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{{ | {{DISPLAYTITLE:''Xenoblade Chronicles'' (universe)}}{{ArticleIcons|ssb4=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Xenoblade Chronicles (universe) | |title = Xenoblade Chronicles (universe) | ||
|image = [[File:XenobladeBanner.png|300px]] | |image = [[File:XenobladeBanner.png|300px]] | ||
|caption = [[File:XenobladeSymbol.svg|50px|class=invert | |caption = [[File:XenobladeSymbol.svg|50px|class=invert]] | ||
|developer = [[Monolith Soft]]<br>Monster Games | |developer = [[Monolith Soft]]<br>Monster Games | ||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
|distributor = | |distributor = | ||
|designer = {{ | |designer = {{s|wikipedia|Tetsuya Takahashi}} | ||
|genres = Action role-playing | |genres = Action role-playing | ||
|originconsole = [[Wii]] | |originconsole = [[Wii]] | ||
|firstinstallment = ''{{iw|xenoserieswiki|Xenoblade Chronicles}}'' (2010) | |firstinstallment = ''{{iw|xenoserieswiki|Xenoblade Chronicles}}'' (2010) | ||
|latestinstallment = ''{{iw|xenoserieswiki|Xenoblade Chronicles 3 | |latestinstallment = ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'' (2022) | ||
|interwiki = xenoserieswiki | |interwiki = xenoserieswiki | ||
|interwikiname = Xeno Series Wiki | |interwikiname = Xeno Series Wiki | ||
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==Franchise description== | ==Franchise description== | ||
{{iw| | {{iw|wikipedia|Tetsuya Takahashi}} was an employee for Squaresoft (now [[Square Enix]]), known for working in the {{uv|Final Fantasy}} series as an artist, starting in ''{{iw|wikipedia|Final Fantasy IV}}''. He has worked on the opening scene of ''{{iw|wikipedia|Final Fantasy VI}}'', and as a graphic designer for ''{{iw|wikipedia|Chrono Trigger}}'', the latter where composer {{iw|wikipedia|Yasunori Mitsuda}} would join him later in the ''Xeno'' franchise. While deciding potential scripts for what would eventually become ''{{iw|wikipedia|Final Fantasy VII}}'' for the PlayStation, developer Squaresoft decided against a script written by Takahashi on the basis of it being "too dark and complicated" for the company's vision of ''Final Fantasy''; however, Square and {{iw|wikipedia|Hironobu Sakaguchi}} allowed him to start the project as a new property instead. Takahashi, working with a subteam within Square, became the director of what was released in the Americas as ''{{iw|xenoserieswiki|Xenogears}}'' for the PlayStation in late 1998. The game, a science fiction JRPG featuring traditional combat that sometimes involves humanoid combat robots called "gears" - in accordance with various recurrent concepts in mecha genres - was a critical and commercial success in both Japan and the Americas, and received recognition for its ambitious approach to incorporating major themes into its storytelling and characterization, examining both the principles put forth by reputed philosophers and the theological concepts and devotional practices of several real-world religions. | ||
Though ''Xenogears'' was conceived as the fifth episode of a series of six, Square decided against devoting resources to further works related to ''Xenogears'' in favor of focusing on their flagship ''Final Fantasy'' series, which prompted Takahashi and much of the ''Xenogears'' staff to leave the company and form what would become [[Monolith Soft]] with the financial backing of [[Bandai Namco]]. Due to the legal rights of ''Xenogears'' remaining with Square, Takahashi could not create games that were direct extensions of the ''Xenogears'' continuity (despite what the end credits originally indicated), so he proceeded on a project that could more accurately be described as a reboot that shared thematic similarities: the ''{{iw|xenoserieswiki|Xenosaga}}'' trilogy (which was originally intended to be six games), published by Bandai Namco from 2002 to 2006 on the PlayStation 2. Set millennia in the future where Earth is no longer the primary homeworld of a space-faring humanity, the games feature different combat systems between each installment, all of which are mechanically separate from their spiritual PlayStation predecessor | Though ''Xenogears'' was conceived as the fifth episode of a series of six, Square decided against devoting resources to further works related to ''Xenogears'' in favor of focusing on their flagship ''Final Fantasy'' series, which prompted Takahashi and much of the ''Xenogears'' staff to leave the company and form what would become [[Monolith Soft]] with the financial backing of [[Bandai Namco]]. Due to the legal rights of ''Xenogears'' remaining with Square, Takahashi could not create games that were direct extensions of the ''Xenogears'' continuity (despite what the end credits originally indicated), so he proceeded on a project that could more accurately be described as a reboot that shared thematic similarities: the ''{{iw|xenoserieswiki|Xenosaga}}'' trilogy (which was originally intended to be six games), published by Bandai Namco from 2002 to 2006 on the PlayStation 2. Set millennia in the future where Earth is no longer the primary homeworld of a space-faring humanity, the games feature different combat systems between each installment, all of which are mechanically separate from their spiritual PlayStation predecessor. The series' reception was generally favorable, though review outlets tended to express more mixed opinions when comparing them with ''Xenogears'', finding fault with elements such as a much more lopsided cutscene-to-gameplay ratio and the removal of some of the acclaimed philosophical elements. | ||
In May 2007, Namco sold its stake in Monolith Soft to | In May 2007, Namco sold its stake in Monolith Soft to Nintendo, and Monolith Soft soon became a first-party developer for the company. Takahashi began work on a different IP for the [[Wii]], which over the course of four years of development was unveiled at E3 2009 under the title ''Monado: Beginning of the World''. It would later be renamed ''{{iw|xenoseries|Xenoblade Chronicles}}'', by then-president Satoru Iwata, once again following the convention of including ''Xeno-'' in the title to honor the director's previous, though otherwise unconnected, work. Involving himself in every aspect of the game's development, Takahashi worked to separate it from its forerunners in both gameplay style and theme, with the relationship between humans and machines as one of the carryovers. The original concept of the game came from the idea of giant godlike titans serving as the basis for the world and story, with the gameplay coming later. Once the concept was presented to the team, morale was bolstered and development kicked off. The game would eventually be released in Japan on June 10, 2010, and then in PAL regions on August 19, 2011; however, the game's American release would only take place on April 6, 2012, which led to an interim period where concerned gamers took part in a fan campaign called "{{iw|wikipedia|Operation Rainfall}}" to persuade Nintendo of America to localize the game and two other Japan-exclusive Wii RPGs, ''The Last Story'' and ''Pandora's Tower''. This campaign was successful and all three games eventually received limited releases throughout 2012. This release did come with some compromises, particularly with ''Xenoblade.'' An estimated 100,000 units were distrubted for all of North America through Nintendo's store and GameStop. The game sold out very quickly, and the original release is now considered a somewhat rare collector's piece. Also, since an english dub was already created in Europe, Nintendo of America simply used it for the North American release, starting the tradition of a majority of the english cast in every ''Xenoblade'' game since having thick european accents. | ||
''Xenoblade Chronicles'' received overwhelming critical acclaim across the board. It was lauded for revitalizing and reinventing the otherwise stagnant Japanese role-playing genre and bringing it into the twenty-first century, with a sense of freedom instilled by a massive open world that has been compared to the size of the real-world Japanese archipelago | ''Xenoblade Chronicles'' received overwhelming critical acclaim across the board. It was lauded for revitalizing and reinventing the otherwise stagnant Japanese role-playing genre and bringing it into the twenty-first century, with a sense of freedom instilled by a massive open world that has been compared to the size of the real-world Japanese archipelago. The gameplay style of the combat closely resembles that of ''Final Fantasy XII'', but with an emphasis on chained group attacks and allowing some characters to strategically divert enemy attention away from other party members. Closely tied in with the game's theme is a "Visions" system where the lead character can see glimpses of critical or even fatal enemy attacks, which can allow the player to either avoid or prevent an incoming attack. Especially praised were the characters, both for their writing and voice performances and for the integration of their relationships into core aspects of the gameplay both inside and outside of battle. The game sold over 800,000 units globally and, as a first-party Nintendo property, its main character Shulk was included in the roster of ''Super Smash Bros. 4'' in 2014 and returned in ''Super Smash Bros. Ultimate''. | ||
[[File:Shulk reveal SSB4.png|thumb|[[Shulk]] on Bionis' Leg, with the Mechonis in the far distance, as depicted in Shulk's ''SSB4'' reveal trailer. The two titans form the world of ''Xenoblade Chronicles''.]] | [[File:Shulk reveal SSB4.png|thumb|[[Shulk]] on Bionis' Leg, with the Mechonis in the far distance, as depicted in Shulk's ''SSB4'' reveal trailer. The two titans form the world of ''Xenoblade Chronicles''.]] | ||
As a series of science-fiction fantasy action RPGs, the ''Xenoblade Chronicles'' games introduce a combat system reminiscent of those in modern MMOs, with party members automatically attacking enemies when in range with weak strikes. The bulk of combat is handled with character techniques called Arts, which are governed by a cooldown system that does away with the traditional magic points. Battles are not turn-based and instead take place in real-time, with enemies roaming about the overworld, able to be engaged at the player's discretion. Enemies can direct their attention, or "aggro", to certain party members, and it is actively encouraged for particular techniques. Certain creatures are also "uniquely named" and act as overworld mini-bosses; it is not uncommon to find a unique monster roaming about in an otherwise tame landscape. The series actively encourages exploration of these sprawling landscapes as the party earns experience points for discovering new locations and Landmarks, and the player can freely fast-travel to and from these Landmarks upon discovery. The time of day can also be changed at any point from the start of the game to the player's convenience, adding to the quality-of-life improvements the series brings to the genre. In terms of character progression, there are usually hundreds of side quests that can be engaged at the same time and rewards come in the form of experience, equipment, and currency. And finally, bonds can be forged in towns and between party members to boost their affinity and effectiveness in battle in the latter's case, typically in the form of personalized conversations called Heart-to-Hearts which require certain prerequisites for the necessary characters. The following synopses lay out the premises for each installment of the ''Xenoblade Chronicles'' series: | |||
*'''''{{iw|xenoserieswiki|Xenoblade Chronicles}}''''' (2010): The first game is set on a world of endless ocean, with the world's terra firma being the standing towering corpses of Bionis and Mechonis, two colossal gods who dueled long ago and have remained locked in their positions from the battle. Eons later, new life arose out of their bodies and formed civilizations and societies, such as the humanoid Homs and other organic lifeforms on the Bionis, and mechanical beings like the predatory Mechon on the Mechonis. When a Homs colony on Bionis is attacked by the Mechon, a young Homs named [[Shulk]] obtains a mystical sword called the Monado, which is capable of damaging the Mechon and gives its chosen wielder the gift of foresight. Shulk and his friends initially set out for a Mechon stronghold to exact revenge, but over the course of a journey filled with twists and turns, they are provided a deeper examination of the conflict between the two sides, and eventually, of the true workings of the world itself. '''''{{iw|xenoserieswiki|Xenoblade Chronicles 3D}}''''', a port of the original Wii title, was developed by Monster Games and released for the [[Nintendo 3DS|New Nintendo 3DS]] on April 2, 2015 in Japan, Europe, and Australia, and on April 10, 2015 in the Americas. The handheld port was lauded for preserving the scale and frame rate of the original game while also including additional side content such as a jukebox and character model viewer, but skepticism was cited for the port's considerably downgraded visuals. The original Wii version was made available for digital download much later on the Wii U eShop in Europe on August 5, 2015 and in the Americas on April 28, 2016. A full high-definition remake of the game with added story content, titled '''''{{iw|xenoserieswiki|Xenoblade Chronicles: Definitive Edition}}''''', was released for the Nintendo Switch on May 29, 2020. | |||
**'''''{{iw|xenoserieswiki|Xenoblade Chronicles: Future Connected}}''''' (2020): The new campaign was released with the ''Definitive Edition'' in 2020, and was made available from the start. It also recycles an unused place, albeit altered in some places, as the main settling, which was found in both the original Wii release and in the ''Definitive Edition''{{'}}s files and was known as [https://tcrf.net/Xenoblade_Chronicles/Bionis%27_Left_Shoulder Bionis' Left Shoulder]. A year after the events of ''Xenoblade Chronicles'', Shulk and Melia use Junks to fly to the Bionis' Shoulder, but a beam originating from Alcamoth hits the ship and they crash into a lake near the Purifying Falls on the Shoulder. There, they encounter Riki's littlepon Kino and Nene being attacked by Volffs. They meet a group of High Entia refugees who warn them from a mysterious being invincible to any attack - the Fog King - roaming around Alcamoth and that they had given up any hope of moving back. Melia decides to visit anyway since it is her duty as Empress. | |||
*'''''{{iw|xenoserieswiki|Xenoblade Chronicles X}}''''' (2015): A spiritual successor to the original game was initially teased as "X" by Monolith Soft as their next project in early 2013. The successor's title was finalized during E3 2014 and released for [[Wii U]] in Japan on April 29, 2015 and on December 4, 2015 overseas. ''Xenoblade Chronicles X'' is set on the planet Mira, an alien-populated world where humans have established their home after the Earth was destroyed in a war between two opposing alien factions. Players can customize their main character's appearance and voice with a wide array of options. The game features battle mechanics similar to the original ''Xenoblade Chronicles'', with emphasis on its Arts system and interactions with party members. Characters can use both melee and ranged weapons and can pilot humanoid mechs called Skells to fight and traverse the game's enormous world, complete with smaller supplementary tools to aid in exploration and discovery. ''Xenoblade Chronicles X'' is the largest first-party game on the Wii U, weighing in at over 23 gigabytes digitally and at one point almost needing a second disc to fit in all of its content. The game was generally well-received by critics for its freedom and wider tools for exploration, but fans were more divided at the drastic shift from a focus on story as well as its soundtrack and user interface. | |||
Tetsuya Takahashi understood the criticisms that fans had about the previous entry on Wii U regarding the shift away from a rich story, among other complaints, and thus strove to address them in the | *'''''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}''''' (2017): The third entry in the series was revealed during the Nintendo Switch presentation in January 2017. Tetsuya Takahashi understood the criticisms that fans had about the previous entry on Wii U regarding the shift away from a rich story, among other complaints, and thus strove to address them in this title. The game features heavily anime-inspired character designs as opposed to the more realistic styles in ''Xenoblade Chronicles'' and ''Xenoblade Chronicles X''. Similarly to the former, the game takes place on the backs of gargantuan beings called Titans in a new world called Alrest. The story follows a young hot-blooded salvager named [[Rex]] as he sets out to take his new friend [[Pyra]] home to Elysium, a paradise where humans lived in harmony with their divine father, the Architect, at the genesis of the world. The gameplay features a new party dynamic where party members are either Drivers or Blades. Blades imbue Drivers with powers and weapons, while Drivers deploy said powers and weapons. Players can conjure new Blades by finding and touching Core Crystals, each with its own elemental and weapon typings. ''Xenoblade Chronicles 2'' was released worldwide for the Nintendo Switch on December 1, 2017. The game was lauded for bringing the focus back to a pure fantasy setting, a complex story filled with twists and turns, a return to the music score of the original game, a diverse voice cast, and a party of likable original characters along with the quality-of-life gameplay improvements to personalize the experience. To commemorate the game's launch, Rex's Salvager Armor Set was also released as free equipment for Link in ''The Legend of Zelda: Breath of the Wild''. An Expansion Pass would be developed and release its contents throughout 2018, including additional side quests, more options to customize the difficultly, familiar ''Xeno'' series characters as recruitable Blades such as Shulk, Fiora, Elma from the ''Xenoblade'' series, and {{iw|xenoserieswiki|KOS-MOS}} and {{iw|xenoserieswiki|T-elos}} from the ''Xenosaga'' series, and an entire prequel campaign released on September 14, 2018. | ||
**'''''{{iw|xenoserieswiki|Xenoblade Chronicles 2: Torna ~ The Golden Country}}''''' (2018): The campaign takes place 500 years before the events of the base game in the Kingdom of Torna. While looking for Haze, Lora and her Blade Jin find a young boy named Mikhail in the destroyed Porton Village and decide to look over him. The next day, they find a big crater near Feltley Village and meet Addam, the prince of the Tornan royal family and his Blade Mythra who attacked them. | |||
*'''''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}''''' (2022): The fourth entry in the series was revealed during the Nintendo Direct of February 9, 2022 and originally set to be released for September 2022. From the reveal trailer, and according to Shinya Takahashi, the game ties together the futures of the worlds of both two previous numbered titles. ''Xenoblade Chronicles 3'' was released worldwide for the Nintendo Switch on July 29, 2022, earlier than its original release date. An Expansion Pass would be developed and will release its contents throughout 2022 and 2023, including color variants and new outfits for the cast, the return of Challenge Battle Mode from ''Xenoblade Chronicles 2'', new quests for heroes of the ''Xenoblade'' series, and a brand new untitled scenario for December 31, 2023. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
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===Fighter=== | ===Fighter=== | ||
*[[File:ShulkIcon(SSB4-U).png|50px|right|link=Shulk (SSB4)]]'''{{SSB4|Shulk}}''' ([[Starter character|Starter]]): The protagonist of ''Xenoblade Chronicles'' debuts as a starter character and wields the Monado as his primary means of combat. In battle, Shulk utilizes various Monado Arts that alter his attributes, such as jumping height or damage output, and the Monado's beam blade grants him the single longest-reaching sword in the game. Despite all of this, though, Shulk is currently ranked 35th on the ''Super Smash Bros. 4'' tier list, labeling him as a mid-tier character. This is in large part due to his Monado Arts’ drawbacks and his notoriously sluggish frame data, though a dedicated playerbase has been studying his Arts and continuously uncovering new advanced techniques with them. | *[[File:ShulkIcon(SSB4-U).png|50px|right|link=Shulk (SSB4)]]'''{{SSB4|Shulk}}''' ([[Starter character|Starter]]): The protagonist of ''Xenoblade Chronicles'' debuts as a starter character and wields the Monado as his primary means of combat. In battle, Shulk utilizes various Monado Arts that alter his attributes, such as jumping height or damage output, and the Monado's beam blade grants him the single longest-reaching sword in the game. Despite all of this, though, Shulk is currently ranked 35th on the ''Super Smash Bros. 4'' tier list, labeling him as a mid-tier character. This is in large part due to his Monado Arts’ drawbacks and his notoriously sluggish frame data, though a dedicated playerbase has been studying his Arts and continuously uncovering new advanced techniques with them. | ||
===Boss=== | |||
*'''[[Metal Face]]''': Shulk's recurring nemesis for the first part of ''Xenoblade Chronicles''. Metal Face appears as the stage boss of Gaur Plain on the Wii U version when the stage transitions to nighttime. While on the stage, he will attack fighters and destory parts of the stage, but he can also be attacked and KO'd. If left alone, he will taunt fighters and spout some unique lines if Shulk is in the battle. When dawn breaks, he flies away, but may unleash a surprise dash attack before disappearing. | |||
===Stage=== | ===Stage=== | ||
*[[File:GaurPlainIconSSB4-U.png|75px|right|link=Gaur Plain]]'''[[Gaur Plain]]''' ([[Starter stage|Starter]]): An expansive stretch of wilderness located on the {{iw|xenoserieswiki|Bionis' Leg}}. The lifeless body of Mechonis can be seen in the background of the stage. Many platforms, some of them being walk-offs, are strewn about haphazardly. Gaur Plain appears in both versions of ''SSB4'', although it is larger in the Wii U version, with more platforms and two usable springs. The stage in both versions features a day-night cycle starting in the daytime and when nightfall comes, | *[[File:GaurPlainIconSSB4-U.png|75px|right|link=Gaur Plain]]'''[[Gaur Plain]]''' ([[Starter stage|Starter]]): An expansive stretch of wilderness located on the {{iw|xenoserieswiki|Bionis' Leg}}. The lifeless body of Mechonis can be seen in the background of the stage. Many platforms, some of them being walk-offs, are strewn about haphazardly. Gaur Plain appears in both versions of ''SSB4'', although it is larger in the Wii U version, with more platforms and two usable springs. The stage in both versions features a day-night cycle starting in the daytime and when nightfall comes, Metal Face may arrive and attack any nearby fighters while verbally taunting them.{{clr}} | ||
===Assist Trophy=== | ===Assist Trophy=== | ||
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{{main|List of SSB4 Music (Xenoblade Chronicles series)}} | {{main|List of SSB4 Music (Xenoblade Chronicles series)}} | ||
====Original Track==== | ====Original Track==== | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Xenoblade Chronicles Medley}}''': The only ''Xenoblade Chronicles'' remix on the soundtrack, this track is a medley of "Gaur Plain (Day)", "Mechanical Rhythm", "You Will Know Our Names", and "Engage the Enemy" | *'''{{SSB4MusicLink|Xenoblade Chronicles|Xenoblade Chronicles Medley}}''': The only ''Xenoblade Chronicles'' remix on the soundtrack, this track is a medley of "Gaur Plain (Day)", "Mechanical Rhythm", "You Will Know Our Names", and "Engage the Enemy". | ||
====Source Tracks==== | ====Source Tracks==== | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Engage the Enemy}}''': This music plays during special story events in ''Xenoblade Chronicles'' and is featured on Disc 2 of ''[[A Smashing Soundtrack]]'' | *'''{{SSB4MusicLink|Xenoblade Chronicles|Engage the Enemy}}''': This music plays during special story events in ''Xenoblade Chronicles'' and is featured on Disc 2 of ''[[A Smashing Soundtrack]]''. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the day. It is featured on Disc 1 of ''A Smashing Soundtrack''. | *'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the day. It is featured on Disc 1 of ''A Smashing Soundtrack''. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the night | *'''{{SSB4MusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''': This is the music that plays in ''Xenoblade Chronicles'' on the Bionis' Leg during the night. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Time to Fight!}}''': This is the music that plays in ''Xenoblade Chronicles'' during regular battles on Bionis | *'''{{SSB4MusicLink|Xenoblade Chronicles|Time to Fight!}}''': This is the music that plays in ''Xenoblade Chronicles'' during regular battles on Bionis. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''': This track plays during most boss battles, usually against Faced Mechon | *'''{{SSB4MusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''': This track plays during most boss battles, usually against Faced Mechon. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|Mechanical Rhythm}}''': This is the music that plays in ''Xenoblade Chronicles'' during the regular battles on Mechonis | *'''{{SSB4MusicLink|Xenoblade Chronicles|Mechanical Rhythm}}''': This is the music that plays in ''Xenoblade Chronicles'' during the regular battles on Mechonis. | ||
*'''{{SSB4MusicLink|Xenoblade Chronicles|You Will Know Our Names}}''': This is the music that plays in ''Xenoblade Chronicles'' when the party confronts a [[xenoserieswiki:Unique monster (XC1)| uniquely named]] monster. It is featured on Disc 1 of ''A Smashing Soundtrack''. | *'''{{SSB4MusicLink|Xenoblade Chronicles|You Will Know Our Names}}''': This is the music that plays in ''Xenoblade Chronicles'' when the party confronts a [[xenoserieswiki:Unique monster (XC1)| uniquely named]] monster. It is featured on Disc 1 of ''A Smashing Soundtrack''. | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
The series has received a massive boost in representation, now incorporating elements from the other two ''Xenoblade Chronicles'' games in the form of Mii Fighter costumes, music tracks, and Spirits. Otherwise, all of the previous representation has been maintained in the transition. One of the Mii Fighter costumes is also featured as a bonus for purchasing the first Fighters Pass. In addition, Pyra and Mythra were added as downloadable fighters in March 2021, bringing with them a new stage and even more music tracks and Spirits. | |||
===Fighters=== | ===Fighters=== | ||
*57. [[File:ShulkIcon(SSBU).png|50px|right|link=Shulk (SSBU)]]'''{{SSBU|Shulk}}''' ([[Unlockable character|Unlockable]]): The Heir to the Monado from the original ''Xenoblade Chronicles'' returns as an unlockable fighter after being a starter in ''Smash 4''. One fundamental change to his moveset is how Monado Arts are selected; in addition to pressing the special button repeatedly to choose the desired Art, the player can now also quick-select Arts instantly by holding the special button and tilting the control stick. Besides this, he has been substantially buffed regarding his frame data and landing lag, even though some of his advanced techniques have been removed and his Monado Arts now provide more extreme benefits and drawbacks. [[Fiora|Mecha-Fiora]] now joins him, Dunban, and Riki for his Final Smash, [[Chain Attack]].{{clr}} | *57. [[File:ShulkIcon(SSBU).png|50px|right|link=Shulk (SSBU)]]'''{{SSBU|Shulk}}''' ([[Unlockable character|Unlockable]]): The Heir to the Monado from the original ''Xenoblade Chronicles'' returns as an unlockable fighter after being a starter in ''Smash 4''. One fundamental change to his moveset is how Monado Arts are selected; in addition to pressing the special button repeatedly to choose the desired Art, the player can now also quick-select Arts instantly by holding the special button and tilting the control stick. Besides this, he has been substantially buffed regarding his frame data and landing lag, even though some of his advanced techniques have been removed and his Monado Arts now provide more extreme benefits and drawbacks. [[Fiora|Mecha-Fiora]] now joins him, Dunban, and Riki for his Final Smash, [[Chain Attack]].{{clr}} | ||
*79-80. [[File:PyraMythraIcon(SSBU).png|50px|right|link=Aegis]]'''[[Aegis|Pyra/Mythra]]''' ([[DLC]]): The two sides of the Aegis from ''Xenoblade Chronicles 2'' arrive as downloadable newcomers as part of the [[Fighters Pass Vol. 2]]. Mechanically, they function as a 2-in-1 fighter and can transform into each other at any time using their down special [[Swap]], similar to [[Zelda]] and [[Sheik]] in ''[[Melee]]'' and ''[[Brawl]]''. Their normal attacks have identical animations, with differences in power, speed, and frame data setting them apart. Their special attacks consist of their respective Blade Arts, and their Final Smashes bring out their Driver, [[Rex]], to perform their most powerful Blade Arts. They were released on March 4, 2021 alongside Cloud Sea of Alrest and its new music tracks and Spirits as part of Challenger Pack 9.{{clr}} | *79-80. [[File:PyraMythraIcon(SSBU).png|50px|right|link=Aegis]]'''[[Aegis|Pyra/Mythra]]''' ([[DLC]]): The two sides of the Aegis from ''Xenoblade Chronicles 2'' arrive as downloadable newcomers as part of the [[Fighters Pass Vol. 2]]. Mechanically, they function as a 2-in-1 fighter and can transform into each other at any time using their down special [[Swap]], similar to [[Zelda]] and [[Sheik]] in ''[[Melee]]'' and ''[[Brawl]]''. Their normal attacks have identical animations, with differences in power, speed, and frame data setting them apart. Their special attacks consist of their respective Blade Arts, and their Final Smashes bring out their Driver, [[Rex]], to perform their most powerful Blade Arts. They were released on March 4, 2021 alongside Cloud Sea of Alrest and its new music tracks and Spirits as part of Challenger Pack 9.{{clr}} | ||
:*79. [[File:PyraIcon(SSBU).png|50px|right|link=Pyra (SSBU)]]'''{{SSBU|Pyra}}''': The fiery half of the Aegis appears alongside Mythra as the fourth downloadable newcomer in the Fighters Pass Vol. 2. Pyra falls into the slow-but-strong archetype, boasting high KO power and flame effects when dealing damage. However, her attacks are significantly | :*79. [[File:PyraIcon(SSBU).png|50px|right|link=Pyra (SSBU)]]'''{{SSBU|Pyra}}''': The fiery half of the Aegis appears alongside Mythra as the fourth downloadable newcomer in the Fighters Pass Vol. 2. Pyra falls into the slow-but-strong archetype, boasting high KO power and flame effects when dealing damage. However, her attacks are significantly laggier than her counterpart's. Her Final Smash, [[Burning Sword]], can catch multiple opponents in a whirlwind of fire before launching them.{{clr}} | ||
:*80. [[File:MythraIcon(SSBU).png|50px|right|link=Mythra (SSBU)]]'''{{SSBU|Mythra}}''': The light half of the Aegis appears alongside Pyra as the fifth downloadable newcomer in the Fighters Pass Vol. 2. Mythra falls into the fast-but-weak archetype, boasting higher mobility and faster frame data. However, her attacks deal less damage and have significantly less KO power than her counterpart's. Her Final Smash, [[Sacred Arrow]], can catch multiple opponents in a maelstrom of light before launching them.{{clr}} | :*80. [[File:MythraIcon(SSBU).png|50px|right|link=Mythra (SSBU)]]'''{{SSBU|Mythra}}''': The light half of the Aegis appears alongside Pyra as the fifth downloadable newcomer in the Fighters Pass Vol. 2. Mythra falls into the fast-but-weak archetype, boasting higher mobility and faster frame data. However, her attacks deal less damage and have significantly less KO power than her counterpart's. Her Final Smash, [[Sacred Arrow]], can catch multiple opponents in a maelstrom of light before launching them.{{clr}} | ||
===Boss=== | |||
*'''[[Metal Face]]''': Metal Face returns as a stage boss on the Gaur Plain stage functionally unchanged. | |||
===Stages=== | ===Stages=== | ||
*[[File:GaurPlainIconSSBU.png|75px|right|link=Gaur Plain]]{{GameIcon|SSB4}}'''[[Gaur Plain]]''' ([[Starter stage|Starter]]): The large plain within greater Bionis' Leg area returns, based on the larger version from {{forwiiu}}. The colors on the stage are now much brighter and defined, and the stage overall is less shadowy. [[Metal Face]] returns as a [[stage | *[[File:GaurPlainIconSSBU.png|75px|right|link=Gaur Plain]]{{GameIcon|SSB4}}'''[[Gaur Plain]]''' ([[Starter stage|Starter]]): The large plain within greater Bionis' Leg area returns, based on the larger version from {{forwiiu}}. The colors on the stage are now much brighter and defined, and the stage overall is less shadowy. [[Metal Face]] returns as a [[stage boss]].{{clr}} | ||
*[[File:CloudSeaofAlrestIconSSBU.png|75px|right|link=Cloud Sea of Alrest]] '''[[Cloud Sea of Alrest]]''' ([[DLC]]): A new stage based on the world of ''Xenoblade Chronicles 2'' centered on the Titan [[Azurda]], referred to as "Gramps" by Rex. Azurda provides commentary on the battle at hand and may turn his head towards the background, changing the availability of the terrain during battle. Several of the Titans that appear in the story cameo in the background, and all of the major party members appear in the foreground in Blade-and-Driver pairs. This stage was released on March 4, 2021 as part of Challenger Pack 9.{{clr}} | *[[File:CloudSeaofAlrestIconSSBU.png|75px|right|link=Cloud Sea of Alrest]] '''[[Cloud Sea of Alrest]]''' ([[DLC]]): A new stage based on the world of ''Xenoblade Chronicles 2'' centered on the Titan [[Azurda]], referred to as "Gramps" by Rex. Azurda provides commentary on the battle at hand and may turn his head towards the background, changing the availability of the terrain during battle. Several of the Titans that appear in the story cameo in the background, and all of the major party members appear in the foreground in Blade-and-Driver pairs. This stage was released on March 4, 2021 as part of Challenger Pack 9.{{clr}} | ||
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==Games with elements appearing in the ''Super Smash Bros.'' series== | ==Games with elements appearing in the ''Super Smash Bros.'' series== | ||
The ''Xenoblade Chronicles'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of | The ''Xenoblade Chronicles'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 4 games. The latest game represented in this universe is ''{{s|xenoserieswiki|Xenoblade Chronicles 2: Torna ~ The Golden Country}}'', released on September 14, 2018. | ||
===''{{iw|xenoserieswiki|Xenoblade Chronicles}}''=== | ===''{{iw|xenoserieswiki|Xenoblade Chronicles}}''=== | ||
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**{{gameIcon|SSB4}} Shulk's Final Smash, [[Chain Attack]], is a battle mechanic sourced from the game. | **{{gameIcon|SSB4}} Shulk's Final Smash, [[Chain Attack]], is a battle mechanic sourced from the game. | ||
**{{gameIcon|SSB4}} [[Dunban]], one of the game's playable characters, appears as in Shulk's Final Smash and as a Mii Swordfighter outfit. | **{{gameIcon|SSB4}} [[Dunban]], one of the game's playable characters, appears as in Shulk's Final Smash and as a Mii Swordfighter outfit. | ||
**{{gameIcon|SSBU}} {{ | **{{gameIcon|SSBU}} {{s|xenoserieswiki|Mecha-Fiora}} is added into Shulk's Final Smash. | ||
*Stages: | *Stages: | ||
**{{gameIcon|SSB4}} [[Gaur Plain]]: One of the early levels in the game. In the home console versions, Metal Face appears as a stage hazard. | **{{gameIcon|SSB4}} [[Gaur Plain]]: One of the early levels in the game. In the home console versions, Metal Face appears as a stage hazard. | ||
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*Trophies: | *Trophies: | ||
**{{gameIcon|SSB4}} Shulk, Dunban, and Riki appear as trophies. | **{{gameIcon|SSB4}} Shulk, Dunban, and Riki appear as trophies. | ||
**{{gameIcon|SSB4-WIIU}} Metal Face, {{ | **{{gameIcon|SSB4-WIIU}} Metal Face, {{s|xenoserieswiki|Mechonis}}, {{s|xenoserieswiki|Bionis}}, {{s|xenoserieswiki|Fiora}}, {{s|xenoserieswiki|Reyn}}, {{s|xenoserieswiki|Sharla}}, {{s|xenoserieswiki|Melia}}, {{s|xenoserieswiki|Bronze Face}}, {{s|xenoserieswiki|Face Nemesis}}, Mecha-Fiora, {{s|xenoserieswiki|Jade Face}}, and {{s|xenoserieswiki|Yaldabaoth}} appear as trophies. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}} Shulk appears as a fighter spirit. | **{{gameIcon|SSBU}} Shulk appears as a fighter spirit. | ||
**{{gameIcon|SSBU}} Fiora, Mecha-Fiora, Reyn, Sharla, Dunban, Melia, Riki, {{ | **{{gameIcon|SSBU}} Fiora, Mecha-Fiora, Reyn, Sharla, Dunban, Melia, Riki, {{s|xenoserieswiki|Mumkhar}}, and Metal Face appear as spirits. Their spirit artwork are sourced from this game. | ||
*Music: | *Music: | ||
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Xenoblade Chronicles|Engage the Enemy}}'''": A theme that plays in various cutscenes, sourced from this game. | **{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Xenoblade Chronicles|Engage the Enemy}}'''": A theme that plays in various cutscenes, sourced from this game. | ||
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**{{gameIcon|SSB4}} "'''[[Victory theme#Shulk Victory Theme|Victory! Shulk]]'''": A short snippet of "You Will Know Our Names". | **{{gameIcon|SSB4}} "'''[[Victory theme#Shulk Victory Theme|Victory! Shulk]]'''": A short snippet of "You Will Know Our Names". | ||
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}'''": The normal battle theme on the Fallen Arm and the Mechonis, sourced from this game. | **{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}'''": The normal battle theme on the Fallen Arm and the Mechonis, sourced from this game. | ||
===''{{iw|xenoserieswiki|Xenoblade Chronicles X}}''=== | ===''{{iw|xenoserieswiki|Xenoblade Chronicles X}}''=== | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}} {{ | **{{gameIcon|SSBU}} {{s|xenoserieswiki|Elma}}, {{s|xenoserieswiki|Lin}}, {{s|xenoserieswiki|Lao}}, {{s|xenoserieswiki|Tatsu}}, and {{s|xenoserieswiki|Formula}} appear as spirits. Their spirit artworks are sourced from this game. | ||
===''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}''=== | ===''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}''=== | ||
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**{{gameIcon|SSBU}} [[Cloud Sea of Alrest]]: The Titan Azurda appears as the stage itself. | **{{gameIcon|SSBU}} [[Cloud Sea of Alrest]]: The Titan Azurda appears as the stage itself. | ||
*Stage elements: | *Stage elements: | ||
**{{gameIcon|SSBU}} Nia, {{ | **{{gameIcon|SSBU}} Nia, {{s|xenoserieswiki|Dromarch}}, {{s|xenoserieswiki|Tora}}, {{s|xenoserieswiki|Poppi α}}, {{s|xenoserieswiki|Mòrag}}, {{s|xenoserieswiki|Brighid}}, {{s|xenoserieswiki|Zeke}}, and {{s|xenoserieswiki|Pandoria}} appear as guest cameos on the normal form of Cloud Sea of Alrest. | ||
**{{gameIcon|SSBU}} {{ | **{{gameIcon|SSBU}} {{s|xenoserieswiki|Argentum}}, {{s|xenoserieswiki|Gormott}}, {{s|xenoserieswiki|Uraya}}, {{s|xenoserieswiki|Mor Ardain}}, {{s|xenoserieswiki|Tantal}}, and {{s|xenoserieswiki|Indol}}, which are titans from the game, are seen travelling in the background of Cloud Sea of Alrest. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}} Pyra and Mythra appear as fighter spirits. | **{{gameIcon|SSBU}} Pyra and Mythra appear as a fighter spirits. | ||
**{{gameIcon|SSBU}} Rex, Pyra, Mythra, Nia, Tora, Poppi α, Mòrag, Zeke, {{ | **{{gameIcon|SSBU}} Rex, Pyra, Mythra, Nia, Tora, Poppi α, Mòrag, Zeke, {{s|xenoserieswiki|Lora}}, {{s|xenoserieswiki|Amalthus}}, {{s|xenoserieswiki|Jin}}, {{s|xenoserieswiki|Malos}}, {{s|xenoserieswiki|Pneuma}}, and Rex (Master Driver) appear as spirits. Aside from Lora and Pneuma, their spirit artwork is sourced from this game. | ||
*Music: | *Music: | ||
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Xenoblade Chronicles|Xenoblade Chronicles 2 Medley}}'''": A medley of songs from ''Xenoblade Chronicles 2''. The songs included, listed in order of appearance, are: "Gormott", "Argentum", "Kingdom of Uraya", "Mor Ardain - Roaming the Wastes -", "Tantal", and "Leftherian Archipelago". It is also used as Pyra and Mythra's credits theme. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Xenoblade Chronicles|Xenoblade Chronicles 2 Medley}}'''": A medley of songs from ''Xenoblade Chronicles 2''. The songs included, listed in order of appearance, are: "Gormott", "Argentum", "Kingdom of Uraya", "Mor Ardain - Roaming the Wastes -", "Tantal", and "Leftherian Archipelago". It is also used as Pyra and Mythra's credits theme. | ||
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*Music: | *Music: | ||
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Xenoblade Chronicles|Battle!!/Torna}}'''": The music that plays during regular battles, sourced from this game. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Xenoblade Chronicles|Battle!!/Torna}}'''": The music that plays during regular battles, sourced from this game. | ||
==Trivia== | ==Trivia== | ||
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*''Xenoblade Chronicles'' is the second universe with more female fighters than male fighters, the first being {{uv|Metroid}}. | *''Xenoblade Chronicles'' is the second universe with more female fighters than male fighters, the first being {{uv|Metroid}}. | ||
*Currently, ''Xenoblade Chronicles'' is the latest first-party universe to gain a playable fighter in ''Super Smash Bros.'' to feature more than one playable fighter. | *Currently, ''Xenoblade Chronicles'' is the latest first-party universe to gain a playable fighter in ''Super Smash Bros.'' to feature more than one playable fighter. | ||
{{Universe}} | {{Universe}} |