Editing Wii Remote
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==In competitive play== | ==In competitive play== | ||
The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of a [[Control stick]] causes inputting a [[dash]] to require a double press on the [[d-pad]], as well as making [[tilt attack]]s, especially an [[up tilt]], far more cumbersome to perform. Masahiro Sakurai himself admitted in a [[YouTube]] video that this configuration was not ideal due to its lack of a Control stick and reliance on a d-pad.<ref>[https://www.youtube.com/watch?v=ANerCiyfJjo It’s Easier If They Already Know <nowiki>[Planning & Game Design]</nowiki>]</ref> It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges. | The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of a [[Control stick]] causes inputting a [[dash]] to require a double press on the [[d-pad]], as well as making [[tilt attack]]s, especially an [[up tilt]], far more cumbersome to perform. Masahiro Sakurai himself admitted in a [[YouTube]] video that this configuration was not ideal due to its lack of a Control stick and reliance on a d-pad.<ref>[https://www.youtube.com/watch?v=ANerCiyfJjo It’s Easier If They Already Know <nowiki>[Planning & Game Design]</nowiki>]</ref> It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges. | ||
==References== | |||
{{reflist}} | |||
==Gallery== | ==Gallery== | ||
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Wiimote Nunchuk.jpg|A Wii Remote connected with a Nunchuk. | Wiimote Nunchuk.jpg|A Wii Remote connected with a Nunchuk. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== |