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Editing Wii Remote
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[[File:WiiMote.jpg|thumb|The Wii Remote.]] | [[File:WiiMote.jpg|thumb|The Wii Remote.]] | ||
The '''Wii Remote''', also nicknamed "'''Wiimote'''", is the primary controller for [[Nintendo]]'s [[Wii]] console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009 | The '''Wii Remote''', also nicknamed "'''Wiimote'''", is the primary controller for [[Nintendo]]'s [[Wii]] console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, an accessory for the Wii Remote was released, the Wii MotionPlus. This gave the Wii Remote slightly enhanced motion control. In 2011, the Wii Remote Plus was released, which featured the accessory installed inside the Remote (although ''Brawl'' and ''Smash Wii U'' do not use Wii MotionPlus in any way). | ||
The Wii Remote is a controller for ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It can either be turned sideways, like an NES controller, or be playable with the [[Nunchuk]] accessory. | |||
As an added bonus, whenever one selects a character while using a Wii Remote (or any attachments to it, like the [[Classic Controller]]) in ''Brawl'', the character they selected will [[Wii Remote selection sound|deliver a line through the Wii Remote's speaker]], such as Mario saying, "Here we go!". | |||
When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>. Overall, it is the fastest controller when used with ''Brawl'' and ''Smash 4'', beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it generally unfavored for use in tournaments. | |||
==Standard | ==Standard Controls (''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'')== | ||
===Wii Remote=== | |||
'''Note:''' From the perspective of the Wii Remote held sideways, with [[directional pad|control pad]] on the player's left side. | '''Note:''' From the perspective of the Wii Remote held sideways, with [[directional pad|control pad]] on the player's left side. | ||
====Controls==== | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
|- | |- | ||
| | |[[File:Wii DPad.png|25px|class=invert|link=D-pad]] Up||[[Jump]] | ||
|- | |- | ||
| | |[[File:Wii DPad.png|25px|class=invert|link=D-pad]] Down||[[Crouch]] | ||
|- | |- | ||
| | |[[File:Wii DPad.png|25px|class=invert|link=D-pad]] Down (while crouching)||Platform Drop | ||
|- | |- | ||
| | |[[File:Wii DPad.png|25px|class=invert|link=D-pad]] Left/Right||[[Walk]] | ||
|- | |- | ||
| | |[[File:Wii DPad.png|25px|link=D-pad]] Left/Right (double tap)|| [[Dash]] | ||
|- | |- | ||
| | |[[File:Wii 1Button.png|25px|link=1 button]]||[[Special Attack]] | ||
|- | |- | ||
| | |[[File:Wii 2Button.png|25px|link=2 button]]||[[Standard Attack]] | ||
|- | |- | ||
| | |[[File:Wii 1Button.png|25px|link=1 button]]+[[File:Wii 2Button.png|25px|link=2 button]] / Tap direction + [[File:Wii 2Button.png|25px|link=2 button]]||[[Smash attack]] | ||
|- | |- | ||
|Hold direction + | |Hold direction + [[File:Wii 2Button.png|25px|link=2 button]]||[[Strong attack]] | ||
|- | |- | ||
| | |[[File:Wii BButton.png|25px|link=B button]]||[[Shield]] | ||
|- | |- | ||
| | |[[File:Wii AButton.png|25px|link=A button]]||Up [[taunt]] | ||
|- | |- | ||
| | |[[File:Wii AButton.png|25px|link=A button]] (while crouching)||Down taunt | ||
|- | |- | ||
| | |[[File:Wii AButton.png|25px|link=A button]] (while walking)||Side taunt | ||
|- | |- | ||
| | |[[File:Wii MinusButton.png|25px|link=Minus button]] / [[File:Wii BButton.png|25px|link=B button]] + [[File:Wii AButton.png|25px|link=A button]]||[[Grab]] | ||
|- | |- | ||
| | |[[File:Wii HomeButton.png|25px|link=Home button]]||Home Menu | ||
|} | |} | ||
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{{main|Nunchuk}} | {{main|Nunchuk}} | ||
== | ==In competitive play== | ||
The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a [[dash]] to require a double press on the d-pad, as well as making [[tilt]]s, especially an up tilt, far more cumbersome to perform. It being wireless forces players to consider battery life, which is admittedly a non-issue for responsible players that remember to charge their controllers and keep spare batteries on hand. This control scheme is nearly non-existant in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges. | |||
== | ==References== | ||
{{reflist}} | |||
==Gallery== | ==Gallery== | ||
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Wiimote Nunchuk.jpg|A Wii Remote connected with a Nunchuk. | Wiimote Nunchuk.jpg|A Wii Remote connected with a Nunchuk. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
*[[Wii Remote selection sound]] | * [[Wii Remote selection sound]] | ||
{{Controller|notbutton=yes}} | {{Controller|notbutton=yes}} | ||
[[Category:Controllers]] | [[Category:Controllers]] | ||
[[Category:Wii]] | [[Category:Wii]] |