Editing Wild Gunman
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==Overview== | ==Overview== | ||
When used, the dog summons one of five 8-bit gunmen, who will stand still for a moment before their eyes flash and then proceed to exclaim, "Fire!". Then, the gunman will face the direction the dog was facing and fire a single shot. This move has start-up lag, and the time before it fires depends on each gunman. Each gunman also has different damage outputs, ranging from 4% to 7%, with each gunman's damage output varying by 1%. These attacks deal very little knockback, only being able to KO when the opponent has reached anywhere from 200% to 300% damage. In addition, opponents can attack the various gunmen. Doing this temporarily stuns them and prevents them from firing their weapons, and they won't fire at all if they take 5% damage or more; each gunman has 5 HP. However, this allows them to function as a type of shield and thus protect Duck Hunt. The gunmen are summoned in a random cycle, each appearing once with every use of the move until all of them have appeared and the cycle resets. As such, the fifth and final gunman in a cycle can be predetermined based on the four preceding them. | |||
When used, the dog summons one of five 8-bit gunmen, who will stand still for a moment before | [[File:DH All Wild Gunman.png|thumb|center|400px|All five of the wild gunmen.]] | ||
This move has start-up lag, and the time before it fires depends on each gunman. Each gunman also has different damage outputs, ranging from 4% to 7%, with each gunman's damage output varying by 1%. These attacks deal very little knockback, only being able to KO when the opponent has reached anywhere from 200% to 300% damage. In addition, opponents can attack the various gunmen. Doing this temporarily stuns them and prevents them from firing their weapons, and they | |||
==Instructional quote== | ==Instructional quote== | ||
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==Gunmen== | ==Gunmen== | ||
KO percents were tested against | KO percents were tested against {{SSBU|Mii Swordfighter}} at the center of {{SSBU|Final Destination}} in ''[[Super Smash Bros. Ultimate]]''. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Gunman | !'''Gunman'''!!'''Damage dealt'''!!'''KO percent'''!!'''Properties''' | ||
|- | |- | ||
|[[File:DHBigHeadGunman.png|75px]] | |[[File:DHBigHeadGunman.png|75px]]||8%||197%||The second slowest gunman. Launches at 50°. | ||
|- | |- | ||
|[[File:DHWhiteGunman.png|75px]] | |[[File:DHWhiteGunman.png|75px]]||8%||182%||The slowest gunman. However, he has the highest knockback growth, and his range is longer than the others. Launches at 65°. | ||
|- | |- | ||
|[[File:DHBlackGunman.png|75px]] | |[[File:DHBlackGunman.png|75px]]||9%||192%||The second fastest gunman. Launches at 50°. | ||
|- | |- | ||
|[[File:DHOrangeGunman.png|75px]] | |[[File:DHOrangeGunman.png|75px]]||10%||161%||The fastest gunman. He is the only one that will appear in [[Home-Run Contest]]. Launches at 65°. | ||
|- | |- | ||
|[[File:DHSombreroGunman.png|75px]] | |[[File:DHSombreroGunman.png|75px]]||11%||149%||The third fastest gunman. Deals the highest damage and knockback. However, his range is shorter than the others. Unlike the others, his bullets have a [[flame]] [[effect]] instead of a [[normal]] effect. Launches at 70°. | ||
|} | |} | ||
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| {{s|wikipedia|Wild Gunman}} | | {{s|wikipedia|Wild Gunman}} | ||
| {{SortKey|AttackSpecialsIndirect+005}}[[File:SpecialsIndirect.png|16px|link=Specials: Indirect]] Attack +5 | | {{SortKey|AttackSpecialsIndirect+005}}[[File:SpecialsIndirect.png|16px|link=Specials: Indirect]] Attack +5 | ||
| {{StickerHead|Ice Climbers|Mr. Game & Watch|Pit|R.O.B.}} | | {{SortKey|Ice Climbers Mr. Game & Watch Pit R.O.B.}}{{StickerHead|Ice Climbers|Mr. Game & Watch|Pit|R.O.B.}} | ||
|} | |} | ||
{{StickerPicBox|Wild Gunman}} | {{StickerPicBox|Wild Gunman}} | ||
==Trophy== | ==Trophy== | ||
[[File:WildGunmanTrophy3DS.png|thumb|left|100px|Trophy in ''for 3DS''.]] | |||
| | [[File:WildGunmenTrophyWiiU.png|thumb|100px|Trophy in ''for Wii U''.]] | ||
| | :'''Wild Gunmen''' | ||
::'''NTSC:''' ''A gang of five outlaws from the Wild West, these fellows are quick to brandish their pistols. In fact, the moment they hear "Fire!" they start shooting. A member of the gang will show up whenever Duck Hunt does a down special move. Watch out for the gang's leader—he's quick!'' | |||
::'''PAL:''' ''A group of five quick-drawin' outlaws from the American frontier. The second they hear "FIRE!", they'll whip out their trusty pistols and start shooting. A member of the gang'll show up whenever the Duck Hunt Duo uses a down special move. Keep an eye out for the fastest of these rapscallions - that one's their boss!'' | |||
{{Trophy games|console1=NES|game1=Wild Gunman (10/1985)}} | |||
{{clr}} | |||
}} | |||
{{ | |||
==Spirit== | ==Spirit== | ||
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In [[Adventure Mode: World of Light]], the Wild Gunman is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. After Galeem's defeat, [[Dharkon]] takes control of Galeem's spirits, including the Wild Gunman. The Wild Gunman's spirit is located in the southeastern section of [[The Dark Realm]]. | In [[Adventure Mode: World of Light]], the Wild Gunman is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. After Galeem's defeat, [[Dharkon]] takes control of Galeem's spirits, including the Wild Gunman. The Wild Gunman's spirit is located in the southeastern section of [[The Dark Realm]]. | ||
The Wild Gunman | The Wild Gunman uses an army of {{SSBU|Duck Hunt}} puppet fighters and is fought on the [[Gerudo Valley]] stage's [[Ω form]]. During the battle, Shooting Type items appear and all fighters start off with 300% damage and occasionally become invincible, referencing the gameplay of ''Wild Gunman'' where the player must shoot a Gunman first in a game of reaction time. | ||
{|class="wikitable" | {|class="wikitable" | ||
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[[File:NESwildgunman.png|thumb|One of the original Gunmen, as shown in ''Wild Gunman''.]] | [[File:NESwildgunman.png|thumb|One of the original Gunmen, as shown in ''Wild Gunman''.]] | ||
The gunmen that Duck Hunt summons are taken directly from the classic NES title ''{{s|wikipedia|Wild Gunman}}'', which uses the {{s|wikipedia|NES Zapper}} to play. The game's objective is to square off against various gunmen in a classic Wild West quick draw showdown. When the gunman's eyes flashes and the word "Draw!" appears on the screen, the player has a small time frame to draw and shoot the gunman. Failing to do so will result in the gunman yelling "Fire!", and proceed to shoot the player, causing a game over; drawing before being prompted to do so will have the same effect. | The gunmen that Duck Hunt summons are taken directly from the classic NES title ''{{s|wikipedia|Wild Gunman}}'', which uses the {{s|wikipedia|NES Zapper}} to play. The game's objective is to square off against various gunmen in a classic Wild West quick draw showdown. When the gunman's eyes flashes and the word "Draw!" appears on the screen, the player has a small time frame to draw and shoot the gunman. Failing to do so will result in the gunman yelling "Fire!", and proceed to shoot the player, causing a game over; drawing before being prompted to do so will have the same effect. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== |