Editing Yoshi's Story
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|subtitle = ''Yoshi's Story'' | |subtitle = ''Yoshi's Story'' | ||
|name = [[Yoshi's Island]]: Yoshi's Story | |name = [[Yoshi's Island]]: Yoshi's Story | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Yoshi's Story.png|300px]]|title2=Melee|tab2=[[File:Yoshi'sStory.PNG|300px]]}} | ||
|caption = [[File:YoshiSymbol.svg|50px|class=invert]]<br>Yoshi's Story in ''[[Super Smash Bros. Ultimate]]'' and ''[[Super Smash Bros. Melee|Melee]]''. | |||
|universe = {{uv|Yoshi}} | |universe = {{uv|Yoshi}} | ||
|games = ''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Ultimate]]'' | ||
|hometo = '''Melee:'''<br>{{SSBM|Yoshi}}<br>'''Ultimate:'''<br>{{SSBU|Yoshi}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Presents | |cratetype = Presents | ||
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|meleemusic = ''{{MeleeMusic|Yoshi's Story}}'' | |meleemusic = ''{{MeleeMusic|Yoshi's Story}}''<br>''{{MeleeMusic|Yoshi's Island N64}}'' ([[Alternate music|Alternate]] in {{SSBM|Classic Mode}}) | ||
|ultimatemusic = [[List of SSBU Music (Yoshi series)|''Yoshi'' series music]]<br>Main: ''{{SSBUMusicLink|Yoshi|Yoshi's Tale}}''<br>Alternate: ''{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's New Island (Remix)|Main Theme - Yoshi's New Island }}'' | |ultimatemusic = [[List of SSBU Music (Yoshi series)|''Yoshi'' series music]]<br>Main: ''{{SSBUMusicLink|Yoshi|Yoshi's Tale}}''<br>Alternate: ''{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's New Island (Remix)|Main Theme - Yoshi's New Island }}'' | ||
|meleesingles = Neutral | |meleesingles = Neutral | ||
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==Stage overview== | ==Stage overview== | ||
Yoshi's Story is a very basic, neutral stage, with a layout similar in structure to {{SSBM|Battlefield}}. The main platform is primarily flat then slightly slopes downwards at the edges to the left and right. There are three [[soft platform]]s: one on the left and right, and a higher one in the middle, though unlike on Battlefield, the left and right platforms are positioned more outwards, slightly above the | Yoshi's Story is a very basic, neutral stage, with a layout similar in structure to {{SSBM|Battlefield}}. The main platform is primarily flat then slightly slopes downwards at the edges to the left and right. There are three [[soft platform]]s: one on the left and right, and a higher one in the middle, though unlike on Battlefield, the left and right platforms are positioned more outwards, slightly above the blastline. Another major difference from Battlefield is the main platform's walls extend downwards past the blastline, thus players cannot go underneath the stage when recovering. Yoshi's Story's blast lines are much closer to the stage than in other tournament legal stages, meaning that KOs occur more easily. | ||
The stage also features a small floating cloud, colloquially dubbed "Randall" (see below). Additionally, there are [[Shy Guy]]s which fly around in groups of 1-6 in a line. If [[food]] is enabled in the items menu, the Shy Guys will be holding food which they release onto the stage when hit. Even when food is not present, Shy Guys can affect gameplay: they will interfere with projectiles, and moves such as [[Green Missile]] and [[Raptor Boost]], and they are useful for countering [[stale-move negation]] through hitting them with attacks not commonly used. | The stage also features a small floating cloud, colloquially dubbed "Randall" (see below). Additionally, there are [[Shy Guy]]s which fly around in groups of 1-6 in a line. If [[food]] is enabled in the items menu, the Shy Guys will be holding food which they release onto the stage when hit. Even when food is not present, Shy Guys can affect gameplay: they will interfere with projectiles, and moves such as [[Green Missile]] and [[Raptor Boost]], and they are useful for countering [[stale-move negation]], through hitting them with attacks not commonly used. | ||
[[Pak E. Derm]] can be seen pacing back and forth in the background. | [[Pak E. Derm]] can be seen pacing back and forth in the background. | ||
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===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
This stage has been downgraded into a counterpick stage, or sometimes even outright banned. This is due to | This stage has been downgraded into a counterpick stage, or sometimes even outright banned. This is due to the slight slopes that are on the edges of the stage, as well as its similarity to {{SSBU|Battlefield}}. Turning hazards off removes the Fly Guys and Randall the cloud, making most tournaments prefer this version of the stage. | ||
==Gallery== | ==Gallery== | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
<gallery> | <gallery> | ||
SSBUWebsiteBayonetta6.jpg|{{SSBU|Bayonetta}} [[crouching]] near a [[Mr. Saturn]] on the stage. | SSBUWebsiteBayonetta6.jpg|{{SSBU|Bayonetta}} [[crouching]] near a [[Mr. Saturn]] on the stage. | ||
SSBUWebsiteDeath'sScythe2.jpg|{{SSBU|Ness}} striking {{SSBU|Bowser Jr.}} with [[Death's Scythe]] on the stage. | SSBUWebsiteDeath'sScythe2.jpg|{{SSBU|Ness}} striking {{SSBU|Bowser Jr.}} with [[Death's Scythe]] on the stage. | ||
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==Trivia== | ==Trivia== | ||
*In ''Melee'', the background is applied with a transparency effect so that Star KO'd characters can be seen after passing through the background. This is not present in ''Ultimate'', as the background now overlaps the characters once they pass through. This is also true in [[Super Happy Tree]]. | *In ''Melee'', the background is applied with a transparency effect so that Star KO'd characters can be seen after passing through the background. This is not present in ''Ultimate'', as the background now overlaps the characters once they pass through. This is also true in [[Super Happy Tree]]. | ||
*The [[Moon]] and the [[Squid Sisters]] cannot be summoned by [[Assist Trophy]] on this stage. | *The [[Moon]] and the [[Squid Sisters]] cannot be summoned by [[Assist Trophy]] on this stage. | ||
*Prior to version {{SSBU|13.0.0}}, the Shy Guys in ''Ultimate'' would carry food regardless of item settings, which generally resulted in its exclusion from experimental competitive rulesets with hazards enabled. | *Prior to version {{SSBU|13.0.0}}, the Shy Guys in ''Ultimate'' would carry food regardless of item settings, which generally resulted in its exclusion from experimental competitive rulesets with hazards enabled. | ||
*In ''Ultimate'', this stage is referred within game files with the term "yoshi_cartboard"{{sic}}, referring to its arts-and-crafts nature. | *In ''Ultimate'', this stage is referred within game files with the term "yoshi_cartboard"{{sic}}, referring to its arts-and-crafts nature. | ||
{{SSBMStages}} | {{SSBMStages}} |