Editing Wolf (SSBB)

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|ranking = 14
|ranking = 14
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'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]''. He was confirmed on the ''Smash Dojo'' website on March 31st, 2008.


'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]''. He was confirmed on the ''Smash Dojo'' website on March 31st, 2008. Wolf's [[special move]]s are similar to {{SSBB|Fox}} and {{SSBB|Falco}}'s, but his physical attacks are mostly all completely different.
Wolf is voiced by Jay Ward in the English version and by Mahito Ōba reprising his role from ''Star Fox: Assault'' in the Japanese version.


Wolf is voiced by Jay Ward in the English version and by Mahito Ōba in the Japanese version, the latter reprising his role from ''Star Fox: Assault''.
Wolf is ranked 14th on the current [[Tier list#SSBB tier list|tier list]] at the middle of the high-mid tier. Wolf possesses tremendous mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he possesses [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionally far [[reach]] (his [[back aerial]] being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his {{b|Blaster|Wolf}}, a very quick {{b|Reflector|Wolf}} with both [[intangibility]] and [[hitbox]]es, an all-purpose [[throw]] in his [[down throw]], well rounded power throughout his moveset, and rather strong [[combo]]ing capabilities.


Wolf is ranked 14th on the current [[Brawl tier list]] at the top of the C tier. Wolf possesses great mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he has [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionately far [[reach]] (his {{mvsub|Wolf|SSBB|Back aerial}} being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his {{b|Blaster|Wolf}}, a very quick {{b|Reflector|Wolf}} with both [[hitbox]]es and frame 1 [[intangibility]] that gives him a strong option to escape [[disadvantage]], an all-purpose [[throw]] in his {{mvsub|Wolf|SSBB|down throw}}, well rounded power throughout his moveset, and above-average [[combo]]ing capabilities by ''Brawl'' standards.
Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and an exploitable [[recovery]]. Because of Wolf's combination of heavy weight, fast falling speed and acceleration, four characters can chain throw him to his doom, and others can perform chain throws that result in significant damage. Wolf additionally possesses a recovery that is hard to rely on. Wolf is heavily susceptible to [[gimp]]s, and has a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover). His two recovery moves both have poor [[edge sweet spot]]s and do not move Wolf a very far way, which forces Wolf to rely moreso on his jumps to get back to the stage. Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has above average [[matchup]]s with only a few {{B|counter|matchup}}s, and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), and being just merely above average.
 
Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and an exploitable [[recovery]]. Because of Wolf's combination of heavy [[weight]], very fast [[falling speed]], and very fast [[gravity]], four characters possess devastating chain throws on Wolf that can either [[infinite]] him ({{SSBB|King Dedede}}), [[zero-death]] him ({{SSBB|Pikachu}} and {{SSBB|Falco}}), or deal an absurd amount of damage ({{SSBB|Wario}}), while many others can perform chain throws that result in significant damage. Wolf additionally possesses a precise recovery that is heavily susceptible to [[gimp]]s, and has a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover, which is why Falco's standard {{mvsub|Falco|SSBB|down throw}} chain grab to {{mvsub|Falco|SSBB|Down aerial}} finish is fatal to him). His two recovery moves additionally both have small [[edge sweet spot]]s, which significantly limits his recovery flexibility on stages with thin ledges like {{SSBB|Final Destination}} and [[Lylat Cruise]]. Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling as a result of his [[fast fall]] being barely faster than his normal falling speed, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has an above-average [[matchup]] spread with only a few {{B|counter|matchup}}s (primarily driven by the aforementioned chain grab vulnerability), and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), to being just merely above average.


==How to unlock==
==How to unlock==
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==Moveset==
==Moveset==
''For a gallery of Wolf's hitboxes, see [[Wolf (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=Snap Claw ({{ja|スナップクロー|Sunappu Kurō}}) / Follow Claw ({{ja|フォロークロー|Forō Kurō}}) / Wild Bite ({{ja|ワイルドバイト|Wairudo Baito}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf forward a great distance. Decent knockback but lacks KO potential.
|neutraldesc=Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf forward a great distance. Decent knockback but lacks KO potential.
|ftiltname=Dual Burst ({{ja|デュアルバースト|Dyuaru Bāsuto}})
|ftiltname= 
|ftiltdmg=5% (hit 1), 6% (hit 2)
|ftiltdmg=5% (hit 1), 6% (hit 2)
|ftiltdesc=Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and [[Reflector]]. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. KOs at 138% at the ledge, but doesn't KO until 198% from the centre of Final Destination
|ftiltdesc=Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and [[Reflector]]. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. KOs at 138% at the ledge, but doesn't KO until 198% from the centre of Final Destination
|utiltname=Kick Up ({{ja|キックアップ|Kikku Appu}})
|utiltname= 
|utiltdmg=8-10%
|utiltdmg=8-10%
|utiltdesc=Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback, KOing at 130%, while the weak hit KOs at 162%
|utiltdesc=Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback, KOing at 130%, while the weak hit KOs at 162%
|dtiltname=Low Kick ({{ja|ローキック|Rō Kikku}})
|dtiltname= 
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=Kicks out with his foot, having decent range and can cause tripping.
|dtiltdesc=Kicks out with his foot, having decent range and can cause tripping.
|dashname=Step Somersault Kick ({{ja|ステップサマーソルトキック|Suteppu Samāsoruto Kikku}})
|dashname= 
|dashdmg=9%
|dashdmg=9%
|dashdesc=Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a [[DACUS]]. The trajectory of the opponent depends upon the part of Wolf's body that contacts them, with the near hit launching upwards and the far hits launching outwards, with the outermost hitbox having the lowest angle. The near hits generally lacks KO potential, while the outermost hit KOs at 136% at the ledge, albeit much later from further away.
|dashdesc=Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a [[DACUS]]. The trajectory of the opponent depends upon the part of Wolf's body that contacts them, with the near hit launching upwards and the far hits launching outwards, with the outermost hitbox having the lowest angle. The near hits generally lacks KO potential, while the outermost hit KOs at 136% at the ledge, albeit much later from further away.
|fsmashname=Killing Rush ({{ja|キリングラッシュ|Kiringu Rasshu}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time.
|fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time.
|usmashname=Leg Scissors ({{ja|レッグシザース|Reggu Shizāzu}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|usmashdesc=Does a flipping scissor kick above his head. Can be used as a sliding [[DACUS]]. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged.
|usmashdesc=Does a flipping scissor kick above his head. Can be used as a sliding [[DACUS]]. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged.
|dsmashname=Gust Slash ({{ja|ガストスラッシュ|Gasuto Surasshu}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|10}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|10}} (hit 2)
|dsmashdesc=Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher.
|dsmashdesc=Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher.
|nairname=Wolf Loop ({{ja|ウルフループ|Urufu Rūpu}})
|nairname= 
|nairdmg=8% (clean), 3% (late sweetspot), 1% (late sourspot)
|nairdmg=8% (clean), 3% (late sweetspot), 1% (late sourspot)
|nairdesc=Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.
|nairdesc=Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback.
|fairname=Quick Slash ({{ja|クイックスラッシュ|Kuikku Surasshu}})
|fairname= 
|fairdmg=11%
|fairdmg=11%
|fairdesc=Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag.
|fairdesc=Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag.
|bairname=Back Kick ({{ja|バックキック|Bakku Kikku}})
|bairname= 
|bairdmg=13%/11% (right leg), 10%/9% (left leg)
|bairdmg=13%/11% (right leg), 10%/9% (left leg)
|bairdesc=Jams his leg backwards with deceiving range. Short duration, but very fast and powerful, KOing as early as 102% at the ledge, and potentially much earlier offstage.
|bairdesc=Jams his leg backwards with deceiving range. Short duration, but very fast and powerful, KOing as early as 102% at the ledge, and potentially much earlier offstage.
|uairname=Air Slice ({{ja|エアスライス|Ea Suraisu}})
|uairname= 
|uairdmg=12%
|uairdmg=12%
|uairdesc=Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are a decent height in the air.
|uairdesc=Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are a decent height in the air.
|dairname=Meteor Crash ({{ja|メテオクラッシュ|Meteo Kurasshu}})
|dairname= 
|dairdmg=15% (arms), 13% (body)
|dairdmg=15% (arms), 13% (body)
|dairdesc=Plunges both his hands below himself. It is one of the fastest meteors to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages.
|dairdesc=Plunges both his hands below himself. It is one of the fastest meteors to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Swipes forward with his right arm.
|grabdesc=Swipes forward with his right arm.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname= 
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Hits his opponent with his right knee. Fastest pummel in the game.
|pummeldesc=Hits his opponent with his right knee. Fastest pummel in the game.
|fthrowname=Scratch Upper ({{ja|スクラッチアッパー|Sukuracchi Appā}})
|fthrowname= 
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Slashes his opponent forward. Weak knockback, not KOing until around 190% at the ledge.
|fthrowdesc=Slashes his opponent forward. Weak knockback, not KOing until around 190% at the ledge.
|bthrowname=Flying Reverse Kick ({{ja|フライングリバースキック|Furaingu Ribāsu Kikku}})
|bthrowname= 
|bthrowdmg=4% (hit 1), 3% (throw)
|bthrowdmg=4% (hit 1), 3% (throw)
|bthrowdesc=Throws the opponent upward and claws them behind himself. Deals mostly vertical knockback but doesn't kill below 200%
|bthrowdesc=Throws the opponent upward and claws them behind himself. Deals mostly vertical knockback but doesn't kill below 200%
|uthrowname=Jumping Claw ({{ja|ジャンピングクロー|Janpingu Kurō}})
|uthrowname= 
|uthrowdmg=5% (hit 1), 2% (throw)
|uthrowdmg=5% (hit 1), 2% (throw)
|uthrowdesc=Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on, and it lacks any KO power.
|uthrowdesc=Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on, and it lacks any KO power.
|dthrowname=Under Claw ({{ja|アンダークロー|Andā Kurō}})
|dthrowname= 
|dthrowdmg=6% (hit 1), 6% (throw)
|dthrowdmg=6% (hit 1), 6% (throw)
|dthrowdesc=Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover, although it doesn't KO on raw power until 178% at the ledge.
|dthrowdesc=Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover, although it doesn't KO on raw power until 178% at the ledge.
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|fsdmg=5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall)
|fsdmg=5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall)
|fsdesc=Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters.
|fsdesc=Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 102
|rweight    = 14
|dash      = 1.7
|rdash      = 8-11
|run        = 1.4
|rrun      = 24-25
|walk      = 1.3
|rwalk      = 5-6
|trac      = 0.07
|rtrac      = 3-6
|airfric    = 0.004
|rairfric  = 36-37
|air        = 1.222
|rair      = 3-4
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.08
|raddaccel  = 10-17
|gravity    = 0.13
|rgravity  = 3
|fall      = 1.8
|rfall      = 4
|ff        = 1.9
|rff        = 22-24
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 32.01240385
|rjumpheight= 24
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable"
{{Crowd
|-
|char=Wolf
!{{{name|}}}
|game=Brawl
!Cheer (English)
|desc-us=Wooolf! - *howl* - Wooolf! - *howling continues*
!Cheer (Japanese)
|desc-jp=Wooolf! - *howl* - Wooolf! - *howling continues*
!Cheer (German)
|pitch-us=Group chant
!Cheer (Korean)
|pitch-jp=Group chant}}
|-
! scope="row"|Cheer
|[[File:Wolf Cheer English SSBB.ogg|center]]||[[File:Wolf Cheer Japanese SSBB.ogg|center]]||[[File:Wolf Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Wolf Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Wooolf! - *howl* - Wooolf! || Wooolf! - *howl* - Wooolf! || Wooolf! - *howl* - Wooolf!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Wolf Cheer French SSBB.ogg|center]]||[[File:Wolf Cheer Italian SSBB.ogg|center]]||[[File:Wolf Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Wooolf ! - *howl* - Wooolf ! || Wolf! - *howl* - Wolf! || Wolf! *howl* Wolf! || Wolf! - *howl*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Wolf was ranked 16th on the first tier list (September 2008), in the high tier. He then saw a large drop, falling to 20th place on the second tier list (January 2009), and again dropping to 22nd on the third (June 2009). He hovered around the 22nd spot for a few more revisions of the list. Wolf's drop was largely due to his extreme vulnerability to [[chaingrab]]s (some of which are [[infinite]]s and [[0-death]]s), as well as having a poor [[recovery]]. Around late 2010, several Wolf players started doing very well in tournaments ({{Sm|Kain}} was noted for being of the most dominant forces in the American Midwest). Wolf's strong mobility, aerial game, and general all-around fighting abilities were recognized in the sixth tier list (July 2011), when Wolf jumped up six places to the 16th position. Wolf was also recognized to have one of the best matchups against the overly dominant {{SSBB|Meta Knight}}, as well as many even or close to even matchups against the other top tier characters; Wolf generally had strong matchups outside of the characters who are able to chaingrab him effectively. Wolf is currently ranked at 14th place in the upper-mid tier, in the eighth tier list, as of April 2013.
===Matchups===
{{SSBBMatchupTable|wolf=yes}}
Wolf has slightly favorable matchups. He is hard countered by one character, {{SSBB|King Dedede}}. Wolf is countered by two characters and soft countered by five. He has eleven even matchups, soft counters six characters, counters ten, and hard counters one, {{SSBB|Zelda}}. Notably, Wolf has a surprisingly manageable matchup against {{SSBB|Meta Knight}}, which a lot of other mid tiers are significantly hindered by (most notably {{SSBB|R.O.B.}} and {{SSBB|Pit}}). He also has an even matchup with {{SSBB|Ice Climbers}}, {{SSBB|Olimar}}, and {{SSBB|Marth}}. However, he lacks options against characters with strong chaingrabs and characters who are good at gimping. Wolf's matchup against Pikachu is particularly bad because Pikachu has a 0-to-death chain grab against Wolf: 2 forward throws, followed by a few down throws to a [[thunderspike]]. King Dedede hard counters Wolf because of his deadly set knockback down throw chaingrab on him. {{SSBB|Wario}} counters him because he also possesses a deadly near zero-death chain throw, being able to chain throw him from 20% to over 200%. Wolf has fair matchups that excel for his tier.
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Wolf players (SSBB)]]''
:''See also: [[:Category:Wolf professionals (SSBB)]]''
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


*{{Sm|Choice|USA}} - Was perhaps the most prominent Wolf player in ''Brawl''{{'}}s early competitive life before Kain's and Seagull Joe's emergence, including placing top 16 at [[MLG Raleigh 2010]] and [[MLG Columbus 2010]], and ranking 4th on [[NorCal Power Rankings#Brawl|NorCal's 2011 power ranking]], albeit while using Wolf alongside a {{SSBB|Falco}} co-main.
*{{Sm|Choice|USA}} - Was perhaps the most prominent Wolf player in the States in earlier Brawl before Kain's and Seagull Joe's emergence, including placing top 16 at [[MLG Raleigh 2010]] and [[MLG Columbus 2010]], and ranking 4th on [[NorCal Power Rankings#Brawl|NorCal's 2011 power ranking]], albeit alongside a {{SSBB|Falco}} co-main.
*{{Sm|JJWolf|USA}} - A prominent Wolf player in ''Brawl''{{'}}s early competitive life, who was one of the biggest innovators of Wolf's metagame, and a noted inspiration to several competitive Wolf players, including Seagull Joe. His 49th placing at {{Trn|Apex 2009}} additionally set the high-water mark for a solo Wolf player at a supermajor, which while later tied by a few more Wolf players, it wouldn't be outright exceeded until several years later with Seagull Joe's 9th at {{Trn|Apex 2014}}.
*{{Sm|JJWolf|USA}} - A highly prominent Wolf player in early Brawl, who was a primary innovator of Wolf's metagame, and a noted inspiration to several competitive Wolf players, including Seagull Joe.
*{{Sm|Kain|USA}} - Widely considered the best Wolf player and one of the overall best players not using a top/high tier character during ''Brawl''{{'}}s competitive prime, dominating the [[Midwest]] of the United States and being largely responsible for Wolf's significant rise on the [[List of SSBB tier lists (NTSC)|sixth tier list]] from lowish-mid tier to borderline high tier. Kain additionally tied JJWolf's aforementioned mark for best placing for a solo Wolf at a supermajor, when he placed 49th at {{Trn|MLG Columbus 2010}}, and he would place 9th among 96 entrants at {{Trn|WHOBO 4}}, one of the largest {{SSBB|Meta Knight}}-banned tournaments. Kain was one of three Wolf players ranked on the [[2014 SSBBRank]], the final and only national ranking for ''Brawl'' before the release of ''[[Smash 4]]'', ranking at 74th despite his lapsed tournament activity after 2012.
*{{Sm|Kain|USA}} - Widely considered the best Wolf player and one of the overall best players not using a high tier during Brawl's competitive prime, dominating the midwest of the United States and being largely responsible for Wolf's significant rise on the [[List of SSBB tier lists (NTSC)|sixth tier list]] from lowish-mid tier to borderline high tier.
*{{Sm|McPeePants|USA}} - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of ''Brawl''{{'}}s competitive life, and was the only other Wolf player besides those two to be ranked on the [[2014 SSBBRank]], being ranked at 94th. His most notable tournament performance was at the Meta Knight-banned {{Trn|WHOBO 4}}, where he placed 17th in the main bracket using solo Wolf, as well as placing 2nd among 63 players in the tournament's [[Mid tier tournament|mid + low tier bracket]].
*{{Sm|McPeePants|USA}} - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of Brawl's competitive life, and was the only other Wolf player besides those two to be ranked on the [[2014 SSBBRank]] (being ranked 94th), the final national-level ranking made for ''Brawl''.
*{{Sm|Seagull Joe|USA}} - Widely considered second best Wolf player under Kain during ''Brawl''{{'}}s competitive prime, while Seagull Joe would take up the mantle of best Wolf player after farther advancement and Kain's inactivity in the post-2012 era. He would first tie JJWolf's best placing for a solo Wolf at a supermajor by placing 49th at {{Trn|Apex 2013}}, and then he would later shatter the record by placing 9th at {{Trn|Apex 2014}}, standing as the best all-time placing for a Wolf at a ''Brawl'' major or supermajor, while then going on to be the highest ranking Wolf player on the [[2014 SSBBRank]] at 37th. Seagull Joe would also be one of the best ''Brawl'' players in the post-''Smash 4'' era, with his most notable results being placing 5th at {{Trn|Super Smash Con 2015}} and 4th at {{Trn|Super Smash Con 2018}}, while getting ranked 10th on the [[2016-2017 SSBBRank]] and 12th on the [[2018-2019 SSBBRank]].
*{{Sm|Seagull Joe|USA}} - Widely considered second best Wolf player under Kain during Brawl's competitive prime, and ended up taking up the mantle of best Wolf player after farther advancement and Kain's inactivity in the post-2012 era. His 9th placing at [[Apex 2014]] was the best placing a Wolf player ever achieved at a Brawl major, and he was the highest ranking Wolf player on the aforementioned 2014 SSBBRank, being ranked 37th.


===Tier placement and history===
==Role in [[The Subspace Emissary]]==
Wolf was ranked 16th on the first tier list (September 2008), in the high tier. He then saw a large drop, falling to 20th place on the second tier list (January 2009), and again dropping to 22nd on the third (June 2009). He hovered around the 22nd spot for a few more revisions of the list. Wolf's drop was largely due to his extreme vulnerability to [[chaingrab]]s (some of which are [[infinite]]s and [[0-death]]s), as well as having a poor [[recovery]]. Around late 2010, several Wolf players started doing very well in tournaments ({{Sm|Kain}} was noted for being of the most dominant forces in the American Midwest). Wolf's strong mobility, aerial game, and general all-around fighting abilities were recognized in the sixth tier list (July 2011), when Wolf jumped up six places to the 16th position. Wolf was also recognized to have one of the best matchups against the overly dominant {{SSBB|Meta Knight}}, as well as many even or close to even matchups against the other top tier characters; Wolf generally had strong matchups outside of the characters who are able to chaingrab him effectively. Wolf is currently ranked at 14th place in the upper-mid tier, in the eighth tier list, as of April 2013.
[[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]'']]
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of the [[Subspace Emissary]], and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked.
{{clr}}


==In Solo Modes==
==In [[Event Matches]]==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Wolf can appear as an opponent or ally in Stage 7 if he has been unlocked along with {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Captain Falcon}} on [[Lylat Cruise]]. Wolf can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 7.
 
===[[All-Star Mode]]===
In All-Star Mode, Wolf is fought in Stage 16 alongside {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 36: High-Tech Special Forces]]''': Wolf is one of the bounty hunters along with {{SSBB|Captain Falcon}} and {{SSBB|Samus}} that {{SSBB|Snake}} must defeat.
*'''[[Event 36: High-Tech Special Forces]]''': Wolf is one of the bounty hunters along with {{SSBB|Captain Falcon}} and {{SSBB|Samus}} that {{SSBB|Snake}} must defeat.
*'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls Wolf, who must defeat {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]].
*'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls Wolf, who must defeat {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]].
*'''[[Event 39: All-Star Battle x2]]''': Wolf is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, Snake, and {{SSBB|Sonic}}.
*'''[[Event 39: All-Star Battle x2]]''': Wolf is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, Snake, and {{SSBB|Sonic}}.


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 14: The Dark Guardians]]''': {{SSBB|Ganondorf}} and Wolf, who are tiny, must defeat a giant {{SSBB|Donkey Kong}} and a giant {{SSBB|Charizard}} on [[New Pork City]].
*'''[[Co-Op Event 14: The Dark Guardians]]''': {{SSBB|Ganondorf}} and Wolf, who are tiny, must defeat a giant {{SSBB|Donkey Kong}} and a giant {{SSBB|Charizard}} on [[New Pork City]].
*'''[[Co-Op Event 19: Shadow of Andross]]''': A team of Fox and Falco must defeat Wolf on [[Lylat Cruise]] while being attacked by an [[Andross]] [[Assist Trophy]].
*'''[[Co-Op Event 19: Shadow of Andross]]''': A team of Fox and Falco must defeat Wolf on [[Lylat Cruise]] while being attacked by an [[Andross]] [[assist trophy]].
*'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat {{SSBB|Bowser}}, {{SSBB|Wario}}, King Dedede, Wolf, {{SSBB|Meta Knight}} and Ganondorf on {{SSBB|Final Destination}}.
*'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat {{SSBB|Bowser}}, {{SSBB|Wario}}, King Dedede, Wolf, {{SSBB|Meta Knight}} and Ganondorf on {{SSBB|Final Destination}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}, Wolf being the last opponent.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}, Wolf being the last opponent.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Wolf Congratulations Screen Classic Mode Brawl.png|Classic Mode
Wolf Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>
==Role in [[The Subspace Emissary]]==
[[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]''.]]
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of The Subspace Emissary, and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked.
===Exclusive [[sticker]]s===
These stickers can only be used by Wolf or a select few including him.
*Andrew Oikonny: Launch Resistance +7
*Arwing: [Leg] Attack +6
*Bone Dragon: [Bite] Attack +13
*Boxy: [Bite] Attack +24
*Bubble Baby Mario: [Bite] Attack +6
*Burt the Bashful: [Bite] Attack +6
*Chain Chomp: [Bite] Attack +23
*Falco (Star Fox 64): [Weapon] Attack +11
*Falco (Star Fox Adventures): [Specials: Indirect] Attack +11
*Falco (Star Fox Command): [Energy] Attack +14
*Fox (Star Fox 64): [Energy] Attack +18
*Fox (Star Fox Adventures): [Arm, Leg] Attack +15
*Fox (Star Fox Assault): [Energy] Attack +33
*Krystal (Star Fox Adventures): [Electric] Attack +28
*Krystal (Star Fox Command): [Energy] Attack +12
*Krystal (Star Fox: Assault): [Tail] Attack +17
*Master Belch: [Bite] Attack +9
*Miniature Dachshund: [Tail] Attack +28
*Panther: [Tail] Attack +18
*Petey Piranha (Super Mario Strikers): [Bite] Attack +32
*Pigma: [Arm] Attack +7
*ROB: [Electric] Resistance +15
*Sable: [Bite] Attack +6
*Wario (Super Mario Strikers): [Bite] Attack +15
*Warrior Ing: [Bite] Attack +10
*Wolf: [Arm, Leg] Attack +15
*Wolfen (Star Fox 64): [Tail] Attack +16
*Wolfen (Star Fox: Assault): [Tail] Attack +30


==[[Trophies]]==
==[[Trophies]]==
Line 357: Line 254:
|{{Head|Wolf|g=SSBB|s=25px|cl=White}}
|{{Head|Wolf|g=SSBB|s=25px|cl=White}}
|}
|}
==Gallery==
<gallery>
SSBBDojoWolf1.jpg|Using {{b|Blaster|Wolf}} alongside {{SSBB|Fox}} on {{SSBB|Final Destination}}.
SSBBDojoWolf2.jpg|Posing on [[Luigi's Mansion]].
SSBBDojoWolf3.jpg|Posing on [[Lylat Cruise]].
SSBBDojoWolf4.jpg|Using his [[neutral attack]] on {{SSBB|Pit}} on [[Skyworld]].
</gallery>


==Trivia==
==Trivia==
[[File:WolfDetatchedArm.png|thumb|220px|Wolf's arm erroneously detaches from his body during his tumbling animation.]]
[[File:WolfDetatchedArm.png|thumb|220px]]
*[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref> This gives credence as to why Wolf's moveset appears rather unpolished compared to the other newcomers, as many of his animations have not been debugged prior to ''Brawl's'' release:
*There is an animation error in Wolf's tumbling animation where his left arm will detach from his elbow.
**Many of Wolf's animations are heavily borrowed from other characters, including his base character {{SSBB|Fox}}. He will briefly assume Fox's falling animation before reverting to his own during his air dodging animation and his forward, upward, and downward item throwing animations.
*Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial.
**During Wolf's tumbling animation, his left arm will detach from his elbow.
*Wolf has a few aerial animations that are directly carried over from {{SSBB|Fox}}, which results in him briefly assuming Fox's falling animation before reverting to his own. This applies to his air dodging animation and his forward, upward, and downward item throwing animations.
**Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial.
*[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>. This explains why he uses so many animations from other characters and why some of said animations are bugged. It also explains why he looks less polished than other newcomers.
*The snarl Wolf emits in his taunt and victory pose varies between languages. The international version uses stock sound, while the Japanese version has his voice actor provide the sound; this can be heard in the Sound Test.
*Oddly, in [[The Subspace Emissary]], Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with [[Metal Mario]] in the original ''[[Super Smash Bros.]]''
*Oddly, in [[The Subspace Emissary]], Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with [[Metal Mario]] in the original ''[[Super Smash Bros.]]''
*Wolf was the last character to be confirmed for ''Super Smash Bros. Brawl'' due to being confirmed on the ''Smash Dojo'' website on March 31st, 2008, two months after the game's initial release.
*Wolf was the last character to be confirmed for ''Super Smash Bros. Brawl'' due to being confirmed on the ''Smash Dojo'' website on March 31st, 2008, two months after the game's initial release.

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