Editing Wii Fit Studio
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|subtitle = [[wikipedia:Wii Fit|Wii Fit]] | |subtitle = [[wikipedia:Wii Fit|Wii Fit]] | ||
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Wii Fit Studio.png|300px]]|title2=Wii U|content2=[[File:Wii Fit Studio press image.jpg|300px]]}} | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Wii Fit Studio.png|300px]]|title2=Wii U|content2=[[File:Wii Fit Studio press image.jpg|300px]]}} | ||
|caption = [[File:WiiFitSymbol.svg|50px|class=invert | |caption = [[File:WiiFitSymbol.svg|50px|class=invert]]<br>Wii Fit Studio across the series. | ||
|universe = {{uv|Wii Fit}} | |universe = {{uv|Wii Fit}} | ||
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
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*It is normally impossible to be [[Star KO]]'d or [[Screen KO]]'d on this stage. Using game modifications, it is possible to enable these KOs on the stage, resulting in strange effects. Star KO'd characters will appear to fly closer to the stage and at some angles will even appear to be in front of the stage. Screen KO'd characters will be seen in the mirror and will sink into the ground. This allows viewing of characters' Screen KO models and animations in their entirety. | *It is normally impossible to be [[Star KO]]'d or [[Screen KO]]'d on this stage. Using game modifications, it is possible to enable these KOs on the stage, resulting in strange effects. Star KO'd characters will appear to fly closer to the stage and at some angles will even appear to be in front of the stage. Screen KO'd characters will be seen in the mirror and will sink into the ground. This allows viewing of characters' Screen KO models and animations in their entirety. | ||
*In ''Super Smash Bros. Ultimate'', [[Alucard]] is one of seven Assist Trophies that don't appear on this stage. During a tournament hosted by Nintendo Spain on December 14, 2018, it was stated that he doesn't appear because the stage has a giant mirror, referencing how vampires do not have a reflection in a mirror due to them being mostly made of silver, which vampires are weak to. However, if hacks are used to spawn him in the stage, it can be seen that he indeed does have a reflection. This makes him the only Assist Trophy to not be allowed on a stage as a reference to media outside of ''Smash''. | *In ''Super Smash Bros. Ultimate'', [[Alucard]] is one of seven Assist Trophies that don't appear on this stage. During a tournament hosted by Nintendo Spain on December 14, 2018, it was stated that he doesn't appear because the stage has a giant mirror, referencing how vampires do not have a reflection in a mirror due to them being mostly made of silver, which vampires are weak to. However, if hacks are used to spawn him in the stage, it can be seen that he indeed does have a reflection. This makes him the only Assist Trophy to not be allowed on a stage as a reference to media outside of ''Smash''. | ||
**The other Assist Trophies which cannot appear on this stage are: the [[Moon]] (due to the stage being indoors), [[Nightmare]], [[Andross]], [[Devil]], [[Nikki]], | **The other Assist Trophies which cannot appear on this stage are: the [[Moon]] (due to the stage being indoors), [[Nightmare]], [[Andross]], [[Devil]], [[Nikki]], [[Yuri Kozukata]], and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Lugia]] and [[Lunala]]. Aside from Nikki and Abra, all of these characters move into the stage's background, which could cause issues with the mirror. Abra is excluded due to this being a walk-off stage. | ||
*The mirror in the background is not actually a mirror, but simply the entire stage flipped on the z-axis. This is a common trick in video games, as it is much easier than making a texture that reflects perfectly. This means that the player is actually controlling two character models at the same time during a game. | *The mirror in the background is not actually a mirror, but simply the entire stage flipped on the z-axis. This is a common trick in video games, as it is much easier than making a texture that reflects perfectly. This means that the player is actually controlling two character models at the same time during a game. | ||
**This causes a side effect where actions with random elements, such as {{SSB4|Pac-Man}}'s [[Namco Roulette]], would often not show the same effect on both sides. This is prevented by simply removing the effects on the mirror side. | **This causes a side effect where actions with random elements, such as {{SSB4|Pac-Man}}'s [[Namco Roulette]], would often not show the same effect on both sides. This is prevented by simply removing the effects on the mirror side. | ||
==References== | ==References== |