Editing Witch Time
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*Witch Time is the only counter that does not do damage. | *Witch Time is the only counter that does not do damage. | ||
*In ''Ultimate'', Witch Time can activate on all other Final Smashes except for the following cases: | *In ''Ultimate'', Witch Time can activate on all other Final Smashes except for the following cases: | ||
** [[Poltergust G-00]], [[Psystrike]], the Black Hole portion of [[Black Hole Laser]] | ** [[Poltergust G-00]], [[Psystrike]], the Black Hole portion of [[Black Hole Laser]] and [[Super Pac-Man]]. | ||
** The lasting damage part of [[End of Day]]. | ** The lasting damage part of [[End of Day]]. | ||
** [[Dream Home]], [[Dream Town Hall]] and the far hitbox of [[Triforce Slash]]. However, these Final Smashes will fail if Bayonetta is in intangibility frames. | ** [[Dream Home]], [[Dream Town Hall]] and the far hitbox of [[Triforce Slash]]. However, these Final Smashes will fail if Bayonetta is in intangibility frames. | ||
** [[Infernal Climax]], as it does not deal damage | ** [[Infernal Climax]], as it does not deal damage. | ||
* While difficult, it's possible to activate Witch Time on [[Shin Shoryuken / Shinku Hadoken|Shin Shoryuken]] and [[Shippu Jinraikyaku / Shinryuken]] in ''Ultimate''. | * While difficult, it's possible to activate Witch Time on [[Shin Shoryuken / Shinku Hadoken|Shin Shoryuken]] and [[Shippu Jinraikyaku / Shinryuken]] in ''Ultimate''. | ||
** For Shin Shoryuken and Shippu Jinraikyaku, the opponent has to activate Final Smash on frame 7 of Witch Time. | ** For Shin Shoryuken and Shippu Jinraikyaku, the opponent has to activate Final Smash on frame 7 of Witch Time. |