Editing Wolf (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Wolf | |name = Wolf | ||
|image | |image = [[Image:Wolf SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Wolf (SSBB) | |moveset1 = Wolf (SSBB) | ||
|altcostume = [[lylatwiki::File:WolfSF2Headshot.png|Classic Wolf]] | |altcostume = [[lylatwiki::File:WolfSF2Headshot.png|Classic Wolf]] | ||
|tier = High | |||
|ranking = 6 | |||
}} | }} | ||
'''Wolf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been given better combo options than his ''Brawl'' version for his appearance in ''Project M''. | '''Wolf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been given better combo options than his ''Brawl'' version for his appearance in ''Project M''.<!--tier position paragraph--> | ||
==Attributes== | ==Attributes== | ||
[[Image:PMWolfAlt.png|thumb|Wolf's alternate costume.]] | |||
Like the other [[space animals]], Wolf is a glass cannon. He has among the best movement speed in the game and many offensive tools such as his back aerial and forward aerial sourspot. He also has among the best vertical endurance in ''Project M'' due to being the heaviest of the three space animals (albeit still a lightweight) and having the fastest [[falling speed]] in ''Project M''. The latter point also grants him a useful [[SHFFL]]. Wolf also has many useful KO options such as his down and side smash attacks. His biggest strength, however, is his [[shine]]. It allows for deadly juggles like {{PM|Falco}}, which, when combined with his aforementioned useful offensive maneuvers, gives him some of the most versatile combos in the game. | Like the other [[space animals]], Wolf is a glass cannon. He has among the best movement speed in the game and many offensive tools such as his back aerial and forward aerial sourspot. He also has among the best vertical endurance in ''Project M'' due to being the heaviest of the three space animals (albeit still a lightweight) and having the fastest [[falling speed]] in ''Project M''. The latter point also grants him a useful [[SHFFL]]. Wolf also has many useful KO options such as his down and side smash attacks. His biggest strength, however, is his [[shine]]. It allows for deadly juggles like {{PM|Falco}}, which, when combined with his aforementioned useful offensive maneuvers, gives him some of the most versatile combos in the game. | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options to improve overall mobility.}} | *{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options to improve overall mobility.}} | ||
*{{buff|Wolf's [[dashing]] speed has been drastically improved | *{{buff|Wolf's [[dashing]] speed has been drastically improved; he now runs nearly as fast as Fox.}} | ||
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}} | |||
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of | *{{buff|Relative to the cast, Wolf falls faster, going from being the 4th fastest faller of 39 characters to the fastest faller of 41 in ''Project M''; this acts as a massive aid to his vertical survivability, especially considering that falling speed once again has a big impact on vertical knockback like in ''Melee'' and unlike in ''Brawl''. It also provides for him an excellent [[SHFFL]], similar to {{PM|Fox}} and {{PM|Falco}}.}} | ||
*{{buff|Relative to the cast, Wolf falls faster, going from being the 4th fastest faller of 39 characters to the fastest faller of 41 in ''Project M'' | *{{nerf|Wolf is significantly [[Weight|lighter]], which, along with his weakened defensive maneuvers, causes his already poor survivability to be even worse. Fortunately, he is now light enough to be knocked down by Fox's shine, thus inhibiting the latter's waveshine combos against the former.}} | ||
*{{nerf|Wolf is significantly [[Weight|lighter]] | |||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|The first hit of neutral attack deals slightly more damage | *{{nerf|Wolf can no longer [[Gatling Combo]].}} | ||
*{{buff|Forward tilt has much less hitlag and has | *{{buff|The first hit of neutral attack deals slightly more damage.}} | ||
*{{buff|Up tilt has less knockback | *{{buff|Forward tilt has much less hitlag and has slighty more KO potential.}} | ||
*{{buff|Up tilt has less knockback and with ''Project M''{{'}}s physics make it a better follow-up move that combos into itself at lower percents.}} | |||
*{{nerf|Up tilt sweetspot is harder to hit and has less KO potential.}} | *{{nerf|Up tilt sweetspot is harder to hit and has less KO potential.}} | ||
*{{buff|Down tilt does more damage | *{{buff|Down tilt does more damage and knockback.}} | ||
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent | *{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}} | ||
*{{buff|Forward smash is a stronger KO move | *{{buff|Forward smash is a stronger KO move.}} | ||
*{{buff|Wolf's up smash is now a single swipe upwards, that is now a much better KO move.}} | |||
*{{buff|Wolf's up smash is now a single swipe upwards, that is now a much better KO move | *{{nerf|New up smash deals much less damage, and has slower start-up.}} | ||
*{{nerf|New up smash deals much less damage | *{{buff|Down smash first hit does slightly more damage and knockback.}} | ||
*{{buff|Down smash does slightly more damage | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Neutral aerial now properly connect all in a single use, enabling easier damage racking from it, and has less endlag, and the animation stays still, and does more damage.}} | |||
*{{buff|Neutral aerial | *{{buff|Forward aerial has less endlag and now has a sweetspot which does much more damage and knockback, and the sourspot has weak knockback which allows for follow-ups especially at higher percents.}} | ||
*{{nerf|Forward aerial has slightly slower start-up and has a sourspot which is more common to hit with and has drastically less KO potential.}} | |||
*{{buff|Forward aerial has | *{{buff|Back aerial deals slightly more damage and has slightly higher KO potential.}} | ||
*{{nerf|Forward aerial has slower start-up | *{{buff|Up aerial has horizontal knockback which can make it an effective offstage KO option.}} | ||
*{{buff|Back aerial deals slightly more damage | *{{nerf|Up aerial does slightly less damage and has a sourspot.}} | ||
*{{ | *{{buff|Down aerial has slightly faster start-up, and the sourspot does slightly more damage. The attack is also capable of [[spike|spiking]] grounded opponents, allowing Wolf to combo into aerials, but can only [[meteor smash]] those in midair.}} | ||
*{{nerf|Up aerial does slightly less damage | |||
*{{buff|Down aerial has | |||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Pummel deals higher damage making it more effective at racking up damage.}} | |||
*{{buff|Pummel deals higher damage | *{{nerf|Pummel is slower.}} | ||
*{{nerf|Pummel is slower | *{{buff|All throws are better for comboing, and has a new back throw which is faster than his old back throw.}} | ||
*{{nerf|Forward, down, and new back throw deal less damage.}} | |||
*{{buff| | |||
*{{nerf| | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Blaster (Wolf)|Blaster's]] ending lag can be cancelled with an airdodge, which can increase his mobility between shots by wavelanding, and | *{{buff|[[Blaster (Wolf)|Blaster's]] ending lag can be cancelled with an airdodge, which can increase his mobility between shots by wavelanding, and the tip of the gun deals slightly higher damage.}} | ||
*{{nerf|Blaster moves slower and does less damage | *{{nerf|Blaster moves slower and does less damage, and is the Blaster is no longer [[transcendent]].}} | ||
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback | *{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback and does slighty more damage.}} | ||
*{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl (like in his up [[taunt]]).}} | *{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl (like in his up [[taunt]]).}} | ||
*{{buff|[[Fire Wolf]] now has a single hit that lasts throughout the move's entire duration, which also causes [[tumbling]] at higher percentages, making it more effective at [[guard break]]ing, but hindering its offensive utility on land | *{{buff|[[Fire Wolf]] now has a single hit that lasts throughout the move's entire duration, which also causes [[tumbling]] at higher percentages, making it more effective at [[guard break]]ing, but hindering its offensive utility on land.}} | ||
*{{buff|[[Reflector]] now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump, and Shine can be jumped out of, and can do combos with his shine that other spacies cannot do.}} | |||
*{{buff|[[Reflector]] now sends opponents in a diagonally upward trajectory, along with considerably increased damage | *{{nerf|Reflector no longer has [[intangibility]].}} | ||
*{{nerf|Reflector no longer has intangibility | |||
==Revisions== | ==Revisions== | ||
===v2.5b=== | ===v2.5b=== | ||
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|- | |- | ||
! colspan=2 rowspan=3 | Neutral attack | ! colspan=2 rowspan=3 | Neutral attack | ||
| rowspan=3 | || 4% || rowspan=3 | Wolf slashes with one arm, then the other, and bites on the third hit. Very low start up and ending lag and decent knockback, while being good for starting up combos. The | | rowspan=3 | || 4% || rowspan=3 | Wolf slashes with one arm, then the other, and bites on the third hit. Very low start up and ending lag and decent knockback, while being good for starting up combos. The thrid hit moves Wolf a great distance forward. | ||
|- | |- | ||
|2% | |2% | ||
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|- | |- | ||
! colspan=2| Side special | ! colspan=2| Side special | ||
| [[Wolf Flash]] || | | [[Wolf Flash]] || 3% (sourspot), 16% (sweetspot) || Wolf quickly propels himself diagonally upwards at a 35° angle. The sourspot of the move causes low knockback and sends opponents upwards, but the sweetspot deals strong knockback and does not cause Wolf to become [[helpless]], allowing him to use another recovery move to get back on stage. | ||
|- | |- | ||
! colspan=2| Up special | ! colspan=2| Up special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|5-1|USA}} | |||
*{{Sm|Chillin|USA}} | |||
*{{Sm|Jeapie|Netherlands}} | |||
*{{Sm| | *{{Sm|Neon|USA}} | ||
*{{Sm| | *{{Sm|Oracle|USA}} | ||
*{{Sm| | *{{Sm|Rat|USA}} | ||
*{{Sm|Scythe|USA}} | |||
*{{Sm|Silent Wolf|USA}} | |||
*{{Sm|Switch|USA}} | |||
*{{Sm|Grime|USA}} | |||
*{{Sm|TimeMuffinPhD|UK}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Wolf's Red, Green and White costumes were edited (looking solid and polished) to be more noticeable. | |||
Wolf's Red, Green and White costumes were edited to be more | |||
Additionally, Wolf has an alternate costume based on his appearance in ''Star Fox 2'', with some features (eyepatch and base head) having inspiration from his appearance in ''Star Fox 64'' and ''Brawl''. This costume has four variations so that it can be used in [[Team Battle|Team Battles]]. | Additionally, Wolf has an alternate costume based on his appearance in ''Star Fox 2'', with some features (eyepatch and base head) having inspiration from his appearance in ''Star Fox 64'' and ''Brawl''. This costume has four variations so that it can be used in [[Team Battle|Team Battles]]. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Wolf Palette (PM).png|frame|center|Wolf's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:WolfHeadSSBB.png]] | |[[File:WolfHeadSSBB.png]] | ||
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|} | |} | ||
== | ==Trivia== | ||
Wolf | *Wolf is the only {{uv|Star Fox}} character whose down aerial cannot [[spike]] in a normal fashion, due to it only working on grounded opponents. | ||
*He is also one of the two characters possessing a spike that only works on grounded opponents, aside from {{PM|Mario}}'s late up smash. | |||
{{Project M}} | {{Project M}} | ||
[[Category:Wolf]] | [[Category:Wolf]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |