Editing Wolf (SSBB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
Wolf is voiced by Jay Ward in the English version and by Mahito Ōba in the Japanese version, the latter reprising his role from ''Star Fox: Assault''. | Wolf is voiced by Jay Ward in the English version and by Mahito Ōba in the Japanese version, the latter reprising his role from ''Star Fox: Assault''. | ||
Wolf is ranked 14th on the current [[Brawl tier list]] at the top of the C tier. Wolf possesses great mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he has [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionately far [[reach]] (his {{mvsub|Wolf|SSBB|Back aerial}} being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his {{b|Blaster|Wolf}}, a very quick {{b|Reflector|Wolf}} with both [[hitbox]]es and frame 1 [[intangibility]] that gives him a strong option to escape | Wolf is ranked 14th on the current [[Brawl tier list]] at the top of the C tier. Wolf possesses great mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he has [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionately far [[reach]] (his {{mvsub|Wolf|SSBB|Back aerial}} being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his {{b|Blaster|Wolf}}, a very quick {{b|Reflector|Wolf}} with both [[hitbox]]es and frame 1 [[intangibility]] that gives him a strong option to escape disadvantage, an all-purpose [[throw]] in his {{mvsub|Wolf|SSBB|down throw}}, well rounded power throughout his moveset, and above-average [[combo]]ing capabilities by ''Brawl'' standards. | ||
Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and an exploitable [[recovery]]. Because of Wolf's combination of heavy [[weight]], very fast [[falling speed]], and very fast [[gravity]], four characters possess devastating chain throws on Wolf that can either [[infinite]] him ({{SSBB|King Dedede}}), [[zero-death]] him ({{SSBB|Pikachu}} and {{SSBB|Falco}}), or deal an absurd amount of damage ({{SSBB|Wario}}), while many others can perform chain throws that result in significant damage. Wolf additionally possesses a precise recovery that is heavily susceptible to [[gimp]]s, and has a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover, which is why Falco's standard {{mvsub|Falco|SSBB|down throw}} chain grab to {{mvsub|Falco|SSBB|Down aerial}} finish is fatal to him). His two recovery moves additionally both have small [[edge sweet spot]]s, which significantly limits his recovery flexibility on stages with thin ledges like {{SSBB|Final Destination}} and [[Lylat Cruise]]. Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling as a result of his [[fast fall]] being barely faster than his normal falling speed, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has an above-average [[matchup]] spread with only a few {{B|counter|matchup}}s (primarily driven by the aforementioned chain grab vulnerability), and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), to being just merely above average. | Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and an exploitable [[recovery]]. Because of Wolf's combination of heavy [[weight]], very fast [[falling speed]], and very fast [[gravity]], four characters possess devastating chain throws on Wolf that can either [[infinite]] him ({{SSBB|King Dedede}}), [[zero-death]] him ({{SSBB|Pikachu}} and {{SSBB|Falco}}), or deal an absurd amount of damage ({{SSBB|Wario}}), while many others can perform chain throws that result in significant damage. Wolf additionally possesses a precise recovery that is heavily susceptible to [[gimp]]s, and has a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover, which is why Falco's standard {{mvsub|Falco|SSBB|down throw}} chain grab to {{mvsub|Falco|SSBB|Down aerial}} finish is fatal to him). His two recovery moves additionally both have small [[edge sweet spot]]s, which significantly limits his recovery flexibility on stages with thin ledges like {{SSBB|Final Destination}} and [[Lylat Cruise]]. Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling as a result of his [[fast fall]] being barely faster than his normal falling speed, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has an above-average [[matchup]] spread with only a few {{B|counter|matchup}}s (primarily driven by the aforementioned chain grab vulnerability), and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), to being just merely above average. |