Editing Witch Twist
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Like with all of Bayonetta's attacks, holding the attack button down lets Bayonetta fire bullets above and below her. The attack also features aesthetic variations: the trails emitted are blue if Bayonetta's default costume is used, or red if her "A Witch With No Memories" alternate costume is used. | Like with all of Bayonetta's attacks, holding the attack button down lets Bayonetta fire bullets above and below her. The attack also features aesthetic variations: the trails emitted are blue if Bayonetta's default costume is used, or red if her "A Witch With No Memories" alternate costume is used. | ||
Witch Twist has an interesting quirk of {{YouTube|1=qjdViVh4qm0&t=6m20s|2=restoring Bayonetta's double jump if the move is used immediately after it}}. This allows her to gain additional height before each Witch Twist, further improving its combo and recovery potential. This also allows [[tap jump]] users to execute the first Witch Twist more reliably, rather than double jumping and ending up only with the second use. However, uses of Witch Twist itself do not replenish this way, so Bayonetta can only use her double jump up to three times. The window for this technique after using the double jump is 4 [[frame]]s in ''Ultimate'' since version {{SSBU|8.0.0}}, and 3 frames in ''Smash 4'' and earlier versions of ''Ultimate''. | Witch Twist has an interesting quirk of {{YouTube|1=qjdViVh4qm0&t=6m20s|2=restoring Bayonetta's double jump if the move is used immediately after it}}. This allows her to gain additional height before each Witch Twist, further improving its combo and recovery potential. This also allows [[tap jump]] users to execute the first Witch Twist more reliably, rather than double jumping and ending up only with the second use. However, uses of Witch Twist itself do not replenish this way, so Bayonetta can only use her double jump up to three times. The window for this technique after using the double jump is 4 [[frame]]s in ''[[Super Smash Bros. Ultimate]]'' since version {{SSBU|8.0.0}}, and 3 frames in ''[[Smash 4]]'' and earlier versions of ''Ultimate''. | ||
==Instructional quote== | ==Instructional quote== |