Editing Wii Fit Trainer (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
{{Infobox Character | {{Infobox Character | ||
|name = Wii Fit Trainer | |name = Wii Fit Trainer | ||
|image = {{tabber|title1=Female| | |image = {{tabber|title1=Female|tab1=[[File:Wii Fit Trainer SSBU.png|x250px]]|title2=Male|tab2=[[File:Wii Fit Trainer-Alt1 SSBU.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | {{cquote|''A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Wii Fit Trainer''' ({{ja|Wii Fit トレーナー|Wii Fit Torēnā}}, ''Wii Fit Trainer'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
'''Wii Fit Trainer''' ({{ja|Wii Fit トレーナー|Wii Fit Torēnā}}, ''Wii Fit Trainer'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Wii Fit Trainer is classified as fighter #47. As in Smash 4, both the female and male versions of Wii Fit Trainer are playable. | |||
Unlike the majority of the characters, Wii Fit Trainer has different voice actors depending on the region. The voice actors of each region's female or male trainers respectively are as follows: | |||
Wii Fit Trainer | *In American English: October Moore/Steve Heinke | ||
*In British English: Tania Emery/Luke Smith | |||
*In Japanese: Hitomi Hirose/Tomoyuki Higuchi | |||
*In French: Corinne Kempa/François Anseaume (dialogue), Christophe Hespel (grunts) | |||
*In Latin American Spanish: Isabela Arevalo/Horacio Mancilla | |||
*In Iberian Spanish: Pilar Orti/Javier Fernandez Peña | |||
*In Italian: Lara Parmiani/Giovanni Loto | |||
*In German: Sylvia St. John/Michael Hulsmann | |||
**The Dutch and Russian versions of ''Ultimate'' also use Wii Fit Trainer's British English voices. | |||
**The Korean and simplified/traditional Chinese versions of ''Ultimate'' also use Wii Fit Trainer's Japanese voices. | |||
All of the clips provided from the voice actors above were re-used from ''Smash 4''. | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Wii Fit Trainer being the 9th character to be unlocked. | *Play [[VS. match]]es, with Wii Fit Trainer being the 9th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the | *Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the second character unlocked after {{SSBU|Inkling}}. | ||
*Have Wii Fit Trainer join the player's party in [[World of Light]]. | *Have Wii Fit Trainer join the player's party in [[World of Light]]. | ||
Wii Fit Trainer must then be defeated on [[Wii Fit Studio]] | With the exception of the third method, Wii Fit Trainer must then be defeated on [[Wii Fit Studio]]. | ||
==Attributes== | ==Attributes== | ||
Wii Fit Trainer was greatly improved from ''Smash 4'', with significant upgrades to the character's strengths such as damage output, ground mobility, and projectiles. Their most infamous buff was that of [[Deep Breathing]], which now provides a wide variety of temporary stat increases rather than just a few. On the flipside, the character's glaring flaws are still present in ''Ultimate'', albeit to a lesser degree. Wii Fit Trainer still struggles against small characters due to blindspots on key moves, and can find it difficult to approach other projectile-heavy characters. They also was given a few small nerfs, such as a shorter recovery distance with [[Super Hoop]]. | |||
Wii Fit Trainer | Wii Fit Trainer excels in both long range and close-quarters combat due to their dependable projectiles and hard hitting normals, but struggles at mid range as a result of lack of range on their tilts and aerials. As such, the character may sometimes have trouble approaching, and typically relies on [[Header]] to do so. Wii Fit Trainer has some of the most punishing combos in the game when it comes to damage, but actually landing that first hit can prove to be quite difficult in many situations. | ||
Wii Fit Trainer | Wii Fit Trainer notably excels both offstage and on the [[ledge]]. While neither of these areas are where she wants to be necessarily, they has several tools that give then more options than the average character in these scenarios. The most important of these tools is Header, which can be used to cover Wii Fit Trainer's recovery and getup from ledge, as well as air stall. Due to the character's below average air and fall speed (without Deep Breathing), they can sometimes struggle to land safely. | ||
Their grab game is serviceable, with both [[down throw]] and [[up throw]] offering some combo potential at low and mid percents. However, Wii Fit Trainer lacks a solid kill throw; back throw as their strongest kill throw typically doesn't KO until well past 140%. This can be remedied somewhat with Deep Breathing. | |||
Wii Fit Trainer's smash attacks are all rather volatile, as they possess high risk for high reward. All three moves are far above average in strength, especially [[up smash]], which is one of the strongest up smashes in the game even without Deep Breathing when the sweetspot connects. However, these moves also come with the downside of large amounts of [[ending lag]], making them extremely punishable when missed. As a result, Wii Fit Trainer can sometimes have trouble taking stocks, as most of their other KO moves have some sort of inconsistency, such as [[Forward tilt]] and [[Back air]]'s poor hitboxes. | |||
Due to her unorthodox moveset, relatively steep learning curve, and lack of the mass appeal that many ''Smash Bros.'' characters possess, Wii Fit Trainer has a fairly small playerbase, although they also has received much more attention than in ''Smash 4''. Because of that, their overall viability has been greatly improved. It remains to be seen how they will fair in the long run of ''Ultimate''{{'}}s competitive scene. | |||
Wii Fit Trainer | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Wii Fit Trainer has been significantly buffed from ''Smash 4'' to ''Ultimate''. They has received various improvements to the [[hitbox]] durations, hitbox placements, overall lag, mobility, projectiles, and damage output, making Wii Fit Trainer's moveset function more effectively overall. | |||
Many of their notoriously inconsistent attacks have been improved: forward and up [[tilt]] both last longer, with the latter having [[intangibility]] on the arms and reaching farther upward than before, making it better for contesting aerials. Up tilt, dash attack, forward smash, down smash and forward aerial have lower ending lag, while up smash has a larger sourspot, making it less likely to whiff. Many of the trainer's aerials' hitboxes have been improved so they connect more consistently, including forward aerial (which now has a small but useful body hitbox) and down aerial (whose large sourspot now comes out sooner and lasts longer). In addition, dash attack and down tilt deal more damage, up and down throws both function as reliable combo throws, and neutral attack's finisher [[buries]] much more consistently. All these changes greatly improve the trainer's damage racking potential, while making it less likely for their moves to whiff. | |||
Wii Fit Trainer's | Wii Fit Trainer's special moveset has also been buffed: [[Sun Salutation]] deals more damage and knockback when fully charged and can be canceled with a jump, much like other storable [[charge]] moves. [[Header]] functions significantly better as a projectile, as the ball is bigger, deals more damage, bounces faster and lower, has more variable angles if headbutted, and almost always keeps its hitbox while active, making ball setups significantly more viable. [[Super Hoop]] now deals multiple hits, which improves its damage if all hits land. Finally, [[Deep Breathing]] has been dramatically improved: it can be activated more easily and faster, has a lower recharge penalty if failed, and lasts significantly longer. It also grants faster [[fall speed]], [[gravity]], [[air speed]], [[traction]], [[initial dash]] speed and [[dash]] speed. This overall mobility increase coupled with both Deep Breathing's x1.25 damage increase and Wii Fit Trainer's already hard hitting attacks results in significant damage output during even a single Deep Breathing use, heavily improving its utility. | ||
Finally, Wii Fit Trainer benefits from the game's universal changes. The standardized 3-frame [[jumpsquat]] allows them to use aerials more effectively, while the slower shield drop speed improves the safety of their projectiles and certain attacks such as down tilt. The limit to a single [[air dodge]] allows their projectiles to cover options better and catch landings with their high mobility, while the ability to cancel ground moves improves their ground game. | |||
The nerfs Wii Fit Trainer received are relatively minor: Super Hoop has a shorter max distance, making the [[recovery]] slightly less flexible, the back hit of forward tilt has less horizontal range, Neutral aerial links into its second hit less consistently, and Neutral attack's second hit can now make opponents [[trip]] or even slide out of the Neutral attack combo, causing the third hit's bury to miss. However, most of their weaknesses are recurring ones from ''Smash 4'': while Wii Fit Trainer's overall moveset has been heavily improved, their neutral game is still lacking, due to the trainer's lack of midrange options alongside very few ways to escape pressure, deal with projectiles, or get back onstage. This is further harmed by the nerfs to dodging and dodge intangibility, making them relatively easy to juggle or trap on the ledge. Due to this, their disadvantage state is still extremely lackluster. Short characters such as {{SSBU|Olimar}} and {{SSBU|Pichu}} are also still a struggle to deal with due to blindspots on key moves such as forward tilt. | |||
Overall, Wii Fit Trainer now properly functions as a unique, projectile-based bait-and-punish character who relies on their unorthodox setups and options to pressure the opponent into making poor decisions, and then using their speed and massive damage output to capitalize. While they are capable of racking up damage extremely quickly, their weaknesses in approaching and landing consistent hits remain, making it important for them to keep opponents from rushing them down or camping them out. As a result of all of these changes, Wii Fit Trainer has had surprising success in the early metagame, with several notable players such as {{Sm|WaDi}}, {{Sm|BestNess}}, and {{Sm|varun}} using them as a main or secondary at high-level tournaments with respectable results, in contrast to the trainer's low success in ''Smash 4''. However, as the character has a relatively small playerbase, it is unknown how well Wii Fit Trainer will fare in the long run. | |||
Wii Fit Trainer | |||
===Aesthetics=== | |||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Wii Fit Trainer's model features a more subdued color scheme. Both genders are now slightly more muscular, and their clothing and hair also feature simple detailing.}} | |||
*{{change|Wii Fit Trainer's face is clearer and has more detailed eyes, similarly to ''Wii Fit U'''s trainer. According to [[Sakurai]], this was a requested change from the ''Wii Fit'' development team.}} | |||
*{{change|Wii Fit Trainer's body faces the screen more compared to the previous entry; however, her stance is not mirrored.}} | |||
*{{change|Much like other fighters, Wii Fit Trainer is more expressive. In particular, she smiles while taunting and using Header, and appears angry while using [[smash attacks]].}} | |||
*{{change|All three of Wii Fit Trainer's [[victory pose]]s have been given more dynamic camera angles.}} | |||
Wii Fit Trainer's | ===Attributes=== | ||
*{{buff|Like all characters, Wii Fit Trainer's jumpsquat animation now takes three frames to complete (down from 5).}} | |||
*{{buff|Wii Fit Trainer's initial dash is significantly faster (1.5 → 2.024)}} | |||
*{{buff|Wii Fit Trainer runs much faster (1.696 → 1.866).}} | |||
*{{buff|Wii Fit Trainer [[walk]]s faster (1.166 → 1.224).}} | |||
*{{buff|Wii Fit Trainer's air speed is slightly faster (0.97 → 1.019).}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{nerf|Jab 1 deals less damage on the front hit (3% → 2%).}} | |||
**{{buff|Jab 1 has a slightly longer duration on the back hit (frame 4 → 4-5).}} | |||
**{{buff|Jab 1 covers the ground more effectively.}} | |||
**{{buff|Jab 1's back hit completely covers Wii Fit Trainer's foot.}} | |||
**{{buff|Jab 1 has hitboxes that pull the opponent in, making the move combo more consistently.}} | |||
**{{nerf|Jab 2 slides the opponent away and has a chance to trip, making it harder to bury with Jab 3.}} | |||
**{{buff|Jab 2 has larger hitboxes.}} | |||
**{{buff|Jab 3 has less startup lag (frame 6 → 5).}} | |||
**{{buff|Jab 3 has larger hitboxes for both its sourspot and burying sweetspot.}} | |||
**{{buff|Jab 1 and 2 now have the [[Sakurai angle]] which allows them to [[jablock]], creating new setups and punish options.}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack has less [[startup]] (frame 7 → 6) and [[ending lag]] (FAF 43 → 39).}} | |||
**{{buff|Dash attack has a new early hitbox that deals more damage (6% → 10%) and sends at a lower angle (65° → 50°), making it a better kill option despite its lower knockback growth (80 → 71).}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt deals more damage (9% → 11%).}} | |||
**{{buff|Forward tilt has a longer duration (frames 6-7 → 6-10).}} | |||
**{{nerf|Forward tilt has less knockback growth (100 → 85).}} | |||
**{{nerf|Forward tilt's back hit has less horizontal range.}} | |||
*[[Up tilt]]: | |||
**{{buff|Up tilt has more vertical range and combos into itself at low percents.}} | |||
**{{buff|Up tilt has intangibility on the arm for 10 frames (frames 3-12).}} | |||
**{{buff|Up tilt has a hitbox behind Wii Fit Trainer that sends the opponent away at a 75° angle rather than straight up. This hit also has higher base knockback (40 → 60) and lower knockback growth (70 → 50) than the main hit.}} | |||
**{{buff|Up tilt has a significantly longer duration (frames 5-7 → 5-12).}} | |||
**{{buff|Up tilt has less ending lag (FAF 35 → 30).}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has less startup lag (frame 10 → 9).}} | |||
**{{buff|Down tilt deals more damage (12% → 13.5%).}} | |||
**{{nerf|Down tilt has slightly more ending lag (FAF 38 → 39).}} | |||
**{{buff|Down tilt has larger hitboxes.}} | |||
*[[Forward smash]] | |||
**{{buff|Forward smash has less ending lag (FAF 62 → 57).}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash has much larger hitboxes on its sourspot.}} | |||
*[[Down smash]] | |||
**{{buff|Down smash has less ending lag (FAF 57 → 52).}} | |||
===Aerial attacks=== | |||
*{{buff|All aerials have less [[landing lag]] (Neutral: 14 frames → 8, Forward: 15 → 9, Back: 20 → 12, Up: 15 → 9, Down: 20 → 12).}} | |||
*[[Neutral aerial]]: | |||
**{{nerf|The first hit of neutral aerial links into the second hit less consistently.}} | |||
**{{buff|The first hit of neutral aerial has an extra hitbox on the arms.}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial has less ending lag (FAF 46 → 39).}} | |||
**{{buff|Forward aerial's [[spike]] hitbox has slightly more base knockback (10 → 15) and knockback growth (62 → 68).}} | |||
**{{buff|Forward aerial has a hitbox near the center of Wii Fit Trainer's body on frame 9, remedying its blindspot issues.}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial has less startup lag (frame 20 → 15) with identical ending lag, shortening its total duration (FAF 45 → 40).}} | |||
**{{buff|Down aerial has a longer duration (5 frames → 6).}} | |||
**{{buff|Down aerial's spike hitbox has a longer duration (2 frames → 3).}} | |||
**{{buff|Down aerial's large sourspot has a longer duration (3 frames → 6) and becomes active at the same time the spike hitbox does (frame 15).}} | |||
**{{buff|Down aerial [[auto-cancel]]s earlier (frame 40 → 35).}} | |||
===Throws/other attacks=== | |||
*{{change|[[Pummel]] is faster but deals less damage (3% → 1.3%).}} | |||
*[[Up throw]]: | |||
**{{buff|Up throw has lower base knockback (80 → 40) and higher knockback growth (50 → 80), as well as a slightly less vertical launch angle (85° → 80°). These changes make up throw a much better combo tool.}} | |||
*[[Down throw]]: | |||
**{{buff|Down throw has less ending lag (FAF 57 → 50), making it a better combo starter.}} | |||
{{ | ===Special Moves=== | ||
*{{nerf|The introduction of the [[1v1 multiplier]] hinders Wii Fit Trainer's ability to [[Healing|heal]] themself, as recovered damage is not increased by the multiplier.}} | |||
*[[Sun Salutation]]: | |||
**{{change|Sun Salutation is orange in color instead of bright yellow.}} | |||
**{{buff|Sun Salutation deals more damage when fully charged (18% → 21%).}} | |||
**{{buff|Charging Sun Salutation can be canceled with a jump.}} | |||
*[[Header]]: | |||
**{{buff|Header's soccer ball is around 50% bigger.}} | |||
**{{buff|The soccer ball deals more damage on average. The damage dealt varies based on the move the ball was hit with, but also seems to differ slightly at times for no apparent reason.}} | |||
**{{buff|The ball has much higher gravity (0.4 → 0.8).}} | |||
**{{buff|The ball travels more quickly when headed (2.8 → 3.5).}} | |||
**{{change|The ball has a higher vertical air speed during Header's startup (1.5 → 1.6).}} | |||
**{{buff|Header has significantly less ending lag (FAF 59-75 → 41-57).}} | |||
**{{buff|Header has less landing lag (14 frames → 9).}} | |||
**{{buff|Header offers a larger range of motion when hitting the ball both with a second input (10° min → 13°) and without (-7.7° max → -22°).}} | |||
**{{buff|Header's spike hitbox is larger (5 clean → 5.7, 3 late → 4).}} | |||
*[[Super Hoop]]: | |||
**{{buff|Super Hoop's base vertical speed is higher (0.75 → 0.88).}} | |||
**{{buff|The speed added to Super Hoop with every input is higher (0.2 → 0.25).}} | |||
**{{nerf|The interval between mash inputs registering is longer (6 frames → 11).}} | |||
**{{change|Super Hoop is now a multihit move that can hit up to three times, increasing its maximum damage output (5% → 15%) but reducing its [[gimp]] potential.}} | |||
**{{nerf|Super Hoop's overall vertical distance has been reduced significantly. It is not possible to travel as far as in Smash 4, even after reaching the maximum amount of button-mashing or rhythmic tapping possible.}} | |||
*[[Deep Breathing]]: | |||
**{{buff|A fresh Deep Breathing can be performed more quickly (frame 48 → 38).}} | |||
**{{buff|There is a wider window for a stale Deep Breathing to successfully activate (16 frames → 32).}} | |||
**{{buff|Deep Breathing's ending lag has been reduced when activating it on the ground (31 frames → 24).}} | |||
**{{buff|Deep Breathing's effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → ~530).}} | |||
**{{buff|Successfully using Deep Breathing improves many more attributes.}} | |||
***{{buff|Air speed: x1.17 ~ x1.2}} | |||
***{{buff|Fall speed: x1.17 ~ x1.2}} | |||
***{{buff|Gravity: x1.17 ~ x1.2}} | |||
***{{buff|Initial dash speed: x1.1 ~ x1.13}} | |||
***{{buff|Run speed: x1.1 ~ x1.13}} | |||
***{{buff|Ground traction x1.1 ~ x1.13}} | |||
**{{buff|Successfully using Deep Breathing gives a larger damage output buff (x1.16 ~ x1.2 → x1.2 ~ x1.25).}} | |||
**{{buff|Deep Breathing has a much shorter refresh time (3600 frames → 2400).}} | |||
*{{b|Wii Fit|Final Smash}}: | |||
**{{nerf|Wii Fit's silhouettes have a limited travel distance. This trait is shared with [[Final Edge]].}} | |||
**{{buff|Wii Fit launches a large, slow-moving Dancer pose image at the end of the move. This image has KO potential, increasing the Final Smash's overall reliability.}} | |||
==Update | ==Update History== | ||
While Update {{SSBU|1.1.0}} offered a few small buffs, Update {{SSBU|3.0.0}} improved Wii Fit Trainer greatly both by making neutral attack a much more consistent option and increasing the power of Deep Breathing, which was already one of Wii Fit Trainer's most powerful moves to begin with. In addition, Update {{SSBU|3.1.0}} improved neutral attack's consistency further and opened up new jablock options, allowing for greater capitalization in certain scenarios. | |||
Wii Fit Trainer has seen very few nerfs thus far aside from the | Wii Fit Trainer has seen very few nerfs thus far aside from the universal projectile nerf in 3.0.0. Header's ability to phase the soccer ball through stages was removed in 3.0.0, which was likely intended to be more of a bug fix than a direct nerf. Header received a hidden change in 3.0.0 as well, as it was altered to send the ball at a less steep angle, making it less useful at close and mid ranges as well as during recovery. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
{{ | *{{buff|Dash attack has less ending lag (FAF 43 → 39).}} | ||
*{{buff|Header's soccer ball travels more quickly when headed (2.8 → 3.5).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{buff|Neutral attack's finisher has more bury range.}} | ||
*{{nerf|Sun Salutation deals less shield damage (-2.5).}} | |||
*{{nerf|Header's soccer ball deals less shield damage (-2.5).}} | |||
*{{bugfix|The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.}} <ref>[https://twitter.com/Hi_Its_Stas/status/1120085558624018434 Hi_Its_Stas]</ref> | |||
*{{nerf|The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.}} | |||
*{{buff|Deep Breathing's effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → ~530).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}} | ||
==Moveset== | ==Moveset== | ||
*Wii Fit Trainer can increase | *Wii Fit Trainer can increase overall damage output by x1.25 with [[Deep Breathing]], consequently affecting knockback as well. The following moveset list details the properties of all attacks when Deep Breathing has not been used. | ||
*Wii Fit Trainer can [[crawl]] and [[wall jump]]. Notably, Wii Fit Trainer's crawl is one of the lowest in the game, alongside that of {{SSBU|Snake}}. | *Wii Fit Trainer can [[crawl]] and [[wall jump]]. Notably, Wii Fit Trainer's crawl is one of the lowest in the game, alongside that of {{SSBU|Snake}}. | ||
<!--Do not add the names of any unnamed move. Regardless of how similar moves are with their game(s) of origin, even if they're a one-to-one transition, we do not name moves based on information outside of Smash.--> | |||
<!--Do | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname=Lunge | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=3% | |neutral3dmg=3% | ||
|neutraldesc=Performs a Sideways Leg Lift, Single Leg Twist, and Lunge to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a rear hitbox on Wii Fit Trainer's leg. The third hit is able to [[bury]] grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack. The | |neutraldesc=Performs a Sideways Leg Lift, Single Leg Twist, and Lunge to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a rear hitbox on Wii Fit Trainer's leg. The third hit is able to [[bury]] grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack. The first two attacks are able to jablock, and the second hit has a chance to trip the opponent. | ||
|ftiltname=Dancer | |ftiltname=Dancer | ||
|ftiltdmg=11% | |ftiltdmg=11% | ||
|ftiltdesc=Assumes the Dancer pose to simultaneously perform a | |ftiltdesc=Assumes the Dancer pose to simultaneously perform a knifehand thrust in front and a scorpion kick in back. As a result, it is useful for punishing rolling opponents. It does not move the user at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs have differing traits: the arm launches the opponent horizontally, whereas the leg launches them vertically. The arm KOs middleweights at 144% while near the edge, whereas the leg KOs them at 155%. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc=Assumes the Triangle pose to attack with an outstretched arm. The hitbox covers Wii Fit Trainer's arm and body while stepping | |utiltdesc=Assumes the Triangle pose to attack with an outstretched arm. The hitbox covers Wii Fit Trainer's arm and body while stepping backward to assume triangle pose. The rising arm is intangible. The arm hitbox launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial. The body hitbox sends the opponent away at a diagonal angle. | ||
|dtiltname=Bridge | |dtiltname=Bridge | ||
|dtiltdmg=13.5% | |dtiltdmg=13.5% | ||
|dtiltdesc=Assumes the Bridge pose to attack with both knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but has high ending lag. Useful for retaliating after dodging with | |dtiltdesc=Assumes the Bridge pose to attack with both knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but lacks knockback for its power and has high ending lag. Useful for retaliating after dodging with a notable low crouch, hitting opponents on the ledge, or applying relatively safe shield pressure due to the pushback the move has. | ||
|dashname=Gate | |dashname=Gate | ||
|dashdmg=10% (early), 6% (late) | |dashdmg=10% (early), 6% (late) | ||
|dashdesc=Assumes the Gate pose while sliding to attack with an arcing arm. It has a respectable duration, which makes it useful for | |dashdesc=Assumes the Gate pose while sliding to attack with an arcing arm. It has a respectable duration, which makes it useful for mindgames when used alongside a [[Fox-trotting|fox-trot]]. However, it is punishable on shield. | ||
|fsmashname=Warrior | |fsmashname=Warrior | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15.5}} (arms), {{ChargedSmashDmgSSBU|14}} (body) | |fsmashdmg={{ChargedSmashDmgSSBU|15.5}} (arms), {{ChargedSmashDmgSSBU|14}} (body) | ||
|fsmashdesc=Assumes the Warrior pose to attack with outstretched arms on both sides. Strikes in both directions. Its considerable start-up and ending lag make it very punishable. | |fsmashdesc=Assumes the Warrior pose to attack with an outstretched arms on both sides. Strikes in both directions. Its considerable start-up and ending lag make it very punishable. The uncharged forward smash KOs Mario around 78% at the edge of Final Destination. | ||
|usmashname=Tree | |usmashname=Tree | ||
|usmashdmg={{ChargedSmashDmgSSBU|18}}/{{ChargedSmashDmgSSBU|15}} (clean, hands/arms), {{ChargedSmashDmgSSBU|11}}/{{ChargedSmashDmgSSBU|8}} (late, hands/arms) | |usmashdmg={{ChargedSmashDmgSSBU|18}}/{{ChargedSmashDmgSSBU|15}} (clean, hands/arms), {{ChargedSmashDmgSSBU|11}}/{{ChargedSmashDmgSSBU|8}} (late, hands/arms) | ||
|usmashdesc=Assumes the Tree pose to attack with outstretched clasped hands. | |usmashdesc=Assumes the Tree pose to attack with an outstretched, clasped hands. Hits around Wii Fit Trainer with a weaker body hitbox. It has good vertical range and it grants [[intangibility]] from start-up, making it useful for aerial protection. The uncharged body hitbox KOs Mario around 103% off the top of Final Destination, and the uncharged early hands KOs Mario at 90%. | ||
|dsmashname=Arm & Leg Lift | |dsmashname=Arm & Leg Lift | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (arm/leg), {{ChargedSmashDmgSSBU|10}} (body) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (arm/leg), {{ChargedSmashDmgSSBU|10}} (body) | ||
|dsmashdesc=Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a | |dsmashdesc=Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a [[semi-spike]]. The uncharged down smash KOs Mario around 86% at the edge of Final Destination, however it's low trajectory launch angle result in KOs at lower percentages against characters with poor recovery. | ||
|nairname=Jackknife | |nairname=Jackknife | ||
|nairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|9}} (hit 2) | |nairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|9}} (hit 2) | ||
|nairdesc=Assumes the Jackknife pose to attack with both arms and legs. It deals impressive damage when both of its hits connect, | |nairdesc=Assumes the Jackknife pose to attack with both arms and legs. It deals impressive damage when both of its hits connect, connects much easier compared to most attacks thanks to its fairly large hitbox, has minimal ending and landing lag. Altogether, these traits make it a very useful combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d, and is Wii Fit Trainer’s overall best combo starter. | ||
|fairname=Single-Leg Extension | |fairname=Single-Leg Extension | ||
|fairdmg={{ShortHopDmgSSBU|12}}/{{ShortHopDmgSSBU|10}} (clean, arm/leg), {{ShortHopDmgSSBU|7.5}}/{{ShortHopDmgSSBU|6}} (late, arm/leg) | |fairdmg={{ShortHopDmgSSBU|12}}/{{ShortHopDmgSSBU|10}} (clean, arm/leg), {{ShortHopDmgSSBU|7.5}}/{{ShortHopDmgSSBU|6}} (late, arm/leg) | ||
|fairdesc=Performs a Single-Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind but can be awkward to connect with due to its small hitboxes | |fairdesc=Performs a Single-Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind, but can be awkward to connect with due to its small hitboxes. Wii Fit Trainer's leg can [[meteor smash]] when clean, and thanks to it coming out on frame 9 like the arm hitbox, it is among the fastest meteor smashes in the game. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|13.5}} (clean feet), {{ShortHopDmgSSBU|11}} (clean legs), {{ShortHopDmgSSBU|9}} (clean body), {{ShortHopDmgSSBU|6}} (late) | |bairdmg={{ShortHopDmgSSBU|13.5}} (clean feet), {{ShortHopDmgSSBU|11}} (clean legs), {{ShortHopDmgSSBU|9}} (clean body), {{ShortHopDmgSSBU|6}} (late) | ||
|bairdesc=Assumes the Cobra pose to perform a double-footed back kick. It comes out on frame 5, making it Wii Fit Trainer's fastest aerial, and a fast attack in general. When coupled with its high knockback growth, its clean feet hitbox enables it to KO Mario at 91% while near the edge of Final Destination | |bairdesc=Assumes the Cobra pose to perform a double-footed back kick. It comes out on frame 5, making it Wii Fit Trainer's fastest aerial, and a fast attack in general. When coupled with its high knockback growth, its clean feet hitbox enables it to KO Mario at 91% while near the edge of Final Destination. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} | ||
|uairdesc=Assumes the Half-Moon pose to attack with outstretched clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second | |uairdesc=Assumes the Half-Moon pose to attack with outstretched, clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second fastest aerial, and a fast attack in general. In addition to having a wide range compared to the Trainer's other aerials, it has good juggling potential, auto-cancels from a short hop. It KOs Mario at 150% off the top of Final Destination. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|13}} (clean grounded), {{ShortHopDmgSSBU|14}} (clean aerial), {{ShortHopDmgSSBU|10}} (late) | |dairdmg={{ShortHopDmgSSBU|13}} (clean grounded), {{ShortHopDmgSSBU|14}} (clean aerial), {{ShortHopDmgSSBU|10}} (late) | ||
|dairdesc=Assumes the Chair pose to perform a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as | |dairdesc=Assumes the Chair pose to perform a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as it KOs middleweights at 144% while near the edge. However, it comes out on frame 15, which makes it Wii Fit Trainer's slowest aerial. | ||
|grabname= | |grabname= | ||
|grabdesc=Performs a [[wikipedia:Squat (exercise)#Bodyweight|Rowing Squat]] to grab and lift the opponent off the ground. Wii Fit Trainer's grabs | |grabdesc=Performs a [[wikipedia:Squat (exercise)#Bodyweight|Rowing Squat]] to grab and lift the opponent off the ground. Wii Fit Trainer's grabs have extremely short ranges, to the point that they almost require physically touching the opponent in order to connect. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=Squeezes the opponent. | |pummeldesc=Squeezes the opponent. It is an average speed pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 7% (throw) | |fthrowdmg=3% (hit 1), 7% (throw) | ||
|fthrowdesc=A jump serve, a technique used in volleyball | |fthrowdesc=A jump serve, a technique used in volleyball. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit 1), 6% (throw) | |bthrowdmg=3% (hit 1), 6% (throw) | ||
|bthrowdesc=Throws the opponent | |bthrowdesc=Throws the opponent backwards and then {{s|wikipedia|dropkick}}s them away. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=8% | |uthrowdmg=8% | ||
|uthrowdesc=A jump set, a technique used in volleyball | |uthrowdesc=A jump set, a technique used in volleyball. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc= | |dthrowdesc=Slams the opponent onto the ground between both legs. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 178: | Line 274: | ||
|nsname=Sun Salutation | |nsname=Sun Salutation | ||
|nsdmg=5% (uncharged), 21% (fully charged) | |nsdmg=5% (uncharged), 21% (fully charged) | ||
|nsdesc=Assumes the Sun Worship pose and charges a yellow energy ball in the air. Like [[Charge Shot]], the energy ball grows in size as it charges. A fully charged Sun Salutation is quite strong, KOing Mario near the edge of Final Destination at | |nsdesc=Assumes the Sun Worship pose and charges a yellow energy ball in the air. Like [[Charge Shot]], the energy ball grows in size as it charges. A fully charged Sun Salutation is quite strong, KOing Mario near the edge of Final Destination at 110%. Firing a fully charged Sun Salutation also heals Wii Fit Trainer by 2%. Charging a Sun Salutation also causes a weak [[push]] effect during the charge. | ||
|ssname=Header | |ssname=Header | ||
|ssdmg=15% (clean headbutt), 8.8%-12.3% (soccer ball) | |ssdmg=15% (clean headbutt), 8.8%-12.3% (soccer ball) | ||
|ssdesc=[[wikipedia:Header (association football)|Heads]] a soccer ball. It has impressive | |ssdesc=[[wikipedia:Header (association football)|Heads]] a soccer ball. It has impressive mindgame potential overall, due to its manipulable nature and hitboxes. The ball can be hit early if the special button is pressed, which launches the ball at different angles. Wii Fit Trainer can also air dodge upon initiating it, which drops the ball and allows Wii Fit Trainer to subsequently launching it with any other attack. However, air dodging while using Header renders [[helpless]]ness. Aside from hitting the ball, the headbutt itself can be used as an attack and is able to meteor smash. In addition to its offensive potential, it has recovery potential: using it after a jump grants a slight boost upward, whereas using it while descending will briefly stall, similarly to [[Cape]]. However, it cannot be used again until Wii Fit Trainer either lands on a platform or stage or gets hit. | ||
|usname=Super Hoop | |usname=Super Hoop | ||
|usdmg=5% (hits 1-3) | |usdmg=5% (hits 1-3) | ||
|usdesc={{s|wikipedia|Hula hoop}}s twirl around Wii Fit | |usdesc={{s|wikipedia|Hula hoop}}s twirl around Wii Fit Trainer’s body in order to ascend. Button mashing or rhythmic tapping will make Wii Fit Trainer ascend higher and faster, which greatly improves its ascent. The hoops hit multiple times, but does not have hitboxes on the top, only the sides. | ||
|dsname=Deep Breathing | |dsname=Deep Breathing | ||
|dsdmg=— | |dsdmg=— | ||
|dsdesc=[[wikipedia:Diaphragmatic breathing|Takes a deep breath]] | |dsdesc=[[wikipedia:Diaphragmatic breathing|Takes a deep breath]]. When used correctly, it heals 2%, increases [[walk]]ing speed, run speed, initial dash speed, ground traction,fall speed, air speed, and gravity, while also increasing overall damage output by 20% (consequently improving knockback as well) for 12.2 seconds. However, it has a fairly long refresh time of 40 seconds. Subsequent uses before the 40 second refresh is complete yield smaller buffs and a shorter duration (~9 seconds), regardless of whether or not the initial use was successful. | ||
|fsname=Wii Fit | |fsname=Wii Fit | ||
|fspage=Wii Fit (Final Smash) | |fspage=Wii Fit (Final Smash) | ||
|fsdmg=2%/2.2%/2.5%/3% (medium silhouettes; based on position)<br | |fsdmg=2%/2.2%/2.5%/3% (medium silhouettes; based on position)</br>12% (large silhouette) | ||
|fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. The silhouettes assume varying yoga poses. A final, larger silhouette is released towards the end of the Final Smash. It travels much slowly across the stage compared to the smaller silhouettes. The final silhouette always assumes the Dancer pose. | |fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. The silhouettes assume varying yoga poses. A final, larger silhouette is released towards the end of the Final Smash. It travels much slowly across the stage compared to the smaller silhouettes. The final silhouette always assumes the Dancer pose. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Wii Fit Trainer appears performing a Tree Pose while standing on a | *Wii Fit Trainer appears performing a Tree Pose while standing on a [[wikipedia:Wii Balance Board|Wii Balance Board]], then steps off of the balance board, which jumps up and gives a cheer before disappearing. | ||
[[File:WFTEntranceSSBU.gif|thumb|left]] | |||
{{clr}} | |||
===In-game voice lines=== | ===In-game voice lines=== | ||
When a | When a Smash attack is used, there's a chance that Wii Fit Trainer will say a voice line. In addition, he/she will always say a voice line at the start of his/her Final Smash. These voice lines vary depending on the move used and the gender of Wii Fit Trainer. | ||
{|class="wikitable | {|class="wikitable" | ||
|- | |- | ||
! Move used !! Female (American) !! Male (American) !! Female (British) !! Male (British) | ! Move used !! Female (American) !! Male (American) !! Female (British) !! Male (British) | ||
|- | |- | ||
| rowspan="3" | <center>'''Forward smash'''</center> || <center>"Let's tone up those legs."</center> || <center>"This exercise works your core muscles."</center> || <center>"Feel the burn in your thighs and abs."</center> || <center>"Remember to control your breathing."</center> | |||
| "Let's tone up those legs." || "This exercise works your core muscles." || "Feel the burn in your thighs and abs." || "Remember to control your breathing." | |||
|- | |- | ||
| "Good posture begins with a strong base." || "This pose strengthens the back and improves posture." || "Good posture starts with a strong base." || N/A | | <center>"Good posture begins with a strong base."</center> || <center>"This pose strengthens the back and improves posture."</center> || <center>"Good posture starts with a strong base."</center> || <center>N/A</center> | ||
|- | |- | ||
| "Feel the burn in your thighs and glutes!" || N/A || colspan="2" | "Let's work on your coordination." | | <center>"Feel the burn in your thighs and glutes!"</center> || <center>N/A</center> || colspan="2" | <center>"Let's work on your coordination."</center> | ||
|- | |- | ||
| rowspan="3" | <center>'''Up smash'''</center> || <center>"Tuck in those glutes!"</center> || <center>"Exercise every day to help tone your body!"</center> || <center>"Don't let your bottom stick out!"</center> || <center>"Practicing every day will help tone your body!"</center> | |||
| "Tuck in those glutes!" || "Exercise every day to help tone your body!" || "Don't let your bottom stick out!" || "Practicing every day will help tone your body!" | |||
|- | |- | ||
| "When exerting yourself, remember to keep breathing." || "Your lower body is key for support." || colspan="2" | "Use your lower body to support yourself." | | <center>"When exerting yourself, remember to keep breathing." || <center>"Your lower body is key for support."</center> || colspan="2" | <center>"Use your lower body to support yourself."</center> | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | <center> You're wobbling! Try to keep your balance."</center> || colspan="2" | <center>"Let's work on your coordination."</center> | ||
|- | |- | ||
| rowspan="2" | <center>'''Down smash'''</center> || <center>"Don't forget to exhale when exerting yourself."</center> || <center>"Feel the stretch through your arm and leg."</center> || <center>"Remember to control your breathing."</center> || <center>"Let's work on tightening your thighs and back!"</center> | |||
| "Don't forget to exhale when exerting yourself." || "Feel the stretch through your arm and leg." || "Remember to control your breathing." || "Let's work on tightening your thighs and back!" | |||
|- | |- | ||
| "The key is to focus on your balance." || "Let's work on your coordination." || "Let's step up the pace!" || "Stabilize your upper body" | | <center>"The key is to focus on your balance."</center> || <center>"Let's work on your coordination."</center> || <center>"Let's step up the pace!"</center> || <center>"Stabilize your upper body"</center> | ||
|- | |- | ||
| rowspan="6" | <center>'''Final Smash'''</center> || <center>"That's it, feel the burn!"</center> || <center>"Stretching your spine will help stimulate your body."</center> || <center>"That's it! Feel your waist muscles tightening."</center> || <center>"Stretching your spine can help stimulate your body."</center> | |||
| "That's it, feel the burn!" || "Stretching your spine will help stimulate your body." || "That's it! Feel your waist muscles tightening." || "Stretching your spine can help stimulate your body." | |||
|- | |- | ||
| "Let's step up the intensity!" || "Stabilize your upper body." || "Let's step up the pace!" || | | <center>"Let's step up the intensity!"</center> || <center>"Stabilize your upper body."</center> || <center>"Let's step up the pace!"</center> || <center> "Stabilize your upper body." </center> | ||
|- | |- | ||
| "Let's work on your balance." || "Let's work on your coordination." || colspan="2" | "Let's work on your coordination." | | <center>"Let's work on your balance."</center> || <center>"Let's work on your coordination."</center> || colspan="2" | <center>"Let's work on your coordination."</center> | ||
|- | |- | ||
| colspan="2" | "High energy! Move that body!" || colspan="2" | "Ready to get that body moving?" | | colspan="2" | <center>"High energy! Move that body!"</center> || colspan="2" | <center>"Ready to get that body moving?"</center> | ||
|- | |- | ||
| colspan="2" | "Now, let's try it together!" || colspan="2" | "Let's try it together!" | | colspan="2" | <center>"Now, let's try it together!"</center> || colspan="2" | <center>"Let's try it together!"</center> | ||
|- | |- | ||
| colspan="2" | "Let's get fired up!" || colspan="2" | "Ready to get that body moving?" (different inflection) | | colspan="2" | <center>"Let's get fired up!"</center> || colspan="2" | <center>"Ready to get that body moving?" (different inflection) </center> | ||
|} | |} | ||
===[[Taunts]]=== | |||
===[[ | *'''Up taunt''': Stretches both arms above the head, saying "Let's get a good stretch." ({{ja|ストレッチは念入りにしましょう|Sutoretchi wa Nen'iri ni Shimashou}}, ''Stretch thoroughly.'') | ||
*'''Up taunt''': Stretches both arms above | |||
*'''Side taunt''': Crosses both arms and starts to stretch both shoulders, saying "Stretch those shoulders." ({{ja|肩の筋肉を伸ばします|Kata no Kin'niku wo Nobashimasu}}, ''Stretch those shoulder muscles.'') | *'''Side taunt''': Crosses both arms and starts to stretch both shoulders, saying "Stretch those shoulders." ({{ja|肩の筋肉を伸ばします|Kata no Kin'niku wo Nobashimasu}}, ''Stretch those shoulder muscles.'') | ||
*'''Down taunt''': Sits down and stretches both legs, saying "Let's stretch our legs." ({{ja|脚を伸ばしましょう|Ashi wo Nobashimashou}}, ''Let's stretch our legs.'') Much like {{SSBU|Luigi}}'s side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes. | *'''Down taunt''': Sits down and stretches both legs, saying "Let's stretch our legs." ({{ja|脚を伸ばしましょう|Ashi wo Nobashimashou}}, ''Let's stretch our legs.'') Much like {{SSBU|Luigi}}'s side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes. | ||
Line 278: | Line 340: | ||
</gallery> | </gallery> | ||
===[[Idle | ===[[Idle poses]]=== | ||
*Stretches | *Stretches their ankles and neck. | ||
*Performs a Torso Twist, a strength training exercise from the ''Wii Fit'' series. | *Performs a Torso Twist, a strength training exercise from the ''Wii Fit'' series. | ||
<gallery> | <gallery> | ||
SSBUWiiFitTrainerIdle1.gif|Wii Fit Trainer's first idle pose | SSBUWiiFitTrainerIdle1.gif|Wii Fit Trainer's first idle pose | ||
SSBUWiiFitTrainerIdle2.gif|Wii Fit Trainer's second idle pose | SSBUWiiFitTrainerIdle2.gif|Wii Fit Trainer's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
''Both the female and male Wii Fit Trainers have a selection of sayings picked at random depending on which victory pose is used:'' | ''Both the female and male Wii Fit Trainers have a selection of sayings picked at random depending on which victory pose is used:'' | ||
Line 351: | Line 375: | ||
| "Good posture begins with a strong base." | | "Good posture begins with a strong base." | ||
| "Good posture starts with a strong base." | | "Good posture starts with a strong base." | ||
| "You're wobbling! Try to keep your balance." | | "You're wobbling! Try to keep your balance. " | ||
| "Your body's swaying a bit. Stand up tall and steady!" | | "Your body's swaying a bit. Stand up tall and steady!" | ||
|- | |- | ||
Line 357: | Line 381: | ||
| "Firm up those abs!" | | "Firm up those abs!" | ||
| | | | ||
| | | | ||
|- | |- | ||
| "Let's get fired up!" | | "Let's get fired up!" | ||
| "Ready to get that body moving?" | | "Ready to get that body moving?" | ||
| | | | ||
| | | | ||
|} | |} | ||
Line 394: | Line 418: | ||
| "You're wobbling! Try to keep your balance." | | "You're wobbling! Try to keep your balance." | ||
| "Your body's swaying a bit. Stand up tall and steady!" | | "Your body's swaying a bit. Stand up tall and steady!" | ||
| | | | ||
| | | | ||
|} | |} | ||
Line 438: | Line 462: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
''Any number following the Smasher name indicates placement on the [[Spring 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from February 1st, 2019 to July 7th, 2019.'' | |||
*{{Sm|BestNess|USA}} - Uses Wii Fit Trainer as a strong secondary, placed 5th at {{Trn|Super Splat Bros}}. | |||
*{{Sm|varun|USA}} - Placed 17th at {{Trn|Midwest Mayhem Ultimate}} and 65th at both {{Trn|2GG: Prime Saga}} and {{Trn|EVO 2019}}. Currently ranked 8th on the [[NorCal Power Rankings]]. He has defeated {{Sm|Prodigy}}, {{Sm|LingLing}}, and {{Sm|Lui$}}. | |||
Wii Fit Trainer | *{{Sm|WaDi|USA}} (#24) - The best Wii Fit Trainer player in the world. Placed 3rd at {{Trn|Goodwill of Orange County's Charity Invitational}} and 9th at {{Trn|MomoCon 2019}} using Wii Fit Trainer and {{SSBU|R.O.B.}}. | ||
=={{SSBU|Classic Mode}}: Aerobic Smash== | =={{SSBU|Classic Mode}}: Aerobic Smash== | ||
[[File:SSBU Congratulations Wii Fit Trainer.png|thumb|Wii Fit Trainer's congratulations screen.]] | [[File:SSBU Congratulations Wii Fit Trainer.png|thumb|Wii Fit Trainer's congratulations screen.]] | ||
The opponents are rotund characters, such as King Dedede and Jigglypuff. Dr. Mario appears as a teammate in the 4th round. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Super Hoop}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px}} (x3)||[[The Great Cave Offensive]]||''{{SSBUMusicLink|Wii Fit|Advanced Step}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}}||Wii Fit Studio ([[Battlefield form]])||''{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}''|| | ||
|- | |- | ||
|4||Giant {{ | |4||Giant {{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Wii Fit|Mischievous Mole-way}}''||{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px}} appears as a teammate. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px}}||[[Wuhu Island]] ([[Ω form]])||''{{SSBUMusicLink|Wii Fit|Core Luge}}''|| | ||
|- | |- | ||
|6||Giant {{ | |6||Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px}}||Wii Fit Studio||''{{SSBUMusicLink|Wii Fit|Wii Fit Plus Medley}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 476: | Line 495: | ||
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand. | |Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand. | ||
|} | |} | ||
Note: Every stage plays a track from the {{uv|Wii Fit}} universe, no matter what universe the stage | Note: Every stage plays a track from the {{uv|Wii Fit}} universe, no matter what universe the stage originated from. | ||
[[Credits]] roll after completing Classic Mode. Completing it as Wii Fit Trainer has ''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Wii Fit Trainer has ''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}'' accompany the credits. | ||
Line 483: | Line 502: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-47WiiFitTrainer.jpg|thumb|Finding Wii Fit Trainer in World of Light|left]] | [[File:WoL-47WiiFitTrainer.jpg|thumb|Finding Wii Fit Trainer in World of Light|left]] | ||
The female Wii Fit Trainer was among the fighters that were summoned to fight against the army of [[Master Hand]]s. She was also present | The female Wii Fit Trainer was among the fighters that were summoned to fight against the army of [[Master Hand]]s. She was also present when [[Galeem]] unleashed his beams of light. She was seen alongside a panicking {{SSBU|Duck Hunt}} and {{SSBU|Villager}}. She performed the Tree yoga pose as she was hit by a beam of light presumably as a reference to her being intangible when performing an up smash move. She was then placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}. | ||
In the mode itself, she can be found in a city area and can be saved rather quickly by choosing to save {{SSBU|Sheik}} instead of {{SSBU|Villager}} or {{SSBU|Marth}}. | In the mode itself, she can be found in a city area and can be saved rather quickly by choosing to save {{SSBU|Sheik}} instead of {{SSBU|Villager}} or {{SSBU|Marth}}. | ||
Line 489: | Line 508: | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|47 | | 47 | ||
|[[File:Wii Fit Trainer SSBU.png|center|108x108px]] | | [[File:Wii Fit Trainer SSBU.png|center|108x108px]] | ||
|Wii Fit Trainer | | {{SSBU|Wii Fit Trainer}} | ||
| | | {{color|#18aef5|Shield}} | ||
|3,300 | | 3,300 | ||
|[[Wii Fit Studio]] ([[Ω form]]) | | [[Wii Fit Studio]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Wii Fit|Yoga}}'' | | ''{{SSBUMusicLink|Wii Fit|Yoga}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Wii Fit Trainer's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 500 coins. Unlocking Wii Fit Trainer in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Unlike most fighters, the Spirits for Wii Fit Trainer only use their artwork from ''Ultimate'' due to not having official artwork from the ''Wii Fit'' games. | |||
Additionally, the Wii Fit Trainers makes an appearance in various | Additionally, the Wii Fit Trainers makes an appearance in various Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Wii Fit Trainer SSBU.png|921. '''''Wii Fit Trainer (Female)''''' | |||
Wii Fit Trainer-Alt1 SSBU.png|922. '''Wii Fit Trainer (Male)''' | |||
Jackknife Spirit.png|925. Jackknife | |||
Wiifit trainer.png|926. Deep Breathing | |||
Sun Salutation Spirit.png|927. Sun Salutation | |||
Tree.png|928. Tree | |||
Dancer Spirit.png|929. Dancer | |||
Warrior Spirit.png|930. Warrior | |||
Arm And Leg Lift Spirit.png|931. Arm & Leg Lift | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 547: | Line 565: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|214 | |214 | ||
|{{ | |[[File:Postman.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Postman}}Postman | ||
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|2,600 | |2,600 | ||
|[[Temple]] | |[[Temple]] | ||
|N/A | |N/A | ||
|•Timed [[ | |•Timed [[Stamina battle]]<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|The Legend of Zelda|Termina Field}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field}} | ||
|- | |- | ||
|310 | |310 | ||
|{{ | |[[File:Roger Ghost Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Roger the Potted Ghost}}Roger the Potted Ghost | ||
|•Giant {{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} | |''Yoshi series'' | ||
| | |•Giant {{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}}<br>•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Green}} (×2) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,400 | |4,400 | ||
|[[Dracula's Castle]] ([[Ω form]]) | |[[Dracula's Castle]] ([[Ω form]]) | ||
|•Hard to Launch<br>•Jump Power ↓<br>•Hazard: High Gravity | |•Hard to Launch<br>•Jump Power ↓<br>•Hazard: High Gravity | ||
|•Defeat the main fighter to win<br>•All fighters have reduced jumping ability | |•Timed [[Stamina battle]]<br>•Defeat the main fighter to win<br>•All fighters have reduced jumping ability | ||
|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | ||
|- | |- | ||
|755 | |755 | ||
|{{ | |{{anchor|Mei Ling}}[[File:Mei Ling Spirit.png|center|64x64px]] | ||
|''Metal Gear Solid'' | |[[Mei Ling]] | ||
|''Metal Gear Solid series'' | |||
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,300 | |2,300 | ||
|[[Midgar]] ([[Battlefield form]]) | |[[Midgar]] ([[Battlefield form]]) | ||
Line 583: | Line 601: | ||
|•Defeat the main fighter to win<br>•The stage is covered in fog | |•Defeat the main fighter to win<br>•The stage is covered in fog | ||
|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}} | |{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}} | ||
|- | |- | ||
|923 | |923 | ||
| | |[[File:Spirits wii balance board.png|center|64x64px]] | ||
|''Wii Fit'' | |[[Wii Balance Board]] | ||
|''Wii Fit series'' | |||
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,300 | |3,300 | ||
|[[Wii Fit Studio]] | |[[Wii Fit Studio]] | ||
Line 595: | Line 613: | ||
|•All fighters are easy to launch after a little while<br>•All fighters have increased move speed after a little while | |•All fighters are easy to launch after a little while<br>•All fighters have increased move speed after a little while | ||
|{{SSBUMusicLink|Wii Fit|Wii Fit Plus Medley}} | |{{SSBUMusicLink|Wii Fit|Wii Fit Plus Medley}} | ||
|- | |- | ||
|925 | |925 | ||
| | |[[File:Jackknife Spirit.png|center|64x64px]] | ||
|''Wii Fit'' | |Jackknife | ||
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}} | |''Wii Fit series'' | ||
| | |•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}} (x4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|1,900 | |1,900 | ||
|[[Wii Fit Studio]] | |[[Wii Fit Studio]] | ||
Line 607: | Line 625: | ||
|•The enemy favors neutral air attacks | |•The enemy favors neutral air attacks | ||
|{{SSBUMusicLink|Wii Fit|Super Hoop}} | |{{SSBUMusicLink|Wii Fit|Super Hoop}} | ||
|- | |- | ||
|926 | |926 | ||
| | |[[File:Wiifit trainer.png|center|64x64px]] | ||
|''Wii Fit'' | |[[Deep Breathing]] | ||
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Green}}×4 | |''Wii Fit series'' | ||
| | |•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Green}} (×4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|9,700 | |9,700 | ||
|[[Wii Fit Studio]] | |[[Wii Fit Studio]] | ||
|•Defense ↑ | |•Defense ↑ | ||
|•Timed battle | |•Timed battle<br>•The enemy has increased defense<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Wii Fit|Yoga}} | |{{SSBUMusicLink|Wii Fit|Yoga}} | ||
|- | |- | ||
|927 | |927 | ||
| | |[[File:Sun Salutation Spirit.png|center|64x64px]] | ||
|''Wii Fit'' | |[[Sun Salutation]] | ||
|•{{SSBU|Wii Fit Trainer}} | |''Wii Fit series'' | ||
| | |•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}} (×6) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|10,000 | |10,000 | ||
|[[Wii Fit Studio]] | |[[Wii Fit Studio]] | ||
Line 631: | Line 649: | ||
|•The floor is lava<br>•The enemy favors neutral specials<br>•Defeat an army of fighters | |•The floor is lava<br>•The enemy favors neutral specials<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Wii Fit|Yoga}} | |{{SSBUMusicLink|Wii Fit|Yoga}} | ||
|- | |- | ||
|929 | |929 | ||
| | |[[File:Dancer Spirit.png|center|64x64px]] | ||
|''Wii Fit'' | |Dancer | ||
|•{{SSBU|Wii Fit Trainer}} | |''Wii Fit series'' | ||
| | |•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} (x4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,600 | |2,600 | ||
|[[Wii Fit Studio]] | |[[Wii Fit Studio]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•Timed battle | |•Defeat the main fighter to win<br>•Timed battle<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Wii Fit|Yoga}} | |{{SSBUMusicLink|Wii Fit|Yoga}} | ||
|- | |- | ||
|931 | |931 | ||
| | |[[File:Arm And Leg Lift Spirit.png|center|64x64px]] | ||
|''Wii Fit'' | |Arm & Leg Lift | ||
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Green}}×4 | |''Wii Fit series'' | ||
| | |•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Green}} (×4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,900 | |3,900 | ||
|[[Wii Fit Studio]] | |[[Wii Fit Studio]] | ||
Line 655: | Line 673: | ||
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•The enemy favors down smash attacks | |•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•The enemy favors down smash attacks | ||
|{{SSBUMusicLink|Wii Fit|Advanced Step}} | |{{SSBUMusicLink|Wii Fit|Advanced Step}} | ||
|- | |- | ||
|1,129 | |1,129 | ||
|{{ | |{{anchor|Volleyball Player}}[[File:Volleybalplayer.png|center|64x64px]] | ||
|Volleyball Player | |||
|''Volleyball'' | |''Volleyball'' | ||
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}×6 | |•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}} (×6) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,900 | |1,900 | ||
|[[Pokémon Stadium]] ([[Ω form]]) | |[[Pokémon Stadium]] ([[Ω form]]) | ||
Line 667: | Line 685: | ||
|•The enemy favors side specials<br>•Defeat an army of fighters | |•The enemy favors side specials<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}} | |{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}} | ||
|- | |- | ||
|1,159 | |1,159 | ||
|{{ | |{{anchor|Akari Hayami}}[[File:Akari Hayami Spirit.png|center|64x64px]] | ||
|''1080°'' | |Akari Hayami | ||
|''1080° Series'' | |||
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,800 | |1,800 | ||
|[[Summit]] | |[[Summit]] | ||
|•Slippery Stage<br>•Item: [[Freezie]] | |•Slippery Stage<br>•Item: [[Freezie]] | ||
|•The stage's platforms are very slippery | |•The stage's platforms are very slippery | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Golden Forest}} | ||
|- | |- | ||
|1,177 | |1,177 | ||
|{{ | |{{anchor|Putty}}[[File:Putty Spirit.png|center|64x64px]] | ||
|''Magical Vacation'' | |Putty | ||
|''Magical Vacation series'' | |||
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}} | |•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,400 | |4,400 | ||
|[[Smashville]] | |[[Smashville]] | ||
|•Slippery Stage | |•Slippery Stage | ||
|•Timed battle | |•Timed battle<br>•The enemy tends to avoid conflict<br>•Melee weapons aren't as effective against the enemy | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 762: | Line 732: | ||
|- | |- | ||
|602 | |602 | ||
|{{ | |[[File:JackLevin.png|center|64x64px]] | ||
|''F-Zero'' | |{{s|fzerowiki|Jack Levin}} | ||
|•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Green}}×3 | |''F-Zero series'' | ||
| | |•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Green}} (×3) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|8,800 | |8,800 | ||
|[[Big Blue]] ([[Battlefield form]]) | |[[Big Blue]] ([[Battlefield form]]) | ||
Line 792: | Line 763: | ||
<gallery> | <gallery> | ||
SSBU Wii Fit Trainer Number.png|Wii Fit Trainer's fighter card. | SSBU Wii Fit Trainer Number.png|Wii Fit Trainer's fighter card. | ||
SSBUWebsiteWiiFitTrainer1.jpg|Standing on [[Town and City]]. | SSBUWebsiteWiiFitTrainer1.jpg|Standing on [[Town and City]]. | ||
SSBUWebsiteWiiFitTrainer2.jpg|Male Wii Fit Trainer using [[Deep Breathing]] on [[Tomodachi Life]]. | SSBUWebsiteWiiFitTrainer2.jpg|Male Wii Fit Trainer using [[Deep Breathing]] on [[Tomodachi Life]]. | ||
SSBUWebsiteWiiFitTrainer3.jpg|Male Wii Fit Trainer using his neutral attack on {{SSBU|Sheik}} on [[3D Land]]. | SSBUWebsiteWiiFitTrainer3.jpg|Male Wii Fit Trainer using his neutral attack on {{SSBU|Sheik}} on [[3D Land]]. | ||
SSBUWebsiteWiiFitTrainer4.jpg|Dodging {{SSBU|Fox}}'s [[Blaster (Fox)| | SSBUWebsiteWiiFitTrainer4.jpg|Dodging {{SSBU|Fox}}'s [[Blaster (Fox)|laser]] on [[Great Bay]]. | ||
SSBUWebsiteWiiFitTrainer5.jpg|Using [[Header]]. | SSBUWebsiteWiiFitTrainer5.jpg|Using [[Header]]. | ||
SSBUWebsiteWiiFitTrainer6.jpg|Using her dash attack on [[Wii Fit Studio]]. | SSBUWebsiteWiiFitTrainer6.jpg|Using her dash attack on [[Wii Fit Studio]]. | ||
Line 805: | Line 775: | ||
SSBUWebsite1.jpg|Both female and male Wii Fit Trainer on [[Green Greens]]. | SSBUWebsite1.jpg|Both female and male Wii Fit Trainer on [[Green Greens]]. | ||
ShovelKnight1.jpg|The female Wii Fit Trainer, {{SSBU|Villager}} and {{SSBU|Falco}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]]. | ShovelKnight1.jpg|The female Wii Fit Trainer, {{SSBU|Villager}} and {{SSBU|Falco}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=kJbHRv4nCBw}} | {{#widget:YouTube|id=kJbHRv4nCBw}} | ||
==Trivia== | ==Trivia== | ||
*Wii Fit Trainer and {{SSBU|Ryu}} are the only two characters whose full renders are not on the official website. In this case, the picture stops just below the thighs. | *Wii Fit Trainer and {{SSBU|Ryu}} are the only two characters whose full renders are not on the official website. In this case, the picture stops just below the thighs. | ||
*In the World of Light opening cutscene, the female Wii Fit Trainer performs the Tree yoga pose just before she is hit by a beam of light. This may reference the fact that her up smash, which uses the same pose, grants her [[intangibility]] for a brief moment | *In the World of Light opening cutscene, the female Wii Fit Trainer performs the Tree yoga pose just before she is hit by a beam of light. This may reference the fact that her up smash, which uses the same pose, grants her [[intangibility]] for a brief moment. | ||
*In French, Spanish, and German, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("'''l'''{{'}}Entraîneuse Wii Fit"/"'''l'''{{'}}Entraîneur Wii Fit", "'''la''' Entrenadora de Wii Fit"/"'''el''' Entrenador de Wii Fit", and "'''die''' Wii Fit-Trainerin"/"'''der''' Wii Fit-Trainer"). She shares this trait with {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Hero}}, and the {{SSBU|Mii Fighter}}s. | |||
*In French, Spanish, and German, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("'''l'''{{'}}Entraîneuse Wii Fit"/"'''l'''{{'}}Entraîneur Wii Fit", "'''la''' Entrenadora de Wii Fit"/"'''el''' Entrenador de Wii Fit", and "'''die''' Wii Fit-Trainerin"/"'''der''' Wii Fit-Trainer"). | *Aside from their regular attacks, several of Wii Fit Trainer's other animations correspond to exercises found in the ''Wii Fit'' series, including Push-ups as their crouch and crawl, the Spinal Twist as their prone animation, the Standing Knee as their parry animation, and the Side Plank as their ledge getup attack. They also makes use of several exercises that are not found in the ''Wii Fit'' games, such as Pull-ups for their ledge hang animation. | ||
*Aside from | *Wii Fit Trainer is the only character who travels to [[Wuhu Island]] and [[The Great Cave Offensive]] in Classic Mode. | ||
*Wii Fit Trainer is one of | *Wii Fit Trainer is one of two characters in ''Ultimate'' who, excluding throws, has canonical names for all of their attacks, unlike most fighters who only have a select few named attacks, with the other being {{SSBU|Mega Man}}. | ||
*Wii Fit Trainer and {{SSBU|Inkling}} are the only two characters in ''Ultimate'' to have gendered alternate costumes but have female version as a default costumes. | |||
*Wii Fit Trainer is one of three characters in ''Ultimate'' who possesses a unique attack [[effect]], being the [[solar]] effect on [[Sun Salutation]]. The other two characters are {{SSBU|Snake}} with the [[Down]] effect and {{SSBU|Joker}} with the [[Poison]] effect. | |||
*In total, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''Ultimate''. | *In total, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''Ultimate''. | ||
** | *Wii Fit Trainer is the only character to occasionally speak full sentences when using Smash attacks, with up to three different sentences assigned to each smash attack. | ||
**Interestingly enough, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of | **These sentences change depending on both Wii Fit Trainer's gender and the set region of the player's [[Nintendo Switch]] (if applicable). | ||
*Wii Fit Trainer, Mr. Game & Watch, Bayonetta, Mega Man (while using his [[Forward smash|Mega Buster]]) | **Interestingly enough, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of their taunts or smash attacks, they can still be heard even over the announcer. They shares this trait with {{SSBU|Bayonetta}}. | ||
*Wii Fit Trainer, {{SSBU|Wario}} and Hero are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], Wario through [[Chomp]], and Hero through the Heal spell in [[Command Selection]]. | *Wii Fit Trainer, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, and {{SSBU|Ivysaur}} are considered to be the most average weight fighters. | ||
* | *Wii Fit Trainer, {{SSBU|Mr. Game & Watch}}, {{SSBU|Bayonetta}}, {{SSBU|Hero}}, and {{SSBU|Mega Man}} (while using his [[Forward smash|Mega Buster]]) are the only characters in ''SSBU'' to have different [[Charge|charging]] sound effects for their smash attacks, with Wii Fit Trainer's smash attacks charging with the blow of a whistle. This is a reference to how strength training repetitions in ''Wii Fit'' were signaled with a whistle blow. | ||
**Despite this, Wii Fit Trainer's [[down smash]] is the only smash attack that takes the form of a strength training exercise from ''Wii Fit'', with the other two being yoga poses. | |||
*Close inspection of male and female Wii Fit Trainer's official renders reveals that the two gendered trainers have differently | *Wii Fit Trainer, {{SSBU|Wario}} and {{SSBU|Hero}} are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], Wario through [[Chomp]], and Hero through the Heal spell in [[Command Selection]]. | ||
*[[Header]]'s soccer ball is one of the only projectiles in ''Ultimate'' that does not [[stale]], along with {{SSBU|Pac-Man}}'s [[Bonus Fruit]]. | |||
*Close inspection of male and female Wii Fit Trainer's official renders reveals that the two gendered trainers have differently textured shirts, while their pants are the same texture. | |||
==References== | ==References== |