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{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{forfighter|SSB=y|SSBM=y|SSBB=y|SSB4=y|SSBU=y}}
:''For fighter info, see [[Yoshi (SSB)]], [[Yoshi (SSBM)]], [[Yoshi (SSBB)]], [[Yoshi (SSB4)]], and [[Yoshi (SSBU)]].''
:''For the universe, see [[Yoshi (universe)]]. For the game, see [[Yoshi (game)]].''
{{for|the universe|Yoshi (universe)}}
:''For the Costa Rican smasher, see [[Smasher:Valk]].''
{{for|the puzzle game released on the NES and Gameboy|Yoshi (game)}}
{{for|the Filipino smasher|Yoshi_95}}
{{Infobox Character General
{{Infobox Character General
|name        = Yoshi
|name        = Yoshi
|image        = {{tabber|title1=Normal|content1=[[File:Yoshi.png|Yoshi|250px]]|title2=Yoshi's Crafted World|content2=[[File:YoshiCraftedWorld_-_Yoshi.png|250px]]}}
|image        = {{tabber|title1=Normal|tab1=[[File:Yoshi MP10.png|Yoshi|250px]]|title2=Yoshi's Crafted World|tab2=[[File:YoshiCraftedWorld_-_Yoshi.png|250px]]}}
|caption      = [[File:YoshiSymbol.svg|50px|class=invert-dark]]
|caption      = [[File:YoshiSymbol.svg|50px]]
Official artwork of Yoshi from ''{{s|mariowiki|Mario Party 10}}'' and ''{{s|mariowiki|Yoshi's Crafted World}}''.
Official artwork of Yoshi from ''{{s|mariowiki|Mario Party 10}}'' and ''{{s|mariowiki|Yoshi's Crafted World}}''.
|firstgame    = ''[[Super Mario World]]'' (1990)
|firstgame    = ''[[Super Mario World]]'' (1990)
|games        = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|games        = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|lastappearance = ''{{s|mariowiki|Mario & Luigi: Brothership}}'' (2024)
|lastappearance = ''{{s|mariowiki|Game & Watch: Super Mario Bros.}}'' (2020)
|console      = Super Nintendo Entertainment System
|console      = Super Nintendo Entertainment System
|species      = {{iw|mariowiki|Yoshi|species}}
|species      = {{iw|mariowiki|Yoshi|species}}
|gender      = Male (Yoshi)<br>Varies (Species)
|gender      = Male (Yoshi)<br>Varies (species)
|homeworld    = {{iw|mariowiki|Yoshi's Island|place}}
|homeworld    = {{iw|mariowiki|Yoshi's Island|place}}
|creator      = Shigefumi Hino<ref name=YoshiDev>[https://www.nintendo.co.uk/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html Nintendo Classic Mini: SNES developer interview – Volume 5: Super Mario World and Super Mario World 2: Yoshi's Island]</ref><br>Takashi Tezuka<ref name=YoshiDev/>
|creator      = Shigefumi Hino<ref name=YoshiDev>[https://www.nintendo.co.uk/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html Nintendo Classic Mini: SNES developer interview – Volume 5: Super Mario World and Super Mario World 2: Yoshi's Island]</ref><br>Takashi Tezuka<ref name=YoshiDev/>
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|interwikipage= Yoshi
|interwikipage= Yoshi
}}
}}
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a character in the {{uv|Mario}} series. Since his debut in ''{{s|mariowiki|Super Mario World}}'' as an ally of [[Mario]] and [[Luigi]], Yoshi's popularity has resulted in him starring in [[Yoshi (universe)|his own series]], which follows the adventures of Yoshi and/or [[mariowiki:Yoshi (species)|his eponymous species]].
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a character in the ''{{uv|Mario}}'' series. Since his debut in ''{{s|mariowiki|Super Mario World}}'' as an ally of [[Mario]] and [[Luigi]], Yoshi's popularity has resulted in him starring in [[Yoshi (universe)|his own series]], which follows his and [[mariowiki:Yoshi (species)|his species]]' adventures.


As a member of the "[[Fighter#"Perfect-attendance crew"|perfect-attendance crew]]", Yoshi has been featured as a playable character throughout the ''{{b|Super Smash Bros.|series}}'' series.
As a member of the "[[List of Super Smash Bros. series characters#"Perfect-attendance crew"|perfect-attendance crew]]", Yoshi has been featured as a playable character throughout the ''{{b|Super Smash Bros.|series}}'' series.


==Origin==
==Origin==
[[File:Yoshi (Super Mario World).jpg|thumb|left|150px|Official artwork of Yoshi from ''[[Super Mario World]]''. This appearance inspired his design for ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''.]]
[[File:Yoshi (Super Mario World).jpg|thumb|left|150px|Official artwork of Yoshi from ''[[Super Mario World]]''. This appearance inspired his design for ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''.]]
Shigeru Miyamoto considered giving [[Mario]] some kind of companion as far back as the planning stages of ''[[Super Mario Bros.]]'', but the concept was scrapped due to hardware limitations. During the development of ''{{s|mariowiki|Super Mario Bros. 3}}'', Miyamoto had drawn a picture of Mario riding a horse. Taking note of the picture, Takashi Tezuka came to the conclusion that Miyamoto desired Mario to ride something, and implemented that idea into the development of ''[[Super Mario World]]''.<ref name=YoshiDev/>
During the development of ''{{s|mariowiki|Super Mario Bros. 3}}'', Shigeru Miyamoto had drawn a picture of [[Mario]] riding a horse. Taking note of the picture, Takashi Tezuka came to the conclusion that Miyamoto desired Mario to ride something, and implemented that idea into the development of ''{{s|mariowiki|Super Mario World}}''.<ref name=YoshiDev/>


Due to {{s|mariowiki|Dinosaur Land}} being the setting of ''Super Mario World'', Tezuka had Shigefumi Hino draw artwork for a kind of reptile. According to Hino, he took "horse" as a keyword and designed a large lizard similar to a crocodile in order to better integrate the concept.<ref name=YoshiDev/> After reconsidering this design, Hino and Tezuka instead decided to use a rough sketch drawn by Tezuka, which was refined by Hino into what would become Yoshi's finalized design.<ref name=YoshiDev/>
Due to {{s|mariowiki|Dinosaur Land}} being the setting of ''Super Mario World'', Tezuka had Shigefumi Hino draw artwork for a kind of reptile. According to Hino, he took "horse" as a keyword and designed a large lizard similar to a crocodile in order to better integrate the concept.<ref name=YoshiDev/> After reconsidering this design, Hino and Tezuka instead decided to use a rough sketch drawn by Tezuka, which was refined by Hino into what would become Yoshi's finalized design.<ref name=YoshiDev/>


Yoshi is the most recurring member of the [[mariowiki:Yoshi (species)|sapient and friendly reptilian species of the same name]]. The Yoshi species possesses an amalgamation of reptilian characteristics: the physique of a [[wikipedia:Theropoda|theropod]] {{s|mariowiki|dinosaur}}, a turtle-like shell that functions as a saddle,<ref name=YoshiDev/> and a chameleon-like tongue. On a related note, a chameleon's ability to change their skin coloration could be referenced by the variety of color schemes present among the various other Yoshis.
Yoshi is the most recurring member of the [[mariowiki:Yoshi (species)|sapient and friendly reptiles of the same name]]. Like other members of his species, Yoshi features an amalgamation of physical characteristics from a few reptiles: he has the physique of a [[wikipedia:Theropoda|theropod]] {{s|mariowiki|dinosaur}}, a turtle-like shell that functions like a saddle,<ref name=YoshiDev/> and a chameleon-like tongue. On a related note, a chameleon's ability to change their skin coloration
could be referenced by the variety of color schemes present among the various other Yoshis.


The Yoshi species debuted in ''{{s|mariowiki|Super Mario World}}'', where [[Mario]] or [[Luigi]] would be able to find {{s|mariowiki|Yoshi Egg}}s, which would hatch automatically to reveal a fully grown Yoshi. Later in the game, {{s|mariowiki|Baby Yoshi}}s could also be found. Baby Yoshis can be held, thrown, and matured into fully grown Yoshis. In order to do the latter, a Baby Yoshi must eat five enemies.
Yoshi and his species debuted in ''{{s|mariowiki|Super Mario World}}'', where [[Mario]] or [[Luigi]] would be able to find {{s|mariowiki|Yoshi Egg}}s, which would hatch automatically to reveal a fully grown Yoshi. Later in the game, {{s|mariowiki|Baby Yoshi}}s could also be found. Baby Yoshis can be held, thrown, and matured into fully grown Yoshis. In order to do the latter, a Baby Yoshi must eat five enemies.


Alongside Yoshi himself, three differently colored Yoshis also appear, each of which has a distinct special ability that can be used so long as they have a [[Koopa Troopa]] shell in their mouths. Blue Yoshi can fly, Red Yoshi can spit out Fireballs, and Yellow Yoshi can emit a {{s|mariowiki|sand cloud}} after landing a jump. While Yoshi himself does not have any distinct special abilities, he can use each of the three other Yoshis' abilities by holding a shell of the same color as the respective Yoshi, such as a red shell allowing him to spit out Fireballs. By extension, the other three Yoshis can do the same.
Alongside Yoshi himself, three differently colored Yoshis also appear, each of which has a distinct special ability that can be used so long as they have a {{s|mariowiki|Koopa Troopa}} shell in their mouths. Blue Yoshi can fly, Red Yoshi can breathe Fireballs, and Yellow Yoshi can emit a {{s|mariowiki|sand cloud}} after landing a jump. While Yoshi himself does not have any distinct special abilities, he can use each of the three other Yoshis' abilities by holding a shell of the same color as the respective Yoshi, such as a red shell allowing him to breathe Fireballs. By extension, the other three Yoshis can do the same.
 
Yoshi has reprised his steed roles in later ''Mario'' titles, both in 2D games such as ''New Super Mario Bros. Wii'' and ''Super Mario Maker'', and in 3D games such as ''Super Mario Sunshine'' and ''Super Mario Galaxy 2''. Yoshi has, on three occasions, also been playable on his own in ''Mario'' platformer titles - in ''Super Mario 64 DS'', where he is the starter character and is tasked with rescuing Mario, in ''Super Mario Run'', where a variety of colors can be unlocked by recruiting Toads in the "Toad Rally" mode, and in ''Super Mario Bros. Wonder'', where he can be used both as a playable character and a steed.
 
Yoshi has long been a popular staple of the multiplayer ''Mario'' spin-off games, where he has typically been a speedy character and is often paired with fellow dinosaur [[Birdo]] from the American ''Super Mario Bros. 2'' (implied in certain titles to be his girlfriend). Many games also let players choose from a variety of different Yoshi colors.


===In the [[mariowiki:Yoshi (franchise)|''Yoshi'' series]]===
===In the [[mariowiki:Yoshi (franchise)|''Yoshi'' series]]===
After the success of ''Super Mario World'' and the positive reception of Yoshi, Nintendo capitalized by releasing several spinoff entries at a rapid pace. These include the puzzle games ''{{b|Yoshi|game}}'' and ''{{s|mariowiki|Yoshi's Cookie}}'', the light gun game ''{{s|mariowiki|Yoshi's Safari}}'' compatible with the [[Super Scope]]. Due to Shigeru Miyamoto's dislike of these games, he aimed to make a game starring Yoshi that was authentic to his character.<ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> This game would come to be known as ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', which saw a myriad of differently colored members of the species appear. The Yoshis' ability to eat virtually anything was expanded to include the ability to create Yoshi Eggs capable of being [[mariowiki:Egg Throw|thrown]]. In addition, Yellow Yoshi's sand cloud-generating jump was modified into a {{s|mariowiki|Ground Pound}} usable by all other Yoshis. Outside of these updated abilities, the Yoshis also gained the ability to {{s|mariowiki|Flutter Jump}}<ref name=YoshiDev/> and [[mariowiki:Morph Bubble|transform into vehicles]]. Following this, {{uv|Panel de Pon}} would be reskinned as ''{{s|mariowiki|Tetris Attack}}'' for international markets, featuring Yoshi and the many new characters introduced in ''Yoshi's Island''.
Due to Shigeru Miyamoto's dislike of subsequent ''Yoshi'' games, he aimed to make a game starring Yoshi that was authentic to his character.<ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> This game would come to be known as ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', which saw a myriad of differently colored members of the species appear. The Yoshis' ability to eat virtually anything was expanded to include the ability to create Yoshi Eggs capable of being [[mariowiki:Egg Throw|thrown]]. In addition, Yellow Yoshi's sand cloud-generating jump was modified into a {{s|mariowiki|Ground Pound}} usable by all other Yoshis. Outside of these updated abilities, the Yoshis also gained the ability to {{s|mariowiki|Flutter Jump}}<ref name=YoshiDev/> and [[mariowiki:Morph Bubble|transform into certain vehicles]].


In addition to being the first installment of the [[mariowiki:Yoshi's Island (series)|''Yoshi's Island'' sub-series]], ''Super Mario World 2'' is the first installment in the ''Mario'' series' in-universe timeline: it details {{s|mariowiki|Baby Luigi}} being captured by [[Kamek]] and his {{s|mariowiki|Toadie}}s while being delivered by a {{s|mariowiki|stork}}, while a group of Yoshis discover the missing {{s|mariowiki|Baby Mario}} and work to rejoin him with his twin brother. After being rescued by the Yoshis, the stork resumes its journey to deliver the newly reunited baby Mario Bros. to their parents. This same plotline would be retold in the endless runner game, ''{{s|mariowiki|Yoshi Touch & Go}}''.
In addition to being the first installment of the [[mariowiki:Yoshi's Island (series)|''Yoshi's Island'' sub-series]], ''Super Mario World 2'' is the first installment in the ''Mario'' series' in-universe timeline: it details {{s|mariowiki|Baby Luigi}} being captured by {{s|mariowiki|Kamek}} and his {{s|mariowiki|Toadie}}s while being delivered by a {{s|mariowiki|stork}}, while a group of Yoshis discover the missing {{s|mariowiki|Baby Mario}} and work to rejoin him with his twin brother. After being rescued by the Yoshis, the stork resumes its journey to deliver the newly reunited baby Mario Bros. to their parents.


That is followed by the next event in the ''Yoshi'' canon, ''{{s|mariowiki|Yoshi's New Island}}'', where upon arriving at its supposed destination, the stork discovers that the family living there were not expecting children. This mishap results in the stork once again being attacked by Kamek and his Toadies, who recapture Baby Luigi while Baby Mario falls to the floating {{s|mariowiki|Egg Island}}, which is home to another group of Yoshis. Much like their counterparts on Yoshi's Island, this group of Yoshis bands together to reunite the baby Mario Bros. and stop Baby Bowser from turning Egg Island into his own personal resort - with adult [[Bowser]] travelling back in time to serve as a secret final boss for players who don't use the Flutter Wings. Should the player beat him, it will also be revealed that adult Mario has travelled back in time under the guise of the helpful Mr. Pipe.
However, upon arriving at its supposed destination, the husband and wife declare that the babies are not theirs, which leads to the events of ''{{s|mariowiki|Yoshi's New Island}}''. This mishap results in the stork once again being attacked by Kamek and his Toadies, who recapture Baby Luigi while Baby Mario falls to {{s|mariowiki|Egg Island}}, which is home to another group of Yoshis. Much like their counterparts on Yoshi's Island, this group of Yoshis bands together to reunite the baby Mario Bros. and stop Baby Bowser from turning Egg Island into his own personal resort.


Despite the stork successfully delivering the baby Mario Bros. to their proper parents, Kamek and his Toadies nevertheless kidnap several babies from across the Mushroom Kingdom as part of their search for the seven {{s|mariowiki|star children}}, thus leading to the events in ''{{s|mariowiki|Yoshi's Island DS}}''. Unlike the previous two instances, the stork fights back against Kamek and the Toadies, thus resulting in Baby Mario and {{s|mariowiki|Baby Peach}} being dropped onto Yoshi's Island during the scuffle. Upon reuniting with Baby Mario, the Yoshis decide to save not only Baby Luigi, but also any other babies that were kidnapped. During their journey, they ally with three other star children: Baby Peach, {{s|mariowiki|Baby Donkey Kong}} and {{s|mariowiki|Baby Wario}}.
Despite the stork successfully delivering the baby Mario Bros. to their proper parents, Kamek and his Toadies nevertheless kidnap several babies from across the Mushroom Kingdom as part of their search for the seven {{s|mariowiki|star children}}, thus leading to the events in ''{{s|mariowiki|Yoshi's Island DS}}''. Unlike the previous two instances, the stork attacks Kamek and the Toadies, thus resulting in Baby Mario and {{s|mariowiki|Baby Peach}} being dropped onto Yoshi's Island during the scuffle. Upon reuniting with Baby Mario, the Yoshis decide to save not only Baby Luigi, but also any other babies that were kidnapped. During their journey, they ally with three other star children (Baby Peach, {{s|mariowiki|Baby Donkey Kong}} and {{s|mariowiki|Baby Wario}}).


Meanwhile, it is revealed that the adult Bowser traveled back in time once more to extract the star children's stars in order to use their power to rule the universe. By extension, it is also revealed that the Kamek and Toadies that kidnapped the babies were not from the past, but rather came from the present, alongside Bowser. However, a squabble between the Baby and present day Bowsers results in Bowser inadvertently causing his infant self to fall out of his castle, land on a Yoshi's back, and thus create an uneasy alliance between {{s|mariowiki|Baby Bowser}} (who is a star child himself) and his longtime foes.
Meanwhile, it is revealed that [[Bowser]] traveled back in time to extract the star children's stars in order to use their power to rule the universe. By extension, it is also revealed that the Kamek and Toadies that kidnapped the babies were not from the past, but rather came from the present, alongside Bowser. However, a squabble between the Baby and present day Bowsers results in Bowser inadvertently causing his infant self to fall out of his castle, land on a Yoshi's back, and thus create an uneasy alliance between {{s|mariowiki|Baby Bowser}} (who is a star child himself) and his longtime foes.


Despite Baby Wario and Baby Bowser leaving the group because of a desire for money and a retrieval by present day Kamek, respectively, the Yoshis nevertheless arrive at Baby Bowser's castle. Upon doing so, they reunite with Baby Wario, who sought Baby Bowser's treasure. Together, the green, pink, yellow and purple Yoshis band together with the remaining four babies to defeat Baby Bowser and then adult Bowser, thus foiling Bowser's plan and saving Baby Luigi and the rest of the kidnapped babies. Although the seventh and final star child is not encountered by the Yoshis, Bowser or Kamek, the ending reveals the final star child to be a newly hatched green {{s|mariowiki|Baby Yoshi}}, thus strongly implying him to be the very same Yoshi character that the grown up Mario Bros. would go on to rescue and ally with in ''Super Mario World'' and subsequent ''Mario'' games.
Despite Baby Wario and Baby Bowser leaving the group because of a desire for money and a retrieval by present day Kamek, respectively, the Yoshis nevertheless arrive at Baby Bowser's castle. Upon doing so, they reunite with Baby Wario, who sought Baby Bowser's treasure. Together, the green, pink, yellow and purple Yoshis band together with the remaining four babies to defeat Baby Bowser and then Bowser himself, thus foiling Bowser's plan and saving Baby Luigi and the rest of the kidnapped babies. Although the seventh and final star child is not encountered by the Yoshis, Bowser or Kamek, the ending reveals the final star child to be a newly hatched {{s|mariowiki|Baby Yoshi}}, thus strongly implying him to be the very same {{s|mariowiki|Yoshi}} that the grown up Mario Bros. would go on to rescue and ally with in ''Super Mario World'' and subsequent ''Mario'' games.


Several other ''Yoshi'' platformer games have also been released, seemingly outside of the main ''Yoshi's Island'' series. ''{{s|mariowiki|Yoshi's Story}}'' tells the story of a group of Yoshi hatchlings who must retrieve the [[Super Happy Tree]] that provides their adult counterparts with their undying optimism from Baby Bowser, ''{{s|mariowiki|Yoshi Topsy-Turvy}}'', a gyrometer-based game, introduces a set of mostly human-like characters known as the Yoshi Island Spirits, who Yoshi must complete missions from to prove he is worthy of taking on the adult Bowser, ''{{s|mariowiki|Yoshi's Woolly World}}'' features a group of Yoshis made of wool who work together to rescue one another after being scattered as bundles of yarn by Kamek and Baby Bowser, and ''{{s|mariowiki|Yoshi's Crafted World}}'' has the Yoshis recover pieces of the wish-granting Sundream Stone from Baby Bowser and Kamek. These titles all take place in worlds made to appear homemade out of materials such as cardboard and wool. The only baby character shown in these particular games is Baby Bowser.
While several other ''Yoshi'' platformer games have been released, such as ''{{s|mariowiki|Yoshi's Story}}'', ''{{s|mariowiki|Yoshi's Woolly World}}'' and ''{{s|mariowiki|Yoshi's Crafted World}}'', the only baby shown in these particular games is Baby Bowser. As a result, these installments have slightly different plotlines in comparison to the ''Yoshi's Island'' sub-series, but take place in the past as well.
{{clrl}}
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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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:*''[[Super Mario World 2: Yoshi's Island]]'' (SNES)
:*''[[Super Mario World 2: Yoshi's Island]]'' (SNES)
:*''[[Yoshi's Story]]'' ([[Nintendo 64|N64]])
:*''[[Yoshi's Story]]'' ([[Nintendo 64|N64]])
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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Although Yoshi can continue to [[double jump cancel]], he was somewhat nerfed; he is now unable to [[jump]] out of his [[shield]] and continues to lack a vertical [[recovery]], two distinct traits that must be adapted to in order to bypass their drawbacks. However, Yoshi's unique shield physics, powerful attacks and status as an agile heavyweight nonetheless make him a capable character.
Although Yoshi can continue to [[double jump cancel]], he was somewhat nerfed; he is now unable to [[jump]] out of his [[shield]] and continues to lack a vertical [[recovery]], two distinct traits that must be adapted to in order to bypass their drawbacks. However, Yoshi's unique shield physics, powerful attacks and status as an agile heavyweight nonetheless make him a capable character.


While Yoshi was initially regarded poorly, his position in the current metagame has improved significantly thanks to some Yoshi professionals, most notably {{Sm|aMSa}}. As a result, Yoshi is ranked 10th on the current tier list, placing him in the B+ tier.
While Yoshi was initially regarded poorly, his position in the current metagame has improved significantly thanks to some Yoshi professionals, most notably {{Sm|aMSa}}. As a result, Yoshi is ranked 12th on the current tier list, placing him in the D tier.


===Trophies===
===Trophies===
{{main|List of SSBM trophies (Yoshi series)}}
{{main|List of SSBM trophies (Yoshi series)}}
As a playable character, Yoshi has three trophies - a normal trophy won beating the {{SSBM|Classic Mode}} with Yoshi on any difficulty, and "Smash Red" and "Smash Blue" trophies are acquired by beating the Adventure and All-Star modes, respectively. He is also present in the "Mario & Yoshi" trophy, which can only be acquired in the [[NTSC]] and [[PAL]] versions via hacking device, whereas it could only be acquired in the Japanese version via a special Japanese events or by using a hacking device.<ref>[https://tcrf.net/Super_Smash_Bros._Melee/Version_Differences#Trophies Super Smash Bros. Melee/Version Differences - The Cutting Room Floor]</ref>


{{Trophy
;Yoshi
|name=Yoshi
''Yoshis are gentle, fleet-of-foot dinosaurs that make their home on idyllic Yoshi's Island. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshis have been known to eat anything.''
|image=Yoshi Trophy Melee.png
*[[Super Mario World]] 08/91 (SNES)
|mode=Classic
|desc=Yoshis are gentle, fleet-of-foot dinosaurs that make their home on idyllic Yoshi's Island. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshis have been known to eat anything.
|gamelist-ntsc={{Trophy games|game1=Super Mario World|release1=8/91}}
|gamelist-pal={{Trophy games|game1=Super Mario World 2: Yoshi's Island}}
|game=Melee
}}
{{clrl}}


{{Trophy
<center>
|name=Yoshi
<gallery>
|image=Yoshi Trophy (Smash).png
Yoshi Trophy Melee.png|Trophy [Classic Mode]
|mode=Adventure
Yoshi Trophy (Smash).png|Smash Red trophy [Adventure Mode]
|desc=To make up for his lack of powerful airborne attacks, Yoshi has a miraculous jumping ability and is resistant to damage while in the air. Yoshi can also swallow a foe and transform him or her into an egg: try doing this close to an edge! The speed and power of the Egg Roll increases if you hold down the B Button, but it'll be tougher to control.
Yoshi Trophy (Smash 2).png|Smash Blue Trophy [All-Star Mode]
|gamelist=:B: Egg Lay
Image:Mario and Yoshi Trophy Melee.png|Mario and Yoshi trophy (unobtainable)
:Smash B: Egg Roll
</gallery>
|game=Melee
</center>
}}
{{clrl}}
 
{{Trophy
|name=Yoshi
|image=Yoshi Trophy (Smash 2).png
|mode=All Star
|desc=Yoshi has no third jump, so the timing of his second jump is of vital importance. The angle and distance of his Egg Throw can be altered by how you tilt the Control Stick and how long you press the B Button. When Yoshi lands after doing his Yoshi Bomb, stars appear on either side of him, making it hard for enemies to deliver counterattacks.
|gamelist=:Up & B: Egg Throw
:Down & B: Yoshi Bomb
|game=Melee
}}
{{clrl}}
 
{{Trophy
|name=Mario & Yoshi
|image=Mario and Yoshi Trophy Melee.png
|desc=Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety.
|gamelist={{Trophy games|game1=Super Mario World|release1=9/91}}
|game=Melee
}}
{{clrl}}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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{{Main|Yoshi (SSBB)}}
{{Main|Yoshi (SSBB)}}
[[File:Yoshi SSBB.jpg|200px|Yoshi, as he appears in ''Super Smash Bros. Brawl''.|thumb]]
[[File:Yoshi SSBB.jpg|200px|Yoshi, as he appears in ''Super Smash Bros. Brawl''.|thumb]]
Yoshi once again returns as a playable character in ''Super Smash Bros. Brawl''. Unlike in ''SSB'' and ''Melee'', he now sports his design since ''{{s|mariowiki|Yoshi's Story}}'', ''{{s|mariowiki|Super Mario Sunshine}}'', and ''{{s|mariowiki|Mario Party 4}}''. His moves are relatively unchanged from his ''Melee'' moveset, except for the fact that [[Egg Toss]] can now function as a makeshift [[third jump]] when used in mid-air. This is a welcome change for Yoshi, especially since his already fast [[air speed]] has become even faster, and the directional [[air dodge]] that aided his recovery in ''Melee'' has been removed. Yoshi also boasts a much better grab game, thanks to receiving grab release follow-ups.
Yoshi once again returns as a playable character in ''Super Smash Bros. Brawl''. Unlike in ''SSB'' and ''Melee'', he now sports his design from ''{{s|mariowiki|Yoshi's Story}}''. His moves are relatively unchanged from his ''Melee'' moveset, except for the fact that [[Egg Toss]] can now function as a makeshift [[third jump]] when used in mid-air. This is a welcome change for Yoshi, especially since his already fast [[air speed]] has become even faster, and the directional [[air dodge]] that aided his recovery in ''Melee'' has been removed. Yoshi also boasts a much better grab game, thanks to receiving grab release follow-ups.


However, alterations to Yoshi's double jump and aerial [[Egg Roll]]'s momentum have significantly harmed his recovery, while his new grab release follow-ups do not fully compensate for the loss of his [[Double jump canceling|double jump canceled]] combos. Like other characters, Yoshi has received a [[Final Smash]]; in his case, it is [[Super Dragon]]. Super Dragon involves him growing [[mariowiki:Winged Yoshi|angelic wings that allow him to fly]] and gaining the ability to breathe fire either as a powerful {{s|mariowiki|Fireball}} or a stream of flames, while he is rendered invincible throughout its duration.
However, alterations to Yoshi's double jump and aerial [[Egg Roll]]'s momentum have significantly harmed his recovery, while his new grab release follow-ups do not fully compensate for the loss of his [[Double jump canceling|double jump canceled]] combos. Like other characters, Yoshi has received a [[Final Smash]]; in his case, it is [[Super Dragon]]. Super Dragon involves him growing [[mariowiki:Winged Yoshi|angelic wings that allow him to fly]] and gaining the ability to breathe fire either as a powerful {{s|mariowiki|Fireball}} or a stream of flames, while he is rendered invincible throughout its duration.
Line 145: Line 113:
{{main|List of SSBB trophies (Yoshi's Island series)}}
{{main|List of SSBB trophies (Yoshi's Island series)}}


{{Trophy
[[File:Yoshi - Brawl Trophy.png|thumb|left|100px|The Yoshi trophy in ''Brawl'']]
|name=Yoshi
;Yoshi
|image=Yoshi - Brawl Trophy.png
:''A creature that hails from Yoshi's Island. Yoshi's come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshi's use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides.''
|desc=A creature that hails from Yoshi's Island. Yoshis come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshis use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides.
{{Trophy games|console1=SNES|game1={{s|mariowiki|Yoshi's Safari}}|console2=N64|game2={{s|mariowiki|Yoshi's Story}}}}
|gamelist={{Trophy games|console1=SNES|game1={{iw|mariowiki|Yoshi's Safari}}|console2=N64|game2={{iw|mariowiki|Yoshi's Story}}}}
{{clear}}
|game=Brawl
}}
{{clrl}}


===Stickers===
===Stickers===
Line 159: Line 124:
! Game
! Game
! Effect
! Effect
! Fighter(s)
! Character(s)
|-
|-
| {{s|mariowiki|Car Yoshi}}
| {{s|mariowiki|Car Yoshi}}
Line 174: Line 139:
| {{s|mariowiki|Mario Party 2}}
| {{s|mariowiki|Mario Party 2}}
| {{SortKey|SpecialLaunchResistance+035}}{{StickerIcon|Launch Resistance}} +35
| {{SortKey|SpecialLaunchResistance+035}}{{StickerIcon|Launch Resistance}} +35
| {{StickerHead|Mario|Yoshi|Luigi|Bowser|Peach}}
| {{SortKey|Mario Luigi Peach Bowser Yoshi}}{{Head|Mario|s=16px|g=SSBB}}{{Head|Luigi|s=16px|g=SSBB}}{{Head|Peach|s=16px|g=SSBB}}{{Head|Bowser|s=16px|g=SSBB}}{{Head|Yoshi|s=16px|g=SSBB}}
|-
|-
| [[mariowiki:Mini-Yoshi|Yoshi]]
| [[mariowiki:Mini-Yoshi|Yoshi]]
| {{s|mariowiki|Paper Mario: The Thousand-Year Door}}
| {{s|mariowiki|Paper Mario: The Thousand-Year Door}}
| {{SortKey|AttackThrowing+005}}{{TypeIcon|Throwing}} Attack +5
| {{SortKey|AttackThrowing+005}}{{TypeIcon|Throwing}} Attack +5
| {{StickerHead|Mario|Yoshi|Luigi|Bowser|Peach}}
| {{SortKey|Mario Luigi Peach Bowser Yoshi}}{{Head|Mario|s=16px|g=SSBB}}{{Head|Luigi|s=16px|g=SSBB}}{{Head|Peach|s=16px|g=SSBB}}{{Head|Bowser|s=16px|g=SSBB}}{{Head|Yoshi|s=16px|g=SSBB}}
|-
|-
| {{s|mariowiki|Yoshi}}
| {{s|mariowiki|Yoshi}}
| {{s|mariowiki|Yoshi Touch & Go}}
| {{s|mariowiki|Yoshi Touch & Go}}
| {{SortKey|AttackArmLeg+008}}{{TypeIcon|Hand|l=Arm}}{{TypeIcon|Foot|l=Leg}} Attack +8
| {{SortKey|AttackArmLeg+008}}{{TypeIcon|Hand|l=Arm}}{{TypeIcon|Foot|l=Leg}} Attack +8
| {{StickerHead|Mario|Yoshi|Luigi|Bowser|Peach}}
| {{SortKey|Mario Luigi Peach Bowser Yoshi}}{{Head|Mario|s=16px|g=SSBB}}{{Head|Luigi|s=16px|g=SSBB}}{{Head|Peach|s=16px|g=SSBB}}{{Head|Bowser|s=16px|g=SSBB}}{{Head|Yoshi|s=16px|g=SSBB}}
|-
|-
| [[mariowiki:Ship Yoshi|Yoshi Ship]]
| [[mariowiki:Ship Yoshi|Yoshi Ship]]
Line 211: Line 176:


===Trophies===
===Trophies===
{{main|List of SSB4 trophies (Yoshi's Island series)}}
:'''Yoshi'''
{{Trophy
:{{Flag|North America}} ''As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice.''
|name=Yoshi
:{{Flag|Europe}} ''They say man's best friends is a dog, but Mario's may well be Yoshi. He lives on Yoshi's Island, and can swallow up just about anything, then lay it as an egg. In this game, jumping is his forte - he can leap really high, then quickly land again, making chasing after launched opponents and getting in sneaky follow-up strikes easy.''
|image-3ds=YoshiTrophy3DS.png
 
|image-wiiu=YoshiTrophyWiiU.png
:'''Yoshi (Alt.)'''
|desc-ntsc=As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice.
:{{Flag|North America}} ''Yoshi's up special move Egg Throw is a projectile attack that travels farther the longer the button is held. Yoshi will also rise a bit if this move is used in midair. The side special Egg Roll turns Yoshi into a rolling, damaging egg. Yoshi won't roll off an edge if no directions are pressed.''
|desc-pal=They say man's best friend is a dog, but Mario's may well be Yoshi. He lives on Yoshi's Island, and can swallow up just about anything, then lay it as an egg. In this game, jumping is his forte he can leap really high, then quickly land again, making chasing after launched opponents and getting in sneaky follow-up strikes easy.
:{{Flag|Europe}} ''When you use the Egg Throw up special, how far Yoshi throws the egg depends on how long you hold the button. In mid-air, the move also makes him rise a bit. Egg Roll, a side special, sends him rolling inside an egg. If you don't control him while he's rolling, he'll stop just before he rolls off the edge of a platform.''
|gamelist-ntsc={{Trophy games|console1=SNES|game1=Super Mario World|release1=08/1991|console2=SNES|game2=Super Mario World 2: Yoshi's Island|release2=10/1995}}
|gamelist-pal={{Trophy games|console1=SNES|game1=Super Mario World|release1=04/1992|console2=SNES|game2=Super Mario World 2: Yoshi's Island|release2=10/1995}}
}}
{{clrl}}


{{Trophy
:'''Yoshi + Egg 1'''
|name=Yoshi (Alt.)
:{{Flag|North America}} ''This heartwarming contraption looks more at home in a theme park than a raceway, but don't be fooled—this egg-shaped frame can dive under the sea or soar through the skies with ease! Your opponents will be filled with envy when you break this out in Mario Kart 7.''
|image-3ds=YoshiAltTrophy3DS.png
:{{Flag|Europe}} ''This kart combo looks like it belongs in a theme park rather than on a racetrack. But, of course, looks can be deceiving! The egg-shaped frame known as the Egg 1 is a speed demon in the water. Mario Kart 7's tracks include everything from deep blue seas to soaring slide routes, so you've got to be prepared for anything!''
|image-wiiu=YoshiAltTrophyWiiU.png
|desc-3ds-ntsc=Yoshi's up special move Egg Throw is a projectile attack that travels farther the longer the button is held. Yoshi will also rise a bit if this move is used in midair. The side special Egg Roll turns Yoshi into a rolling, damaging egg. Yoshi won't roll off an edge if no directions are pressed.
|desc-wiiu-ntsc=Yoshi's up-special move Egg Throw is a projectile attack that travels farther the longer the button is held. Yoshi will also rise a bit if this move is used in midair. The side special Egg Roll turns Yoshi into a rolling, damaging egg. Yoshi won't roll off an edge if no directions are pressed.
|desc-pal=When you use the Egg Throw up special, how far Yoshi throws the egg depends on how long you hold the button. In mid-air, the move also makes him rise a bit. Egg Roll, a side special, sends him rolling inside an egg. If you don't control him while he's rolling, he'll stop just before he rolls off the edge of a platform.
|gamelist-ntsc={{Trophy games|console1=SNES|game1=Super Mario World|release1=08/1991|console2=SNES|game2=Super Mario World 2: Yoshi's Island|release2=10/1995}}
|gamelist-pal={{Trophy games|console1=SNES|game1=Super Mario World|release1=04/1992|console2=SNES|game2=Super Mario World 2: Yoshi's Island|release2=10/1995}}
}}
{{clrl}}


{{Trophy
<center>
|name=[[mariowiki:Yoshi#Mario Kart series|Yoshi]] + {{iw|mariowiki|Egg 1}}
<gallery>
|image=Egg1Trophy3DS.png
YoshiTrophy3DS.png|Classic (3DS)
|desc-ntsc=This heartwarming contraption looks more at home in a theme park than a raceway, but don't be fooled—this egg-shaped frame can dive under the sea or soar through the skies with ease! Your opponents will be filled with envy when you break this out in Mario Kart 7.
YoshiTrophyWiiU.png|Classic (Wii U)
|desc-pal=This kart combo looks like it belongs in a theme park rather than on a racetrack. But, of course, looks can be deceiving! The egg-shaped frame known as the Egg 1 is a speed demon in the water. Mario Kart 7's tracks include everything from deep blue seas to soaring sky routes, so you've got to be prepared for anything!
YoshiAltTrophy3DS.png|Alt. (3DS)
|game=ssb4-3ds
YoshiAltTrophyWiiU.png|Alt. (Wii U)
}}
Egg1Trophy3DS.png|Yoshi + Egg 1
{{clrl}}
</gallery>
</center>


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
===As a playable character===
===As a playable character===
{{Main|Yoshi (SSBU)}}
{{Main|Yoshi (SSBU)}}
[[File:Yoshi SSBU.png|thumb|Yoshi, as he appears in ''Super Smash Bros. Ultimate''.]]
[[File:Yoshi SSBU.png|thumb|right|Yoshi, as he appears in ''Super Smash Bros. Ultimate''.]]
Yoshi returns as a playable character in ''Super Smash Bros. Ultimate''. He now sports an [[Alternate costume (SSBU)#Yoshi|alternate costume]] based on his appearance in ''{{s|mariowiki|Yoshi's Crafted World}}'', which replaces Black Yoshi. In addition, [[Super Dragon]] has been replaced by [[Stampede!]], which is based on Yoshi's appearance during the intro of ''Melee''.
Yoshi returns as a playable character in ''Super Smash Bros. Ultimate''. He now has a new [[Alternate costume (SSBU)#Yoshi|alternate costume]] based on his appearance in ''{{s|mariowiki|Yoshi's Crafted World}}'', which replaces Black Yoshi. He also has a new [[Final Smash]], which is [[Stampede!|based on his appearance during the intro of ''Melee'']].


===As a costume===
===As a costume===
A Mii Costume based on Yoshi's appearance from ''{{s|mariowiki|Yoshi's Woolly World}}'' is available for {{SSBU|Mii Brawler}}s.
A Mii Costume based on Yoshi's appearance from ''{{s|mariowiki|Yoshi's Woolly World}}'' is available for {{SSBU|Mii Brawler}}s.
{{clr}}
{{clear}}


===Spirits===
===Spirits===
Line 262: Line 216:
</gallery>
</gallery>
</center>
</center>
====Primary spirit====
====Primary spirit====
{|class="wikitable"
{|class="wikitable"
Line 276: Line 229:
| 321 || {{SpiritTableName|Yarn Yoshi}} || {{SpiritType|Grab}} || ★★★ || 3 || 2657 || 8010 || 1303 || 3928 || 1252 || 3774 || Weight ↓ || ''Yoshi'' Series
| 321 || {{SpiritTableName|Yarn Yoshi}} || {{SpiritType|Grab}} || ★★★ || 3 || 2657 || 8010 || 1303 || 3928 || 1252 || 3774 || Weight ↓ || ''Yoshi'' Series
|}
|}
====Support spirits====
====Support spirits====
{|class="wikitable sortable"
{|class="wikitable sortable"
Line 313: Line 265:
*Prior to ''SSB4'', the color of the {{s|mariowiki|Yoshi Egg}} used during [[Egg Roll]] and [[Egg Throw]] would be white with green spots, regardless of Yoshi's selected color scheme.
*Prior to ''SSB4'', the color of the {{s|mariowiki|Yoshi Egg}} used during [[Egg Roll]] and [[Egg Throw]] would be white with green spots, regardless of Yoshi's selected color scheme.
*Yoshi and [[Captain Falcon]] are the only sole fighters from their respective [[universe]]s to appear throughout the ''Super Smash Bros.'' series.
*Yoshi and [[Captain Falcon]] are the only sole fighters from their respective [[universe]]s to appear throughout the ''Super Smash Bros.'' series.
**Yoshi is also the only fighter among the single-fighter universes to remain a starter in each game he appears in.
**Currently, Yoshi has the most stages of out of all sole series fighters throughout the entire series, with a total of 5.
*Including sub-franchises, Yoshi is the only ''Mario'' fighter to not have "Congratulations" written in ''Mario''-themed font in his [[congratulations screen]] in ''SSB4''.
*Including sub-franchises, Yoshi is the only ''Mario'' fighter to not have "Congratulations" written in ''Mario''-themed font in his [[congratulations screen]] in ''SSB4''.
*Prior to ''Brawl'', Yoshi and [[Jigglypuff]] were the only characters whose [[up special move]]s could not be used for [[recovery]].
*Prior to ''Brawl'', Yoshi and [[Jigglypuff]] were the only characters whose [[up special move]]s could not be used for [[recovery]].
**Both characters notably have the fastest air speeds by default, although Mewtwo and Yoshi are tied for the second fastest air speed in ''Melee''.
**Both characters notably have the fastest air speeds by default, despite Mewtwo and Yoshi being tied for the second fastest air speed in ''Melee''.
*Yoshi's punching victory pose is likely a humorous reference to one of {{iw|wikipedia|Akuma|Street Fighter}}'s victory poses or his Raging Demon ({{ja|瞬獄殺|Shun Goku Satsu}}, ''Blinking Prison Killer''), which concludes with [http://streetfighter.wikia.com/wiki/File:SF4_SGS_(Super).jpg an identical pose]. This is even [[:File:SSB4-Wii U Congratulations All-Star Ryu.png|referenced]] in {{SSB4|Ryu}}'s [[All-Star Mode]] congratulations screen in {{forwiiu}}, and later [[:File:SSBU challenge image 013.png|again]] in a [[List of challenges (SSBU)|challenge board]] image in ''Ultimate''.
*Yoshi's punching victory pose is likely a humorous reference to one of {{iw|wikipedia|Akuma|Street Fighter}}'s victory poses or his Raging Demon ({{ja|瞬獄殺|Shun Goku Satsu}}, ''Blinking Prison Killer''), which concludes with [http://streetfighter.wikia.com/wiki/File:SF4_SGS_(Super).jpg an identical pose]. This is even [[:File:SSB4-Wii U Congratulations All-Star Ryu.png|referenced]] in {{SSB4|Ryu}}'s [[All-Star Mode]] congratulations screen in {{forwiiu}}, and later [[:File:SSBU challenge image 013.png|again]] in a [[List of challenges (SSBU)|challenge board]] image in ''Ultimate''.
*Yoshi, [[Wario]], [[Luigi]], [[Snake]], [[Roy]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Yoshi's case, he has [[Woolly World|a stage]] based on various levels from ''{{s|mariowiki|Yoshi's Woolly World}}'' in ''SSB4'', and an {{SSBU|alternate costume}} in ''Ultimate'' based on his appearance in ''{{s|mariowiki|Yoshi's Crafted World}}''.
*Yoshi, [[Piranha Plant]], [[Inkling]], [[R.O.B.]], [[Kirby]], the [[Mii|Mii Fighters]], and the Pokémon are the only playable characters to share their name with their respective species.
*Yoshi, [[Wario]], [[Luigi]], [[Snake]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Yoshi's case, he has [[Woolly World|a stage]] based on various levels from ''{{s|mariowiki|Yoshi's Woolly World}}'' in ''SSB4'', and an {{SSBU|alternate costume}} in ''Ultimate'' based on his appearance in ''{{s|mariowiki|Yoshi's Crafted World}}''.
*Yoshi is not only the {{uv|Yoshi}} fighter to remain a starter in every game, but also the only sole series fighter to consistently remain a starter throughout the series.


==References==
==References==

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