Editing Wolf (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Wolf | |name = Wolf | ||
|image | |image = [[Image:Wolf SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Wolf (SSBB) | |moveset1 = Wolf (SSBB) | ||
|altcostume = [[lylatwiki::File:WolfSF2Headshot.png|Classic Wolf]] | |altcostume = [[lylatwiki::File:WolfSF2Headshot.png|Classic Wolf]] | ||
|tier = High | |||
|ranking = 6 | |||
}} | }} | ||
'''Wolf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been given better combo options than his ''Brawl'' version for his appearance in ''Project M''. | '''Wolf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been given better combo options than his ''Brawl'' version for his appearance in ''Project M''.<!--tier position paragraph--> | ||
==Attributes== | ==Attributes== | ||
Like the other [[space animals]], Wolf is a glass cannon. He has among the best movement speed in the game and many offensive tools such as his back aerial and forward aerial sourspot. He also has among the best vertical endurance in ''Project M'' due to being the heaviest of the three space animals (albeit still a lightweight) and having the fastest [[falling speed]] in ''Project M''. The latter point also grants him a useful [[SHFFL]]. Wolf also has many useful KO options such as his | [[Image:PMWolfAlt.png|thumb|Wolf's alternate costume.]] | ||
Like the other [[space animals]], Wolf is a glass cannon. He has among the best movement speed in the game and many offensive tools such as his back aerial and forward aerial sourspot. He also has among the best vertical endurance in ''Project M'' due to being the heaviest of the three space animals (albeit still a lightweight) and having the fastest [[falling speed]] in ''Project M''. The latter point also grants him a useful [[SHFFL]]. Wolf also has many useful KO options such as his up and side smash attacks. His biggest strength, however, is his deadly [[shine]]. It allows for deadly juggles like {{PM|Falco}}, which, when combined with his aforementioned useful offensive maneuvers, gives him one of the most versatile combos in the game. | |||
However, Wolf has a number of weaknesses. Despite possessing the best recovery of the space animals, it is also arguably the easiest to edgeguard, because not only is his recovery mainly linear, but it also does not protect Wolf as well as Fox and Falco, as Fire Wolf's hitboxes are smaller in size and inflict less knockback. Additionally, his horizontal endurance is very poor due to his light weight and aforementioned falling speed, resulting in his susceptibility to combos. | However, Wolf has a number of weaknesses. Despite possessing the best recovery of the space animals, it is also arguably the easiest to edgeguard, because not only is his recovery mainly linear, but it also does not protect Wolf as well as Fox and Falco, as Fire Wolf's hitboxes are smaller in size and inflict less knockback. Additionally, his horizontal endurance is very poor due to his extremely light weight and aforementioned falling speed, resulting in his susceptibility to combos. | ||
Overall, Wolf is a character who must play very aggressively using his many offensive tools as he is at significant risk when playing defensively. | Overall, Wolf is a character who must play very aggressively using his many offensive tools as he is at significant risk when playing defensively. | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options to improve overall mobility.}} | *{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options to improve overall mobility.}} | ||
*{{buff|Wolf's [[dashing]] speed has been drastically improved | *{{buff|Wolf's [[dashing]] speed has been drastically improved; he now runs nearly as fast as Fox.}} | ||
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}} | |||
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of | *{{buff|Relative to the cast, Wolf falls faster, going from being the 4th fastest faller of 39 characters to the fastest faller of 41 in ''Project M''; this acts as a massive aid to his vertical survivability, especially considering that falling speed once again has a big impact on vertical knockback like in ''Melee'' and unlike in ''Brawl''. It also provides for him an excellent [[SHFFL]], similar to {{PM|Fox}} and {{PM|Falco}}.}} | ||
*{{buff|Relative to the cast, Wolf falls faster, going from being the 4th fastest faller of 39 characters to the fastest faller of 41 in ''Project M'' | *{{change|Wolf is significantly [[Weight|lighter]], which, along with his weakened defensive maneuvers, causes his already poor survivability to be even worse. Fortunately, he is now light enough to be knocked down by Fox's shine, thus inhibiting the latter's waveshine combos against the former.}} | ||
*{{ | |||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff| | *{{buff|Jab 1 deals slightly more damage.}} | ||
*{{buff|Forward tilt has much less hitlag and has | *{{buff|Forward tilt has much less hitlag and has slighty more KO potential.}} | ||
*{{buff|Up tilt has less knockback | *{{buff|Up tilt has less knockback and with ''Project M''{{'}}s physics make it a better follow-up move that combos into itself at lower percents.}} | ||
*{{buff|Down tilt does more damage and knockback.}} | |||
*{{buff|Forward smash is a stronger KO move.}} | |||
*{{buff|Down smash first hit does slightly more damage and knockback.}} | |||
*{{buff|Wolf's up smash is now a single swipe upwards, that is now a much better KO move.}} | |||
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}} | |||
*{{nerf|Up tilt sweetspot is harder to hit and has less KO potential.}} | *{{nerf|Up tilt sweetspot is harder to hit and has less KO potential.}} | ||
*{{nerf|New up smash deals much less damage, and has slower start-up.}} | |||
*{{nerf|Can no longer [[Gatling Combo]].}} | |||
*{{nerf|New up smash deals much less damage | |||
*{{ | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Forward aerial has less endlag and now has a sweetspot which does much more damage and knockback, and the sourspot has weak knockback which allows for follow-ups especially at higher percents.}} | |||
*{{buff|Back aerial deals slightly more damage and has slightly higher KO potential.}} | |||
*{{buff|Up aerial has horizontal knockback which can make it an effective offstage KO option.}} | |||
*{{buff|Forward aerial has | *{{buff|Down aerial has slightly faster start-up, and the sourspot does slightly more damage. The attack is also capable of [[spike|spiking]] grounded opponents, allowing Wolf to combo into aerials, but can only [[meteor smash]] those in midair.}} | ||
*{{buff|Neutral aerial now properly connect all in a single use, enabling easier damage racking from it, and has less endlag, and the animation stays still, and does more damage.}} | |||
*{{buff|Back aerial deals slightly more damage | *{{nerf|Forward aerial has slightly slower start-up and has a sourspot which is more common to hit with and has drastically less KO potential.}} | ||
*{{ | *{{nerf|Up aerial does slightly less damage and has a sourspot.}} | ||
*{{buff| | |||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{ | *{{buff|All throws are better for comboing, and has a new back throw which is faster than his old back throw.}} | ||
*{{buff|Pummel deals higher damage | *{{buff|Pummel deals higher damage making it more effective at racking up damage.}} | ||
*{{nerf|Forward, down, and new back throw deal less damage.}} | |||
*{{nerf|Forward | *{{nerf|Pummel is slower.}} | ||
*{{nerf| | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[ | *{{buff|[[Fire Wolf]] now has a single hit that lasts throughout the move's entire duration, which also causes [[tumbling]] at higher percentages, making it more effective at [[guard break]]ing, but hindering its offensive utility on land.}} | ||
*{{ | *{{buff|[[Reflector]] now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump, and Shine can be jumped out of, and can do combos with his shine that other spacies cannot do.}} | ||
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback ( | *{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback and does slighty more damage.}} | ||
*{{buff|[[Blaster (Wolf)|Blaster's]] endlag can be cancelled with an airdodge, which can increase his mobility between shots by wavelanding, and the tip of the gun deals slightly higher damage.}} | |||
*{{nerf|Blaster moves slower and does less damage, and is the Blaster is no longer [[transcendent]]}} | |||
*{{nerf|Reflector no longer has [[intangibility]].}} | |||
*{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl (like in his up [[taunt]]).}} | *{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl (like in his up [[taunt]]).}} | ||
==Revisions== | ==Revisions== | ||
===v2.5b=== | ===v2.5b=== | ||
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*{{nerf|Dash attack is interruptible slightly later.}} | *{{nerf|Dash attack is interruptible slightly later.}} | ||
*{{change|Up tilt hitboxes adjusted to match the animation, and can be interrupted sooner.}} | *{{change|Up tilt hitboxes adjusted to match the animation, and can be interrupted sooner.}} | ||
*{{ | *{{change|Grounded [[Wolf Flash]] ending, such as when [[Wolf Flash]] is used into an upward slope, is capable of sliding off of edges.}} | ||
*{{ | *{{change|Grounded [[Wolf Flash]] ending is able to hit with the sweetspot hit when shortened.}} | ||
*{{change|Grounded [[Wolf Flash]] ending no longer goes into the aerial on-hit animation if the sweetspot connects and then re-landing.}} | *{{change|Grounded [[Wolf Flash]] ending no longer goes into the aerial on-hit animation if the sweetspot connects and then re-landing.}} | ||
*{{ | *{{change|[[Wolf Flash]] being able to pass through Final Destination's and Yoshi's Island's walls near the edge and fall through the stage has been fixed.}} | ||
===v3.0=== | ===v3.0=== | ||
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===v3.5=== | ===v3.5=== | ||
*{{nerf|Dash attack has | *{{nerf|Dash attack has smaller hitbox and more endlag.}} | ||
*{{nerf|Forward and up smash now have more endlag.}} | *{{nerf|Forward and up smash now have more endlag.}} | ||
*{{buff|Neutral aerial deals slightly more damage.}} | *{{buff|Neutral aerial deals slightly more damage.}} | ||
**{{nerf|The landing hitbox deals slightly less damage.}} | **{{nerf|The landing hitbox deals slightly less damage.}} | ||
*{{ | *{{change|Up aerial tail hitbox has been removed.}} | ||
*{{buff|Blaster fire speed increased from 1.0 to 1.8.}} | *{{buff|Blaster fire speed increased from 1.0 to 1.8.}} | ||
*{{nerf|Blaster life decreased from 63 frames to 43 frames.}} | *{{nerf|Blaster life decreased from 63 frames to 43 frames.}} | ||
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|- | |- | ||
! colspan=2 rowspan=3 | Neutral attack | ! colspan=2 rowspan=3 | Neutral attack | ||
| rowspan=3 | || 4% || rowspan=3 | Wolf slashes with one arm, then the other, and bites on the third hit. Very low start up and ending lag and decent knockback, while being good for starting up combos. The | | rowspan=3 | || 4% || rowspan=3 | Wolf slashes with one arm, then the other, and bites on the third hit. Very low start up and ending lag and decent knockback, while being good for starting up combos. The thrid hit moves Wolf a great distance forward. | ||
|- | |- | ||
|2% | |2% | ||
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|- | |- | ||
! colspan=2| Side special | ! colspan=2| Side special | ||
| [[Wolf Flash]] || | | [[Wolf Flash]] || 3% (sourspot), 16% (sweetspot) || Wolf quickly propels himself diagonally upwards at a 35° angle. The sourspot of the move causes low knockback and sends opponents upwards, but the sweetspot deals strong knockback and does not cause Wolf to become [[helpless]], allowing him to use another recovery move to get back on stage. | ||
|- | |- | ||
! colspan=2| Up special | ! colspan=2| Up special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|5-1|USA}} | |||
*{{Sm|Chillin|USA}} | |||
*{{Sm|Jeapie|Netherlands}} | |||
*{{Sm| | *{{Sm|Neon|USA}} | ||
*{{Sm| | *{{Sm|Oracle|USA}} | ||
*{{Sm| | *{{Sm|Rat|USA}} | ||
*{{Sm|Scythe|USA}} | |||
*{{Sm|Silent Wolf|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Wolf's Red, Green and White costumes were edited (looking solid and polished) to be more noticeable. | |||
Wolf's Red, Green and White costumes were edited to be more | |||
Additionally, Wolf has an alternate costume based on his appearance in ''Star Fox 2'', with some features (eyepatch and base head) having inspiration from his appearance in ''Star Fox 64'' and ''Brawl''. This costume has four variations so that it can be used in [[Team Battle|Team Battles]]. | Additionally, Wolf has an alternate costume based on his appearance in ''Star Fox 2'', with some features (eyepatch and base head) having inspiration from his appearance in ''Star Fox 64'' and ''Brawl''. This costume has four variations so that it can be used in [[Team Battle|Team Battles]]. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Wolf Palette (PM).png|frame|center|Wolf's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:WolfHeadSSBB.png]] | |[[File:WolfHeadSSBB.png]] | ||
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| | | | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Wolf is one of two characters | *Wolf is the only {{uv|Star Fox}} character whose down aerial cannot [[spike]] in a normal fashion, due to it only working on grounded opponents. | ||
*He is also one of the two characters possessing a spike that only works on grounded opponents, aside from {{PM|Mario}}'s late up smash. | |||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/wolf Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Wolf]] | [[Category:Wolf]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |