Editing Witch Time

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*Witch Time is the only counter that does not do damage.
*Witch Time is the only counter that does not do damage.
*In ''Ultimate'', Witch Time can activate on all other Final Smashes except for the following cases:
*In ''Ultimate'', Witch Time can activate on all other Final Smashes except for the following cases:
** [[Poltergust G-00]], [[Psystrike]], the Black Hole portion of [[Black Hole Laser]], and [[Super Pac-Man]].
** [[Poltergust G-00]], [[Psystrike]], the Black Hole portion of [[Black Hole Laser]] and [[Super Pac-Man]].
** The lasting damage part of [[End of Day]].
** The lasting damage part of [[End of Day]].
** [[Dream Home]], [[Dream Town Hall]] and the far hitbox of [[Triforce Slash]]. However, these Final Smashes will fail if Bayonetta is in intangibility frames.
** [[Dream Home]], [[Dream Town Hall]] and the far hitbox of [[Triforce Slash]]. However, these Final Smashes will fail if Bayonetta is in intangibility frames.
** [[Infernal Climax]], as it does not deal damage (Bayonetta must rely on the rest of her moveset to activate the move).
** [[Infernal Climax]], as it does not deal damage.
* While difficult, it's possible to activate Witch Time on [[Shin Shoryuken / Shinku Hadoken|Shin Shoryuken]] and [[Shippu Jinraikyaku / Shinryuken]] in ''Ultimate''.  
* While difficult, it's possible to activate Witch Time on [[Shin Shoryuken / Shinku Hadoken|Shin Shoryuken]] and [[Shippu Jinraikyaku / Shinryuken]] in ''Ultimate''.  
** For Shin Shoryuken and Shippu Jinraikyaku, the opponent has to activate Final Smash on frame 7 of Witch Time.  
** For Shin Shoryuken and Shippu Jinraikyaku, the opponent has to activate Final Smash on frame 7 of Witch Time.  

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