Editing Wild Gunman
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==Overview== | ==Overview== | ||
[[File:DH_All_Wild_Gunman.png|thumb|center|400px|All five of the wild gunmen.]] | [[File:DH_All_Wild_Gunman.png|thumb|center|400px|All five of the wild gunmen.]] | ||
When used, the dog summons one of five 8-bit gunmen, who will stand still for a moment before | When used, the dog summons one of five 8-bit gunmen, who will stand still for a moment before their eyes flash and then proceed to exclaim, "Fire!". Then, the gunman will face the direction the dog was facing and fire a single shot. The gunmen that can be summoned are: a white-suited short gunman, a white-suited tall gunman, a black-suited gunman, an orange-suited gunman (described in the in-game trophy as the leader), and a sombrero gunman. The gunmen are summoned in a random cycle, each appearing once with every use of the move until all of them have appeared and the cycle resets. As such, the fifth and final gunman in a cycle can be predetermined based on the four preceding them. | ||
This move has start-up lag, and the time before it fires depends on each gunman. Each gunman also has different damage outputs, ranging from 4% to 7%, with each gunman's damage output varying by 1%. These attacks deal very little knockback, only being able to KO when the opponent has reached anywhere from 200% to 300% damage. In addition, opponents can attack the various gunmen. Doing this temporarily stuns them and prevents them from firing their weapons, and they | This move has start-up lag, and the time before it fires depends on each gunman. Each gunman also has different damage outputs, ranging from 4% to 7%, with each gunman's damage output varying by 1%. These attacks deal very little knockback, only being able to KO when the opponent has reached anywhere from 200% to 300% damage. In addition, opponents can attack the various gunmen. Doing this temporarily stuns them and prevents them from firing their weapons, and they won't fire at all if they take 5% damage or more; each gunman has 5 HP. However, this allows them to function as a type of shield and thus protect Duck Hunt. | ||
In ''[[Super Smash Bros. Ultimate]]'', the gunmen have slightly faster startup when firing, and each of them has been buffed to deal more damage, with | In ''[[Super Smash Bros. Ultimate]]'', the gunmen have slightly faster startup when firing, and each of them has been buffed to deal more damage, with their damage now varying between 8% to 11%, and each gunman's damage output still varying by 1%. Due to their improved damage output, the gunmen now possess some degree of KO potential, especially the leader and the sombrero gunmen. Additionally, using the move has slightly less ending lag, making it a safer option in the neutral game. | ||
==Instructional quote== | ==Instructional quote== | ||
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!Gunman!!Damage dealt (''SSB4'')!!KO percent (''SSB4'')!!Damage dealt (''Ultimate'')!!KO percent (''Ultimate'')!!Properties | !Gunman!!Damage dealt (''SSB4'')!!KO percent (''SSB4'')!!Damage dealt (''Ultimate'')!!KO percent (''Ultimate'')!!Properties | ||
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|[[File:DHBigHeadGunman.png|75px]]||4%||304%||8%||196%|| | |[[File:DHBigHeadGunman.png|75px]]||4%||304%||8%||196%||The second slowest gunman. Launches at 50°. | ||
|- | |- | ||
|[[File:DHWhiteGunman.png|75px]]||4%||309%||8%||182%|| | |[[File:DHWhiteGunman.png|75px]]||4%||309%||8%||182%||The slowest gunman. However, he has the highest knockback growth, and his range is longer than the others. Launches at 65°. | ||
|- | |- | ||
|[[File:DHBlackGunman.png|75px]]||5%||259%||9%||194%|| | |[[File:DHBlackGunman.png|75px]]||5%||259%||9%||194%||The second fastest gunman. Launches at 50°. | ||
|- | |- | ||
|[[File:DHOrangeGunman.png|75px]]||6%||246%||10%||160%|| | |[[File:DHOrangeGunman.png|75px]]||6%||246%||10%||160%||The fastest gunman. He is the only one that will appear in [[Home-Run Contest]]. Launches at 65°. | ||
|- | |- | ||
|[[File:DHSombreroGunman.png|75px]]||7%||222%||11%||148%|| | |[[File:DHSombreroGunman.png|75px]]||7%||222%||11%||148%||The third fastest gunman. Deals the highest damage and knockback. However, his range is shorter than the others. Unlike the others, his bullets have a [[flame]] [[effect]] instead of a [[normal]] effect. Launches at 70°. | ||
|} | |} | ||
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! Game | ! Game | ||
! Effect | ! Effect | ||
! | ! Characters | ||
|- | |- | ||
| Wild Gunman | | Wild Gunman | ||
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{{Trophy | {{Trophy | ||
|name=Wild Gunmen | |name=Wild Gunmen | ||
|image-3ds= | |image-3ds=WildGunmanTrophy3DS.png | ||
|image-wiiu=WildGunmenTrophyWiiU.png | |image-wiiu=WildGunmenTrophyWiiU.png | ||
|desc | |desc-ntsc=A gang of five outlaws from the Wild West, these fellows are quick to brandish their pistols. In fact, the moment they hear "Fire!" they start shooting. A member of the gang will show up whenever Duck Hunt does a down special move. Watch out for the gang's leader—he's quick! | ||
|desc-pal=A group of five quick-drawin' outlaws from the American frontier. The second they hear "FIRE!", they'll whip out their trusty pistols and start shooting. A member of the gang'll show up whenever the Duck Hunt Duo uses a down special move. Keep an eye out for the fastest of these rapscallions - that one's their boss! | |||
|desc-pal=A group of five quick-drawin' outlaws from the American frontier. The second they hear "FIRE!", they'll whip out their trusty pistols and start shooting. A member of the gang'll show up whenever the Duck Hunt Duo uses a down special move. Keep an eye out for the fastest of these rapscallions | {{Trophy games|console1=NES|game1_ntsc=Wild Gunman (10/1985)|game1_pal=Wild Gunman (02/1988)}} | ||
| | |||
}} | }} | ||
{{clrl}} | {{clrl}} | ||
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==Origin== | ==Origin== | ||
[[File:NESwildgunman.png|thumb|One of the original Gunmen, as shown in ''Wild Gunman''.]] | [[File:NESwildgunman.png|thumb|One of the original Gunmen, as shown in ''Wild Gunman''.]] | ||
The gunmen that Duck Hunt summons are taken directly from the classic NES title ''{{s|wikipedia|Wild Gunman}}'', which uses the {{s|wikipedia|NES Zapper}} to play. The game's objective is to square off against various gunmen in a classic Wild West quick draw showdown. When the gunman's eyes flashes and the word " | The gunmen that Duck Hunt summons are taken directly from the classic NES title ''{{s|wikipedia|Wild Gunman}}'', which uses the {{s|wikipedia|NES Zapper}} to play. The game's objective is to square off against various gunmen in a classic Wild West quick draw showdown. When the gunman's eyes flashes and the word "Draw!" appears on the screen, the player has a small time frame to draw and shoot the gunman. Failing to do so will result in the gunman yelling "Fire!", and proceed to shoot the player, causing a game over; drawing before being prompted to do so will have the same effect. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*With the exception of the first gunman, the sprites of them facing sideways were created for '' | *With the exception of the first gunman, the sprites of them facing sideways were created for ''SSB4'' as all the other gunmen sidestep in the original game. | ||
*In ''Wild Gunman'', the outlaw with the sombrero is the second fastest and the outlaw in the suit is the third fastest of the gunmen. In ''SSB4'', their roles are reversed. | *In ''Wild Gunman'', the outlaw with the sombrero is the second fastest and the outlaw in the suit is the third fastest of the gunmen. In ''SSB4'', their roles are reversed. | ||
*One of Duck Hunt's victory poses has them summoning the gunmen twice. As in gameplay, which gunmen show up is also random, but never the same two. | *One of Duck Hunt's victory poses has them summoning the gunmen twice. As in gameplay, which gunmen show up is also random, but never the same two. |