Editing Wii Fit Trainer (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{disambig2|Wii Fit Trainer's appearance in ''Super Smash Bros. 4''|the character in other contexts|Wii Fit Trainer}}
{{disambig2|Wii Fit Trainer's appearance in ''Super Smash Bros. 4''|the character in other contexts|Wii Fit Trainer}}
{{Infobox Character
{{Infobox Character
|name = Wii Fit Trainer
|name         = Wii Fit Trainer
|image = {{tabber|title1=Female|content1=[[File:Wii Fit Trainer SSB4.png|x250px]]|title2=Male|content2=[[File:Wii Fit Trainer Male SSB4.png|x250px]]}}
|image       = [[Image:Wii Fit Trainer SSB4.png|250px|Wii Fit Trainer]]
|game = SSB4
|universe    = {{uv|Wii Fit}}
|ssbgame1 = SSBU
|firstgame    = ''Wii Fit'' (2007)
|lastappearnce = ''Wii Fit Plus'' (2009)
|console      = [[Wii]]
|game         = SSB4
|ssbgame1     = Ultimate
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = F
|tier = F
|ranking = 50
|ranking = 51
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
:{{cquote|Wii Fit Trainer Weighs In!|cite=Introduction Tagline}}
<!--Despite the presence of two genders available for the Wii Fit Trainer in both the Wii Fit series and Super Smash Bros. 4, SmashWiki uses female pronouns when addressing the character due to the female's greater prominence in their reveal trailer and the official site.-->
'''Wii Fit Trainer''' ({{ja|Wii Fit トレーナー|Wī Fitto Torēnā}}, ''Wii Fit Trainer'') is a playable character in ''[[Super Smash Bros. 4]]''. She was revealed at [[Electronic Entertainment Expo|E3]] on June 11th, 2013.<ref>[https://www.youtube.com/watch?v=7HLvc506bNY Super Smash Bros. - E3 2013: Wii Fit Trainer Reveal]</ref> A male version of Wii Fit Trainer was revealed in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on October 31st, 2013, which also commemorated the release date of the trial version of ''Wii Fit U''.<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAADbUgNpbkcaUQ Pic of the Day: October 31, 2014]</ref> The male Wii Fit Trainer was later confirmed to be an [[Alternate costume (SSB4)#Wii Fit Trainer|alternate costume]] during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> She was also among the first wave of [[amiibo]] compatible with ''SSB4''.


:{{cquote|''Wii Fit Trainer Weighs In!''|cite=Introduction Tagline}}
Unlike a majority of the characters, Wii Fit Trainer has different voice actors depending on the region. The voice actors of each region's female or male trainers respectively are as follows:
'''Wii Fit Trainer''' ({{ja|Wii Fit トレーナー|Wii Fit Torēnā}}, ''Wii Fit Trainer'') is a playable character in ''[[Super Smash Bros. 4]]''. She was revealed at [[Electronic Entertainment Expo|E3]] on June 11th, 2013.<ref>[https://www.youtube.com/watch?v=7HLvc506bNY Super Smash Bros. - E3 2013: Wii Fit Trainer Reveal]</ref> A male version of Wii Fit Trainer was revealed in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on October 31st, 2013, which also commemorated the release date of the trial version of ''Wii Fit U''. The male Wii Fit Trainer was later confirmed to be an [[Alternate costume (SSB4)#Wii Fit Trainer|alternate costume]] during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> She was also among the first wave of [[amiibo]] compatible with ''SSB4''.
*In American English: October Moore/Steve Heinke
*In British English: Tania Emery/Luke Smith
*In Japanese: Hitomi Hirose/Tomoyuki Higuchi
*In French: Corinne Kempa/François Anseaume (dialogue), Christophe Hespel (grunts)
*In American Spanish: Isabela Arevalo/Horacio Mancilla
*In Spanish: Pilar Orti/Javier Fernandez Peña
*In Italian: Lara Parmiani/Giovanni Loto
*In German: Sylvia St. John/Michael Hulsmann
**However, the Portuguese, Dutch and Russian versions of ''SSB4'' also use their British English voices.


October Moore, Steve Heinke, Tania Emery, and Luke Smith, who voice the female and male Wii Fit Trainers in the three ''Wii Fit'' games, reprise their roles in the American and British English versions of ''SSB4'', respectively. Hitomi Hirose and Tomoyuki Higuchi, who voice the female and male Wii Fit Trainers in the three ''Wii Fit'' games, reprise their roles in the Japanese version of ''SSB4''. The Portuguese, Dutch and Russian versions of ''SSB4'' also use their British English voices. They also have different voice actors for the French, Spanish, German and Italian version of ''SSB4''.
Wii Fit Trainer is currently ranked 51st out of 55 on the [[tier list]], placing her at the bottom of the F tier, and making her the lowest ranking [[newcomer]]. Wii Fit Trainer's greatest strength is her offensive potential: she is able to quickly rack up damage and has respectable power, both of which can be strengthened by using [[Deep Breathing]].
 
Wii Fit Trainer is ranked 50th out of 54 on the [[tier list]], placing her at the bottom of the F tier. Wii Fit Trainer's greatest strength is her offensive potential: she is able to quickly rack up damage and has respectable power, both of which can be strengthened by using [[Deep Breathing]].


She also has a useful projectile in both [[Sun Salutation]] and [[Header]], while her unusual hitbox placements grant her both a deceptively decent combo game and impressive [[mindgame]] potential. Lastly, Wii Fit Trainer's overall mobility is good, thanks to her grounded mobility, high jumps, and ability to [[wall jump]]. By extension, these traits also grant her a good approach and, when coupled with Header, make her potent at [[edge-guard breaking]].
She also has a useful projectile in both [[Sun Salutation]] and [[Header]], while her unusual hitbox placements grant her both a deceptively decent combo game and impressive [[mindgame]] potential. Lastly, Wii Fit Trainer's overall mobility is good, thanks to her grounded mobility, high jumps, and ability to [[wall jump]]. By extension, these traits also grant her a good approach and, when coupled with Header, make her potent at [[edge-guard breaking]].
Line 28: Line 40:


==Attributes==
==Attributes==
<!--Despite the presence of two genders available for the Wii Fit Trainer in both the Wii Fit series and Super Smash Bros. 4, SmashWiki uses female pronouns when addressing the character due to the female's greater prominence in their reveal trailer and the official site.-->
Wii Fit Trainer is a [[Weight|middleweight]] that, unsurprisingly for a character hailing from the {{uv|Wii Fit}} series, has overall good mobility. She possesses good grounded mobility, thanks to her slightly above average [[walk]]ing and [[dash]]ing speeds, above average [[traction]], and very effective [[Dash-dance#Extended_dash-dancing|extended dash-dance]]. While Wii Fit Trainer's aerial mobility is marginally less effective in comparison because of her slightly below average [[air speed]], it is nevertheless capable. This is thanks to her above average [[air acceleration]], slightly above average [[gravity]], her above average [[jump]] height, and her ability to [[wall jump]]. Wii Fit Trainer also has impressive evasiveness: her [[sidestep]]s, [[roll]]s and [[air dodge]]s are all fast, while her [[Crouching|crouch]] and [[Crawling|crawl]] are the lowest ones in the game.
Wii Fit Trainer is a [[Weight|middleweight]] that, unsurprisingly for a character hailing from the {{uv|Wii Fit}} series, has overall good mobility. She possesses good grounded mobility, thanks to her slightly above average [[walk]]ing and [[dash]]ing speeds, above average [[traction]], and very effective [[Dash-dance#Extended_dash-dancing|extended dash-dance]]. While Wii Fit Trainer's aerial mobility is marginally less effective in comparison because of her slightly below average [[air speed]], it is nevertheless capable. This is thanks to her above average [[air acceleration]], slightly above average [[gravity]], her above average [[jump]] height, and her ability to [[wall jump]]. Wii Fit Trainer also has impressive evasiveness: her [[sidestep]]s, [[roll]]s and [[air dodge]]s are all fast, while her [[Crouching|crouch]] and [[Crawling|crawl]] are the lowest ones in the game.


Line 37: Line 48:
Wii Fit Trainer also possesses versatile [[special move]]s. [[Sun Salutation]] charges quickly and is spammable, while fully charging it allows it to deal impressive damage and slightly heal Wii Fit Trainer upon being fired. [[Header]] is an extremely useful edge projectile, to the point that it is arguably one of the best [[Edge-guard breaking|edge-guard breakers]] in the game thanks to its utility: it can deter approaches after dropping from an edge, edge-guard recovery attempts, meteor smash opponents at point-blank range via its headbutt, and be canceled in order to play mindgames.
Wii Fit Trainer also possesses versatile [[special move]]s. [[Sun Salutation]] charges quickly and is spammable, while fully charging it allows it to deal impressive damage and slightly heal Wii Fit Trainer upon being fired. [[Header]] is an extremely useful edge projectile, to the point that it is arguably one of the best [[Edge-guard breaking|edge-guard breakers]] in the game thanks to its utility: it can deter approaches after dropping from an edge, edge-guard recovery attempts, meteor smash opponents at point-blank range via its headbutt, and be canceled in order to play mindgames.


[[Deep Breathing]] increases her overall damage output, overall knockback and even her walking speed when it is successfully used. As such, it can bolster her already strong damage racking ability and KOing options, strengthen her forward tilt and fully charged Sun Salutation into becoming viable KOing options, and supplement her [[camp]]ing ability alongside Sun Salutation and Header. In addition to its offensive benefits, Deep Breathing also slightly heals Wii Fit Trainer like Sun Salutation. Wii Fit Trainer's primary recovery option, [[Super Hoop]], grants above average vertical distance when button mashed. It also deals 5% to any opponents that come into contact with the hoops, which grants it some protection against edge-guarders.
[[Deep Breathing]] increases her overall damage output, overall knockback and even her walking speed when it is successfully used. As such, it can bolster her already strong damage racking ability and KOing options, strengthen her forward tilt and fully charged Sun Salutation into becoming viable KOing options, and supplement her [[camp]]ing ability alongside Sun Salutation and Header. In addition to its offensive benefits, Deep Breathing also slightly heals Wii Fit Trainer like Sun Salutation. Wii Fit Trainer's primary recovery option, [[Super Hoop]], grants above average vertical distance when button mashed. It also deals 5% to any opponents that come into contact with the hoops, which grants it some protection against edge-guarders.  


Although Wii Fit Trainer's unique hitbox placements grant her some noteworthy benefits, their placements are also problematic. This is especially evident with smaller characters, as Wii Fit Trainer's fastest attacks to threaten them with are her neutral attack and forward tilt, and even then she can only do so when using their leg hitboxes. Wii Fit Trainer's range is further hindered by her grounded moves largely keeping her stationary, with her up smash being possibly her riskiest yet most rewarding move: despite being her strongest attack overall with or without Deep Breathing, its strongest hitbox is located entirely at her hands and upper arms, making it deceptively difficult to hit even grounded opponents who are practically touching her, unless their hurtboxes are high or large.
Although Wii Fit Trainer's unique hitbox placements grant her some noteworthy benefits, their placements are also problematic. This is especially evident with smaller characters, as Wii Fit Trainer's fastest attacks to threaten them with are her neutral attack and forward tilt, and even then she can only do so when using their leg hitboxes. Wii Fit Trainer's range is further hindered by her grounded moves largely keeping her stationary, with her up smash being possibly her riskiest yet most rewarding move: despite being her strongest attack overall with or without Deep Breathing, its strongest hitbox is located entirely at her hands and upper arms, making it deceptively difficult to hit even grounded opponents who are practically touching her, unless their hurtboxes are high or large.
Line 52: Line 63:


==Update history==
==Update history==
Wii Fit Trainer has been noticeably buffed via game updates. Update 1.1.0 improved the damage outputs, knockback, and ranges of many of her moves, while her grabs became much more reliable overall due to their grab boxes being lowered. Wii Fit Trainer's special moves were also improved in a variety of ways. Both [[Sun Salutation]] and Sweeping Sun Salutation now heal 1% more, improving their utility. [[Header]]'s cancel timing has been decreased, which allows for more mix-ups, while it and its variations gained increased knockback growth on all of their respective hitboxes, and increased health for their soccer balls.
Wii Fit Trainer has been buffed only once via game updates, but the buffs she received were noticeable. Update 1.1.0 improved the damage outputs, knockback and ranges of many of her moves, while her grabs became much more reliable overall due to their grab boxes being lowered. Her special moves were also improved in a variety of ways. Both [[Sun Salutation]] and Sweeping Sun Salutation now heal 1% more, improving their utility. [[Header]]'s cancel timing has been decreased, which allows for more mix-ups, while it and its variations gained increased knockback growth on all of their respective hitboxes, and increased health for their soccer balls.


Lastly, [[Deep Breathing]] now grants a 20% boost (16% for subsequent uses) to her overall damage output, which consequently improves knockback as well. It lasts 9.8 seconds on a fresh use, and as short as 7.2 seconds on a stale use (the move has a 60 second refresh time). This significantly improves Deep Breathing's utility thanks to allowing Wii Fit Trainer to inflict much more damage and KO reliably.
Lastly, [[Deep Breathing]] now grants a 20% boost (16% for subsequent uses) to her overall damage output, and a 30% boost to her overall knockback for approximately 9.8 seconds during its first successful use (approximately 7 seconds during subsequent uses), which significantly improves its utility thanks to allowing Wii Fit Trainer to inflict much more damage and KO reliably.


However, the changes to the shield mechanics brought about in updates 1.1.0 and 1.1.1 slightly hinder her, as her moveset's low [[hitlag]] makes her attacks less safe on shield despite her reliable projectiles. Nevertheless, the buffs Wii Fit Trainer received have improved her standing against the rest of the cast.
However, the changes to the shield mechanics brought about in updates 1.1.0 and 1.1.1 slightly hinder her, as her moveset's low [[hitlag]] makes her attacks less safe on shield despite her reliable projectiles. Nevertheless, the buffs Wii Fit Trainer received have improved her standing against the rest of the cast.
Line 67: Line 78:
*{{buff|Up tilt deals 2% more damage|8%|10%.}}
*{{buff|Up tilt deals 2% more damage|8%|10%.}}
*{{buff|Forward smash's hitbox sizes increased.}}
*{{buff|Forward smash's hitbox sizes increased.}}
*{{buff|Up smash's knockback scaling increased (95 (clean hands)/100 (clean body)/110 (late hands)/105 (late body) 97/102/112/107), improving its KO potential.}}
*{{buff|Up smash's knockback growth increased|95 (clean hands)/100 (clean body)/110 (late hands)/105 (late body)|97/102/112/107, improving its KO potential.}}
*{{buff|Up smash's hitbox sizes increased.}}
*{{buff|Up smash's hitbox sizes increased.}}
*{{buff|Down smash deals 2% more damage (10% (far)/8% (near) 12%/10%) and has higher knockback scaling (107 → 110), improving its KO potential.}}
*{{buff|Down smash deals 2% more damage|10% (outside)/8% (inside)|12%/10% and its knockback growth increased: 107 → 110, improving its KO potential.}}
*{{buff|Neutral aerial's knockback scaling increased (70 (hit 1)/100 (hit 2) 72/102) and its first hitbox's size increased, improving its combo potential.}}
*{{buff|Neutral aerial's knockback growth increased|70 (hit 1)/100 (hit 2)|72/102 and its first hitbox's size increased, improving its combo potential.}}
*{{buff|Forward aerial's knockback scaling increased (100 (arm)/60 (leg) 102/62).}}
*{{buff|Forward aerial's knockback growth increased|100 (arm)/60 (leg)|102/62.}}
*{{buff|Back aerial's foot hitbox's knockback scaling increased (98 (clean)/100 (late) 100/102), improving its KO potential.}}
*{{buff|Back aerial's knockback growth increased|98 (clean back)/100 (late back)|100/102, improving its KO potential.}}
*{{buff|Up aerial's knockback scaling increased (80 82), improving its KO potential.}}
*{{buff|Up aerial's knockback growth increased|80|82, improving its KO potential.}}
*{{buff|Down aerial's knockback scaling increased (80 (grounded)/78 (aerial)/100 (late) 82/80/102).}}
*{{buff|Down aerial's knockback growth increased|80 (grounded)/78 (aerial)/100 (late)|82/80/102.}}
*{{buff|All grabs have had their grabboxes lowered, improving their reliability against [[crouch]]ing or small characters.}}
*{{buff|All grabs have had their grabboxes lowered, improving their reliability against [[crouch]]ing or small characters.}}
*{{buff|[[Sun Salutation]] and Sweeping Sun Salutation heal 1% more damage (1% (Sun Salutation)/2% (Sweeping Sun Salutation) 2%/3%).}}
*{{buff|[[Sun Salutation]] and Sweeping Sun Salutation heal 1% more damage|1% (Sun Salutation)/2% (Sweeping Sun Salutation)|2%/3%.}}
*{{buff|All variations of [[Header]] have had their hitboxes' knockback scaling and soccer balls' health increased, improving their spacing potentials.}}
*{{buff|All variations of [[Header]] have had their hitboxes' knockback growth and soccer balls' health increased, improving their spacing potentials.}}
*{{buff|Header's landing lag decreased (30 frames → 20 (hit)/15 (cancel)).}}
*{{buff|Header's landing lag decreased|29 frames|16.}}
*{{buff|[[Deep Breathing]] increases overall damage output more (1.16× (initial) 1.2x) and for a longer period of time (8 seconds (initial) 9.8 seconds). These changes significantly improve its utility.}}
*{{buff|[[Deep Breathing]] increases overall damage output: 1.(initial)/1.16× (subsequent) and overall knockback: 1.3× (both) for approximately 9.8 seconds during its first successful use, and approximately 7 seconds during subsequent uses. Altogether, these changes significantly improve its utility.}}


'''{{GameIcon|ssb4}} [[1.1.1]]'''
'''{{GameIcon|ssb4}} [[1.1.1]]'''
Line 85: Line 96:


==Moveset==
==Moveset==
*Wii Fit Trainer can increase her overall damage output with [[Deep Breathing]]. The following moveset list details the properties of her attacks when she has not used Deep Breathing.
*Wii Fit Trainer can increase her overall damage output and overall knockback with [[Deep Breathing]]. The following moveset list details the properties of her attacks when she has not used Deep Breathing.
*Wii Fit Trainer can [[Crawling|crawl]] and [[wall jump]]. Her crawl notably has the shortest height in the game.
*Wii Fit Trainer can [[Crawling|crawl]] and [[wall jump]]. Her crawl notably has the shortest height in the game.
''For a gallery of Wii Fit Trainer's hitboxes, see [[/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
|neutralcount=3
|neutralcount=3
|neutralname=Lunge ({{ja|ランジ|Ranji}})
|neutralname=&nbsp;
|neutral1dmg=3% (most), 2% (late rear)
|neutral1dmg=3% (most), 2% (late rear)
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=3%
|neutral3dmg=3%
|neutraldesc=Performs a Single Leg Extension, Knee Raise, and Single Leg Kneeling Squat to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a hitbox on Wii Fit Trainer's leg that deals much more knockback and has [[mindgame]] potential, as it can be used for spacing or edge-guarding. The third hit is able to [[bury]] grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack.
|neutraldesc=Performs a Single Leg Extension, Knee Raise, and Single Leg Kneeling Squat to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a hitbox on Wii Fit Trainer's leg that deals much more knockback and has [[mindgame]] potential, as it can be used for spacing or edge-guarding. The third hit is able to [[bury]] grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack.
|ftiltname=Dancer ({{ja|ダンスのポーズ|Dansu no Pōzu}}, ''Dance Pose'')
|ftiltname=Dancer
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Assumes the Dancer pose to simultaneously perform a knifehand thrust and scorpion kick. As a result, it is useful for punishing rolling opponents. Does not move her at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs have high knockback growth, but have differing traits: her arm launches the opponent horizontally and is better for KOing, whereas her leg launches them vertically and is thus able to start combos. Its different launching trajectories also grant it mindgame potential when it is [[Pivoting|pivoted]]. Her arm KOs middleweights at 144% while near the edge, whereas her leg KOs them at 162%.
|ftiltdesc=Assumes the Dancer pose to simultaneously perform a knifehand thrust and scorpion kick. As a result, it is useful for punishing rolling opponents. Does not move her at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs have high knockback growth, but have differing traits: her arm launches the opponent horizontally and is better for KOing, whereas her leg launches them vertically and is thus able to start combos. Its different launching trajectories also grant it mindgame potential when it is [[Pivoting|pivoted]]. Her arm KOs middleweights at 144% while near the edge, whereas her leg KOs them at 162%.
|utiltname=Triangle ({{ja|三角のポーズ|Sankaku no Pōzu}}, ''Triangular Pose'')
|utiltname=Triangle
|utiltdmg=10% (front), 2% (close late rear)
|utiltdmg=10% (front), 2% (close late rear)
|utiltdesc=Assumes the Triangle pose to attack with her outstretched arm. Only possesses a small hitbox on her arm, making it rather difficult to use as the move may whiff even if an opponent is close by. Launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial.
|utiltdesc=Assumes the Triangle pose to attack with her outstretched arm. Only possesses a small hitbox on her arm, making it rather difficult to use as the move may whiff even if an opponent is close by. Launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial.
|dtiltname=Bridge ({{ja|橋のポーズ|Hashi no Pōzu}}, ''Bridge Pose'')
|dtiltname=Bridge
|dtiltdmg=12%
|dtiltdmg=12%
|dtiltdesc=Assumes the Bridge pose to attack with her knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but lacks knockback for its power and has high ending lag. Useful for retaliating after dodging with her effective crouch. It is also capable of launching opponents behind her, which can be immediately followed up with a reversed forward tilt or a [[B-reversing#Reverse Neutral Special Move|reversed]] fully charged Sun Salutation.
|dtiltdesc=Assumes the Bridge pose to attack with her knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but lacks knockback for its power and has high ending lag. Useful for retaliating after dodging with her effective crouch. It is also capable of launching opponents behind her, which can be immediately followed up with a reversed forward tilt or a [[B-reversing#Reverse Neutral Special Move|reversed]] fully charged Sun Salutation.
|dashname=Gate ({{ja|かんぬきのポーズ|Kannuki no Pōzu}}, ''Gate Pose'')
|dashname=Gate
|dashdmg=6%
|dashdmg=6%
|dashdesc=Assumes the Gate pose while sliding to attack with her arcing arm. It has a respectable duration, which makes it useful for mindgames when used alongside a [[Fox-trotting|fox-trot]]. However, it is punishable on shield.
|dashdesc=Assumes the Gate pose while sliding to attack with her arcing arm. It has a respectable duration, which makes it useful for mindgames when used alongside a [[Fox-trotting|fox-trot]]. However, it is punishable on shield.
|fsmashname=Warrior ({{ja|英雄のポーズ|Eiyū no Pōzu}}, ''Warrior Pose'')
|fsmashname=Warrior
|fsmashdmg={{ChargedSmashDmgSSB4|15.5}}/{{ChargedSmashDmgSSB4|14}}
|fsmashdmg={{ChargedSmashDmgSSB4|15.5}}/{{ChargedSmashDmgSSB4|14}}
|fsmashdesc=Assumes the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions, but the backward hit may miss smaller characters. Its front hit may not reliably connect, as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small or the opponent has been buried. Its sweetspot KOs middleweights at 103% while near the edge. However, its considerable start-up and ending lag make it very punishable.
|fsmashdesc=Assumes the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions, but the backward hit may miss smaller characters. Its front hit may not reliably connect, as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small or the opponent has been buried. Its sweetspot KOs middleweights at 103% while near the edge. However, its considerable start-up and ending lag make it very punishable.
|usmashname=Tree ({{ja|立ち木のポーズ|Tachiki no Pōzu}}, ''Standing Tree Pose'')
|usmashname=Tree
|usmashdmg={{ChargedSmashDmgSSB4|18}} (clean hands), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|11}} (late lands), {{ChargedSmashDmgSSB4|8}} (late body)
|usmashdmg={{ChargedSmashDmgSSB4|18}} (clean hands), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|11}} (late lands), {{ChargedSmashDmgSSB4|8}} (late body)
|usmashdesc=Assumes the Tree pose to attack with her outstretched, clasped hands. It has good vertical range and its clean hitboxes grant [[intangibility]] from start-up, making it useful for aerial protection. However, its purely vertical hitbox makes it extremely difficult to use against a grounded opponent, as Wii Fit Trainer has to practically touch them in order to hit them. In addition, it is very punishable because of its considerable start-up and ending lag. Its clean hands' hitbox KOs middleweights at 98% from center-stage, whereas its clean body's hitbox KOs them at 106%.
|usmashdesc=Assumes the Tree pose to attack with her outstretched, clasped hands. It has good vertical range and its clean hitboxes grant [[intangibility]] from start-up, making it useful for aerial protection. However, its purely vertical hitbox makes it extremely difficult to use against a grounded opponent, as Wii Fit Trainer has to practically touch them in order to hit them. In addition, it is very punishable because of its considerable start-up and ending lag. Its clean hands' hitbox KOs middleweights at 98% from center-stage, whereas its clean body's hitbox KOs them at 106%.
|dsmashname=Arm & Leg Lift ({{ja|アーム&レッグレイズ|Āmu & Reggu Reizu}}, ''Arm & Leg Raise'')
|dsmashname=Arm & Leg Lift
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (outside), {{ChargedSmashDmgSSB4|10}} (inside)
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (outside), {{ChargedSmashDmgSSB4|10}} (inside)
|dsmashdesc=Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a [[semi-spike]] and boasts very high knockback, which makes it very useful for punishing rolls, setting up edge-guards or KOing outright. Due to Wii Fit Trainer's excellent crouch height, it can even avoid certain moves for a free retaliating hit. Due to having the highest amount of start-up lag out her smash attacks, as well as a considerable amount of ending lag, it is very punishable. Its outside hitbox KOs middleweights at 113% while near the edge.
|dsmashdesc=Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a [[semi-spike]] and boasts very high knockback, which makes it very useful for punishing rolls, setting up edge-guards or KOing outright. Due to Wii Fit Trainer's excellent crouch height, it can even avoid certain moves for a free retaliating hit. Due to having the highest amount of start-up lag out her smash attacks, as well as a considerable amount of ending lag, it is very punishable. Its outside hitbox KOs middleweights at 113% while near the edge.
|nairname=Jackknife ({{ja|ジャックナイフ|Jakkunaifu}})
|nairname=Jackknife
|nairdmg=5% (hit 1), 9% (hit 2)
|nairdmg=5% (hit 1), 9% (hit 2)
|nairdesc=Assumes the Jackknife pose to attack with her arms and legs. It deals impressive damage when both of its hits connect, connects much easier compared to most of her attacks thanks to its fairly large hitbox, has minimal ending and landing lag, and auto-cancels from a short hop. Altogether, these traits make it a very useful combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d, and her overall best combo starter. Its most reliable combos are into her forward and up tilts from 0%-10%, with the former tilt being capable of leading into aerial combos when connecting with its leg hitbox, while the latter tilt can combo into her neutral attack. Beginning at 50%, it can combo into her other aerials, which are effective up to high percentages, or even set up into an up smash for a KO. In the event both hits do not land, it still has combo potential via its first hit, which can combo into a back aerial.
|nairdesc=Assumes the Jackknife pose to attack with her arms and legs. It deals impressive damage when both of its hits connect, connects much easier compared to most of her attacks thanks to its fairly large hitbox, has minimal ending and landing lag, and auto-cancels from a short hop. Altogether, these traits make it a very useful combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d, and her overall best combo starter. Its most reliable combos are into her forward and up tilts from 0%-10%, with the former tilt being capable of leading into aerial combos when connecting with its leg hitbox, while the latter tilt can combo into her neutral attack. Beginning at 50%, it can combo into her other aerials, which are effective up to high percentages, or even set up into an up smash for a KO. In the event both hits do not land, it still has combo potential via its first hit, which can combo into a back aerial.
|fairname=Single-Leg Extension ({{ja|片足バランスウォーク|Kaatashi Baransu uōku}}, ''Single-Leg Balance Walk'')
|fairname=Single Leg Extension
|fairdmg=10% (clean), 6% (late)
|fairdmg=10% (clean), 6% (late)
|fairdesc=Performs a Single Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind her, but can be awkward to connect with due to its small hitboxes. Wii Fit Trainer's leg can [[meteor smash]] when clean, and thanks to it coming out on frame 9 like her arm hitbox, it is among the fastest meteor smashes in the game. It also has [[sex kick]] properties, but unlike typical sex kicks, it has a short duration. Auto-cancels from a short hop.
|fairdesc=Performs a Single Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind her,<ref>[https://miiverse.nintendo.net/posts/AYMHAAABAADzUV585A4Ikw Pic of the Day: July 16, 2013]</ref> but can be awkward to connect with due to its small hitboxes. Wii Fit Trainer's leg can [[meteor smash]] when clean, and thanks to it coming out on frame 9 like her arm hitbox, it is among the fastest meteor smashes in the game. It also has [[sex kick]] properties, but unlike typical sex kicks, it has a short duration. Auto-cancels from a short hop.
|bairname=Cobra ({{ja|コブラのポーズ|Kobura no Pōzu}}, ''Cobra Pose'')
|bairname=Cobra
|bairdmg=13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late)
|bairdmg=13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late)
|bairdesc=Assumes the Cobra pose to perform a double-footed back kick. It comes out on frame 5, making it Wii Fit Trainer's fastest aerial, and a fast attack in general. When coupled with its high knockback growth, its clean feet hitbox enables it to KO middleweights at 120% while near the edge. It also has [[sex kick]] properties, but unlike typical sex kicks, it has a short duration.
|bairdesc=Assumes the Cobra pose to perform a double-footed back kick. It comes out on frame 5, making it Wii Fit Trainer's fastest aerial, and a fast attack in general. When coupled with its high knockback growth, its clean feet hitbox enables it to KO middleweights at 120% while near the edge. It also has [[sex kick]] properties, but unlike typical sex kicks, it has a short duration.
|uairname=Half-Moon ({{ja|三日月のポーズ|Mikatsuki no Pōzu}}, ''Crescent Pose'')
|uairname=Half Moon
|uairdmg=10%
|uairdmg=10%
|uairdesc=Assumes the Half Moon pose to attack with her outstretched, clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second fastest aerial, and a fast attack in general. In addition to having a wide range compared to the Trainer's other aerials, it has good juggling potential, auto-cancels from a short hop and is fairly strong, as it KOs middleweights at 122% while near the upper [[blast line]].
|uairdesc=Assumes the Half Moon pose to attack with her outstretched, clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second fastest aerial, and a fast attack in general. In addition to having a wide range compared to the Trainer's other aerials, it has good juggling potential, auto-cancels from a short hop and and is fairly strong, as it KOs middleweights at 122% while near the upper [[blast line]].
|dairname=Chair ({{ja|腰かけのポーズ|Koshikake no Pōzu}}, ''Sitting Pose'')
|dairname=Chair
|dairdmg=13% (clean grounded), 14% (clean aerial), 8% (late)
|dairdmg=13% (clean grounded), 14% (clean aerial), 8% (late)
|dairdesc=Assumes the Chair pose to perform a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as it KOs middleweights at 144% while near the edge. However, it comes out on frame 20, which makes it Wii Fit Trainer's slowest aerial.
|dairdesc=Assumes the Chair pose to perform a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as it KOs middleweights at 144% while near the edge. However, it comes out on frame 20, which makes it Wii Fit Trainer's slowest aerial.
|grabname=Rowing Squat ({{ja|スクワット|Sukuatto}}, ''Squat'')
|grabname=&nbsp;
|grabdesc=Performs a [[wikipedia:Squat (exercise)#Bodyweight|bodyweight squat]] to grab and lift the opponent off the ground. Wii Fit Trainer's grabs have extremely short ranges, to the point that they almost require her to be physically touching the opponent in order to connect.
|grabdesc=Performs a [[wikipedia:Squat (exercise)#Bodyweight|bodyweight squat]] to grab and lift the opponent off the ground. Wii Fit Trainer's grabs have extremely short ranges, to the point that they almost require her to be physically touching the opponent in order to connect.
|pummelname=Grab Neck Stretch ({{ja|つかみネックストレッチ|Tsukami Nekku Sutoretchi}})
|pummelname=
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Squeezes the opponent. It is one of the most damaging pummels in the game, but also the second slowest one in the game, surpassed only by {{SSB4|Robin}}'s.
|pummeldesc=Squeezes the opponent. It is one of the most damaging pummels in the game, but also the second slowest one in the game, surpassed only by {{SSB4|Robin}}'s.
|fthrowname=Jump Serve ({{ja|サーブ|Sābu}}, ''Serve'')
|fthrowname=&nbsp;
|fthrowdmg=3% (hit 1), 7% (throw)
|fthrowdmg=3% (hit 1), 7% (throw)
|fthrowdesc=A jump serve, a technique used in volleyball. Due to having the second highest base knockback and lowest knockback growth out of her throws, its only combo is into a fully charged Sun Salutation beginning at 0% and up to low percentages. Outside of this, its utility consists only of dealing damage and setting up an edge-guard.
|fthrowdesc=A jump serve, a technique used in volleyball. Due to having the second highest base knockback and lowest knockback growth out of her throws, its only combo is into a fully charged Sun Salutation beginning at 0% and up to low percentages. Outside of this, its utility consists only of dealing damage and setting up an edge-guard.
|bthrowname=Dropkick ({{ja|スイミングターン|Suimingu Tān}}, ''Swimming Turn'')
|bthrowname=&nbsp;
|bthrowdmg=3% (hit 1), 6% (throw)
|bthrowdmg=3% (hit 1), 6% (throw)
|bthrowdesc=Throws the opponent behind herself and then {{s|wikipedia|dropkick}}s them away. Like forward throw, it has high base knockback and below average knockback growth, which make it unable to KO reliably. As a result, its utility consists only of dealing damage and setting up an edge-guard.
|bthrowdesc=Throws the opponent behind herself and then {{s|wikipedia|dropkick}}s them away. Like forward throw, it has high base knockback and below average knockback growth, which make it unable to KO reliably. As a result, its utility consists only of dealing damage and setting up an edge-guard.
|uthrowname=Jump Set ({{ja|トス|Tosu}}, ''Toss'')
|uthrowname=&nbsp;
|uthrowdmg=11%
|uthrowdmg=11%
|uthrowdesc=A jump set, a technique used in volleyball. It has the lowest base knockback and the highest knockback growth out of her throws, which allows it to combo into an up aerial at low percents for damage or at higher percents as a KO setup, although this combo is easily avoidable. Despite being Wii Fit Trainer's most damaging throw, its average knockback growth results in it being unsuited for KOing without a boost from [[Deep Breathing]].
|uthrowdesc=A jump set, a technique used in volleyball. It has the lowest base knockback and the highest knockback growth out of her throws, which allows it to combo into an up aerial at low percents for damage or at higher percents as a KO setup, although this combo is easily avoidable. Despite being Wii Fit Trainer's most damaging throw, its average knockback growth results in it being unsuited for KOing without a boost from [[Deep Breathing]].
|dthrowname=Vaulting Horse Jump ({{ja|跳び箱跳び|Tobibako Tobi}})
|dthrowname=&nbsp;
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Slams the opponent onto the ground between her legs. Due to it being her least damaging throw, and being almost impossible to combo with because of its long ending lag, it is effectively her least effective throw. Its only follow-ups are a back aerial or a reversed fully charged Sun Salutation, but these require hard reads.
|dthrowdesc=Slams the opponent onto the ground between her legs. Due to it being her least damaging throw, and being almost impossible to combo with because of its long ending lag, it is effectively her least effective throw. Its only follow-ups are a back aerial or a reversed fully charged Sun Salutation, but these require hard reads.
Line 171: Line 181:
|nsc2desc=The energy ball hits multiple times, which enables it to drag opponents with it. If released at full charge, it will heal 3%. However, it travels slower.
|nsc2desc=The energy ball hits multiple times, which enables it to drag opponents with it. If released at full charge, it will heal 3%. However, it travels slower.
|ssdefname=Header
|ssdefname=Header
|ssdefdmg=15% (clean headbutt), 10% (late headbutt), 8-9% (ball)
|ssdefdmg=15% (clean headbutt), 10% (late headbutt)
|ssdefdesc=[[wikipedia:Header (association football)|Heads]] a soccer ball. It has impressive mindgame potential overall, due to its manipulable nature and hitboxes. The ball can be hit early if the special button is pressed, which launches the ball at different angles. Wii Fit Trainer can also air dodge upon initiating it, which drops the ball next to her and allows her to subsequently launch it with any other attack. However, air dodging while using Header renders her [[helpless]]. Aside from hitting the ball, the headbutt itself can be used as an attack and is able to meteor smash. In addition to its offensive potential, it has recovery potential: using it after a jump grants a slight boost upward, whereas using it while descending will briefly stall her, similarly to [[Cape]]. However, it cannot be used again until Wii Fit Trainer lands on a platform or stage, while its meteor smash hitbox is small due to only covering her head.
|ssdefdesc=[[wikipedia:Header (association football)|Heads]] a soccer ball. It has impressive mindgame potential overall, due to its manipulable nature and hitboxes. The ball can be hit early if the special button is pressed, which launches the ball at different angles. Wii Fit Trainer can also air dodge upon initiating it, which drops the ball next to her and allows her to subsequently launch it with any other attack. However, air dodging while using Header renders her [[helpless]]. Aside from hitting the ball, the headbutt itself can be used as an attack and is able to meteor smash. In addition to its offensive potential, it has recovery potential: using it after a jump grants a slight boost upward, whereas using it while descending will briefly stall her, similarly to [[Cape]]. However, it cannot be used again until Wii Fit Trainer lands on a platform or stage, while its meteor smash hitbox is small due to only covering her head.
|ssc1name=Huge Header
|ssc1name=Huge Header
Line 187: Line 197:
|usc2name=Hoop Hurricane
|usc2name=Hoop Hurricane
|usc2dmg=2% (loop 1), 4% (loop 2)
|usc2dmg=2% (loop 1), 4% (loop 2)
|usc2desc=The hoops [[Windbox#Pulling attacks|vacuum]] opponents, hit multiple times, and have an overall faster animation. Without button mashing, it covers very minimal vertical distance, whereas button mashing enables it to cover slightly more vertical distance than Super Hoop.
|usc2desc=The hoops [[Wind#Pulling attacks|vacuum]] opponents, hit multiple times, and have an overall faster animation. Without button mashing, it covers very minimal vertical distance, whereas button mashing enables it to cover slightly more vertical distance than Super Hoop.
|dsdefname=Deep Breathing
|dsdefname=Deep Breathing
|dsdefdmg=—
|dsdefdmg=—
|dsdefdesc=[[wikipedia:Diaphragmatic breathing|Takes a deep breath]].<ref name="Direct"/> When used correctly, it heals 2% and increases her [[walk]]ing speed and overall damage output by 20% (this consequently improves knockback as well) for 9.8 seconds.<ref name="Direct"/> However, it has a long recharge time of 60 seconds. Subsequent uses also grant a lower damage output increase (16%) and a shorter duration (7 seconds), regardless of whether or not the initial use was successful.
|dsdefdesc=[[wikipedia:Diaphragmatic breathing|Takes a deep breath]].<ref name="Direct"/> When used correctly, it heals 2%, increases her [[walk]]ing speed and overall damage output by 20%, and increases her overall knockback by 30% for ≈9.8 seconds.<ref name="Direct"/> However, it has a long recharge time. Subsequent uses also grant a lower damage output increase (16%) and a shorter duration (≈7 seconds), regardless of whether or not the initial use was successful.
|dsc1name=Volatile Breathing
|dsc1name=Volatile Breathing
|dsc1dmg=15% (near), 8% (far)
|dsc1dmg=15% (near), 8% (far)
Line 202: Line 212:
|fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit.
|fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit.
}}
}}
===Stats===
{{Attributes
|cast = 58
|weight = 96
|rweight = 27-29
|dash = 1.5
|rdash = 25-41
|run = 1.696
|rrun = 23
|walk = 1.166
|rwalk = 22
|trac = 0.06
|rtrac = 14-24
|airfric = 0.015
|rairfric = 6-19
|air = 0.97
|rair = 36-38
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.08
|raddaccel = 11-16
|gravity = 0.09
|rgravity = 26-29
|fall = 1.3
|rfall = 49-50
|ff = 2.08
|rff = 49-50
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 35.599998
|rjumpheight = 16
|shorthop = 16.191645
|rshorthop = 19
|djump = 33.5
|rdjump = 18
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Wii Fit Trainer English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
Line 256: Line 223:
{{Taunt/SSB4
{{Taunt/SSB4
|char=WiiFitTrainer
|char=WiiFitTrainer
|desc-up=Stretches her arms above her head, saying "Let's get a good stretch." ({{ja|ストレッチは念入りにしましょう|Sutoretchi wa Nen'iri ni Shimashou}}, ''Stretch thoroughly.'')<ref>[https://www.youtube.com/watch?v=AQjbhDOSDfY Wii Fit Trainer: Taunts]</ref>
|desc-up=Stretches her arms above her head, saying "Let's get a good stretch." ({{ja|ストレッチは念入りにしましょう|Sutoretchi wa Nen'iri ni Shimashou}}, ''Stretch thoroughly.'')<ref>[https://www.youtube.com/watch?v=AQjbhDOSDfY Wii Fit Trainer: Taunts]</ref>  
|desc-side=Stretches her shoulders, saying "Stretch those shoulders." ({{ja|肩の筋肉を伸ばします|Kata no Kin'niku wo Nobashimasu}}, ''Stretch those shoulder muscles.'')
|desc-side=Stretches her shoulders, saying "Stretch those shoulders." ({{ja|肩の筋肉を伸ばします|Kata no Kin'niku wo Nobashimasu}}, ''Stretch those shoulder muscles.'')
|desc-down=Sits down and stretches her legs, saying "Let's stretch our legs." ({{ja|脚を伸ばしましょう|Ashi wo Nobashimashou}}, ''Let's stretch our legs.'') Much like {{SSB4|Luigi}}'s side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes.}}
|desc-down=Sits down and stretches her legs, saying "Let's stretch our legs." ({{ja|脚を伸ばしましょう|Ashi wo Nobashimashou}}, ''Let's stretch our legs.'') Much like {{SSB4|Luigi}}'s side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes.}}
Line 272: Line 239:
|game=SSB4
|game=SSB4
|desc-us=Wii Fit!
|desc-us=Wii Fit!
|desc-jp=Trainer-san!
|desc-jp=Wii Fit!
|pitch-us=Group chant
|pitch-us=Group chant
|pitch-jp=Group chant}}
|pitch-jp=Group chant}}


===[[Victory pose]]s===
===[[Victory pose]]s===
{{incomplete|Japanese victory quotes with translations; PAL quotes}}
{{incomplete|Japanese victory quotes with translations}}
{{Victory/SSB4
{{Victory/SSB4
|victory-theme=Victory! (Wii Fit Trainer).ogg
|victory-theme=Victory! (Wii Fit Trainer).ogg
Line 288: Line 255:
|type-2=Male}}
|type-2=Male}}
*''During these victory poses, Wii Fit Trainer will say one of these lines depending on their gender.''
*''During these victory poses, Wii Fit Trainer will say one of these lines depending on their gender.''
{| class="wikitable" style="text-align:center;"
{| class="wikitable"
|-
|-
! Female outfits !! Male outfits
! Female outfits !! Male outfits
|-
|-
| "The key is to focus on your balance." || "Feel the stretch through your arm and leg."
| <center>"The key is to focus on your balance."</center> || <center>"Feel the stretch through your arm and leg."</center>
|-
|-
| "Work hard to tone that tummy!" || "Let's work on building a strong upper body."
| <center>"Work hard to tone that tummy!"</center> || <center>"Let's work on building a strong upper body."</center>
|-
|-
| "That's it, feel the burn!" || "Stretching your spine will help stimulate your body."
| <center>"That's it, feel the burn!"</center> || <center>"Stretching your spine will help stimulate your body."</center>
|-
|-
| "Let's tone up those legs." || "Time to firm up your thighs and back muscles!"
| <center>"Let's tone up those legs."</center> || <center>"Time to firm up your thighs and back muscles!"</center>
|-
|-
| "Good posture begins with a strong base." || "This pose strengthens the back and improves posture."
| <center>"Good posture begins with a strong base."</center> || <center>"This pose strengthens the back and improves posture."</center>
|-
|-
| "Let's step up the intensity!" || "Stabilize your upper body."
| <center>"Let's step up the intensity!"</center> || <center>"Stabilize your upper body."</center>
|-
|-
| "Let's work on your balance." || "Let's work on your coordination."
| <center>"Let's work on your balance."</center> || <center>"Let's work on your coordination."</center>
|-
|-
| "Feel the burn in your thighs and glutes!" || "This exercise works your core muscles."
| <center>"Feel the burn in your thighs and glutes!"</center> || <center>"This exercise works your core muscles."</center>
|-
|-
| "Don't forget to exhale when exerting yourself." || "Keep at it every day to improve your posture!"
| <center>"Don't forget to exhale when exerting yourself."</center> || <center>"Keep at it every day to improve your posture!"</center>
|-
|-
| "How about some deep breathing?" || "Let's do some jackknife exercises!"
| <center>"How about some deep breathing?"</center> || <center>"Let's do some jackknife exercises!"</center>
|-
|-
| "Watch your posture. Keep those glutes tucked in!" || "Follow my lead as we do this pose together!"
| <center>"Watch your posture. Keep those glutes tucked in!"</center> || <center>"Follow my lead as we do this pose together!"</center>
|-
|-
| "Tuck in those glutes!" || "Exercise every day to tone your body!"
| <center>"Tuck in those glutes!"</center> || <center>"Exercise every day to tone your body!"</center>
|-
|-
| "Now that was a great workout!" || "That was a great workout!"
| <center>"Now that was a great workout!"</center> || <center>"That was a great workout!"</center>
|-
|-
| colspan="2" | "Work towards strong, firm abs!"
| colspan="2" | <center>"Work towards strong, firm abs!"</center>
|-
|-
| colspan="2" | "Your lower body is key for support."
| colspan="2" | <center>"Your lower body is key for support."</center>
|-
|-
| colspan="2" | "When exerting yourself, remember to keep breathing."
| colspan="2" | <center>"When exerting yourself, remember to keep breathing."</center>
|-
|-
| colspan="2" | "Firm up those abs!"
| colspan="2" | <center>"Firm up those abs!"</center>
|-
|-
| colspan="2" | "You're wobbling! Try to keep your balance."
| colspan="2" | <center>"You're wobbling! Try to keep your balance."</center>
|-
|-
| colspan="2" | "Now, let's try it together!"
| colspan="2" | <center>"Now, let's try it together!"</center>
|-
|-
| colspan="2" | "Let's get fired up!"
| colspan="2" | <center>"Let's get fired up!"</center>
|}
|}


==In [[competitive play]]==
==In competitive play==
===Tier placement and history===
 
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
Wii Fit Trainer remained one of the most obscure characters throughout ''SSB4''{{'}}s lifetime, despite some brief flashes of success. While players pointed out her decent camping potential courtesy of [[Sun Salutation]] and [[Header]], [[Deep Breathing]]'s healing and temporary buff abilities, potentially powerful combos when given the opportunity, and her fast frame data, most have argued that her disadvantages were too significant in competitive play. Her scarce combo options mixed with her overall moveset's minuscule hitboxes (most notably her grab before update 1.1.0, alongside up smash) resulted in Wii Fit Trainer being extremely difficult to utilize. As such, her playerbase was rather perpetually meager throughout the game's competitive lifespan, in spite of notable players' efforts such as {{Sm|John Numbers}} and {{Sm|Waveguider}}.
 
Even when Wii Fit Trainer achieved notable results at national-tournaments such as EVO 2015, her very minimal representation reflected her status as a low-tier character throughout ''SSB4''{{'}}s lifespan, demonstrated with her initial ranking relegating her to 39th on the first [[tier list]]. The addition of DLC characters served mostly to harm her, as she did not possess a single favorable matchup out of all of them. {{SSB4|Cloud}} and {{SSB4|Bayonetta}} were commonplace in many tournamnets, and could easily wall out against Wii Fit Trainer, even with the aid of Sun Salutation enhancing her damage output. As a result of her being unable to reliably break through top-tier staples, she tied with {{SSB4|Bowser Jr.}} for 46th/47th on the second tier list. Without significant advancements to her metagame, she dropped to 49th on the third tier list and then 50th on the fourth and final tier list.
 
Since then, Wii Fit Trainer players have failed to develop notable breakthroughs to their camping and combo abilities while her limitations were only further highlighted. This is further demonstrated by other lower-tiered characters achieving more notable success than her, which included achievements like {{Sm|zaki}}'s 17th-place run with {{SSB4|King Dedede}} at {{Trn|2GG: Hyrule Saga}}, {{Sm|Gungnir}}'s 17th-place finish at {{Trn|Umebura Japan Major}} with {{SSB4|Ganondorf}}, and {{Sm|Captain L}} being ranked on the [[Panda Global Rankings 100]] with {{SSB4|Jigglypuff}} (although the latter needed to complement his results with {{SSB4|Jigglypuff}}). As such, most professionals maintain that her current placement is accurate, while other players argue her strong placements at select tournaments (such as EVO 2015) warrant a slightly higher placement. Regardless, Wii Fit Trainer has heavily struggled to find success throughout the metagame as a result of her shallow combo tree and meager hitboxes.
 
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
Line 357: Line 315:
|set10=2311
|set10=2311
}}
}}
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Wii Fit Trainer players (SSB4)]]''
<!--Refrain from adding AceStarThe3rd. He does not have the results to back him up, and just because he has a YouTube channel does not mean he's notable for this list. Do not add TKbreezy either, as his results are not sufficient enough to be on the list.-->
<!--Refrain from adding AceStarThe3rd. He does not have the results to back him up, and just because he has a YouTube channel does not mean he's notable for this list. Do not add TKbreezy either, as his results are not sufficient enough to be on the list.-->
====Active====
*{{Sm|John Numbers|USA}} - The best Wii Fit Trainer player in the world. Placed 17th at [[EVO 2015]], [[Shots Fired 2]], [[Glitch (tournament)|Glitch]], [[Apex 2016]], and [[Royal Flush (tournament)|Royal Flush]]; and 65th at [[2GGC: Civil War]]. He has wins over {{Sm|Zinoto}}, {{Sm|Ned}}, and {{Sm|Mr.E}}.
*{{Sm|RIN|Japan}} - The best Wii Fit Trainer player in Japan. Placed 9th at [[Sumabato 7]]; 17th at [[Sumabato 11]]; and 25th at [[GENESIS 3]].
*{{Sm|Waveguider|Australia}} - Placed 4th at [[Southern Cross Championship 2K15]]; 5th at [[Battle Arena Melbourne 7]]; and 6th at [[Battle Arena Melbourne 8]]. Ranked 6th on the [[Australian Power Rankings]].
*{{Sm|Wii Twerk Trainer|USA}} - Placed 5th at [[2GG: Breakthrough]]; 25th at EVO 2015; and 33rd at Shots Fired 2.
====Inactive====
*{{Sm|Anti|USA}}
===Tier placement and history===
Wii Fit Trainer has remained one of the most obscure characters since ''SSB4''{{'}}s release, despite some brief flashes of success. Despite players pointing out her great camping potential courtesy of [[Sun Salutation]] and [[Header]], [[Deep Breathing]]'s healing and temporary buff abilities, potentially powerful combos when given the opportunity, and her fast frame data, most have argued that her  disadvantages were too significant in competitive play, such as her poor range, very limited combo options, and her overall moveset's infamously small hitboxes (most notably her grab before update 1.1.0, alongside up smash). Although her playerbase consists of notable players like {{Sm|John Numbers}} and {{Sm|Waveguider}}, it is nevertheless very small and has thus resulted in her achieving her sparse results.
In spite of some flashes of success (notably at EVO 2015, where two Wii Fit Trainer players got into top 32, while players of many high tier characters failed to get top 32), Wii Fit Trainer's very minimal representation has been reflected by her status as a low-tier character throughout ''SSB4''{{'}}s lifespan. She has been ranked 39th on the first [[tier list]]; tied with {{SSB4|Bowser Jr.}} for 46th/47th on the second tier list; 49th on the third tier list; and 51st on the fourth and current tier list.
==[[List of Super Smash Bros. 4 character trailers#Wii Fit Trainer|Reveal trailer]]==
<youtube>lBoL1Ic9uWw</youtube>
==Trophies==
:'''Wii Fit Trainer'''
::{{flag|ntsc}} ''The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right.''
::{{flag|pal}} ''You can choose one of two Trainers to help whip you into shape - or better yet, whip everyone else into shape! Use all sorts of yoga poses and exercises to get fit and flexible, and inflict serious damage on the other fighters in the process! Or try some deep-breathing drills to increase power and defence. It's all good!''


*{{Sm|Houston|Mexico}} - The best Wii Fit Trainer player in Mexico. Placed 49th at {{Trn|2GGT: Abadango Saga}} and {{Trn|2GGC: MkLeo Saga}}, and 65th at {{Trn|2GGC: GENESIS Saga}} using Wii Fit Trainer alongside Peach.
{{Trophy games|console1=Wii|game1=Wii Fit (05/2008)|console2=Wii|game2=Wii Fit Plus (10/2009)}}
*{{Sm|John Numbers|USA}} - The best Wii Fit Trainer player in the world. Placed 5th at {{Trn|Glitch 2}} and 17th at {{Trn|EVO 2015}}, {{Trn|Royal Flush}}, {{Trn|Shots Fired 2}}, and {{Trn|Smash Sounds}} with wins over players such as {{Sm|MVD}}, {{Sm|WaDi}}, and {{Sm|Zinoto}}. Previously ranked 3rd on the [[New York City Power Rankings]].
*{{Sm|RIN|Japan}} - The best Wii Fit Trainer player in Japan. Placed 9th at {{Trn|Sumabato 7}}, 17th at {{Trn|Super Sumabato}} and {{Trn|Sumabato 11}} and 25th at {{Trn|GENESIS 3}} with wins over {{Sm|Akasa}}, {{Sm|Chart-yatsu}}, and {{Sm|False}}. Previously ranked 107th on the [[JAPAN Power Rankings]].
*{{Sm|Waveguider|Australia}} - The best Wii Fit Trainer player in Australia. Co-mains Greninja. Placed 5th at {{Trn|Battle Arena Melbourne 7}} and {{Trn|OzHadou Nationals 14}}, 6th at {{Trn|Battle Arena Melbourne 8}} and 9th at {{Trn|SXC2K16}} with wins over {{Sm|Extra}}, {{Sm|Jdizzle}}, and {{Sm|Sriks}}. Ranked 15th on the [[Australian Power Rankings]].
*{{Sm|Wii Twerk Trainer|USA}} - Placed 5th at {{Trn|2GG: Breakthrough}} and 25th at {{Trn|EVO 2015}} with wins over {{Sm|Big D}}, {{Sm|DKwill}}, and {{Sm|Logic}}.


==In Solo Modes==
:'''Wii Fit Trainer (Alt.)'''
===[[All-Star Mode]]===
::{{flag|ntsc}} ''The male trainer from the Wii Fit series, his neutral special Sun Salutation charges up a ball of light that, when launched, will heal him a bit. His Jackknife pose is excellent for toning the abdominal muscles, but in Smash Bros. the Wii Fit Trainer uses it as an air attack. Timed right, the attack can hit twice!''
In All-Star Mode, Wii Fit Trainer is fought in Stage 7 in the 3DS version or Stage 1 in the Wii U version alongside {{SSB4|Rosalina & Luma}}, {{SSB4|Greninja}}, {{SSB4|Dark Pit}}, {{SSB4|Lucina}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Corrin}}, and {{SSB4|Bayonetta}}.


==={{GameIcon|SSB4-U}}[[Event Match]]es===
::{{flag|pal}} ''The Wii Fit Trainers' Sun Salutation move charges a ball of sunlight in front of you, which you can then fire forwards. When fully charged, it even heals you slightly! Jackknife exercises can help tone your abs, but they also work for air attacks in this game. Get close to a foe and, if you time it right, you can do a rep to hit them twice.''
====Solo Events====
 
* '''[[Aura Mastery]]''': As {{SSB4|Lucario}}, the player must defeat an invisible Wii Fit Trainer and {{SSB4|Sheik}}.
{{Trophy games|console1=Wii|game1=Wii Fit (05/2008)|console2=Wii|game2=Wii Fit Plus (10/2009)}}
* '''[[Fitness Junkie]]''': Wii Fit Trainer must defeat two giant {{SSB4|Wario}}s.
 
* '''[[New Challengers 1]]''': Wii Fit Trainer is one of the seven opponents fought in this event, alongside {{SSB4|Villager}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Duck Hunt}}.
:'''Wii Fit'''
====Co-op Events====
::{{flag|ntsc}} ''Wii Fit Trainer strikes the Warrior pose, sending an army of silhouettes flying forth in a variety of poses (21 in all!). This Final Smash's individual hits don't hurt much, but they add up and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it at a height to get the full range of the cone effect.''
* '''[[Getting Healthy]]''': Wii Fit Trainer and Little Mac must defeat {{SSB4|Kirby}} and {{SSB4|Pac-Man}}.
 
* '''[[Peach in Peril]]''': As {{SSB4|Bowser}} and Bowser Jr., two players must defeat Wii Fit Trainer, {{SSB4|Zero Suit Samus}}, Rosalina & Luma, {{SSB4|Zelda}}, and female {{SSB4|Robin}}, but not {{SSB4|Peach}}. KOing Peach results in a failure.
::{{flag|pal}} ''Wii Fit Trainer takes the Warrior pose, then sends an army of silhouettes flying forth in a variety of poses (21 in total!) This Final Smash's individual hits don't hurt much, but they add up, and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it from a height to get the full range of the fan effect.''
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.


===[[Congratulations screen]]s===
<center>
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Wii Fit Trainer.png|Classic Mode
SSB4-3DS Congratulations All-Star Wii Fit Trainer.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
<gallery>
SSB4-Wii U Congratulations Classic Wii Fit Trainer.png|Classic Mode
Wii_Fit_Trainer_Trophy_1.png|Classic (3DS)
SSB4-Wii U Congratulations All-Star Wii Fit Trainer.png|All-Star Mode
WiiFitTrainerAllStar.png|Alt. (3DS)
WiiFitTrainerTrophyWiiU.png|Classic (Wii U)
WiiFitTrainerAltTrophyWiiU.png|Alt. (Wii U)
WiiFitTrophyWiiU.png|[[Wii Fit (Final Smash)]]
</gallery>
</gallery>
</center>
</center>


==[[Trophies]]==
==In [[Event Match]]es==
Wii Fit Trainer's default trophy is obtained by clearing Classic Mode as Wii Fit Trainer. Their alternate trophy is obtained by clearing All-Star Mode as Wii Fit Trainer in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Wii Fit trophy is obtained only in the Wii U version by clearing All-Star Mode as Wii Fit Trainer.
===Solo Events===
{{Trophy/Fighter
* '''[[Aura Mastery]]''': As {{SSB4|Lucario}}, the player must defeat an invisible Wii Fit Trainer and {{SSB4|Sheik}}.
|name=Wii Fit Trainer
* '''[[Fitness Junkie]]''': Wii Fit Trainer must defeat two giant {{SSB4|Wario}}s.
|image-3ds=WiiFitTrainerTrophy3DS.png
* '''[[New Challengers 1]]''': Wii Fit Trainer is one of the seven opponents fought in this event, alongside {{SSB4|Villager}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Little Mac}}, {{SSB4|Lucina}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Duck Hunt}}.
|image-wiiu=WiiFitTrainerTrophyWiiU.png
|mode=Classic
|desc-ntsc=The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right.
|desc-pal=You can choose one of two Trainers to help whip you into shape – or better yet, whip everyone else into shape! Use all sorts of yoga poses and exercises to get fit and flexible, and inflict serious damage on the other fighters in the process! Or try some deep-breathing drills to increase power and defence. It's all good!
|gamelist-ntsc={{Trophy games|console1=Wii|game1=Wii Fit|release1=05/2008|console2=Wii|game2=Wii Fit Plus|release2=10/2009}}
|gamelist-pal={{Trophy games|console1=Wii|game1=Wii Fit|release1=04/2008|console2=Wii|game2=Wii Fit Plus|release2=10/2009}}
}}
{{clrl}}


{{Trophy/Fighter
===Co-op Events===
|name=Wii Fit Trainer (Alt.)
* '''[[Getting Healthy]]''': Wii Fit Trainer and Little Mac must defeat {{SSB4|Kirby}} and {{SSB4|Pac-Man}}.
|image-3ds=WiiFitTrainerAltTrophy3DS.png
* '''[[Peach in Peril]]''': As {{SSB4|Bowser}} and Bowser Jr., two players must defeat Wii Fit Trainer, {{SSB4|Zero Suit Samus}}, Rosalina & Luma, {{SSB4|Zelda}}, and female {{SSB4|Robin}}, but not {{SSB4|Peach}}. KOing Peach results in a failure.
|image-wiiu=WiiFitTrainerAltTrophyWiiU.png
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
|mode=Alt
|desc-3ds-ntsc=The male trainer from the Wii Fit series, his neutral special Sun Salutation charges up a ball of light that, when launched, will heal him a bit. His Jackknife pose is excellent for toning the abdominal muscles, but in Smash Bros. the Wii Fit Trainer uses it as an air attack. Timed right, the attack can hit twice!
|desc-wiiu-ntsc=The male trainer from the Wii Fit series, his standard special Sun Salutation charges up a ball of light that, when launched, will heal him a bit. His Jackknife pose is excellent for toning the abdominal muscles, but in Smash Bros. the Wii Fit Trainer uses it as an air attack. When timed right, the attack can hit twice!
|desc-pal=The Wii Fit Trainers' Sun Salutation move charges a ball of sunlight in front of you, which you can then fire forwards. When fully charged, it even heals you slightly! Jackknife exercises can help tone your abs, but they also work for air attacks in this game. Get close to a foe and, if you time it right, you can do a rep to hit them twice.
|gamelist-ntsc={{Trophy games|console1=Wii|game1=Wii Fit|release1=05/2008|console2=Wii|game2=Wii Fit Plus|release2=10/2009}}
|gamelist-pal={{Trophy games|console1=Wii|game1=Wii Fit|release1=04/2008|console2=Wii|game2=Wii Fit Plus|release2=10/2009}}
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Wii Fit
|image=WiiFitTrophyWiiU.png
|desc-ntsc=Wii Fit Trainer strikes the Warrior pose, sending an army of silhouettes flying forth in a variety of poses (21 in all!). This Final Smash's individual hits don't hurt much, but they add up and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it at a height to get the full range of the cone effect.
|desc-pal=Wii Fit Trainer takes the Warrior pose, then sends an army of silhouettes flying forth in a variety of poses (21 in total!) This Final Smash's individual hits don't hurt much, but they add up, and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it from a height to get the full range of the fan effect.
|game=ssb4-wiiu
}}
{{clrl}}


==[[Alternate costume (SSB4)#Wii Fit Trainer|Alternate costumes]]==
==[[Alternate costume (SSB4)#Wii Fit Trainer|Alternate costumes]]==
Line 446: Line 390:
|{{Head|Wii Fit Trainer|g=SSB4|s=50px|cl=MaleYellow}}
|{{Head|Wii Fit Trainer|g=SSB4|s=50px|cl=MaleYellow}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Wii Fit Trainer|Reveal trailer]]==
{{#widget:YouTube|id=lBoL1Ic9uWw}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Wii Fit Trainer Poster.jpg|Artwork used on the ''Super Smash Bros.'' website.
SSB4 WiiFitTrainerNoBoard SplashArt.png|Wii Fit Trainer's splash art.
SSB4 WiiFitTrainerNoBoard SplashArt.png|Wii Fit Trainer's splash art.
Wii Fit Trainer amiibo.png|Wii Fit Trainer's [[amiibo]].
Wii Fit Trainer amiibo.png|Wii Fit Trainer's [[amiibo]].
Wii Fit Trainer Poster.jpg|Artwork used on the ''Super Smash Bros.'' website.
Wii Fit Trainer Male SSB4.png|Male Wii Fit Trainer's official artwork.
SSB4 - WFT Smash Attacks and Crawl.gif|Female and male Wii Fit Trainers using their smash attacks and crawls.
SSB4 - WFT Smash Attacks and Crawl.gif|Female and male Wii Fit Trainers using their smash attacks and crawls.
Ssb4villagerwiifit3ds.jpg|Using her side taunt alongside {{SSB4|Villager}} on {{SSB4|Battlefield}}.
Ssb4villagerwiifit3ds.jpg|Using her side taunt alongside {{SSB4|Villager}} on [[Battlefield (SSB4)|Battlefield]].
WiiFitDK.jpg|Wii Fit Trainer jumping alongside {{SSB4|Donkey Kong}}.
WiiFitDK.jpg|Wii Fit Trainer jumping alongside {{SSB4|Donkey Kong}}.
WiiFitDodge.jpg|Wii Fit Trainer sidestepping {{SSB4|Link}}'s neutral attack.
WiiFitDodge.jpg|Wii Fit Trainer sidestepping {{SSB4|Link}}'s neutral attack.
Line 466: Line 408:
WiiFitTrainerBowserWiiUSSB4.png|Using her forward tilt alongside {{SSB4|Bowser}} using his down taunt.
WiiFitTrainerBowserWiiUSSB4.png|Using her forward tilt alongside {{SSB4|Bowser}} using his down taunt.
WiiFitTrainerWiiFitRoom.jpg|Wii Fit Trainer in mid-jump, with her reflection appearing in the background of [[Wii Fit Studio]].
WiiFitTrainerWiiFitRoom.jpg|Wii Fit Trainer in mid-jump, with her reflection appearing in the background of [[Wii Fit Studio]].
OGWiiFitTrainerUpAir.gif|Using her neutral aerial.
WiiFitTrainerUpAir.gif|Using her up aerial.
WFT-UpTilt.gif|Using her up tilt.
WFT-UpTilt.gif|Using her up tilt.
WiiFitTrainerUpSpecial.gif|Using [[Super Hoop]].
WiiFitTrainerUpSpecial.gif|Using [[Super Hoop]].
Line 483: Line 425:
Wii Fit Trainer August 8.jpg|Using [[Deep Breathing]].
Wii Fit Trainer August 8.jpg|Using [[Deep Breathing]].
Smash.4 - Wii Fit Trainer - Female and Male.jpg|Male and female Wii Fit Trainers.
Smash.4 - Wii Fit Trainer - Female and Male.jpg|Male and female Wii Fit Trainers.
SSB4 - Deep Breathing Success & Fail.png|Female and male Wii Fit Trainers after using Deep Breathing. The female successfully used it, whereas the male failed.
SSB4 - Deep Breathing Success & Fail.png|Female and male Wii Fit Trainers after using Deep Breathing. The female successfully used it, whereas the male failed.  
Wii Fit Kirby.jpg|Using her forward tilt alongside {{SSB4|Kirby}} using his side taunt.
Wii Fit Kirby.jpg|Using her forward tilt alongside {{SSB4|Kirby}} using his side taunt.
Stretching DK.jpg|Using her up throw on Donkey Kong.
Stretching DK.jpg|Using her up throw on Donkey Kong.
Line 489: Line 431:
SSB4 - Acrobatics.jpg|Jumping alongside {{SSB4|Zero Suit Samus}} using [[Flip Jump]].
SSB4 - Acrobatics.jpg|Jumping alongside {{SSB4|Zero Suit Samus}} using [[Flip Jump]].
SSB4 - WFT Back Flip.jpg|Wii Fit Trainer jumping backward.
SSB4 - WFT Back Flip.jpg|Wii Fit Trainer jumping backward.
Sudden Death (Super Smash Bros. for Wii U).jpg|Male and female Wii Fit Trainers facing off in [[Sudden Death]] on {{SSB4|Final Destination}}.
Sudden Death (Super Smash Bros. for Wii U).jpg|Male and female Wii Fit Trainers facing off in [[Sudden Death]] on [[Final Destination (SSB4)|Final Destination]].
</gallery>
</gallery>


==Trivia==
==Trivia==
*Wii Fit Trainer is the only character who uses her standard artwork while appearing on the boxart for both versions of ''SSB4''. All other characters that appear on the boxart display unique poses.
*Wii Fit Trainer is the only character who uses her standard artwork while appearing on the boxart for both versions of ''SSB4''. All other characters that appear on the boxart display unique poses.
*{{for3ds}} marks the first time the Wii Fit Trainer is playable.
*Wii Fit Trainer and {{SSB4|Lucario}} are the only characters in ''SSB4'' who are uniquely associated with a particular [[effect]]. In her case, she is associated with the solar effect, thanks to [[Sun Salutation]].<ref>[https://miiverse.nintendo.net/posts/AYMHAAABAAAYUKk9wCkQkw Pic of the Day: July 10, 2013]</ref>
*Wii Fit Trainer and {{SSB4|Lucario}} are the only characters in ''SSB4'' who are uniquely associated with a particular [[effect]]. In her case, she is associated with the [[solar]] effect, because of [[Sun Salutation]].
*Altogether, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''SSB4''.
*Altogether, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''SSB4''.
**When disregarding [[Smash Taunt]] voice actors, Wii Fit Trainer is the only character in the entire series to have two different English voices for each gender. There is one British voice (for each gender) and one American voice.
**When disregarding [[Smash Taunt]] voice actors, Wii Fit Trainer is the only character in the entire series to have two different English voices for each gender. There is one British voice (for each gender) and one American voice.
Line 502: Line 443:
*Wii Fit Trainer is the only character to occasionally speak full sentences when using her smash attacks. She can say up to three sentences for each smash attack.
*Wii Fit Trainer is the only character to occasionally speak full sentences when using her smash attacks. She can say up to three sentences for each smash attack.
**Oddly, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. She shares this trait with {{SSB4|Bayonetta}}.
**Oddly, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. She shares this trait with {{SSB4|Bayonetta}}.
*Wii Fit Trainer's general usage of exercises and yoga poses also extends to her [[Floor recovery|prone/supine]], [[air dodge]], [[sidestep]], [[roll]], [[Crouching|crouch]], [[Crawling|crawl]], [[teeter]], edge hang, dash attack (while holding a [[Items#Types of items|battering item]]) and [[screen KO]]'s animations.
*Wii Fit Trainer's general usage of exercises and yoga poses also extends to her [[Floor recovery|prone/supine]],<ref>[https://miiverse.nintendo.net/posts/AYMHAAABAAAYUKk_szxpPQ Pic of the Day: October 11, 2013]</ref> [[air dodge]], [[sidestep]], [[roll]], [[Crouching|crouch]], [[Crawling|crawl]], [[teeter]], edge hang, dash attack (while holding a [[Items#Types of items|battering item]]) and [[screen KO]]'s animations.
*Wii Fit Trainer, {{SSB4|Mr. Game & Watch}}, Bayonetta and {{SSB4|Mega Man}} (albeit only while using his [[Forward smash|Mega Buster]]) are the only characters in ''SSB4'' to have different [[Charge|charging]] sound effects for their smash attacks, with her smash attacks charging with the blow of a whistle. This is a reference to exercises in ''Wii Fit'' beginning and ending with a whistle being blown.
*Wii Fit Trainer, {{SSB4|Mr. Game & Watch}}, Bayonetta and {{SSB4|Mega Man}} (albeit only while using his [[Forward smash|Mega Buster]]) are the only characters in ''SSB4'' to have different [[Charge|charging]] sound effects for their smash attacks, with her smash attacks charging with the blow of a whistle. This is a reference to exercises in ''Wii Fit'' beginning and ending with a whistle being blown.
*When the Wii Fit Trainer is unconscious, it looks like they're forming the Spinal Twist pose.
*Of all the characters who have male and female variants, Wii Fit Trainer is the only one who is female by default.
*Of all the characters in ''Smash 4'' who have male and female variants, Wii Fit Trainer is the only one who is female by default.
**Additionally, Wii Fit Trainer is the only one without a different name in Japan.
**Additionally, Wii Fit Trainer is the only one without a different name in Japan.
*Wii Fit Trainer and {{SSB4|Wario}} are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], while Wario does so via [[Chomp]]ing his own [[Wario Bike]].
*Wii Fit Trainer and {{SSB4|Wario}} are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], while Wario does so via [[Chomp]]ing his own [[Wario Bike]].  
*In PAL French, Spanish, and German, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("'''l'''{{'}}Entraîneuse Wii Fit"/"'''l'''{{'}}Entraîneur Wii Fit", "'''la''' Entrenadora de Wii Fit"/"'''el''' Entrenador de Wii Fit", and "'''die''' Wii Fit-Trainerin"/"'''der''' Wii Fit-Trainer"). Oddly, this did not carry over to the NTSC French and Spanish translation.
*In PAL French, Spanish, and German, the voice clip from the announcer is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("'''l'''{{'}}Entraîneuse Wii Fit"/"'''l'''{{'}}Entraîneur Wii Fit", "'''la''' Entrenadora de Wii Fit"/"'''el''' Entrenador de Wii Fit", and "'''die''' Wii Fit-Trainerin"/"'''der''' Wii Fit-Trainer"). Oddly, this did not carry over to the NTSC French and Spanish translation.
*Interestingly, all of Wii Fit Trainer's grounded weak hitstun animations are directly copied from {{SSB4|Zelda}}'s animations due to briefly assuming her stance at the end. This assumes that Zelda's skeleton was used as a base when creating Wii Fit Trainer's skeleton.
<!--*The female Wii Fit Trainer is missing one of her clips in the [[Sound Test]].-->


==References==
==References==
Line 516: Line 456:
{{SSB4Characters}}
{{SSB4Characters}}
{{Wii Fit universe}}
{{Wii Fit universe}}
[[Category:Wii Fit Trainer (SSB4)| ]]
[[Category:Wii Fit Trainer (SSB4)]]
[[Category:Wii Fit universe]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Entrenadora de Wii Fit (SSB4)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: