Editing Wolf (SSBB)/Down throw

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When the opponent reaches around 49%-67% depending on their weight, down throw will put them into tumble, which alters the throw's functionality quite a bit. When used away from the edge, the down throw will almost instantly put the opponent in a tech situation. The extremely low launch angle on down throw means that the opponent is guaranteed to hit the ground and they have a very short window to tech the down throw. This naturally means that down throw can consistently set up tech-chases which can be beneficial for Wolf if he reads the opponent's tech option correctly. Wolf can potentially land a Smash attack or another down throw to reset the situation if he guesses correctly although he will get nothing if he guesses incorrectly and possibly even be put in a punishable situation.
When the opponent reaches around 49%-67% depending on their weight, down throw will put them into tumble, which alters the throw's functionality quite a bit. When used away from the edge, the down throw will almost instantly put the opponent in a tech situation. The extremely low launch angle on down throw means that the opponent is guaranteed to hit the ground and they have a very short window to tech the down throw. This naturally means that down throw can consistently set up tech-chases which can be beneficial for Wolf if he reads the opponent's tech option correctly. Wolf can potentially land a Smash attack or another down throw to reset the situation if he guesses correctly although he will get nothing if he guesses incorrectly and possibly even be put in a punishable situation.


If Wolf uses down throw near an edge in this situation, the opponent will be sent off stage at an extremely low angle, ending up below and away from the stage. While Wolf naturally does not get a tech chase in this sitaution, it does give him good positional advantage, as his opponent ends up off stage in a rather awkward spot, putting him in a solid spot to potentially edgeguard his opponent, especially at higher percents. Down throw itself is not a particularly strong KO throw, not KOing {{SSBB|Mario}} from the edge of [[Final Destination]] until around 178% without DI or momentum canceling (although its extremely low angle make DI and momentum canceling relatively ineffective against it), in addition to being a completely unviable KO option from center stage, as the opponent can simply tech the down throw once they hit the floor. It can be used as a KO throw at very high percents although it will typically not KO on its own, with Wolf potentially needing to successfully edgeguard his opponent for the KO. Characters with poor recoveries may not be able to make it back on stage if they are down thrown off stage at a high enough percent, so down throw can be quite effective against characters with very poor recoveries, such as {{SSBB|Olimar}}, {{SSBB|Ivysaur}} and {{SSBB|Ganondorf}}.
If Wolf uses down throw near an edge in this situation, the opponent will be sent off stage at an extremely low angle, ending up below and away from the stage. While Wolf naturally does not get a tech chase in this sitaution, it does give him good positional advantage, as his opponent ends up off stage in a rather awkward spot, putting him in a solid spot to potentially edgeguard his opponent, especially at higher percents. Down throw itself is not a particularly strong KO throw, not KOing {{SSBB|Mario}} from the edge of [[Final Destination]] until around 178% without DI or momentum canceling (although its extremely low angle make DI and momentum canceling relatively ineffective against it), in addition to being a completely unviable KO option from center stage, as the opponent can simply tech the down throw once they hit the floor. It can be used as a KO throw at very high percents although it will typically not KO on its own, with Wolf potentially needing to successfully edgeguard his opponent for the KO.


The main downside with using down throw to get the opponent off stage however is that Wolf does have to grab the opponent quite close to the edge. As a rather extreme example, if Mario is down thrown at 200% from just a short distance away from the ledge, he will land on stage and have the ability to tech in order to completely avoid flying off stage. Wolf can potentially punish his opponent in this situation but this does require a read from the Wolf player, especially if Wolf initiated the down throw a considerable distance away from the ledge. Even missing the tech to get off stage can work to avoid a potential followup, and characters with strong momentum canceling options can immediately utilise them to survive, as the opponent has no hitstun after sliding off stage after missing the tech.
The main downside with using down throw to get the opponent off stage however is that Wolf does have to grab the opponent quite close to the edge. As a rather extreme example, if Mario is down thrown at 200% from just a short distance away from the ledge, he will land on stage and have the ability to tech in order to completely avoid flying off stage. Wolf can potentially punish his opponent in this situation but this does require a read from the Wolf player, especially if Wolf initiated the down throw a considerable distance away from the ledge. Even missing the tech to get off stage can work to avoid a potential followup, and characters with strong momentum canceling options can immediately utilise them to survive, as the opponent has no hitstun after sliding off stage after missing the tech.

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