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|title = Xenoblade Chronicles (universe) | |title = Xenoblade Chronicles (universe) | ||
|image = [[File:XenobladeBanner.png|300px]] | |image = [[File:XenobladeBanner.png|300px]] | ||
|caption = [[File:XenobladeSymbol.svg|50px|class=invert | |caption = [[File:XenobladeSymbol.svg|50px|class=invert]] | ||
|developer = [[Monolith Soft]]<br>Monster Games | |developer = [[Monolith Soft]]<br>Monster Games | ||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
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==Franchise description== | ==Franchise description== | ||
{{iw|xenoserieswiki|Tetsuya Takahashi}} was an employee for Squaresoft (now [[Square Enix]]), known for working in the {{uv|Final Fantasy}} series as an artist, starting in ''{{iw|wikipedia|Final Fantasy IV}}''. He has worked on the opening scene of ''{{iw|wikipedia|Final Fantasy VI}}'', and as a graphic designer for ''{{iw|wikipedia|Chrono Trigger}}'', the latter where composer {{iw|xenoserieswiki|Yasunori Mitsuda}} would join him later in the ''Xeno'' franchise. While deciding potential scripts for what would eventually become ''{{iw|wikipedia|Final Fantasy VII}}'', Squaresoft decided against a script written by Takahashi on the basis of it being "too dark and complicated" for the company's vision of ''Final Fantasy''; however, Square and {{iw|wikipedia|Hironobu Sakaguchi}} allowed him to start the project as a new property instead. Takahashi, working with a subteam within Square, became the director of what was released in the Americas as ''{{iw|xenoserieswiki|Xenogears}}'' for the PlayStation in late 1998. The game, a science fiction JRPG featuring traditional combat that sometimes involves humanoid combat robots called "gears" - in accordance with various recurrent concepts in mecha genres - was a critical and commercial success in both Japan and the Americas, and received recognition for its ambitious approach to incorporating major themes into its storytelling and characterization, examining both the principles put forth by reputed philosophers and the theological concepts and devotional practices of several real-world religions. | {{iw|xenoserieswiki|Tetsuya Takahashi}} was an employee for Squaresoft (now [[Square Enix]]), known for working in the {{uv|Final Fantasy}} series as an artist, starting in ''{{iw|wikipedia|Final Fantasy IV}}''. He has worked on the opening scene of ''{{iw|wikipedia|Final Fantasy VI}}'', and as a graphic designer for ''{{iw|wikipedia|Chrono Trigger}}'', the latter where composer {{iw|xenoserieswiki|Yasunori Mitsuda}} would join him later in the ''Xeno'' franchise. While deciding potential scripts for what would eventually become ''{{iw|wikipedia|Final Fantasy VII}}'' for the PlayStation, developer Squaresoft decided against a script written by Takahashi on the basis of it being "too dark and complicated" for the company's vision of ''Final Fantasy''; however, Square and {{iw|wikipedia|Hironobu Sakaguchi}} allowed him to start the project as a new property instead. Takahashi, working with a subteam within Square, became the director of what was released in the Americas as ''{{iw|xenoserieswiki|Xenogears}}'' for the PlayStation in late 1998. The game, a science fiction JRPG featuring traditional combat that sometimes involves humanoid combat robots called "gears" - in accordance with various recurrent concepts in mecha genres - was a critical and commercial success in both Japan and the Americas, and received recognition for its ambitious approach to incorporating major themes into its storytelling and characterization, examining both the principles put forth by reputed philosophers and the theological concepts and devotional practices of several real-world religions. | ||
Though ''Xenogears'' was conceived as the fifth episode of a series of six, Square decided against devoting resources to further works related to ''Xenogears'' in favor of focusing on their flagship ''Final Fantasy'' series, which prompted Takahashi and much of the ''Xenogears'' staff to leave the company and form what would become [[Monolith Soft]] with the financial backing of [[Bandai Namco]]. Due to the legal rights of ''Xenogears'' remaining with Square, Takahashi could not create games that were direct extensions of the ''Xenogears'' continuity (despite what the end credits originally indicated), so he proceeded on a project that could more accurately be described as a reboot that shared thematic similarities: the ''{{iw|xenoserieswiki|Xenosaga}}'' trilogy (which was originally intended to be six games), published by Bandai Namco from 2002 to 2006 on the PlayStation 2. Set millennia in the future where Earth is no longer the primary homeworld of a space-faring humanity, the games feature different combat systems between each installment, all of which are mechanically separate from their spiritual PlayStation predecessor. References to other IPs from Namco were also present throughout this series, such as {{uv|Tekken}} with [[Kazuya Mishima]] in the first game. The series' reception was generally favorable, though review outlets tended to express more mixed opinions when comparing them with ''Xenogears'', finding fault with elements such as a much more lopsided cutscene-to-gameplay ratio and the removal of some of the acclaimed philosophical elements. | Though ''Xenogears'' was conceived as the fifth episode of a series of six, Square decided against devoting resources to further works related to ''Xenogears'' in favor of focusing on their flagship ''Final Fantasy'' series, which prompted Takahashi and much of the ''Xenogears'' staff to leave the company and form what would become [[Monolith Soft]] with the financial backing of [[Bandai Namco]]. Due to the legal rights of ''Xenogears'' remaining with Square, Takahashi could not create games that were direct extensions of the ''Xenogears'' continuity (despite what the end credits originally indicated), so he proceeded on a project that could more accurately be described as a reboot that shared thematic similarities: the ''{{iw|xenoserieswiki|Xenosaga}}'' trilogy (which was originally intended to be six games), published by Bandai Namco from 2002 to 2006 on the PlayStation 2. Set millennia in the future where Earth is no longer the primary homeworld of a space-faring humanity, the games feature different combat systems between each installment, all of which are mechanically separate from their spiritual PlayStation predecessor. References to other IPs from Namco were also present throughout this series, such as {{uv|Tekken}} with [[Kazuya Mishima]] in the first game. The series' reception was generally favorable, though review outlets tended to express more mixed opinions when comparing them with ''Xenogears'', finding fault with elements such as a much more lopsided cutscene-to-gameplay ratio and the removal of some of the acclaimed philosophical elements. | ||
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[[File:Shulk reveal SSB4.png|thumb|[[Shulk]] on Bionis' Leg, with the Mechonis in the far distance, as depicted in Shulk's ''SSB4'' reveal trailer. The two titans form the world of ''Xenoblade Chronicles''.]] | [[File:Shulk reveal SSB4.png|thumb|[[Shulk]] on Bionis' Leg, with the Mechonis in the far distance, as depicted in Shulk's ''SSB4'' reveal trailer. The two titans form the world of ''Xenoblade Chronicles''.]] | ||
After the success of the seminal entry, Monolith Soft sought out to develop a new entry in the series. This new entry was teased with the codename "X" in early 2013. The successor's title was finalized during E3 2014 as ''{{iw|xenoserieswiki|Xenoblade Chronicles X}}'' and released for [[Wii U]] in Japan on April 29, 2015 and on December 4, 2015 overseas. While not a direct sequel to the first entry, this game is instead a spiritual successor with an unrelated story that utilizes similar gameplay mechanics. However, their are some subtle connections to the first entry found in-game implying a shared universe, which was confirmed in later entries. Gameplay is largely similar to the first entry, with its major gimmick being characters can use both melee and ranged weapons and can pilot humanoid mechs called Skells to fight and traverse the game's enormous world, complete with smaller supplementary tools to aid in exploration and discovery. ''Xenoblade Chronicles X'' received mostly positive reviews and is generally received as a solid entry in the series with enough differences to play it over the others, although some elements like the soundtrack and obtuse user interface can be hard to swallow at times. The game sold roughly 400,000 copies, which was significantly less than the previous entry, though this can partially be attributed to the overall poor sales of the Wii U. This game did receive some controversy after release. Fans outside of Japan noticed that some content was removed during the localization process, including scantily clad costumes for canonically underage characters and a character creation slider for breast size. This caused some outrage that international players were getting an inferior product, though Tetsuya Takahashi has claimed that he personally does not mind these changes.<ref>[https://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All']</ref> The game was also the largest first party Wii U game ever made at 23 gigabytes, which was inflated even more with DLC packs that existed solely to fix performance issues, outright preventing many potential players from playing the game. | After the success of the seminal entry, Monolith Soft sought out to develop a new entry in the series. This new entry was teased with the codename "X" by in early 2013. The successor's title was finalized during E3 2014 as ''{{iw|xenoserieswiki|Xenoblade Chronicles X}}'' and released for [[Wii U]] in Japan on April 29, 2015 and on December 4, 2015 overseas. While not a direct sequel to the first entry, this game is instead a spiritual successor with an unrelated story that utilizes similar gameplay mechanics. However, their are some subtle connections to the first entry found in-game implying a shared universe, which was confirmed in later entries. Gameplay is largely similar to the first entry, with its major gimmick being characters can use both melee and ranged weapons and can pilot humanoid mechs called Skells to fight and traverse the game's enormous world, complete with smaller supplementary tools to aid in exploration and discovery. ''Xenoblade Chronicles X'' received mostly positive reviews and is generally received as a solid entry in the series with enough differences to play it over the others, although some elements like the soundtrack and obtuse user interface can be hard to swallow at times. The game sold roughly 400,000 copies, which was significantly less than the previous entry, though this can partially be attributed to the overall poor sales of the Wii U. This game did receive some controversy after release. Fans outside of Japan noticed that some content was removed during the localization process, including scantily clad costumes for canonically underage characters and a character creation slider for breast size. This caused some outrage that international players were getting an inferior product, though Tetsuya Takahashi has claimed that he personally does not mind these changes.<ref>[https://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All']</ref> The game was also the largest first party Wii U game ever made at 23 gigabytes, which was inflated even more with DLC packs that existed solely to fix performance issues, outright preventing many potential players from playing the game. | ||
A port of the original Wii title, titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 3D}}'' was developed by Monster Games and released for the [[Nintendo 3DS|New Nintendo 3DS]] on April 2, 2015 in Japan, Europe, and Australia, and on April 10, 2015 in the Americas. The handheld port was lauded for preserving the scale and frame rate of the original game while also including additional side content such as a jukebox and character model viewer, but skepticism was cited for the port's considerably downgraded visuals. The original Wii version was made available for digital download much later on the Wii U eShop in Europe on August 5, 2015 and in the Americas on April 28, 2016. | A port of the original Wii title, titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 3D}}'' was developed by Monster Games and released for the [[Nintendo 3DS|New Nintendo 3DS]] on April 2, 2015 in Japan, Europe, and Australia, and on April 10, 2015 in the Americas. The handheld port was lauded for preserving the scale and frame rate of the original game while also including additional side content such as a jukebox and character model viewer, but skepticism was cited for the port's considerably downgraded visuals. The original Wii version was made available for digital download much later on the Wii U eShop in Europe on August 5, 2015 and in the Americas on April 28, 2016. | ||
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This game received a downloadable season pass that introduced new content into 2023. The final installment is a story expansion titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 3: Future Redeemed}}''. This story acts as an interquel between all three numbered ''Xenoblade'' titles, but also hints of connections with the remaining ''Xeno'' games (''Xenoblade X'', the ''Xenosaga'' trilogy, ''Xenogears'') and ties up all loose ends in the series. The developers have confirmed the next entries will contain a new storyline. | This game received a downloadable season pass that introduced new content into 2023. The final installment is a story expansion titled ''{{iw|xenoserieswiki|Xenoblade Chronicles 3: Future Redeemed}}''. This story acts as an interquel between all three numbered ''Xenoblade'' titles, but also hints of connections with the remaining ''Xeno'' games (''Xenoblade X'', the ''Xenosaga'' trilogy, ''Xenogears'') and ties up all loose ends in the series. The developers have confirmed the next entries will contain a new storyline. | ||
The ''Xeno'' franchise has also received a few crossovers, largely in other games that Monolith Soft had a hand in development. The most prominent is the ''Super Smash Bros.'' series, which contains Shulk from ''Xenoblade Chronicles'' in the base game of both ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' alongside the stage [[Gaur Plain]], and {{SSBU|Pyra}} and {{SSBU|Mythra}} added as downloadable fighters in ''Ultimate'' in 2021 alongside the stage [[Cloud Sea of Alrest]]. Other additions include music tracks, [[trophies]], [[spirit]]s, and [[Mii Costume]]s, including a special [[Rex]] costume for purchasing the ''Ultimate'' Fighter Pass 1. To commemorate the the launch of ''Xenoblade Chronicles 2'', Rex's Salvager Armor Set was also released as [[zeldawiki:Salvager Armor Set|free equipment]] for [[Link]] in ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', which Monolith Soft helped develop. Outside of first-party titles, the game ''{{iw|wikipedia|Namco x Capcom}}'' and its spiritual successor ''{{iw|wikipedia|Project X Zone}}'' series, all developed by Monolith Soft contain {{iw|xenoserieswiki|KOS-MOS}} and {{iw|xenoserieswiki|T-elos}} as playable characters characters alongside Bandai Namco, [[Capcom]], [[Sega]], and Nintendo characters in ''{{iw|wikipedia|Project X Zone 2}}'', as it is also containing Fiora. | |||
The ''Xeno'' franchise has also received a few crossovers, largely in other games that Monolith Soft had a hand in development. The most prominent is the ''Super Smash Bros.'' series, which contains Shulk from ''Xenoblade Chronicles'' in the base game of both ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' alongside the stage [[Gaur Plain]], and {{SSBU|Pyra}} and {{SSBU|Mythra}} added as downloadable fighters in ''Ultimate'' in 2021 alongside the stage [[Cloud Sea of Alrest]]. Other additions include music tracks, [[trophies]], [[spirit]]s, and [[Mii Costume]]s, including a special [[Rex]] costume for purchasing the ''Ultimate'' Fighter Pass 1. To commemorate the launch of ''Xenoblade Chronicles 2'', Rex's Salvager Armor Set was also released as [[zeldawiki:Salvager Armor Set|free equipment]] for [[Link]] in ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', which Monolith Soft helped develop. Outside of first-party titles, the game ''{{iw|wikipedia|Namco x Capcom}}'' and its spiritual successor ''{{iw|wikipedia|Project X Zone}}'' series, all developed by Monolith Soft contain {{iw|xenoserieswiki|KOS-MOS}} and {{iw|xenoserieswiki|T-elos}} as playable characters characters alongside Bandai Namco, [[Capcom]], [[Sega]], and Nintendo characters in ''{{iw|wikipedia|Project X Zone 2}}'', as it is also containing Fiora. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
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{{main|List of SSB4 Music (Xenoblade Chronicles series)}} | {{main|List of SSB4 Music (Xenoblade Chronicles series)}} | ||
====Original Track==== | ====Original Track==== | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Xenoblade Chronicles Medley}}''': The only ''Xenoblade Chronicles'' remix on the soundtrack, this track is a medley of "Gaur Plain (Day)", "Mechanical Rhythm", "You Will Know Our Names", and "Engage the Enemy" | *'''{{SSB4MusicLink|Xenoblade Chronicles|Xenoblade Chronicles Medley}}''': The only ''Xenoblade Chronicles'' remix on the soundtrack, this track is a medley of "Gaur Plain (Day)", "Mechanical Rhythm", "You Will Know Our Names", and "Engage the Enemy". | ||
====Source Tracks==== | ====Source Tracks==== | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Engage the Enemy}}''': This music plays during special story events in ''Xenoblade Chronicles'' and is featured on Disc 2 of ''[[A Smashing Soundtrack]]'' | *'''{{SSB4MusicLink|Xenoblade Chronicles|Engage the Enemy}}''': This music plays during special story events in ''Xenoblade Chronicles'' and is featured on Disc 2 of ''[[A Smashing Soundtrack]]''. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the day. It is featured on Disc 1 of ''A Smashing Soundtrack''. | *'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the day. It is featured on Disc 1 of ''A Smashing Soundtrack''. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the night | *'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the night. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Time to Fight!}}''': This is the music that plays in ''Xenoblade Chronicles'' during regular battles on Bionis | *'''{{SSB4MusicLink|Xenoblade Chronicles|Time to Fight!}}''': This is the music that plays in ''Xenoblade Chronicles'' during regular battles on Bionis. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''': This track plays during most boss battles, usually against Faced Mechon | *'''{{SSB4MusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''': This track plays during most boss battles, usually against Faced Mechon. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Mechanical Rhythm}}''': This is the music that plays in ''Xenoblade Chronicles'' during the regular battles on Mechonis | *'''{{SSB4MusicLink|Xenoblade Chronicles|Mechanical Rhythm}}''': This is the music that plays in ''Xenoblade Chronicles'' during the regular battles on Mechonis. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|You Will Know Our Names}}''': This is the music that plays in ''Xenoblade Chronicles'' when the party confronts a [[xenoserieswiki:Unique monster (XC1)| uniquely named]] monster. It is featured on Disc 1 of ''A Smashing Soundtrack''. | *'''{{SSB4MusicLink|Xenoblade Chronicles|You Will Know Our Names}}''': This is the music that plays in ''Xenoblade Chronicles'' when the party confronts a [[xenoserieswiki:Unique monster (XC1)| uniquely named]] monster. It is featured on Disc 1 of ''A Smashing Soundtrack''. | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
In the base game, the series has received a massive boost in representation with the addition of elements from the two ''Xenoblade Chronicles'' games released between ''Smash 4'' and ''Ultimate'', primarily in the form of Mii Fighter costumes, music tracks, and Spirits. Otherwise, all of the previous representation has been maintained in the transition. One of the Mii Fighter costumes is also featured as a bonus for purchasing the first Fighters Pass. Then in March 2021, Pyra and Mythra from ''Xenoblade Chronicles 2'' were added as downloadable fighters, bringing with them a new stage and even more music tracks and Spirits. | In the base game, the series has received a massive boost in representation with the addition of elements from the two ''Xenoblade Chronicles'' games released between ''Smash 4'' and ''Ultimate'', primarily in the form of Mii Fighter costumes, music tracks, and Spirits. Otherwise, all of the previous representation has been maintained in the transition. One of the Mii Fighter costumes is also featured as a bonus for purchasing the first Fighters Pass. Then in March 2021, Pyra and Mythra from ''Xenoblade Chronicles 2'' were added as downloadable fighters, bringing with them a new stage and even more music tracks and Spirits. Much later in January 2024, a new combined spirit from ''Xenoblade Chronicles 3'' was added to the game. | ||
Much later in January 2024, a new combined spirit from ''Xenoblade Chronicles 3'' was added to the game | |||
===Fighters=== | ===Fighters=== | ||
*57. [[File:ShulkIcon(SSBU).png|50px|right|link=Shulk (SSBU)]]'''{{SSBU|Shulk}}''' ([[Unlockable character|Unlockable]]): The Heir to the Monado from the original ''Xenoblade Chronicles'' returns as an unlockable fighter after being a starter in ''Smash 4''. One fundamental change to his moveset is how Monado Arts are selected; in addition to pressing the special button repeatedly to choose the desired Art, the player can now also quick-select Arts instantly by holding the special button and tilting the control stick. Besides this, he has been substantially buffed regarding his frame data and landing lag, even though some of his advanced techniques have been removed and his Monado Arts now provide more extreme benefits and drawbacks. [[Fiora|Mecha-Fiora]] now joins him, Dunban, and Riki for his Final Smash, [[Chain Attack]].{{clr}} | *57. [[File:ShulkIcon(SSBU).png|50px|right|link=Shulk (SSBU)]]'''{{SSBU|Shulk}}''' ([[Unlockable character|Unlockable]]): The Heir to the Monado from the original ''Xenoblade Chronicles'' returns as an unlockable fighter after being a starter in ''Smash 4''. One fundamental change to his moveset is how Monado Arts are selected; in addition to pressing the special button repeatedly to choose the desired Art, the player can now also quick-select Arts instantly by holding the special button and tilting the control stick. Besides this, he has been substantially buffed regarding his frame data and landing lag, even though some of his advanced techniques have been removed and his Monado Arts now provide more extreme benefits and drawbacks. [[Fiora|Mecha-Fiora]] now joins him, Dunban, and Riki for his Final Smash, [[Chain Attack]].{{clr}} | ||
*79-80. [[File:PyraMythraIcon(SSBU).png|50px|right|link=Aegis]]'''[[Aegis|Pyra/Mythra]]''' ([[DLC]]): The two sides of the Aegis from ''Xenoblade Chronicles 2'' arrive as downloadable newcomers as part of the [[Fighters Pass Vol. 2]]. Mechanically, they function as a 2-in-1 fighter and can transform into each other at any time using their down special [[Swap]], similar to [[Zelda]] and [[Sheik]] in ''[[Melee]]'' and ''[[Brawl]]''. Their normal attacks have identical animations, with differences in power, speed, and frame data setting them apart. Their special attacks consist of their respective Blade Arts, and their Final Smashes bring out their Driver, [[Rex]], to perform their most powerful Blade Arts. They were released on March 4, 2021 alongside Cloud Sea of Alrest and its new music tracks and Spirits as part of Challenger Pack 9.{{clr}} | *79-80. [[File:PyraMythraIcon(SSBU).png|50px|right|link=Aegis]]'''[[Aegis|Pyra/Mythra]]''' ([[DLC]]): The two sides of the Aegis from ''Xenoblade Chronicles 2'' arrive as downloadable newcomers as part of the [[Fighters Pass Vol. 2]]. Mechanically, they function as a 2-in-1 fighter and can transform into each other at any time using their down special [[Swap]], similar to [[Zelda]] and [[Sheik]] in ''[[Melee]]'' and ''[[Brawl]]''. Their normal attacks have identical animations, with differences in power, speed, and frame data setting them apart. Their special attacks consist of their respective Blade Arts, and their Final Smashes bring out their Driver, [[Rex]], to perform their most powerful Blade Arts. They were released on March 4, 2021 alongside Cloud Sea of Alrest and its new music tracks and Spirits as part of Challenger Pack 9.{{clr}} | ||
:*79. [[File:PyraIcon(SSBU).png|50px|right|link=Pyra (SSBU)]]'''{{SSBU|Pyra}}''': The fiery half of the Aegis appears alongside Mythra as the fourth downloadable newcomer in the Fighters Pass Vol. 2. Pyra falls into the slow-but-strong archetype, boasting high KO power and flame effects when dealing damage. However, her attacks are significantly | :*79. [[File:PyraIcon(SSBU).png|50px|right|link=Pyra (SSBU)]]'''{{SSBU|Pyra}}''': The fiery half of the Aegis appears alongside Mythra as the fourth downloadable newcomer in the Fighters Pass Vol. 2. Pyra falls into the slow-but-strong archetype, boasting high KO power and flame effects when dealing damage. However, her attacks are significantly laggier than her counterpart's. Her Final Smash, [[Burning Sword]], can catch multiple opponents in a whirlwind of fire before launching them.{{clr}} | ||
:*80. [[File:MythraIcon(SSBU).png|50px|right|link=Mythra (SSBU)]]'''{{SSBU|Mythra}}''': The light half of the Aegis appears alongside Pyra as the fifth downloadable newcomer in the Fighters Pass Vol. 2. Mythra falls into the fast-but-weak archetype, boasting higher mobility and faster frame data. However, her attacks deal less damage and have significantly less KO power than her counterpart's. Her Final Smash, [[Sacred Arrow]], can catch multiple opponents in a maelstrom of light before launching them.{{clr}} | :*80. [[File:MythraIcon(SSBU).png|50px|right|link=Mythra (SSBU)]]'''{{SSBU|Mythra}}''': The light half of the Aegis appears alongside Pyra as the fifth downloadable newcomer in the Fighters Pass Vol. 2. Mythra falls into the fast-but-weak archetype, boasting higher mobility and faster frame data. However, her attacks deal less damage and have significantly less KO power than her counterpart's. Her Final Smash, [[Sacred Arrow]], can catch multiple opponents in a maelstrom of light before launching them.{{clr}} | ||
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*''Xenoblade Chronicles'' is the second universe with more female fighters than male fighters, the first being {{uv|Metroid}}. | *''Xenoblade Chronicles'' is the second universe with more female fighters than male fighters, the first being {{uv|Metroid}}. | ||
*Currently, ''Xenoblade Chronicles'' is the latest first-party universe to gain a playable fighter in ''Super Smash Bros.'' to feature more than one playable fighter. | *Currently, ''Xenoblade Chronicles'' is the latest first-party universe to gain a playable fighter in ''Super Smash Bros.'' to feature more than one playable fighter. | ||
==References== | ==References== |