoshi | ||
}} | }} | ||
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a character in the {{uv|Mario}} series. Since his debut in ''{{s|mariowiki|Super Mario World}}'' as an ally of [[Mario]] and [[Luigi]], Yoshi's popularity has resulted in him starring in [[Yoshi (universe)|his own series]], which follows the adventures of Yoshi and/or [[mariowiki:Yoshi (species)|his eponymous species]]. | '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a character in the ''{{uv|Mario}}'' series. Since his debut in ''{{s|mariowiki|Super Mario World}}'' as an ally of [[Mario]] and [[Luigi]], Yoshi's popularity has resulted in him starring in [[Yoshi (universe)|his own series]], which follows the adventures of Yoshi and/or [[mariowiki:Yoshi (species)|his eponymous species]]. | ||
As a member of the "[[Fighter#"Perfect-attendance crew"|perfect-attendance crew]]", Yoshi has been featured as a playable character throughout the ''{{b|Super Smash Bros.|series}}'' series. | As a member of the "[[Fighter#"Perfect-attendance crew"|perfect-attendance crew]]", Yoshi has been featured as a playable character throughout the ''{{b|Super Smash Bros.|series}}'' series. | ||
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Due to {{s|mariowiki|Dinosaur Land}} being the setting of ''Super Mario World'', Tezuka had Shigefumi Hino draw artwork for a kind of reptile. According to Hino, he took "horse" as a keyword and designed a large lizard similar to a crocodile in order to better integrate the concept.<ref name=YoshiDev/> After reconsidering this design, Hino and Tezuka instead decided to use a rough sketch drawn by Tezuka, which was refined by Hino into what would become Yoshi's finalized design.<ref name=YoshiDev/> | Due to {{s|mariowiki|Dinosaur Land}} being the setting of ''Super Mario World'', Tezuka had Shigefumi Hino draw artwork for a kind of reptile. According to Hino, he took "horse" as a keyword and designed a large lizard similar to a crocodile in order to better integrate the concept.<ref name=YoshiDev/> After reconsidering this design, Hino and Tezuka instead decided to use a rough sketch drawn by Tezuka, which was refined by Hino into what would become Yoshi's finalized design.<ref name=YoshiDev/> | ||
Yoshi is the most recurring member of the [[mariowiki:Yoshi (species)|sapient and friendly reptilian species of the same name]]. | Yoshi is the most recurring member of the [[mariowiki:Yoshi (species)|sapient and friendly reptilian species of the same name]]. Like other members of his species, Yoshi features an amalgamation of reptilian characteristics: he has the physique of a [[wikipedia:Theropoda|theropod]] {{s|mariowiki|dinosaur}}, a turtle-like shell that functions as a saddle,<ref name=YoshiDev/> and a chameleon-like tongue. On a related note, a chameleon's ability to change their skin coloration | ||
could be referenced by the variety of color schemes present among the various other Yoshis. | |||
The Yoshi species debuted in ''{{s|mariowiki|Super Mario World}}'', where [[Mario]] or [[Luigi]] would be able to find {{s|mariowiki|Yoshi Egg}}s, which would hatch automatically to reveal a fully grown Yoshi. Later in the game, {{s|mariowiki|Baby Yoshi}}s could also be found. Baby Yoshis can be held, thrown, and matured into fully grown Yoshis. In order to do the latter, a Baby Yoshi must eat five enemies. | The Yoshi species debuted in ''{{s|mariowiki|Super Mario World}}'', where [[Mario]] or [[Luigi]] would be able to find {{s|mariowiki|Yoshi Egg}}s, which would hatch automatically to reveal a fully grown Yoshi. Later in the game, {{s|mariowiki|Baby Yoshi}}s could also be found. Baby Yoshis can be held, thrown, and matured into fully grown Yoshis. In order to do the latter, a Baby Yoshi must eat five enemies. | ||
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Alongside Yoshi himself, three differently colored Yoshis also appear, each of which has a distinct special ability that can be used so long as they have a [[Koopa Troopa]] shell in their mouths. Blue Yoshi can fly, Red Yoshi can spit out Fireballs, and Yellow Yoshi can emit a {{s|mariowiki|sand cloud}} after landing a jump. While Yoshi himself does not have any distinct special abilities, he can use each of the three other Yoshis' abilities by holding a shell of the same color as the respective Yoshi, such as a red shell allowing him to spit out Fireballs. By extension, the other three Yoshis can do the same. | Alongside Yoshi himself, three differently colored Yoshis also appear, each of which has a distinct special ability that can be used so long as they have a [[Koopa Troopa]] shell in their mouths. Blue Yoshi can fly, Red Yoshi can spit out Fireballs, and Yellow Yoshi can emit a {{s|mariowiki|sand cloud}} after landing a jump. While Yoshi himself does not have any distinct special abilities, he can use each of the three other Yoshis' abilities by holding a shell of the same color as the respective Yoshi, such as a red shell allowing him to spit out Fireballs. By extension, the other three Yoshis can do the same. | ||
Yoshi has reprised his steed roles in later ''Mario'' titles, both in 2D games such as ''New Super Mario Bros. Wii'' and ''Super Mario Maker'', and in 3D games such as ''Super Mario Sunshine'' and ''Super Mario Galaxy 2''. Yoshi has, on three occasions, also been playable on his own in ''Mario'' platformer titles - in ''Super Mario 64 DS'', where he is the starter character and is tasked with rescuing Mario, in ''Super Mario Run'', where a variety of colors can be unlocked by recruiting Toads in the "Toad Rally" mode, and in ''Super Mario Bros. Wonder'', where he can be used both as a playable character and a steed. | Yoshi has reprised his steed roles in later ''Mario'' titles, both in 2D games such as ''New Super Mario Bros. Wii'' and ''Super Mario Maker'', and in 3D games such as ''Super Mario Sunshine'' and ''Super Mario Galaxy 2''. Yoshi has, on three occasions, also been playable on his own in ''Mario'' platformer titles - in ''Super Mario 64 DS'', where he is the starter character and is tasked with rescuing Mario, in ''Super Mario Run'', where a variety of colors can be unlocked by recruiting Toads in the "Toad Rally" mode, and in the upcoming ''Super Mario Bros. Wonder'', where he can be used both as a playable character and a steed. | ||
Yoshi has long been a popular staple of the multiplayer ''Mario'' spin-off games, where he has typically been a speedy character and is often paired with fellow | Yoshi has long been a popular staple of the multiplayer ''Mario'' spin-off games, where he has typically been a speedy character and is often paired with fellow reptilian [[Birdo]] from the American ''Super Mario Bros. 2'' (implied in certain titles to be his girlfriend). Many games also let players choose from a variety of different Yoshi colors. | ||
===In the [[mariowiki:Yoshi (franchise)|''Yoshi'' series]]=== | ===In the [[mariowiki:Yoshi (franchise)|''Yoshi'' series]]=== | ||
After the success of ''Super Mario World'' and the positive reception of Yoshi, Nintendo capitalized by releasing several spinoff entries at a rapid pace. These include the puzzle games ''{{b|Yoshi|game}}'' and ''{{s|mariowiki|Yoshi's Cookie}}'', the light gun game ''{{s|mariowiki|Yoshi's Safari}}'' compatible with the [[Super Scope]]. Due to Shigeru Miyamoto's dislike of these games, he aimed to make a game starring Yoshi that was authentic to his character.<ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> This game would come to be known as ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', which saw a myriad of differently colored members of the species appear. The Yoshis' ability to eat virtually anything was expanded to include the ability to create Yoshi Eggs capable of being [[mariowiki:Egg Throw|thrown]]. In addition, Yellow Yoshi's sand cloud-generating jump was modified into a {{s|mariowiki|Ground Pound}} usable by all other Yoshis. Outside of these updated abilities, the Yoshis also gained the ability to {{s|mariowiki|Flutter Jump}}<ref name=YoshiDev/> and [[mariowiki:Morph Bubble|transform into vehicles]]. Following this, {{uv|Panel de Pon}} would be reskinned as ''{{s|mariowiki|Tetris Attack}}'' | After the success of ''Super Mario World'' and the positive reception of Yoshi, Nintendo capitalized by releasing several spinoff entries at a rapid pace. These include the puzzle games ''{{b|Yoshi|game}}'' and ''{{s|mariowiki|Yoshi's Cookie}}'', the light gun game ''{{s|mariowiki|Yoshi's Safari}}'' compatible with the [[Super Scope]]. Due to Shigeru Miyamoto's dislike of these games, he aimed to make a game starring Yoshi that was authentic to his character.<ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> This game would come to be known as ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', which saw a myriad of differently colored members of the species appear. The Yoshis' ability to eat virtually anything was expanded to include the ability to create Yoshi Eggs capable of being [[mariowiki:Egg Throw|thrown]]. In addition, Yellow Yoshi's sand cloud-generating jump was modified into a {{s|mariowiki|Ground Pound}} usable by all other Yoshis. Outside of these updated abilities, the Yoshis also gained the ability to {{s|mariowiki|Flutter Jump}}<ref name=YoshiDev/> and [[mariowiki:Morph Bubble|transform into certain vehicles]]. Following this, the international version of {{uv|Panel de Pon}} would be reskinned as ''{{s|mariowiki|Tetris Attack}}'', featuring Yoshi and the many new characters introduced in ''Yoshi's Island''. | ||
In addition to being the first installment of the [[mariowiki:Yoshi's Island (series)|''Yoshi's Island'' sub-series]], ''Super Mario World 2'' is the first installment in the ''Mario'' series' in-universe timeline: it details {{s|mariowiki|Baby Luigi}} being captured by [[Kamek]] and his {{s|mariowiki|Toadie}}s while being delivered by a {{s|mariowiki|stork}}, while a group of Yoshis discover the missing {{s|mariowiki|Baby Mario}} and work to rejoin him with his twin brother. After being rescued by the Yoshis, the stork resumes its journey to deliver the newly reunited baby Mario Bros. to their parents | In addition to being the first installment of the [[mariowiki:Yoshi's Island (series)|''Yoshi's Island'' sub-series]], ''Super Mario World 2'' is the first installment in the ''Mario'' series' in-universe timeline: it details {{s|mariowiki|Baby Luigi}} being captured by [[Kamek]] and his {{s|mariowiki|Toadie}}s while being delivered by a {{s|mariowiki|stork}}, while a group of Yoshis discover the missing {{s|mariowiki|Baby Mario}} and work to rejoin him with his twin brother. After being rescued by the Yoshis, the stork resumes its journey to deliver the newly reunited baby Mario Bros. to their parents. | ||
The is followed by the next event in the ''Yoshi'' canon, ''{{s|mariowiki|Yoshi's New Island}}'', where upon arriving at its supposed destination, the stork discovers that the family living there were not expecting. This mishap results in the stork once again being attacked by Kamek and his Toadies, who recapture Baby Luigi while Baby Mario falls to {{s|mariowiki|Egg Island}}, which is home to another group of Yoshis. Much like their counterparts on Yoshi's Island, this group of Yoshis bands together to reunite the baby Mario Bros. and stop Baby Bowser from turning Egg Island into his own personal resort - with adult [[Bowser]] travelling back in time to serve as a secret final boss for players who don't use the Flutter Wings. Should the player beat him, it will also be revealed that adult Mario has travelled back in time under the guise of the helpful Mr. Pipe. | |||
Despite the stork successfully delivering the baby Mario Bros. to their proper parents, Kamek and his Toadies nevertheless kidnap several babies from across the Mushroom Kingdom as part of their search for the seven {{s|mariowiki|star children}}, thus leading to the events in ''{{s|mariowiki|Yoshi's Island DS}}''. Unlike the previous two instances, the stork | Despite the stork successfully delivering the baby Mario Bros. to their proper parents, Kamek and his Toadies nevertheless kidnap several babies from across the Mushroom Kingdom as part of their search for the seven {{s|mariowiki|star children}}, thus leading to the events in ''{{s|mariowiki|Yoshi's Island DS}}''. Unlike the previous two instances, the stork attacks Kamek and the Toadies, thus resulting in Baby Mario and {{s|mariowiki|Baby Peach}} being dropped onto Yoshi's Island during the scuffle. Upon reuniting with Baby Mario, the Yoshis decide to save not only Baby Luigi, but also any other babies that were kidnapped. During their journey, they ally with three other star children: Baby Peach, {{s|mariowiki|Baby Donkey Kong}} and {{s|mariowiki|Baby Wario}}. | ||
Meanwhile, it is revealed that the adult Bowser traveled back in time once more to extract the star children's stars in order to use their power to rule the universe. By extension, it is also revealed that the Kamek and Toadies that kidnapped the babies were not from the past, but rather came from the present, alongside Bowser. However, a squabble between the Baby and present day Bowsers results in Bowser inadvertently causing his infant self to fall out of his castle, land on a Yoshi's back, and thus create an uneasy alliance between {{s|mariowiki|Baby Bowser}} (who is a star child himself) and his longtime foes. | Meanwhile, it is revealed that the adult Bowser traveled back in time once more to extract the star children's stars in order to use their power to rule the universe. By extension, it is also revealed that the Kamek and Toadies that kidnapped the babies were not from the past, but rather came from the present, alongside Bowser. However, a squabble between the Baby and present day Bowsers results in Bowser inadvertently causing his infant self to fall out of his castle, land on a Yoshi's back, and thus create an uneasy alliance between {{s|mariowiki|Baby Bowser}} (who is a star child himself) and his longtime foes. | ||
Despite Baby Wario and Baby Bowser leaving the group because of a desire for money and a retrieval by present day Kamek, respectively, the Yoshis nevertheless arrive at Baby Bowser's castle. Upon doing so, they reunite with Baby Wario, who sought Baby Bowser's treasure. Together, the green, pink, yellow and purple Yoshis band together with the remaining four babies to defeat Baby Bowser and then adult Bowser, thus foiling Bowser's plan and saving Baby Luigi and the rest of the kidnapped babies. Although the seventh and final star child is not encountered by the Yoshis, Bowser or Kamek, the ending reveals the final star child to be a newly hatched green {{s|mariowiki|Baby Yoshi}}, thus strongly implying him to be the very same Yoshi | Despite Baby Wario and Baby Bowser leaving the group because of a desire for money and a retrieval by present day Kamek, respectively, the Yoshis nevertheless arrive at Baby Bowser's castle. Upon doing so, they reunite with Baby Wario, who sought Baby Bowser's treasure. Together, the green, pink, yellow and purple Yoshis band together with the remaining four babies to defeat Baby Bowser and then adult Bowser, thus foiling Bowser's plan and saving Baby Luigi and the rest of the kidnapped babies. Although the seventh and final star child is not encountered by the Yoshis, Bowser or Kamek, the ending reveals the final star child to be a newly hatched green {{s|mariowiki|Baby Yoshi}}, thus strongly implying him to be the very same {{s|mariowiki|Yoshi}} that the grown up Mario Bros. would go on to rescue and ally with in ''Super Mario World'' and subsequent ''Mario'' games. | ||
Several other ''Yoshi'' platformer games have | Several other ''Yoshi'' platformer games have been released, such as ''{{s|mariowiki|Yoshi's Story}}'', ''{{s|mariowiki|Yoshi Topsy-Turvy}}'', ''{{s|mariowiki|Yoshi's Woolly World}}'' and ''{{s|mariowiki|Yoshi's Crafted World}}'' - these titles appear to take place in alternate timelines from the ''Yoshi's Island'' games, often introducing new one-off characters and lore elements, such as the [[Super Happy Tree]] that provides the Yoshis of ''Story'' their undying optimism, and taking place in worlds made to appear homemade out of materials such as cardboard and wool. The only baby shown in these particular games is Baby Bowser, though in ''Topsy-Turvy'', adult Bowser is featured instead. Adult Bowser also appears in ''Tetris Attack''. | ||
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{{Main|Yoshi (SSBB)}} | {{Main|Yoshi (SSBB)}} | ||
[[File:Yoshi SSBB.jpg|200px|Yoshi, as he appears in ''Super Smash Bros. Brawl''.|thumb]] | [[File:Yoshi SSBB.jpg|200px|Yoshi, as he appears in ''Super Smash Bros. Brawl''.|thumb]] | ||
Yoshi once again returns as a playable character in ''Super Smash Bros. Brawl''. Unlike in ''SSB'' and ''Melee'', he now sports his design | Yoshi once again returns as a playable character in ''Super Smash Bros. Brawl''. Unlike in ''SSB'' and ''Melee'', he now sports his design from ''{{s|mariowiki|Yoshi's Story}}'' and ''{{s|mariowiki|Super Mario Sunshine}}''. His moves are relatively unchanged from his ''Melee'' moveset, except for the fact that [[Egg Toss]] can now function as a makeshift [[third jump]] when used in mid-air. This is a welcome change for Yoshi, especially since his already fast [[air speed]] has become even faster, and the directional [[air dodge]] that aided his recovery in ''Melee'' has been removed. Yoshi also boasts a much better grab game, thanks to receiving grab release follow-ups. | ||
However, alterations to Yoshi's double jump and aerial [[Egg Roll]]'s momentum have significantly harmed his recovery, while his new grab release follow-ups do not fully compensate for the loss of his [[Double jump canceling|double jump canceled]] combos. Like other characters, Yoshi has received a [[Final Smash]]; in his case, it is [[Super Dragon]]. Super Dragon involves him growing [[mariowiki:Winged Yoshi|angelic wings that allow him to fly]] and gaining the ability to breathe fire either as a powerful {{s|mariowiki|Fireball}} or a stream of flames, while he is rendered invincible throughout its duration. | However, alterations to Yoshi's double jump and aerial [[Egg Roll]]'s momentum have significantly harmed his recovery, while his new grab release follow-ups do not fully compensate for the loss of his [[Double jump canceling|double jump canceled]] combos. Like other characters, Yoshi has received a [[Final Smash]]; in his case, it is [[Super Dragon]]. Super Dragon involves him growing [[mariowiki:Winged Yoshi|angelic wings that allow him to fly]] and gaining the ability to breathe fire either as a powerful {{s|mariowiki|Fireball}} or a stream of flames, while he is rendered invincible throughout its duration. | ||
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*Prior to ''SSB4'', the color of the {{s|mariowiki|Yoshi Egg}} used during [[Egg Roll]] and [[Egg Throw]] would be white with green spots, regardless of Yoshi's selected color scheme. | *Prior to ''SSB4'', the color of the {{s|mariowiki|Yoshi Egg}} used during [[Egg Roll]] and [[Egg Throw]] would be white with green spots, regardless of Yoshi's selected color scheme. | ||
*Yoshi and [[Captain Falcon]] are the only sole fighters from their respective [[universe]]s to appear throughout the ''Super Smash Bros.'' series. | *Yoshi and [[Captain Falcon]] are the only sole fighters from their respective [[universe]]s to appear throughout the ''Super Smash Bros.'' series. | ||
**Currently, Yoshi has the most stages of out of all sole series fighters throughout the entire series, with a total of 5. | |||
**Yoshi is also the only fighter among the single-fighter universes to remain a starter in each game he appears in. | **Yoshi is also the only fighter among the single-fighter universes to remain a starter in each game he appears in. | ||
*Including sub-franchises, Yoshi is the only ''Mario'' fighter to not have "Congratulations" written in ''Mario''-themed font in his [[congratulations screen]] in ''SSB4''. | *Including sub-franchises, Yoshi is the only ''Mario'' fighter to not have "Congratulations" written in ''Mario''-themed font in his [[congratulations screen]] in ''SSB4''. | ||
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**Both characters notably have the fastest air speeds by default, although Mewtwo and Yoshi are tied for the second fastest air speed in ''Melee''. | **Both characters notably have the fastest air speeds by default, although Mewtwo and Yoshi are tied for the second fastest air speed in ''Melee''. | ||
*Yoshi's punching victory pose is likely a humorous reference to one of {{iw|wikipedia|Akuma|Street Fighter}}'s victory poses or his Raging Demon ({{ja|瞬獄殺|Shun Goku Satsu}}, ''Blinking Prison Killer''), which concludes with [http://streetfighter.wikia.com/wiki/File:SF4_SGS_(Super).jpg an identical pose]. This is even [[:File:SSB4-Wii U Congratulations All-Star Ryu.png|referenced]] in {{SSB4|Ryu}}'s [[All-Star Mode]] congratulations screen in {{forwiiu}}, and later [[:File:SSBU challenge image 013.png|again]] in a [[List of challenges (SSBU)|challenge board]] image in ''Ultimate''. | *Yoshi's punching victory pose is likely a humorous reference to one of {{iw|wikipedia|Akuma|Street Fighter}}'s victory poses or his Raging Demon ({{ja|瞬獄殺|Shun Goku Satsu}}, ''Blinking Prison Killer''), which concludes with [http://streetfighter.wikia.com/wiki/File:SF4_SGS_(Super).jpg an identical pose]. This is even [[:File:SSB4-Wii U Congratulations All-Star Ryu.png|referenced]] in {{SSB4|Ryu}}'s [[All-Star Mode]] congratulations screen in {{forwiiu}}, and later [[:File:SSBU challenge image 013.png|again]] in a [[List of challenges (SSBU)|challenge board]] image in ''Ultimate''. | ||
*Yoshi, [[Piranha Plant]], [[Inkling]], [[R.O.B.]], [[Kirby]], the [[Mii|Mii Fighters]], and the Pokémon are the only playable characters to share their name with their respective species. | |||
*Yoshi, [[Wario]], [[Luigi]], [[Snake]], [[Roy]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Yoshi's case, he has [[Woolly World|a stage]] based on various levels from ''{{s|mariowiki|Yoshi's Woolly World}}'' in ''SSB4'', and an {{SSBU|alternate costume}} in ''Ultimate'' based on his appearance in ''{{s|mariowiki|Yoshi's Crafted World}}''. | *Yoshi, [[Wario]], [[Luigi]], [[Snake]], [[Roy]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Yoshi's case, he has [[Woolly World|a stage]] based on various levels from ''{{s|mariowiki|Yoshi's Woolly World}}'' in ''SSB4'', and an {{SSBU|alternate costume}} in ''Ultimate'' based on his appearance in ''{{s|mariowiki|Yoshi's Crafted World}}''. | ||