Editing Wily Castle
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The main body of the stage is a flat body which fighters cannot go underneath, similar to [[Yoshi's Story]] and [[Summit]]. There are two floating platforms at either side of the stage, suspended beyond the body of the stage. In ''Super Smash Bros. 4'', depending on what version the game is, different platforms will appear with different functionally. On the Wii U version, rails similar to those in Guts Man's stage from the original ''Mega Man'' can appear around the platform, with a moving platform following as it does in that game. The rails can have breaks in them which, when the platform crosses them, cause it to drop temporarily until it reaches a solid rail again. There are several possible rail configurations. On the 3DS version, platforms will float downwards above the main stage and additional platforms can also appear to the left and right of the main stage, past its ledges; these include rail platforms with no breaks that move upwards, then downwards, with ledges that can be grabbed, as well as platforms that go back and forth along a pendulum-like path when landed on, similar to the ones from Bright Man's stage from ''Mega Man 4''. Like [[Kalos Pokémon League]], characters remaining on the ascending platforms will be [[Star KO]]ed. In ''Ultimate'', all platform types are included from both the 3DS and Wii U versions. | The main body of the stage is a flat body which fighters cannot go underneath, similar to [[Yoshi's Story]] and [[Summit]]. There are two floating platforms at either side of the stage, suspended beyond the body of the stage. In ''Super Smash Bros. 4'', depending on what version the game is, different platforms will appear with different functionally. On the Wii U version, rails similar to those in Guts Man's stage from the original ''Mega Man'' can appear around the platform, with a moving platform following as it does in that game. The rails can have breaks in them which, when the platform crosses them, cause it to drop temporarily until it reaches a solid rail again. There are several possible rail configurations. On the 3DS version, platforms will float downwards above the main stage and additional platforms can also appear to the left and right of the main stage, past its ledges; these include rail platforms with no breaks that move upwards, then downwards, with ledges that can be grabbed, as well as platforms that go back and forth along a pendulum-like path when landed on, similar to the ones from Bright Man's stage from ''Mega Man 4''. Like [[Kalos Pokémon League]], characters remaining on the ascending platforms will be [[Star KO]]ed. In ''Ultimate'', all platform types are included from both the 3DS and Wii U versions. | ||
At times, parts of the Yellow Devil will ascend from the background, then descend and reassemble on the stage. | At times, parts of the Yellow Devil will ascend from the background, then descend and reassemble on the stage. When the Yellow Devil is formed, it will attack the players with its own body until it is defeated by taking a sufficient amount of damage from the players, though only its eye is vulnerable. Once defeated, the Yellow Devil will explode, dealing significant damage and knockback, and this explosion counts as an attack for the player who landed the final blow. | ||
In the 3DS version, the stage takes place at daytime; in the Wii U version and ''Ultimate'', it takes place at nighttime. | In the 3DS version, the stage takes place at daytime; in the Wii U version and ''Ultimate'', it takes place at nighttime. |