Editing Wolf (SSBU)/Down smash
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:WolfDSmashSSBU.gif|thumb| | [[File:WolfDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Wolf's down smash.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Wolf performs a kneeling one handed slash on both sides of him. It has great [[range]], and the [[sweetspot]]s of the move are located on Wolf's claws and are extremely powerful, with its front hitbox being among the strongest down smashes in the game, while its [[sourspot]]s can still function as finishers despite being much less powerful than the sweetspots. This is one of Wolf's most reliable finishers and [[edgeguarding]] options, and one of his best moves in general as it can easily KO opponents with its high power and consistent ability to [[2 frame punish]] characters. It has moderate [[startup]] as its first hit comes out on frame 14, but has low [[ending lag]] as it is interruptible on frame 44. Because of this, it is safe on shield if the move is properly spaced or if the second hit is the one that connects with shield. Lastly, it is also a great finisher when reading an opponent's [[tech]] options, mainly out of his [[neutral aerial]] or [[forward throw]]. | Wolf performs a kneeling one handed slash on both sides of him. It has great [[range]], and the [[sweetspot]]s of the move are located on Wolf's claws and are extremely powerful, with its front hitbox being among the strongest down smashes in the game, while its [[sourspot]]s can still function as finishers despite being much less powerful than the sweetspots. This is one of Wolf's most reliable finishers and [[edgeguarding]] options, and one of his best moves in general as it can easily KO opponents with its high power and consistent ability to [[2 frame punish]] characters. It has moderate [[startup]] as its first hit comes out on frame 14, but has low [[ending lag]] as it is interruptible on frame 44. Because of this, it is safe on shield if the move is properly spaced or if the second hit is the one that connects with shield. Lastly, it is also a great finisher when reading an opponent's [[tech]] options, mainly out of his [[neutral aerial]] or [[forward throw]]. | ||
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*{{nerf|The sweetspotted front hit of down smash deals noticeably less base knockback, but has more knockback scaling (56 base/82 scaling → 37/93), causing it to KO later near edges and from center stage.}} | *{{nerf|The sweetspotted front hit of down smash deals noticeably less base knockback, but has more knockback scaling (56 base/82 scaling → 37/93), causing it to KO later near edges and from center stage.}} | ||
**{{buff|However, this allows it to KO slightly earlier from across the stage.}} | **{{buff|However, this allows it to KO slightly earlier from across the stage.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|24}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|24}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavWolf|g=SSBU}} | {{MvSubNavWolf|g=SSBU}} | ||
[[Category:Wolf (SSBU)]] | [[Category:Wolf (SSBU)]] | ||
[[Category:Down smashes (SSBU)]] | [[Category:Down smashes (SSBU)]] |