Editing Yoshi's Island (SSBM)

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{{Infobox Stage
{{Infobox Stage
|subtitle    =  ''[[Super Mario World]]''
|subtitle    =  ''[[Super Mario World]]''
|name        = [[Yoshi's Island]]: Yoshi's Island{{gameIcon|melee}}{{gameIcon|brawl}}{{gameIcon|wiiu}}<br>Yoshi's Island (Melee){{gameIcon|ultimate}}
|name        = [[Yoshi's Island]]: Yoshi's Island
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Yoshi's Island (SSBM).png|300px]]<br>[[File:YoshiSymbol.svg|50px|class=invert-dark]]|title2=Wii U|content2=[[File:SSB4UYoshisIsland.png|300px]]<br>[[File:YoshiSymbol.svg|50px|class=invert-dark]]|title3=Brawl|content3=[[File:YoshisIslandSSBM.jpg|300px]]<br>[[File:YoshiSymbol.svg|50px|class=invert-dark]]|title4=Melee|content4=[[File:YoshiIslandMelee.jpg|300px]]<br>[[File:YoshiSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|image        = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Yoshi's Island (SSBM).png|300px]]|title2=Wii U|tab2=[[File:SSB4UYoshisIsland.png|300px]]|title3=Brawl|tab3=[[File:YoshisIslandSSBM.jpg|300px]]|title4=Melee|tab4=[[File:YoshiIslandMelee.jpg|300px]]}}
|caption      = Yoshi's Island as it appears in ''Smash''.
|caption      = [[File:YoshiSymbol.svg|50px]]<br>Yoshi's Island as it appears in ''Smash''.
|universe    = {{uv|Yoshi}}
|universe    = {{uv|Yoshi}}
|games        = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games        = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = '''Melee:'''<br>{{SSBM|Yoshi}} (Classic)<br>{{SSBM|Bowser}} ([[All-Star]])<br>{{SSBM|Mario}} ([[All-Star Match]])<br>'''Brawl:'''<br>{{SSBB|Yoshi}}<br>'''SSB4:'''<br>{{SSB4|Yoshi}}<br>'''Ultimate:'''<br>{{SSBU|Yoshi}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Presents (''Brawl'')<br>Normal (Wii U and ''Ultimate'')
|cratetype = Presents (''Brawl'')<br>Normal (Wii U and ''Ultimate'')
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==Stage overview==
==Stage overview==
The battle takes place in a grassland valley.
On the far right of the stage there is a hill sloping upwards which reaches the right [[blast line]]. On the left there is a large, oblique [[Warp Pipe]] supported by two smaller ones. Between them there is a flat stretch of land at whose center there is a pit covered by three {{s|mariowiki|Rotating Block}}s. Six more blocks float over the stage in two blocks of three.
On the far right of the stage there is a hill sloping upwards which reaches the right [[blast line]]. On the left there is a large, oblique [[Warp Pipe]] supported by two smaller ones. Between them there is a flat stretch of land at whose center there is a pit covered by three {{s|mariowiki|Rotating Block}}s. Six more blocks float over the stage in two blocks of three.


If characters attack a block or jumps into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in {{SSBM|Ness}}'s case.
If characters attack a block or jumps into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in {{SSBM|Ness}}'s case.


The background features hills, moving clouds, berry trees and, occasionally, a [[Banzai Bill]] and a {{s|mariowiki|Fishin' Lakitu}} carrying a 1-up Mushroom with their ''[[Super Mario World]]'' sprites (in ''Ultimate'', they appear using depixelated versions of said sprites). They have no effect on gameplay.
The background features hills, moving clouds, berry trees and, occasionally, a [[Banzai Bill]] and a {{s|mariowiki|Fishin' Lakitu}} with their ''[[Super Mario World]]'' sprites. They have no effect on gameplay.


In ''Brawl'', playing as {{SSBB|Fox}}, {{SSBB|Falco}}, or {{SSBB|Wolf}} and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a [[Self-destruct]], despite the fact that the Landmaster is much bigger than the opening. This is because the programming means the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him.
In ''Brawl'', playing as {{SSBB|Fox}}, {{SSBB|Falco}}, or {{SSBB|Wolf}} and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a [[Self-destruct]], despite the fact that the Landmaster is much bigger than the opening. This is because of a game physic in which the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] only contains a flat grassy platform that extends below the [[blast line]]. The blocks, pipes, and the [[walk-off]] are removed, but the Fishin' Lakitu and Banzai Bill still appear.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] only contains a flat grassy platform that extends below the [[blast line]]. The Banzai Bill and Fishin' Lakitu sprites can still appear in the background. The blocks, pipes, and the [[walk-off]] are removed.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are suspended in the air with the main platform no longer extending below the blast line. The main platform is a completely flat version of the grassy ground of the regular form that is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of yellow blocks that are unique to this form.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are suspended in the air with the main platform no longer extending below the blast line. The main platform is a completely flat version of the grassy ground of the regular form that is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of yellow blocks that are unique to this form.
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==Origin==
==Origin==
[[File:YoshiIslandSMW.png|thumb|left|250px|A portion of {{s|mariowiki|Yoshi's Island 1}} from ''Super Mario World''.]]
[[File:YoshiIslandSMW.png|thumb|left|250px|A portion of {{s|mariowiki|Yoshi's Island 1}} from ''Super Mario World''.]]
 
This stage is based on ''{{s|mariowiki|Super Mario World}}''{{'}}s grassland levels located on [[mariowiki:Yoshi's Island (place)|Yoshi's Island]], which feature round-topped mountains, berry trees, long rounded clouds, and diagonal {{s|mariowiki|Warp Pipe}}s.
Despite being classified as a ''Yoshi'' stage, this version of Yoshi's Island originated from a ''Mario'' game, that being ''{{s|mariowiki|Super Mario World}}''. This stage is based on the grassland levels located on [[mariowiki:Yoshi's Island (place)|Yoshi's Island]], which feature round-topped mountains, berry trees, long rounded clouds, and diagonal {{s|mariowiki|Warp Pipe}}s.


{{s|mariowiki|Rotating Block}}s are ''Super Mario World'''s replacement of the usual {{s|mariowiki|Brick Block}}s seen in [[Mario (universe)|''Mario'' games]]. If hit from underneath, with a throwable object, or with a {{s|mariowiki|cape}} spin, they start spinning and allow {{s|mariowiki|Mario}} to pass through them, returning solid after a short while. However, they can also be destroyed with a {{s|mariowiki|Spin Jump}}.
{{s|mariowiki|Rotating Block}}s are ''Super Mario World'''s replacement of the usual {{s|mariowiki|Brick Block}}s seen in [[Mario (universe)|''Mario'' games]]. If hit from underneath, with a throwable object, or with a {{s|mariowiki|cape}} spin, they start spinning and allow {{s|mariowiki|Mario}} to pass through them, returning solid after a short while. However, they can also be destroyed with a {{s|mariowiki|Spin Jump}}.


The trees in the background carry {{s|mariowiki|Berries}}, which {{s|mariowiki|Yoshi}}s can eat in ''Super Mario World'' and later games. Also in the background are two enemies from ''Super Mario World'' in their original designs: {{s|mariowiki|Banzai Bill}} and {{s|mariowiki|Fishin' Lakitu}} with a {{s|mariowiki|1-Up Mushroom}}.
The trees in the background carry {{s|mariowiki|Berries}}, which {{s|mariowiki|Yoshi}}s can eat in ''Super Mario World'' and later games. Also in the background are two enemies from ''Super Mario World'' in their original designs: {{s|mariowiki|Banzai Bill}} and {{s|mariowiki|Fishin' Lakitu}} with a {{s|mariowiki|1-Up Mushroom}}.
{{clr}}
{{clear}}


==Tournament legality==
==Tournament legality==
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|ja={{ja|ヨースター島|Yōsutā-tou}}
|ja={{ja|ヨースター島|Yōsutā-tou}}
|jaM=Yoster Island
|jaM=Yoster Island
|en=Yoshi's Island {{gameIcon|melee|16px}}{{gameIcon|brawl|16px}}{{gameIcon|ssb4-wiiu|16px}}<br>Yoshi's Island (Melee) {{gameIcon|ultimate|16px}}
|en=Yoshi's Island (Melee)
|fr=Île des Yoshi {{gameIcon|melee|16px}}<br>Île de Yoshi {{gameIcon|brawl|16px}}{{gameIcon|ssb4-wiiu|16px}}{{gameIcon|ultimate|16px}}
|fr=Île de Yoshi (Melee)
|frM=Yoshi's Island
|frM=Yoshi's Island (Melee)
|es=Yoshi's Island {{gameIcon|melee|16px}}<br>Isla de Yoshi {{gameIcon|brawl|16px}}{{gameIcon|ssb4-wiiu|16px}}{{gameIcon|ultimate|16px}}
|es=Isla de Yoshi (Melee)
|esM=Yoshi's Island
|esM=Yoshi's Island (Melee)
|de=Yoshi's Island
|de=Yoshi's Island (Melee)
|it=L'Isola Yoshi
|it=L'Isola Yoshi (Melee)
|itM=Yoshi's Island
|itM=Yoshi's Island (Melee)
|nl=Yoshi's Eiland
|nl=Yoshi's Eiland (Melee)
|nlM=Yoshi's Island
|nlM=Yoshi's Island (Melee)
|ru={{rollover|Остров Йоши|Ostrov Yoshi|?}}
|ru={{rollover|Остров Йоши|Ostrov Yoshi|?}} (Melee)
|ruM=Yoshi's Island
|ruM=Yoshi's Island (Melee)
|ko={{rollover|요스타 섬|Yoseuta Seom|?}}
|ko={{rollover|요스타 섬|Yoseuta Seom|?}}
|koM=Yoster Island
|koM=Yoster Island
|zh=Yoshi's Island (Melee)
|zh=Yoshi's Island (Melee)
|pt=Ilha do Yoshi
|ptM=Yoshi's Island
}}
}}


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*The trophy of [[Metal Mario]] in ''Melee'', if inspected closely, reflects a still image of this stage.
*The trophy of [[Metal Mario]] in ''Melee'', if inspected closely, reflects a still image of this stage.
*''Super Mario World'' did have large diagonal pipes like the one on the left of this stage; however, all of them are angled up and to the right, unlike this one which angles up and to the left.
*''Super Mario World'' did have large diagonal pipes like the one on the left of this stage; however, all of them are angled up and to the right, unlike this one which angles up and to the left.
*The Spinning Blocks, when inert, have a three-dimensional look; however, when they are hit and start spinning, they become two-dimensional. The blocks are also two-dimensional before the match starts.
*The Spinning Blocks, when inert, have a three-dimensional look; however, when they are hit and start spinning, they become two-dimensional.
*In ''Brawl'', if {{SSBB|Pit}} performs his [[Final Smash]], [[Palutena's Army]], on this stage, the clouds will continue to move in front of Palutena's face.
*In ''Brawl'', if {{SSBB|Pit}} performs his [[Final Smash]], [[Palutena's Army]], on this stage, the clouds will continue to move in front of Palutena's face.
*Although ''Super Mario World'' was part of the main ''Mario'' series, in the ''Smash Bros.'' series this stage is part of the ''Yoshi'' universe. However, all ''Yoshi'' universe properties can also be considered part of the ''Mario'' universe, due to Yoshi having first appeared in a ''Mario'' game, and appearing in various others (especially sports titles and the ''{{iw|mariowiki|Mario Party|series}}'' series) since then. In addition, the game most often considered first mainline Yoshi game, ''Yoshi's Island'', was also billed as "''Super Mario World 2''", meaning ''World'' could be considered the genesis of Yoshi's spinoff series. Consequently, some of the stage's music tracks are from the main ''Mario'' series, and it is used as a home stage for some of the ''Mario'' characters in ''Melee''. With ''Ultimate'' grouping music tracks according to the universe they come from, however, tracks from the ''Mario'' universe can no longer be played in this stage.  
*Although ''Super Mario World'' was part of the main ''Mario'' series, in the ''Smash Bros.'' series this stage is part of the ''Yoshi'' universe. However, all ''Yoshi'' universe properties can also be considered part of the ''Mario'' universe, due to Yoshi having first appeared in a ''Mario'' game, and appearing in various others (especially sports titles and the ''{{iw|mariowiki|Mario Party|series}}'' series) since then. In addition, the game most often considered first mainline Yoshi game, ''Yoshi's Island'', was also billed as "''Super Mario World 2''", meaning ''World'' could be considered the genesis of Yoshi's spinoff series. Consequently, some of the stage's music tracks are from the main ''Mario'' series, and it is used as a home stage for some of the ''Mario'' characters in ''Melee''. With ''Ultimate'' grouping music tracks according to the universe they come from, however, tracks from the ''Mario'' universe can no longer be played in this stage.  
*If a player hangs on to one of the edges of the middle hole, the spinning block whose space they occupy will not stop spinning until the player leaves the space.
*If a player hangs on to one of the edges of the middle hole, the spinning block whose space they occupy will not stop spinning until the player leaves the space.
*In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, as if dancing. When walking right on the right side of the middle blocks, they will also walk into the [[blast line]] and self-destruct.
*In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, as if dancing. When walking right on the right side of the middle blocks, they will also walk into the [[blast line]] and self-destruct.
*In ''Ultimate'', [[Devil]] and [[Rathalos]] can only be summoned on the stage's Battlefield and Omega forms. Additionally, [[Abra]] and [[Marshadow]] can only be summoned on the Battlefield and Omega forms.
*In ''Ultimate'', [[Devil]] and [[Rathalos]] cannot be summoned by [[Assist Trophy]] on this stage. Additionally, [[Abra]] and [[Marshadow]] cannot be summoned from [[Poké Ball]]s.
*In ''Ultimate'', the ground's collision on the right side of the stage starts going up and diagonally right to match the stage's geometry, however the collision becomes less steep about halfway between the camera bounds and the blast line while the geometry maintains its angle. This results in characters appearing to be inside the ground and can be seen by angling the camera to look to the right. <ref> [https://youtu.be/wzVT7w9JB04 Can Guile MISINPUT Flash Kick? -- Random Smash Ultimate Facts] </ref>
*In ''Ultimate'', the top platform changed height in 9.0.0 likely as a result of the addition of Steve, this prevented some characters such as Cloud and Samus from reaching the top platform with their UpBs.


==External links==
==External links==
*[http://www.youtube.com/watch?v=3PkJP4MH1mM Yoshi's Island - History Behind Super Smash Bros. Melee]
*[http://www.youtube.com/watch?v=3PkJP4MH1mM Yoshi's Island - History Behind Super Smash Bros. Melee]
==References==
{{reflist}}


{{SSBMStages}}
{{SSBMStages}}
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[[Category:Past stages]]
[[Category:Past stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[es:Isla de Yoshi (Melee)]]
[[es:Isla de Yoshi: Yoshi's Island]]

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