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{{ArticleIcons|ssb4-u=y| | {{ArticleIcons|ssb4-u=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''[[wikipedia:Sonic Lost World|Sonic Lost World]]'' | ||
|name = Windy Hill Zone | |name = Windy Hill Zone | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Windy_Hill_Zone.png|300px]]|title2=Wii U|tab2=[[File:Windy Hill press image.jpg|300px]]}} | ||
|caption = | |caption = Windy Hill Zone as it appears in ''Smash''.<br>[[File:SonicSymbol.svg|50px]] | ||
|universe = {{uv|Sonic | |universe = {{uv|Sonic}} | ||
|games = ''[[SSB4]]'' ([[ | |games = ''[[SSB4]]'' ([[SSBU|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Sonic}}<br>'''Ultimate:'''<br>{{SSBU|Sonic}}, {{SSBU|Snake}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Presents | |cratetype = Presents | ||
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|interwikipage = | |interwikipage = | ||
}} | }} | ||
'''Windy Hill Zone''' ({{ja|ウインディヒル|Uindi Hiru}}, ''Windy Hill'') is a stage in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. The stage is set in the first Zone of ''{{s|wikipedia|Sonic Lost World}}'' of the same name. | '''Windy Hill Zone'''<ref>https://youtu.be/znYad6IDrNw?t=8s</ref> ({{ja|ウインディヒル|Uindi Hiru}}, ''Windy Hill'') is a stage in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. The stage is set in the first Zone of ''{{s|wikipedia|Sonic Lost World}}'' of the same name. | ||
==Stage overview== | ==Stage overview== | ||
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===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros | In ''Super Smash Bros for Wii U'', the [[Ω form]] is set on a completely flat version of the regular form's main platform, and the gravity is normal. Springs and soft platforms are also absent. | ||
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of wood logs that are unique to this form. | In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of wood logs that are unique to this form. | ||
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==Origin== | ==Origin== | ||
[[File:WindyHillZoneSLW.png|left| | [[File:WindyHillZoneSLW.png|left|thumbnail|right|175px|Windy Hill, as it originally appeared in ''Sonic Lost World''.]] | ||
Windy Hill first appeared in the game ''Sonic Lost World''. Windy Hill is the first world in ''Sonic Lost World'' and is a lush grassy area full of plants and trees. It also contains checkerboard pattern soil, which is similar to how platforms were in the first Zone of ''Sonic the Hedgehog'', [[Green Hill Zone]]. The windmill from the level is also present. In ''Super Smash Bros. Ultimate'', the [[Battlefield form]] features three [[soft platform]]s that resemble the bridges made of logs that appear in Zone 2 of Windy Hill. | Windy Hill Zone first appeared in the game ''Sonic Lost World''. Windy Hill is the first world in ''Sonic Lost World'' and is a lush grassy area full of plants and trees. It also contains checkerboard pattern soil, which is similar to how platforms were in the first Zone of ''Sonic the Hedgehog'', [[Green Hill Zone]]. The windmill from the level is also present. In ''Super Smash Bros. Ultimate'', the [[Battlefield form]] features three [[soft platform]]s that resemble the bridges made of logs that appear in Zone 2 of Windy Hill Zone. | ||
Springs first appeared in ''Sonic the Hedgehog'' and were either colored red or yellow. They were usually used to allow the player to access higher parts of the levels, or, if the spring is sideways, to make the player run faster. Springs have appeared in numerous ''Sonic'' games since, but the design was changed in ''Sonic Adventure'' and has remained the same since. The new design features the spring being red and blue with a yellow star in the center. This design, however, first originated in ''Sonic the Hedgehog'' as the Bumpers in Spring Yard Zone were designed similarly. In this stage, there are springs on each side and their design is based off of their appearance in ''Sonic Lost World''; however, there were no springs that were back-to-back in Windy Hill. | Springs first appeared in ''Sonic the Hedgehog'' and were either colored red or yellow. They were usually used to allow the player to access higher parts of the levels, or, if the spring is sideways, to make the player run faster. Springs have appeared in numerous ''Sonic'' games since, but the design was changed in ''Sonic Adventure'' and has remained the same since. The new design features the spring being red and blue with a yellow star in the center. This design, however, first originated in ''Sonic the Hedgehog'' as the Bobbins (also known as "Bumpers") in Spring Yard Zone were designed similarly. In this stage, there are springs on each side and their design is based off of their appearance in ''Sonic Lost World''; however, there were no springs that were back-to-back in Windy Hill. | ||
The animal friends are recurring characters in the series, having first appeared in ''Sonic the Hedgehog'' (with the exception of Flicky, who first appeared as the protagonist in the arcade game ''Flicky''). They are used by Dr. Eggman, the series antagonist, as living power sources for his robots, and destroying one of these robots will free the animal inside. They also make an appearance in ''Sonic Lost World'' where they play the same role, but can additionally be collected to unlock new levels. | The animal friends are recurring characters in the series, having first appeared in ''Sonic the Hedgehog'' (with the exception of Flicky, who first appeared as the protagonist in the arcade game ''Flicky''). They are used by Dr. Eggman, the series antagonist, as living power sources for his robots, and destroying one of these robots will free the animal inside. They also make an appearance in ''Sonic Lost World'' where they play the same role, but can additionally be collected to unlock new levels. | ||
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This stage is banned from tournaments, due to its size, gravity effects, and the springs and windmill allowing for camping. | This stage is banned from tournaments, due to its size, gravity effects, and the springs and windmill allowing for camping. | ||
In ''Ultimate'', the [[Ω form]] and [[Battlefield form]] are also banned due to the grass being dense enough to hide traps set by {{SSBU|Snake}} | In ''Ultimate'', the [[Ω form]] and [[Battlefield form]] are also banned due to the grass being dense enough to hide traps set by {{SSBU|Snake}} and {{SSBU|Isabelle}}. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Windy Hill Zone 3.png|A pre-release version of Windy Hill Zone in ''Super Smash Bros. for Wii U'' without the animals in the background. | Windy Hill Zone 3.png|A pre-release version of Windy Hill Zone in ''Super Smash Bros. for Wii U'' without the animals in the background. | ||
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WindyHillSpring.jpg|Close-up of a Spring. | WindyHillSpring.jpg|Close-up of a Spring. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Characters can be [[Star KO|Star]] and [[Screen KO]]'d diagonally on both this stage and [[Mario Galaxy]]. | *Characters can be [[Star KO|Star]] and [[Screen KO]]'d diagonally on both this stage and [[Mario Galaxy]]. | ||
*[[Sonic]], [[Shulk]] and [[Duck Hunt]] are the only characters who travel to Windy Hill Zone in each of their Classic Mode routes. | |||
**Shulk and Duck Hunt of which fight Sonic for their second round each. | |||
*Under extreme circumstances, it is possible to abuse the curved gravity of the stage to stay airborne indefinitely. For example, if [[Jigglypuff]] is equipped with two [[equipment|thistle/floaty jump]] badges and the gravity is set to light, then by pushing against the side walls of the stage, Jigglypuff will move upwards until the control stick is returned to the neutral position or it grabs the ledge. | *Under extreme circumstances, it is possible to abuse the curved gravity of the stage to stay airborne indefinitely. For example, if [[Jigglypuff]] is equipped with two [[equipment|thistle/floaty jump]] badges and the gravity is set to light, then by pushing against the side walls of the stage, Jigglypuff will move upwards until the control stick is returned to the neutral position or it grabs the ledge. | ||
==References== | |||
{{reflist}} | |||
{{SSB4Stages}} | {{SSB4Stages}} | ||
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{{Sonic universe}} | {{Sonic universe}} | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Stages (SSBU)]] | |||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Sega]] | [[Category:Sega]] | ||