Editing Yo-yo glitch
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:Yoyo glich hitbox.png|thumb|Ness taunting alongside the disconnected yo-yo hitbox, seen in red.]] | [[File:Yoyo glich hitbox.png|thumb|Ness taunting alongside the disconnected yo-yo hitbox, seen in red.]] | ||
The '''yo-yo glitch''' refers to a glitch in ''[[Super Smash Bros. Melee]]'' done using {{SSBM|Ness}}'s | The '''yo-yo glitch''' refers to a glitch in ''[[Super Smash Bros. Melee]]'' done using {{SSBM|Ness}}'s [http://i.imgur.com/HAWif.gif yo-yo]. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to Ness's body. The discovery of the glitch was a collaborative effort between {{Sm|VilNess}}, {{Sm|LonelyNess}}, and {{Sm|Dan Smith}}, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox. | ||
The glitch can be performed in all versions of ''Melee''. | The glitch can be performed in all versions of ''Melee''. | ||
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==How To Perform== | ==How To Perform== | ||
Ness's up smash must first hit any opponent or damageable object while in its outreaching or spinning state. The outreaching state is typically used to hit, as its hitbox is stronger than the one in spinning state, and can knock the victim out of the way. If only outreaching state hits, then Ness has to charge his up smash for 6-11 frames after the hit. If the up smash is unstale, that equates to attack button being released between 24th to 29th frame of the up smash (including hitlag frames). If spinning state hits, the up smash has to be charged for 7-12 frames. The yo-yo can't hit anything after it is released into its swinging state. | Ness's up smash must first hit any opponent or damageable object while in its outreaching or spinning state. The outreaching state is typically used to hit, as its hitbox is stronger than the one in spinning state, and can knock the victim out of the way. If only outreaching state hits, then Ness has to charge his up smash for 6 - 11 frames after the hit. If the up smash is unstale, that equates to attack button being released between 24th to 29th frame of the up smash (including hitlag frames). If spinning state hits, the up smash has to be charged for 7 - 12 frames. The yo-yo can't hit anything after it is released into its swinging state. | ||
This glitch works with down smash accordingly but requires that said down smash attack be canceled in its ending frames by an attack or effect (such as a Mushroom). | This glitch works with down smash accordingly but requires that said down smash attack be canceled in its ending frames by an attack or effect (such as a Mushroom). | ||
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===Jackets=== | ===Jackets=== | ||
After using the | After using the yoyo glitch, certain other attacks can be used to replace the yo-yo hitbox with the hitbox of the attack used. The rules of the regular yo-yo glitch still apply when using a jacket. | ||
*[[PK Thunder]] - must either be used to hit Ness into the ground or at a ledge to grab it. | *[[PK Thunder]] - must either be used to hit Ness into the ground or at a ledge to grab it. | ||
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===Explanation=== | ===Explanation=== | ||
Hitting something with the | Hitting something with the Yo-yo creates a special delayed hitbox refresh event. The purpose of the hitbox refresh is to allow a charged smash attack to hit a single target multiple times, while the Yo-yo is spinning on ground. However, the refresh event is missing an important detail that normal hitbox creation events always have: it doesn't setup Ness to have his hitboxes removed when his state changes. Thus, the refreshed Yo-yo hitbox can stay active after the smash attack has already ended. <ref>https://smashboards.com/threads/the-yo-yo-glitch-cracked-update-faq-now-in-first-post.48717/page-35#post-22600153</ref> | ||
===Down smash yo-yo glitch=== | ===Down smash yo-yo glitch=== | ||
It is also possible to do | It is also possible to do yo-yo glitch with down smash. However, there is very little to no information about it. VilNess has succeeded doing it twice with making a CPU Marth recover with upB over the ledge and fall down to grab the ledge while some hitbox of the dsmash yo+yo starts to fall under the ledge when charging. | ||
==Gallery== | ==Gallery== | ||
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yygtrap.gif|Ness performs the first step, creating a trap with a dropped hitbox. | yygtrap.gif|Ness performs the first step, creating a trap with a dropped hitbox. | ||
yygdeadline.gif|If the enemy is in between Ness and the dropped hitbox, all of his standard attacks, smash attacks, grabs, and [[PK Thunder 2]] will hit the opponent. | yygdeadline.gif|If the enemy is in between Ness and the dropped hitbox, all of his standard attacks, smash attacks, grabs, and [[PK Thunder 2]] will hit the opponent. | ||
yygdeadlinesmash.gif|Not only can one grab the enemy, but smash attacks work too. | File:yygdeadlinesmash.gif|Not only can one grab the enemy, but smash attacks work too. | ||
Melee-YoyoGlitch-Usefulness.gif|Using the deadline to smash from long range, with hitboxes visible. | Melee-YoyoGlitch-Usefulness.gif|Using the deadline to smash from long range, with hitboxes visible. | ||
yygdeadlinepkt2.gif|Deadline even works with PK Thunder 2, the attack that occurs when Ness hits himself with PK Thunder. | yygdeadlinepkt2.gif|Deadline even works with PK Thunder 2, the attack that occurs when Ness hits himself with PK Thunder. |