Editing Witch Time

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:''For Bayonetta's [[Fighter ability]], see [[Bat Within]].''
:''For Bayonetta's [[Fighter ability]], see [[Bat Within]].''


'''Witch Time''' ({{ja|ウィッチタイム|Uicchi Taimu}}, ''Witch Time'') is [[Bayonetta]]'s [[down special move]].
'''Witch Time''' ({{ja|ウィッチタイム|Uicchi Taimu}}, ''Witch Time'') is [[Bayonetta]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
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==Origin==
==Origin==
[[File:WitchTime-Origin.gif|thumb|left|Witch Time as seen in ''Bayonetta''.]]
[[File:WitchTime-Origin.gif|thumb|left|Witch Time as seen in ''Bayonetta''.]]
Witch Time is a major mechanic in ''Bayonetta'', where Bayonetta/Jeanne increase their speed, causing them to move faster than everything around them. This mimics the effects of a time slow — where Smash's Witch Time is a time slow on a singular target, Witch Time in the original games functions as a speed boost. This ability is used to traverse terrain that would otherwise be inaccessible, such as water or rock fragments. It can be activated in a variety of ways, primarily by dodging enemy attacks at the right time, as well as being activated by various accessories. Lumen Sages possess a similar technique called Light Speed, which also lets them increase their speed. Various other releases by [[PlatinumGames]] and its predecessor, the [[Capcom]] subsidiary Clover Studios, also feature speed boosting abilities, such as the "Mach Speed" in ''{{s|wikipedia|Viewtiful Joe}}'' and "Blade Mode" in {{uv|Metal Gear}} Rising: Revengeance.'' Other games which feature mechanics similar to Bayonetta's Witch Time include the "Bangle of Time" in {{uvm3|Devil May Cry}}, "Veil of Mist" in ''{{s|wikipedia|Ōkami}}, "Focus" in ''{{s|wikipedia|Transformers: Devastation}}'', and both Unite Bomb and Hero Time in {{uvm3|The Wonderful 101}}.
Witch Time is a major mechanic in ''Bayonetta'', where Bayonetta/Jeanne increase their speed, causing them to move faster than everything around them. This mimics the effects of a time slow — where Smash's Witch Time is a time slow on a singular target, Witch Time in the original games functions as a speed boost. This ability is used to traverse terrain that would otherwise be inaccessible, such as water or rock fragments. It can be activated in a variety of ways, primarily by dodging enemy attacks at the right time, as well as being activated by various accessories. Lumen Sages possess a similar technique called Light Speed, which also lets them increase their speed. Various other releases by [[PlatinumGames]] and its predecessor, the [[Capcom]] subsidiary Clover Studios, also feature speed boosting abilities, such as the "Mach Speed" in ''{{s|wikipedia|Viewtiful Joe}}'' and "Blade Mode" in ''{{uv|Metal Gear}} Rising: Revengeance.'' Other games which feature mechanics similar to Bayonetta's Witch Time include the "Bangle of Time" in {{uvm3|Devil May Cry}}, "Veil of Mist" in ''{{s|wikipedia|Ōkami}}'', "Focus" in ''{{s|wikipedia|Transformers: Devastation}}'', and both Unite Bomb and Hero Time in {{uvm3|The Wonderful 101}}.
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|zh_cn={{rollover|魔女时间|Mónǚ Shíjiān|?}}
|zh_cn={{rollover|魔女时间|Mónǚ Shíjiān|?}}
|zh_tw={{rollover|魔女時間|Mónǚ Shíjiān|?}}
|zh_tw={{rollover|魔女時間|Mónǚ Shíjiān|?}}
|pt=Tempo Feiticeiro
}}
}}


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*Witch Time is the only counter that does not do damage.
*Witch Time is the only counter that does not do damage.
*In ''Ultimate'', Witch Time can activate on all other Final Smashes except for the following cases:
*In ''Ultimate'', Witch Time can activate on all other Final Smashes except for the following cases:
** [[Poltergust G-00]], [[Psystrike]], the Black Hole portion of [[Black Hole Laser]], and [[Super Pac-Man]].
** [[Poltergust G-00]], [[Psystrike]], the Black Hole portion of [[Black Hole Laser]] and [[Super Pac-Man]].
** The lasting damage part of [[End of Day]].
** The lasting damage part of [[End of Day]].
** [[Dream Home]], [[Dream Town Hall]] and the far hitbox of [[Triforce Slash]]. However, these Final Smashes will fail if Bayonetta is in intangibility frames.
** [[Dream Home]], [[Dream Town Hall]] and the far hitbox of [[Triforce Slash]]. However, these Final Smashes will fail if Bayonetta is in intangibility frames.
** [[Infernal Climax]], as it does not deal damage (Bayonetta must rely on the rest of her moveset to activate the move).
** [[Infernal Climax]], as it does not deal damage.
* While difficult, it's possible to activate Witch Time on [[Shin Shoryuken / Shinku Hadoken|Shin Shoryuken]] and [[Shippu Jinraikyaku / Shinryuken]] in ''Ultimate''.  
* While difficult, it's possible to activate Witch Time on [[Shin Shoryuken / Shinku Hadoken|Shin Shoryuken]] and [[Shippu Jinraikyaku / Shinryuken]] in ''Ultimate''.  
** For Shin Shoryuken and Shippu Jinraikyaku, the opponent has to activate Final Smash on frame 7 of Witch Time.  
** For Shin Shoryuken and Shippu Jinraikyaku, the opponent has to activate Final Smash on frame 7 of Witch Time.  

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