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'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]''. He was confirmed on the ''Smash Dojo'' website on March 31st, 2008. | |||
Wolf is voiced by Jay Ward in the English version and by Mahito Ōba in the Japanese version. | |||
Wolf is | Wolf is currently ranked 14th on the current [[Tier list#SSBB tier list|tier list]] at the middle of the high-mid tier. Wolf possesses tremendous mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he possesses [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionally far [[reach]] (his [[back aerial]] being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his {{b|Blaster|Wolf}}, a very quick {{b|Reflector|Wolf}} with both [[intangibility]] and [[hitbox]]es, an all-purpose [[throw]] in his [[down throw]], well rounded power throughout his moveset, and rather strong [[combo]]ing capabilities. | ||
Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and a very poor [[recovery]]. Because of Wolf's combination of heavy weight, fast falling speed and acceleration, four characters can chain throw him to his doom, and others can perform chain throws that result in significant damage. Wolf additionally possesses a recovery that is hard to rely on. Wolf is heavily susceptible to [[gimp]]s, and has a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover). His two recovery moves both have poor [[edge sweet spot]]s and do not move Wolf a very far way, which forces Wolf to rely moreso on his jumps to get back to the stage. Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has above average [[matchup]]s with only a few {{B|counter|matchup}}s, and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), and being just merely above average. | |||
Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and | |||
==How to unlock== | ==How to unlock== | ||
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*Play 450 [[VS. match]]es. | *Play 450 [[VS. match]]es. | ||
*Complete [[Boss Battles]] with {{SSBB|Fox}} or {{SSBB|Falco}}. | *Complete [[Boss Battles]] with {{SSBB|Fox}} or {{SSBB|Falco}}. | ||
*After completing [[ | *After completing the [[Subspace Emissary]], enter a secret room fairly deep in [[The Ruins]]. (Note that this method does not show the challenger approaching screen, but a cutscene of Wolf challenging the player instead.) | ||
The player must then fight and defeat Wolf on [[Lylat Cruise]]. | The player must then fight and defeat Wolf on [[Lylat Cruise]]. | ||
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Overall, Wolf is a balanced character who may face problems when matched against opponents that can exploit his weaknesses, but has strengths that earn him the position of a viable [[tournament]] contender. | Overall, Wolf is a balanced character who may face problems when matched against opponents that can exploit his weaknesses, but has strengths that earn him the position of a viable [[tournament]] contender. | ||
==Moveset== | '''Bold text'''==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game= | |game=SSBBbitch | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= Claw Slash | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf forward a great distance. Decent knockback but lacks KO potential. | |neutraldesc=Wolf slashes with one arm, then the other, and bites on the third hit. The 3rd hit moves Wolf forward a great distance. Decent knockback but lacks KO potential. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=5% (hit 1), 6% (hit 2) | |ftiltdmg=5% (hit 1), 6% (hit 2) | ||
|ftiltdesc=Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and [[Reflector]]. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. KOs at 138% at the ledge, but doesn't KO until 198% from the centre of Final Destination | |ftiltdesc=Leans forward with both arms together and swipes, separating his claws on impact. The first hitbox produces a large number of freeze frames if it connects with an opponent, and will freeze both Wolf and the opponent for a short time before the second hitbox appears and knocks them away at a low upwards angle. Overall, this attack has good reach and can be a useful follow up after connecting with aerial attacks such as back aerial and [[Reflector]]. If it hits an opponent's shield and they drop it during the freeze frames produced by the first hitbox, the second hitbox will punish them. KOs at 138% at the ledge, but doesn't KO until 198% from the centre of Final Destination | ||
|utiltname= | |utiltname= | ||
|utiltdmg=8-10% | |utiltdmg=8-10% | ||
|utiltdesc=Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback, KOing at 130%, while the weak hit KOs at 162% | |utiltdesc=Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback, KOing at 130%, while the weak hit KOs at 162% | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Kicks out with his foot, having decent range and can cause tripping. | |dtiltdesc=Kicks out with his foot, having decent range and can cause tripping. | ||
|dashname= | |dashname= | ||
|dashdmg=9% | |dashdmg=9% | ||
|dashdesc=Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a [[DACUS]]. The trajectory of the opponent depends upon the part of Wolf's body that contacts them, with the near hit launching upwards and the far hits launching outwards, with the outermost hitbox having the lowest angle. The near hits generally lacks KO potential, while the outermost hit KOs at 136% at the ledge, albeit much later from further away. | |dashdesc=Performs a back flip out of a run. The back flip halts the forward momentum of the dash, but can be used to execute a [[DACUS]]. The trajectory of the opponent depends upon the part of Wolf's body that contacts them, with the near hit launching upwards and the far hits launching outwards, with the outermost hitbox having the lowest angle. The near hits generally lacks KO potential, while the outermost hit KOs at 136% at the ledge, albeit much later from further away. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2) | ||
|fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time. | |fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time. | ||
|usmashname= | |usmashname= Breakdance Kick | ||
|usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2) | ||
|usmashdesc=Does a flipping scissor kick above his head. Can be used as a sliding [[DACUS]]. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged. | |usmashdesc=Does a flipping scissor kick above his head. Can be used as a sliding [[DACUS]]. This move hits twice, with the first hit usually pushing the opponent into the second. It has a small sweetspot on his body that deals the same damage as the main hitbox on his legs, that sends opponents on a horizontal trajectory instead. KOs vertically at 124% uncharged, and 81% fully charged. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|10}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|13}}/{{ChargedSmashDmgSSBB|10}} (hit 2) | ||
|dsmashdesc=Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher. | |dsmashdesc=Swipes his claws on both sides of his body, first in front and then behind. Arguably Wolf's best ground finisher. | ||
|nairname=Wolf | |nairname= Wolf Kick | ||
|nairdmg=8% (clean), 3% (late sweetspot), 1% (late sourspot) | |nairdmg=8% (clean), 3% (late sweetspot), 1% (late sourspot) | ||
|nairdesc=Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback. | |nairdesc=Wolf curls up and flips several times. If the attack connects on the first hit, it will hit once and deliver decent horizontal knockback, capable of KOing at 128% at the ledge, and even earlier offstage. Otherwise, it will hit several times and deliver small amounts of hitstun but no knockback unless it hits the sweetspot, which deals minimal knockback. | ||
|fairname= | |fairname= | ||
|fairdmg=11% | |fairdmg=11% | ||
|fairdesc=Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag. | |fairdesc=Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, KOing at 143% from the ground, but has considerable ending and landing lag. Similar to Bowser's forward aerial. | ||
|bairname= | |bairname= | ||
|bairdmg=13%/11% (right leg), 10%/9% (left leg) | |bairdmg=13%/11% (right leg), 10%/9% (left leg) | ||
|bairdesc=Jams his leg backwards with deceiving range. Short duration, but very fast and powerful, KOing as early as 102% at the ledge, and potentially much earlier offstage. | |bairdesc=Jams his leg backwards with deceiving range. Short duration, but very fast and powerful, KOing as early as 102% at the ledge, and potentially much earlier offstage. | ||
|uairname= | |uairname= | ||
|uairdmg=12% | |uairdmg=12% | ||
|uairdesc=Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are a decent height in the air. | |uairdesc=Swipes in an arc above his head. It has low vertical knockback, making it effective as a juggler, but ineffective for the purpose of KOing unless both Wolf and his opponent are a decent height in the air. | ||
|dairname= | |dairname= | ||
|dairdmg=15% (arms), 13% (body) | |dairdmg=15% (arms), 13% (body) | ||
|dairdesc=Plunges both his hands below himself. It is one of the fastest | |dairdesc=Plunges both his hands below himself. It is one of the fastest meteor smashes to land in the game, but has weak knockback, making it a tough move to KO opponents at low percentages. | ||
|grabname= | |grabname= | ||
|grabdesc=Swipes forward with his right arm. | |grabdesc=Swipes forward with his right arm. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=Hits his opponent with his right knee. Fastest pummel in the game. | |pummeldesc=Hits his opponent with his right knee. Fastest pummel in the game. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc=Slashes his opponent forward. Weak knockback, not KOing until around 190% at the ledge. | |fthrowdesc=Slashes his opponent forward. Weak knockback, not KOing until around 190% at the ledge. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=4% (hit 1), 3% (throw) | |bthrowdmg=4% (hit 1), 3% (throw) | ||
|bthrowdesc=Throws the opponent upward and | |bthrowdesc=Throws the opponent upward and uppercut slashes them behind himself. Deals mostly vertical knockback but doesn't kill below 200% | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% (hit 1), 2% (throw) | |uthrowdmg=5% (hit 1), 2% (throw) | ||
|uthrowdesc=Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on, and it lacks any KO power. | |uthrowdesc=Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on, and it lacks any KO power. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% (hit 1), 6% (throw) | |dthrowdmg=6% (hit 1), 6% (throw) | ||
|dthrowdesc=Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover, although it doesn't KO on raw power until 178% at the ledge. | |dthrowdesc=Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally downward, causing them to slide along the ground and off any nearby edges. At high percentages, it is a powerful and deadly semi-spike on the edge, which puts characters in a very inconvenient position to recover from or even sends them far enough to where they are unable to recover, although it doesn't KO on raw power until 178% at the ledge. | ||
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|nspage=Blaster (Wolf) | |nspage=Blaster (Wolf) | ||
|nsdmg=4% (gun), 5-6% (laser) | |nsdmg=4% (gun), 5-6% (laser) | ||
|nsdesc=Wolf fires a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good for [[spacing]]. Functions similarly to Fox's and Falco's blasters, but stronger and much slower. | |nsdesc=Wolf fires a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good for [[spacing]]. Functions similarly to Fox's and Falco's blasters, but stronger and much slower. It makes opponents flinch | ||
|ssname=Wolf Flash | |ssname=Wolf Flash | ||
|ssdmg=3% (dash), 10% (sweetspot), 15% (meteor sweetspot) | |ssdmg=3% (dash), 10% (sweetspot), 15% (meteor sweetspot) | ||
|ssdesc=Wolf quickly propels himself diagonally upwards at a 35° angle. The sweetspot is located at the center of Wolf that [[meteor smash]]es airborne opponents. The sourspot at the end of the move [[semi-spike]]s instead. Both hitboxes, however, are extremely powerful, with the sourspot KOing at 139% from the centre of Final Destination. | |ssdesc=Wolf quickly propels himself diagonally upwards at a 35° angle. The sweetspot is located at the center of Wolf that [[meteor smash]]es airborne opponents. The sourspot at the end of the move [[semi-spike]]s instead. Both hitboxes, however, are extremely powerful, with the sourspot KOing at 139% from the centre of Final Destination. | ||
|usname=Fire Wolf | |usname=Fire Wolf | ||
|usdmg=2% (hit 1), 1% (hits 2-8), 3% (hit 9 ground), 4% (hit 9 air) | |usdmg=2% (hit 1), 1% (hits 2-8), 3% (hit 9 ground), 4% (hit 9 air) | ||
|usdesc=Wolf propels himself and kicks his opponent. The direction of the dash depends on which direction is held on the [[control stick]]. | |usdesc=Wolf propels himself and kicks his opponent. The direction of the dash depends on which direction is held on the [[control stick]]. | ||
|dsname=Reflector | |dsname=Reflector | ||
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|fsdesc=Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters. | |fsdesc=Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Wolf|desc=Wolf says "Playtime's over!" ({{ja|遊びは終わりだ!|Asobi wa owari da!}}). A reference to one of his quotes from ''Star Fox 64''.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Matchups=== | ||
{{SSBBMatchupTable|wolf=yes}} | |||
Wolf has slightly favorable matchups. He is hard countered by one character, {{SSBB|King Dedede}}. Wolf is countered by two characters and soft countered by five. He has eleven even matchups, soft counters six characters, counters ten, and hard counters one, {{SSBB|Zelda}}. Notably, Wolf has a surprisingly manageable matchup against {{SSBB|Meta Knight}}, which a lot of other mid tiers are significantly hindered by (most notably {{SSBB|R.O.B.}} and {{SSBB|Pit}}). He also has an even matchup with {{SSBB|Ice Climbers}}, {{SSBB|Olimar}}, and {{SSBB|Marth}}. However, he lacks options against characters with strong chaingrabs and characters who are good at gimping. Wolf's matchup against Pikachu is particularly bad because Pikachu has a 0-to-death chain grab against Wolf: 2 forward throws, followed by a few down throws to a [[thunderspike]]. King Dedede hard counters Wolf because of his deadly set knockback down throw chaingrab on him. {{SSBB|Wario}} counters him because he also possesses a deadly near zero-death chain throw, being able to chain throw him from 20% to over 200%. Wolf has fair matchups that excel for his tier. | |||
*{{Sm|Choice|USA}} - Was perhaps the most prominent Wolf player in | ===Notable players=== | ||
*{{Sm|JJWolf|USA}} - A prominent Wolf player in | :''See also: [[:Category:Wolf professionals (SSBB)]]'' | ||
*{{Sm|Kain|USA}} - Widely considered the best Wolf player and one of the overall best players not using a | *{{Sm|Choice|USA}} - Was perhaps the most prominent Wolf player in the States in earlier Brawl before Kain's and Seagull Joe's emergence, including placing top 16 at [[MLG Raleigh 2010]] and [[MLG Columbus 2010]], and ranking 4th on [[NorCal Power Rankings#Brawl|NorCal's 2011 power ranking]], albeit alongside a {{SSBB|Falco}} co-main. | ||
*{{Sm|McPeePants|USA}} - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of | *{{Sm|JJWolf|USA}} - A highly prominent Wolf player in early Brawl, who was a primary innovator of Wolf's metagame, and a noted inspiration to several competitive Wolf players, including Seagull Joe. | ||
*{{Sm|Seagull Joe|USA}} - Widely considered second best Wolf player under Kain during | *{{Sm|Kain|USA}} - Widely considered the best Wolf player and one of the overall best players not using a high tier during Brawl's competitive prime, dominating the midwest of the United States and being largely responsible for Wolf's significant rise on the [[List of SSBB tier lists (NTSC)|sixth tier list]] from lowish-mid tier to borderline high tier. | ||
*{{Sm|McPeePants|USA}} - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of Brawl's competitive life, and was the only other Wolf player besides those two to be ranked on the [[2014 SSBBRank]] (being ranked 94th), the final national-level ranking made for ''Brawl''. | |||
*{{Sm|Seagull Joe|USA}} - Widely considered second best Wolf player under Kain during Brawl's competitive prime, and ended up taking up the mantle of best Wolf player after farther advancement and Kain's inactivity in the post-2012 era. His 9th placing at [[Apex 2014]] was the best placing a Wolf player ever achieved at a Brawl major, and he was the highest ranking Wolf player on the aforementioned 2014 SSBBRank, being ranked 37th. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
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==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]'' | [[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]'']] | ||
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of | Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of the [[Subspace Emissary]], and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked. | ||
{{ | {{clear}} | ||
== | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
*'''[[Event 36: High-Tech Special Forces]]''': Wolf is one of the bounty hunters along with {{SSBB|Captain Falcon}} and {{SSBB|Samus}} that {{SSBB|Snake}} must defeat. | *'''[[Event 36: High-Tech Special Forces]]''': Wolf is one of the bounty hunters along with {{SSBB|Captain Falcon}} and {{SSBB|Samus}} that {{SSBB|Snake}} must defeat. | ||
*'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls Wolf, who must defeat {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]]. | *'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls Wolf, who must defeat {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]]. | ||
*'''[[Event 39: All-Star Battle x2]]''': Wolf is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, Snake, and {{SSBB|Sonic}}. | *'''[[Event 39: All-Star Battle x2]]''': Wolf is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, Snake, and {{SSBB|Sonic}}. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 14: The Dark Guardians]]''': {{SSBB|Ganondorf}} and Wolf, who are tiny, must defeat a giant {{SSBB|Donkey Kong}} and a giant {{SSBB|Charizard}} on [[New Pork City]]. | *'''[[Co-Op Event 14: The Dark Guardians]]''': {{SSBB|Ganondorf}} and Wolf, who are tiny, must defeat a giant {{SSBB|Donkey Kong}} and a giant {{SSBB|Charizard}} on [[New Pork City]]. | ||
*'''[[Co-Op Event 19: Shadow of Andross]]''': A team of Fox and Falco must defeat Wolf on [[Lylat Cruise]] while being attacked by an [[Andross]] [[ | *'''[[Co-Op Event 19: Shadow of Andross]]''': A team of Fox and Falco must defeat Wolf on [[Lylat Cruise]] while being attacked by an [[Andross]] [[assist trophy]]. | ||
*'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat {{SSBB|Bowser}}, {{SSBB|Wario}}, King Dedede, Wolf, {{SSBB|Meta Knight}} and Ganondorf on {{SSBB|Final Destination}}. | *'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat {{SSBB|Bowser}}, {{SSBB|Wario}}, King Dedede, Wolf, {{SSBB|Meta Knight}} and Ganondorf on {{SSBB|Final Destination}}. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}, Wolf being the last opponent. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}, Wolf being the last opponent. | ||
===[[ | ==Trophies== | ||
Wolf's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Wolf. | |||
:'''Wolf''' | |||
::''A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise as resulted in a large bounty on his head.'' | |||
{{Trophy games|console1=N64|game1_pal=Lylat Wars|game1_ntsc=[[Star Fox 64]]|console2=GC|game2=[[lylatwiki:Star Fox: Assault|Star Fox: Assault]]}} | |||
:'''Landmaster (Wolf)''' | |||
::''Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved version, which he now calls out and boards. He's increased the output of the onboard generators and upped the vehicles firepower. However, this has substantially decreased the time the Landmaster can appear on the screen. It sports the same colors as Wolf's Wolfen.'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
Wolf | Wolf - Brawl Trophy.png|Classic Mode trophy | ||
Wolf | Landmaster (Wolf) - Brawl Trophy.png|[[Landmaster]] trophy | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSBB)#Wolf|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Wolf|Alternate costumes]]== | ||
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|{{Head|Wolf|g=SSBB|s=25px|cl=White}} | |{{Head|Wolf|g=SSBB|s=25px|cl=White}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
[[File:WolfDetatchedArm.png|thumb|220px | [[File:WolfDetatchedArm.png|thumb|220px]] | ||
*[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>. This | *There is an animation error in Wolf's tumbling animation where his left arm will detach from his elbow. | ||
*Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial. | |||
*Wolf has a few air animations directly carried over from {{SSBB|Fox}}, which include his air dodge animation and his forward, upward, and downward item throwing animations, he also has a few borrowed animations from {{SSBB|Sonic}}, such as his up-air [which is used as Wolf's up-smash] and his neutral-air. | |||
*[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>. This explains why he uses so many animations from other characters and why some of said animations are bugged. It also explains why he looks less polished than other newcomers. | |||
*Oddly, in [[The Subspace Emissary]], Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with [[Metal Mario]] in the original ''[[Super Smash Bros.]]'' | *Oddly, in [[The Subspace Emissary]], Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with [[Metal Mario]] in the original ''[[Super Smash Bros.]]'' | ||
*Wolf was the last character to be confirmed for ''Super Smash Bros. Brawl'' due to being confirmed on the ''Smash Dojo'' website on March 31st, 2008, two months after the game's initial release. | *Wolf was the last character to be confirmed for ''Super Smash Bros. Brawl'' due to being confirmed on the ''Smash Dojo'' website on March 31st, 2008, two months after the game's initial release. | ||
*In international versions, Wolf uses his Japanese voice clip when performing either a stationary [[tech]] or wall tech despite having an English voice actor. | |||
*When clipping through Wolf's cybernetic eyepatch via a hacked camera, it's revealed that he has a functional left eye. | *When clipping through Wolf's cybernetic eyepatch via a hacked camera, it's revealed that he has a functional left eye. | ||
**A similar effect happens [https://www.youtube.com/watch?v=xMmoJl5NUH0 when looking through his cybernetic eyepatch in ''Star Fox Assault'']. | **A similar effect happens [https://www.youtube.com/watch?v=xMmoJl5NUH0 when looking through his cybernetic eyepatch in ''Star Fox Assault'']. | ||
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*[http://www.smashbros.com/wii/en_us/characters/hidden12.html Wolf's page at Smash Bros. DOJO!!.] | *[http://www.smashbros.com/wii/en_us/characters/hidden12.html Wolf's page at Smash Bros. DOJO!!.] | ||
*[http://www.smashboards.com/showthread.php?t=218126 ''Can't let you do that, Starfox'', a Wolf Back Room guide] | *[http://www.smashboards.com/showthread.php?t=218126 ''Can't let you do that, Starfox'', a Wolf Back Room guide] | ||
*[http://www.youtube.com/watch?v=oJmXQ9u8wWc Video of Wolf's attack hitboxes] | *[http://www.youtube.com/watch?v=oJmXQ9u8wWc&feature=related Video of Wolf's attack hitboxes] | ||
*[http://www.youtube.com/watch?v=Yu-ZTZcD1_M Wolf's sound effects] | *[http://www.youtube.com/watch?v=Yu-ZTZcD1_M Wolf's sound effects] | ||