Editing Yoshi's Island (SSBM)
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{{ArticleIcons| | {{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = [[Yoshi's Island]] (''[[Super Mario World]]'' in Brawl and SSB4) | ||
|name = | |name = Yoshi's Island | ||
|image | |image = [[File:SSB4UYoshisIsland.png|250px|Yoshi's Island]] | ||
| | |caption = [[Image:YoshiSymbol(preBrawl).svg|50px]] | ||
|universe = ''{{uv|Yoshi}}'' | |||
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[ | |games = ''[[Melee]]''<br/>''[[Brawl]]''<br/>''[[SSB4]]'' ([[SSBU|Wii U]]) | ||
|availability = [[Starter stage|Starter]] | |hometo = '''Melee:'''<br/>{{SSBM|Yoshi}} (Classic)<br/>{{SSBM|Bowser}} ([[All-Star]])<br/>{{SSBM|Mario}} ([[All-Star Match]])<br/>'''Brawl:'''<br/>{{SSBB|Yoshi}}<br/>'''SSB4:'''<br/>{{SSB4|Yoshi}} | ||
|availability = [[Starter stage|Starter]] (''Melee'', ''Brawl'', and ''SSB4'') | |||
| | |cratetype = Presents (''Brawl'' Only) | ||
|music = <small>In ''Melee'' and ''Brawl'':<br>''{{MeleeMusic|Yoshi's Island}}''<br>'''''{{MeleeMusic|Super Mario Bros. 3}}''''' ([[Alternate music|Alternate]])<br>'''Bolded track must be unlocked in Brawl.'''<br>In ''SSB4'':<br>''{{SSB4MusicLink|Super Mario Bros.|Super Mario World Medley}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Remix)|Ground Theme (Super Mario Bros. 3)}}''<br>''{{SSB4MusicLink|Yoshi|Yoshi's Island (Melee)}}''<br>'''''{{SSB4MusicLink|Super Mario Bros.|Title/Ending (Super Mario World)}}'''''<br>''{{SSB4MusicLink|Yoshi|Yoshi's Story}}''<br>'''Bolded track must be unlocked.'''</small> | |||
|maxplayers = [[8-Player Smash|8]] | |||
|meleesingles = [[Banned stage|Banned]] | |meleesingles = [[Banned stage|Banned]] | ||
|meleedoubles = [[Banned stage|Banned]] | |meleedoubles = [[Banned stage|Banned]] | ||
Line 20: | Line 18: | ||
|ssb4singles = Banned | |ssb4singles = Banned | ||
|ssb4doubles = Banned | |ssb4doubles = Banned | ||
|interwiki = mariowiki | |interwiki = mariowiki | ||
|interwikiname= Super Mario Wiki | |interwikiname= Super Mario Wiki | ||
|interwikipage= Yoshi's Island (place) | |interwikipage= Yoshi's Island (place) | ||
}} | }} | ||
{{for|other stages with this name| | {{for|other stages with this name|Yoshi's Island (SSB)|Yoshi's Island (SSBB)}} | ||
'''Yoshi's Island''' ({{ja|ヨースター島|Yōsutā shima}}, ''Yoster Island'') is a [[starter stage]] in ''[[Super Smash Bros. Melee]]'', also available as a [[Melee Stage]] in ''[[Super Smash Bros. Brawl]]'' and a [[Familiar Stage]] in {{forwiiu}}. It was announced for ''Melee'' at [[E3]] 2001. | |||
It acts as [[Yoshi]]'s [[home stage]] in all games, and players face {{SSBM|Bowser}} and his teammates on the stage in ''Melee'''s [[All-Star]] mode. | It acts as [[Yoshi]]'s [[home stage]] in all games, and players face {{SSBM|Bowser}} and his teammates on the stage in ''Melee'''s [[All-Star]] mode. | ||
In | In ''Super Smash Bros. for Wii U'', both the normal and [[Final Destination (SSB4)|Omega forms]] of this stage are available in [[8-Player Smash]]. | ||
==Stage | ==Stage Layout== | ||
On the far right of the stage there is a hill sloping upwards which reaches the right [[blast line]]. On the left there is a large, oblique [[Warp Pipe]] supported by two smaller ones. Between them there is a flat stretch of land at whose center there is a pit covered by three [[supermariowiki:Rotating Block|Rotating Blocks]]. Six more blocks float over the stage in two blocks of three. | |||
On the far right of the stage there is a hill sloping upwards which reaches the right [[blast line]]. On the left there is a large, oblique [[Warp Pipe]] supported by two smaller ones. Between them there is a flat stretch of land at whose center there is a pit covered by three | |||
If characters attack a block or jumps into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in {{SSBM|Ness}}'s case. | If characters attack a block or jumps into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in {{SSBM|Ness}}'s case. | ||
The background features hills, moving clouds, berry trees and, occasionally, a [[Banzai Bill]] and a | The background features hills, moving clouds, berry trees and, occasionally, a [[Banzai Bill]] and a Fishin' [[Lakitu]] with their ''[[Super Mario World]]'' sprites. They have no gameplay effect. | ||
In ''Brawl'', playing as {{SSBB|Fox}}, {{SSBB|Falco}}, or {{SSBB|Wolf}} and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a [[Self-destruct]], despite the fact that the Landmaster is much bigger than the opening. This is because | In ''Brawl'', playing as {{SSBB|Fox}}, {{SSBB|Falco}}, or {{SSBB|Wolf}} and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a [[Self-destruct]], despite the fact that the Landmaster is much bigger than the opening. This is because of a game physic in which the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him. | ||
==Ω Form== | |||
The Omega form only contains a flat grass platform. The Banzai Bill and Fishin' Lakitu sprites can still appear in the background. The blocks, pipes, and walk-off blast lines are removed. | |||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSB4UYoshisIslandOmega.jpg| | SSB4UYoshisIslandOmega.jpg|[[Final Destination (SSB4)|Ω form]] | ||
</gallery> | </gallery> | ||
== | ==Tournament Legality== | ||
In both ''Melee'', ''Brawl'' and ''SSB4'', Yoshi's Island is universally banned due to its terrible stage design for competitive play as well as its advantages it gives to already powerful characters. In both cases, the abnormally close blast lines and the walk off blast line to the right of the stage can easily cause quick KOs; the frequent absence of a bottom blast line also marginalizes edgeguarding skills. Both of the ramps that border this stage also allow ''Melee'' {{SSBM|Fox}} players to easily and quickly shine combo characters to an unavoidable KO, giving the already top-tier character yet another obscene advantage. | |||
In | |||
Both of the ramps that border this stage also allow ''Melee'' {{SSBM|Fox}} to easily and quickly | |||
==Gallery== | ==Gallery== | ||
<gallery widths="150px"> | <gallery widths="150px"> | ||
YoshisIslandSSBM.jpg|Yoshi's Island in ''Melee''. | |||
YoshiIslandMelee.jpg|{{SSBM|Bowser}}, {{SSBM|Yoshi}}, and {{SSBM|Kirby}} on Yoshi's Island in ''Melee''. | YoshiIslandMelee.jpg|{{SSBM|Bowser}}, {{SSBM|Yoshi}}, and {{SSBM|Kirby}} on Yoshi's Island in ''Melee''. | ||
Yoshi's Island.jpg|{{SSBB|Ice Climbers}} and {{SSBB|Diddy Kong}} on Yoshi's Island in ''Brawl''. | |||
</gallery> | </gallery> | ||
== | ==Origin== | ||
[[File:YoshiIslandSMW.png|thumb|250px|A portion of {{iw|mariowiki|Yoshi's Island 1}} in ''Super Mario World''.]] | |||
This stage's aesthetics and elements are inspired by ''[[Super Mario World]]'''s grassland levels, which feature round-topped mountains, apple trees, long rounded clouds and diagonal pipes, some of which can act as [[supermariowiki:Cannon Pipe|cannons]]. | |||
{{s|supermariowiki|Rotating Block}}s are ''Super Mario World'''s replacement of the usual brick blocks seen in ''Mario'' games. If hit from underneath, with a throwable object or a [[cape]] swing they start spinning and become pass-through, returning solid after a short while. However, they can also be destroyed with a {{s|mariowiki|Spin Jump}}. | |||
The trees in the background carry [[supermariowiki:Berry|berries]] which, in ''Super Mario World'' and some later games, [[Yoshi]] can eat: after eating enough berries Yoshi lays an egg containing a power-up. | |||
| | |||
==Trivia== | ==Trivia== | ||
*The trophy of [[Metal Mario]] in ''Melee'', if inspected closely, reflects a still image of this stage. | *The trophy of [[Metal Mario]] in ''Melee'', if inspected closely, reflects a still image of this stage. | ||
*''Super Mario World'' did have large diagonal pipes like the one on the left of this stage; however, all of them | *''Super Mario World'' did have large diagonal pipes like the one on the left of this stage; however, all of them angled up and to the right, unlike this one which angles up and to the left. | ||
*The Spinning Blocks, when inert, have a three-dimensional look; however, when they are hit and start spinning, they become two-dimensional | *The Spinning Blocks, when inert, have a three-dimensional look; however, when they are hit and start spinning, they become two-dimensional. | ||
*In ''Brawl'', if {{SSBB|Pit}} performs his [[Final Smash]], [[Palutena's Army]], on this stage, the clouds will continue to move in front of Palutena's face. | *In ''Brawl'', if {{SSBB|Pit}} performs his [[Final Smash]], [[Palutena's Army]], on this stage, the clouds will continue to move in front of Palutena's face. | ||
*Although ''Super Mario World'' was part of the main ''Mario'' series, in the ''Smash | *Although ''Super Mario World'' was part of the main ''Mario'' series, in the ''Smash'' series this stage is part of the ''Yoshi'' universe. However, all ''Yoshi'' universe properties can also be considered part of the ''Mario'' universe, due to Yoshi having first appeared in a ''Mario'' game, and appearing in various others (especially sports titles and the ''{{s|mariowiki|Mario Party (series)|Mario Party'' series}}) since then. Consequently, some of the stage's music tracks are from the main ''Mario'' series, and it is used as a home stage for some of the ''Mario'' characters in ''Melee''. | ||
*If a player hangs on to one of the edges of the middle hole, the spinning block whose space they occupy will not stop spinning until the player leaves the space. | *If a player hangs on to one of the edges of the middle hole, the spinning block whose space they occupy will not stop spinning until the player leaves the space. | ||
*In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, | *In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, like if dancing. When walking right on the right side of the middle blocks, they will also walk into the [[blast line]] and self-destruct. | ||
==External links== | ==External links== | ||
*[http://www.youtube.com/watch?v=3PkJP4MH1mM Yoshi's Island - History Behind Super Smash Bros. Melee] | *[http://www.youtube.com/watch?v=3PkJP4MH1mM Yoshi's Island - History Behind Super Smash Bros. Melee] | ||
{{SSBMStages}} | {{SSBMStages}} | ||
{{SSBBStages}} | {{SSBBStages}} | ||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{Yoshi universe}} | {{Yoshi universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||