Editing Xenoblade Chronicles (universe)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 19: | Line 19: | ||
==Franchise description== | ==Franchise description== | ||
{{iw|xenoserieswiki|Tetsuya Takahashi}} was an employee for Squaresoft (now [[Square Enix]]), known for working in the {{uv|Final Fantasy}} series as an artist, starting in ''{{iw|wikipedia|Final Fantasy IV}}''. He has worked on the opening scene of ''{{iw|wikipedia|Final Fantasy VI}}'', and as a graphic designer for ''{{iw|wikipedia|Chrono Trigger}}'', the latter where composer {{iw|xenoserieswiki|Yasunori Mitsuda}} would join him later in the ''Xeno'' franchise. While deciding potential scripts for what would eventually become ''{{iw|wikipedia|Final Fantasy VII}}'', Squaresoft decided against a script written by Takahashi on the basis of it being "too dark and complicated" for the company's vision of ''Final Fantasy''; however, Square and {{iw|wikipedia|Hironobu Sakaguchi}} allowed him to start the project as a new property instead. Takahashi, working with a subteam within Square, became the director of what was released in the Americas as ''{{iw|xenoserieswiki|Xenogears}}'' for the PlayStation in late 1998. The game, a science fiction JRPG featuring traditional combat that sometimes involves humanoid combat robots called "gears" - in accordance with various recurrent concepts in mecha genres - was a critical and commercial success in both Japan and the Americas, and received recognition for its ambitious approach to incorporating major themes into its storytelling and characterization, examining both the principles put forth by reputed philosophers and the theological concepts and devotional practices of several real-world religions. | {{iw|xenoserieswiki|Tetsuya Takahashi}} was an employee for Squaresoft (now [[Square Enix]]), known for working in the {{uv|Final Fantasy}} series as an artist, starting in ''{{iw|wikipedia|Final Fantasy IV}}''. He has worked on the opening scene of ''{{iw|wikipedia|Final Fantasy VI}}'', and as a graphic designer for ''{{iw|wikipedia|Chrono Trigger}}'', the latter where composer {{iw|xenoserieswiki|Yasunori Mitsuda}} would join him later in the ''Xeno'' franchise. While deciding potential scripts for what would eventually become ''{{iw|wikipedia|Final Fantasy VII}}'' for the PlayStation, developer Squaresoft decided against a script written by Takahashi on the basis of it being "too dark and complicated" for the company's vision of ''Final Fantasy''; however, Square and {{iw|wikipedia|Hironobu Sakaguchi}} allowed him to start the project as a new property instead. Takahashi, working with a subteam within Square, became the director of what was released in the Americas as ''{{iw|xenoserieswiki|Xenogears}}'' for the PlayStation in late 1998. The game, a science fiction JRPG featuring traditional combat that sometimes involves humanoid combat robots called "gears" - in accordance with various recurrent concepts in mecha genres - was a critical and commercial success in both Japan and the Americas, and received recognition for its ambitious approach to incorporating major themes into its storytelling and characterization, examining both the principles put forth by reputed philosophers and the theological concepts and devotional practices of several real-world religions. | ||
Though ''Xenogears'' was conceived as the fifth episode of a series of six, Square decided against devoting resources to further works related to ''Xenogears'' in favor of focusing on their flagship ''Final Fantasy'' series, which prompted Takahashi and much of the ''Xenogears'' staff to leave the company and form what would become [[Monolith Soft]] with the financial backing of [[Bandai Namco]]. Due to the legal rights of ''Xenogears'' remaining with Square, Takahashi could not create games that were direct extensions of the ''Xenogears'' continuity (despite what the end credits originally indicated), so he proceeded on a project that could more accurately be described as a reboot that shared thematic similarities: the ''{{iw|xenoserieswiki|Xenosaga}}'' trilogy (which was originally intended to be six games), published by Bandai Namco from 2002 to 2006 on the PlayStation 2. Set millennia in the future where Earth is no longer the primary homeworld of a space-faring humanity, the games feature different combat systems between each installment, all of which are mechanically separate from their spiritual PlayStation predecessor. References to other IPs from Namco were also present throughout this series, such as {{uv|Tekken}} with [[Kazuya Mishima]] in the first game. The series' reception was generally favorable, though review outlets tended to express more mixed opinions when comparing them with ''Xenogears'', finding fault with elements such as a much more lopsided cutscene-to-gameplay ratio and the removal of some of the acclaimed philosophical elements. | Though ''Xenogears'' was conceived as the fifth episode of a series of six, Square decided against devoting resources to further works related to ''Xenogears'' in favor of focusing on their flagship ''Final Fantasy'' series, which prompted Takahashi and much of the ''Xenogears'' staff to leave the company and form what would become [[Monolith Soft]] with the financial backing of [[Bandai Namco]]. Due to the legal rights of ''Xenogears'' remaining with Square, Takahashi could not create games that were direct extensions of the ''Xenogears'' continuity (despite what the end credits originally indicated), so he proceeded on a project that could more accurately be described as a reboot that shared thematic similarities: the ''{{iw|xenoserieswiki|Xenosaga}}'' trilogy (which was originally intended to be six games), published by Bandai Namco from 2002 to 2006 on the PlayStation 2. Set millennia in the future where Earth is no longer the primary homeworld of a space-faring humanity, the games feature different combat systems between each installment, all of which are mechanically separate from their spiritual PlayStation predecessor. References to other IPs from Namco were also present throughout this series, such as {{uv|Tekken}} with [[Kazuya Mishima]] in the first game. The series' reception was generally favorable, though review outlets tended to express more mixed opinions when comparing them with ''Xenogears'', finding fault with elements such as a much more lopsided cutscene-to-gameplay ratio and the removal of some of the acclaimed philosophical elements. | ||
Line 41: | Line 41: | ||
This game received a downloadable season pass that introduced new content into 2023. The final installment is a story expansion titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 3: Future Redeemed}}''. This story acts as an interquel between all three numbered ''Xenoblade'' titles, but also hints of connections with the remaining ''Xeno'' games (''Xenoblade X'', the ''Xenosaga'' trilogy, ''Xenogears'') and ties up all loose ends in the series. The developers have confirmed the next entries will contain a new storyline. | This game received a downloadable season pass that introduced new content into 2023. The final installment is a story expansion titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 3: Future Redeemed}}''. This story acts as an interquel between all three numbered ''Xenoblade'' titles, but also hints of connections with the remaining ''Xeno'' games (''Xenoblade X'', the ''Xenosaga'' trilogy, ''Xenogears'') and ties up all loose ends in the series. The developers have confirmed the next entries will contain a new storyline. | ||
The ''Xeno'' franchise has also received a few crossovers, largely in other games that Monolith Soft had a hand in development. The most prominent is the ''Super Smash Bros.'' series, which contains Shulk from ''Xenoblade Chronicles'' in the base game of both ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' alongside the stage [[Gaur Plain]], and {{SSBU|Pyra}} and {{SSBU|Mythra}} added as downloadable fighters in ''Ultimate'' in 2021 alongside the stage [[Cloud Sea of Alrest]]. Other additions include music tracks, [[trophies]], [[spirit]]s, and [[Mii Costume]]s, including a special [[Rex]] costume for purchasing the ''Ultimate'' Fighter Pass 1. To commemorate the launch of ''Xenoblade Chronicles 2'', Rex's Salvager Armor Set was also released as [[zeldawiki:Salvager Armor Set|free equipment]] for [[Link]] in ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', which Monolith Soft helped develop. Outside of first-party titles, the game ''{{iw|wikipedia|Namco x Capcom}}'' and its spiritual successor ''{{iw|wikipedia|Project X Zone}}'' series, all developed by Monolith Soft contain {{iw|xenoserieswiki|KOS-MOS}} and {{iw|xenoserieswiki|T-elos}} as playable characters characters alongside Bandai Namco, [[Capcom]], [[Sega]], and Nintendo characters in ''{{iw|wikipedia|Project X Zone 2}}'', as it is also containing Fiora. | The ''Xeno'' franchise has also received a few crossovers, largely in other games that Monolith Soft had a hand in development. The most prominent is the ''Super Smash Bros.'' series, which contains Shulk from ''Xenoblade Chronicles'' in the base game of both ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' alongside the stage [[Gaur Plain]], and {{SSBU|Pyra}} and {{SSBU|Mythra}} added as downloadable fighters in ''Ultimate'' in 2021 alongside the stage [[Cloud Sea of Alrest]]. Other additions include music tracks, [[trophies]], [[spirit]]s, and [[Mii Costume]]s, including a special [[Rex]] costume for purchasing the ''Ultimate'' Fighter Pass 1. To commemorate the launch of ''Xenoblade Chronicles 2'', Rex's Salvager Armor Set was also released as [[zeldawiki:Salvager Armor Set|free equipment]] for [[Link]] in ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', which Monolith Soft helped develop. Outside of first-party titles, the game ''{{iw|wikipedia|Namco x Capcom}}'' and its spiritual successor ''{{iw|wikipedia|Project X Zone}}'' series, all developed by Monolith Soft contain {{iw|xenoserieswiki|KOS-MOS}} and {{iw|xenoserieswiki|T-elos}} as playable characters characters alongside Bandai Namco, [[Capcom]], [[Sega]], and Nintendo characters in ''{{iw|wikipedia|Project X Zone 2}}'', as it is also containing Fiora. | ||
Line 69: | Line 67: | ||
{{main|List of SSB4 Music (Xenoblade Chronicles series)}} | {{main|List of SSB4 Music (Xenoblade Chronicles series)}} | ||
====Original Track==== | ====Original Track==== | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Xenoblade Chronicles Medley}}''': The only ''Xenoblade Chronicles'' remix on the soundtrack, this track is a medley of "Gaur Plain (Day)", "Mechanical Rhythm", "You Will Know Our Names", and "Engage the Enemy" | *'''{{SSB4MusicLink|Xenoblade Chronicles|Xenoblade Chronicles Medley}}''': The only ''Xenoblade Chronicles'' remix on the soundtrack, this track is a medley of "Gaur Plain (Day)", "Mechanical Rhythm", "You Will Know Our Names", and "Engage the Enemy". | ||
====Source Tracks==== | ====Source Tracks==== | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Engage the Enemy}}''': This music plays during special story events in ''Xenoblade Chronicles'' and is featured on Disc 2 of ''[[A Smashing Soundtrack]]'' | *'''{{SSB4MusicLink|Xenoblade Chronicles|Engage the Enemy}}''': This music plays during special story events in ''Xenoblade Chronicles'' and is featured on Disc 2 of ''[[A Smashing Soundtrack]]''. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the day. It is featured on Disc 1 of ''A Smashing Soundtrack''. | *'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the day. It is featured on Disc 1 of ''A Smashing Soundtrack''. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the night | *'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the night. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Time to Fight!}}''': This is the music that plays in ''Xenoblade Chronicles'' during regular battles on Bionis | *'''{{SSB4MusicLink|Xenoblade Chronicles|Time to Fight!}}''': This is the music that plays in ''Xenoblade Chronicles'' during regular battles on Bionis. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''': This track plays during most boss battles, usually against Faced Mechon | *'''{{SSB4MusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''': This track plays during most boss battles, usually against Faced Mechon. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Mechanical Rhythm}}''': This is the music that plays in ''Xenoblade Chronicles'' during the regular battles on Mechonis | *'''{{SSB4MusicLink|Xenoblade Chronicles|Mechanical Rhythm}}''': This is the music that plays in ''Xenoblade Chronicles'' during the regular battles on Mechonis. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|You Will Know Our Names}}''': This is the music that plays in ''Xenoblade Chronicles'' when the party confronts a [[xenoserieswiki:Unique monster (XC1)| uniquely named]] monster. It is featured on Disc 1 of ''A Smashing Soundtrack''. | *'''{{SSB4MusicLink|Xenoblade Chronicles|You Will Know Our Names}}''': This is the music that plays in ''Xenoblade Chronicles'' when the party confronts a [[xenoserieswiki:Unique monster (XC1)| uniquely named]] monster. It is featured on Disc 1 of ''A Smashing Soundtrack''. | ||
Line 257: | Line 255: | ||
*''Xenoblade Chronicles'' is the second universe with more female fighters than male fighters, the first being {{uv|Metroid}}. | *''Xenoblade Chronicles'' is the second universe with more female fighters than male fighters, the first being {{uv|Metroid}}. | ||
*Currently, ''Xenoblade Chronicles'' is the latest first-party universe to gain a playable fighter in ''Super Smash Bros.'' to feature more than one playable fighter. | *Currently, ''Xenoblade Chronicles'' is the latest first-party universe to gain a playable fighter in ''Super Smash Bros.'' to feature more than one playable fighter. | ||
==References== | ==References== |