Editing Wii Fit Trainer (SSBU)/Side special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:WFT Header.gif|350px|thumb|Hitbox visualization showing Wii Fit Trainer's side special, Header.]]
[[File:WFT Header.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's side special, Header.]]
[[File:WFT Soccer Ball.png|300px|thumb|Hitbox visualization showing Header's soccer ball projectile.]]
[[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]]
{{incomplete|Lots to be done here due to the complexity of the move. Frame data such as the various different landing lag values and autocancel windows need to be added and an icon for an object type attack needs to be created.}}
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
Line 10: Line 12:
*{{bugfix|The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.}}
*{{bugfix|The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.}}
*{{nerf|The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.}}
*{{nerf|The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.}}
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
*{{buff|Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).}}
**{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}}
'''{{GameIcon|ssbu}} 11.0.1'''
*{{nerf|Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update {{SSBU|11.0.0}}.}}


==Hitboxes==
==Hitboxes==
===Header===
===Header===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=15.0%
|damage=15.0%
|angle=295
|angle=295
Line 36: Line 33:
|type=Head
|type=Head
|sdi=0.0
|sdi=0.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 41: Line 42:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|part=0
|damage=15.0%
|damage=15.0%
|angle=295
|angle=295
Line 53: Line 55:
|type=Head
|type=Head
|sdi=0.0
|sdi=0.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
|hitbits=No Fighter
}}
}}
|No fighter
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=10.0%
|damage=10.0%
|angle=295
|angle=295
Line 73: Line 80:
|sdi=0.0
|sdi=0.0
|ff=1.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 78: Line 88:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|part=0
|damage=10.0%
|damage=10.0%
|angle=295
|angle=295
Line 90: Line 101:
|type=Head
|type=Head
|sdi=0.0
|sdi=0.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
|hitbits=No Fighter
}}
}}
|No fighter
|}
|}
===Soccer ball===
===Soccer ball===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
!{{rollover|Rehit rate|If not 0, hits again every X frames|y}}
!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.0% - 16.0%
|part=0
|damage=5% - 16%
|sd=-2.5
|sd=-2.5
|angle=55
|angle=55
Line 109: Line 124:
|fkv=0
|fkv=0
|r=3.5
|r=3.5
|bn=top
|bn=soccerball
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|type=Weapon
|type=Typeless
|clang=f
|sdi=1.0
|rebound=f
|ff=1.0
|trip=0.0
|clang=0
|rebound=0
|sfx=Kick
|sfx=Kick
|direct=f
|direct=0
|slvl=S
|slvl=S
}}
}}
Line 127: Line 145:
!rowspan=2|Clean hit
!rowspan=2|Clean hit
|Input
|Input
|15-16
|15-20
|-
|-
|No input
|No input
Line 134: Line 152:
!rowspan=2|Late hit
!rowspan=2|Late hit
|Input
|Input
|17-19
|27-28
|-
|-
|No input
|No input

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