Editing Yoshi's Island (SSBM)
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|subtitle = ''[[Super Mario World]]'' | |subtitle = ''[[Super Mario World]]'' | ||
|name = [[Yoshi's Island]]: Yoshi's Island{{gameIcon|melee}}{{gameIcon|brawl}}{{gameIcon|wiiu}}<br>Yoshi's Island (Melee){{gameIcon|ultimate}} | |name = [[Yoshi's Island]]: Yoshi's Island{{gameIcon|melee}}{{gameIcon|brawl}}{{gameIcon|wiiu}}<br>Yoshi's Island (Melee){{gameIcon|ultimate}} | ||
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Yoshi's Island (SSBM).png|300px | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Yoshi's Island (SSBM).png|300px]]|title2=Wii U|content2=[[File:SSB4UYoshisIsland.png|300px]]|title3=Brawl|content3=[[File:YoshisIslandSSBM.jpg|300px]]|title4=Melee|content4=[[File:YoshiIslandMelee.jpg|300px]]}} | ||
|caption = [[File:YoshiSymbol.svg|50px|class=invert-dark]]<br>Yoshi's Island as it appears in ''Smash''. | |||
|universe = {{uv|Yoshi}} | |universe = {{uv|Yoshi}} | ||
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
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==Stage overview== | ==Stage overview== | ||
On the far right of the stage there is a hill sloping upwards which reaches the right [[blast line]]. On the left there is a large, oblique [[Warp Pipe]] supported by two smaller ones. Between them there is a flat stretch of land at whose center there is a pit covered by three {{s|mariowiki|Rotating Block}}s. Six more blocks float over the stage in two blocks of three. | On the far right of the stage there is a hill sloping upwards which reaches the right [[blast line]]. On the left there is a large, oblique [[Warp Pipe]] supported by two smaller ones. Between them there is a flat stretch of land at whose center there is a pit covered by three {{s|mariowiki|Rotating Block}}s. Six more blocks float over the stage in two blocks of three. | ||
If characters attack a block or jumps into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in {{SSBM|Ness}}'s case. | If characters attack a block or jumps into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in {{SSBM|Ness}}'s case. | ||
The background features hills, moving clouds, berry trees and, occasionally, a [[Banzai Bill]] and a {{s|mariowiki|Fishin' Lakitu}} carrying a 1-up Mushroom with their ''[[Super Mario World]]'' sprites (in ''Ultimate'', they appear using | The background features hills, moving clouds, berry trees and, occasionally, a [[Banzai Bill]] and a {{s|mariowiki|Fishin' Lakitu}} carrying a 1-up Mushroom with their ''[[Super Mario World]]'' sprites (in ''Ultimate'', they appear using unpixelated versions of said sprites). They have no effect on gameplay. | ||
In ''Brawl'', playing as {{SSBB|Fox}}, {{SSBB|Falco}}, or {{SSBB|Wolf}} and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a [[Self-destruct]], despite the fact that the Landmaster is much bigger than the opening. This is because the programming means the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him. | In ''Brawl'', playing as {{SSBB|Fox}}, {{SSBB|Falco}}, or {{SSBB|Wolf}} and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a [[Self-destruct]], despite the fact that the Landmaster is much bigger than the opening. This is because the programming means the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him. | ||
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[[File:YoshiIslandSMW.png|thumb|left|250px|A portion of {{s|mariowiki|Yoshi's Island 1}} from ''Super Mario World''.]] | [[File:YoshiIslandSMW.png|thumb|left|250px|A portion of {{s|mariowiki|Yoshi's Island 1}} from ''Super Mario World''.]] | ||
Despite being classified as a ''Yoshi'' stage, this version of Yoshi's Island originated from a ''Mario'' game, | Despite being classified as a ''Yoshi'' stage, this version of Yoshi's Island originated from a ''Mario'' game, being ''{{s|mariowiki|Super Mario World}}''. This stage is based on the grassland levels located on [[mariowiki:Yoshi's Island (place)|Yoshi's Island]], which feature round-topped mountains, berry trees, long rounded clouds, and diagonal {{s|mariowiki|Warp Pipe}}s. | ||
{{s|mariowiki|Rotating Block}}s are ''Super Mario World'''s replacement of the usual {{s|mariowiki|Brick Block}}s seen in [[Mario (universe)|''Mario'' games]]. If hit from underneath, with a throwable object, or with a {{s|mariowiki|cape}} spin, they start spinning and allow {{s|mariowiki|Mario}} to pass through them, returning solid after a short while. However, they can also be destroyed with a {{s|mariowiki|Spin Jump}}. | {{s|mariowiki|Rotating Block}}s are ''Super Mario World'''s replacement of the usual {{s|mariowiki|Brick Block}}s seen in [[Mario (universe)|''Mario'' games]]. If hit from underneath, with a throwable object, or with a {{s|mariowiki|cape}} spin, they start spinning and allow {{s|mariowiki|Mario}} to pass through them, returning solid after a short while. However, they can also be destroyed with a {{s|mariowiki|Spin Jump}}. |