Editing Wi-Fi Warrior
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The term gained popularity during a transitional period in the history of video games. As online capabilities were being more widely adopted by home consoles and game developers started to figure out how to use this new technology, new methods of play were becoming standard. A product birthed during this period was online multiplayer, where different players from around the world can now play in cooperative and competitive game modes without having to be on the same console or even within a close vicinity. While [[Nintendo]] dabbled in online capabilities previously, the [[Wii]] was their first console with the firmware built into the system, which allowed ''[[Super Smash Bros. Brawl]]'' to be the first in the series to have native online modes. | The term gained popularity during a transitional period in the history of video games. As online capabilities were being more widely adopted by home consoles and game developers started to figure out how to use this new technology, new methods of play were becoming standard. A product birthed during this period was online multiplayer, where different players from around the world can now play in cooperative and competitive game modes without having to be on the same console or even within a close vicinity. While [[Nintendo]] dabbled in online capabilities previously, the [[Wii]] was their first console with the firmware built into the system, which allowed ''[[Super Smash Bros. Brawl]]'' to be the first in the series to have native online modes. | ||
Due to this newfound freedom, players that previously did not attend local | Due to this newfound freedom, players that previously did not attend local events for whatever reason could now compete as much as they wanted, with some dedicating themselves to playing online as much as possible. Some of these players did not have the equipment necessary to have an optimal online experience, like an ethernet cable, and opted to rely on a source of Wi-Fi signals, hence the title of "Wi-Fi Warrior." | ||
The phrase was initially a way to mock or joke about players that frequently play on notoriously poor online modes of | The phrase was initially a way to mock or joke about players that frequently play on notoriously poor online modes of game still trying to figure out a proper netcode infrastructure, ''Brawl'' included, with the phrase frequently popping up on [[All is Brawl]]'s [[ladder (matchmaking)|matchmaking]] lobbies and forums. The connotation of the term has since changed into a more neutral term that refers to online players in general, especially during the life of {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' to an extent. | ||
==Notable usages in the ''Smash'' scene== | ==Notable usages in the ''Smash'' scene== | ||
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Players that primarily play online have historically had the rest of the community doubt their ability to perform as well in an offline environment. Some argue that offline and online modes of all applicable ''Smash'' games are so fundamentally different on a technical level that those adapted to an online environment would not have their skills translate to an offline environment. The main argument is that these players grew used to the input lag of online play not found offline, and thus will struggle out of their element. Those less charitable believe these players outright exploit the increased input lag and instability of online play in their play styles, which would be irrelevant offline. | Players that primarily play online have historically had the rest of the community doubt their ability to perform as well in an offline environment. Some argue that offline and online modes of all applicable ''Smash'' games are so fundamentally different on a technical level that those adapted to an online environment would not have their skills translate to an offline environment. The main argument is that these players grew used to the input lag of online play not found offline, and thus will struggle out of their element. Those less charitable believe these players outright exploit the increased input lag and instability of online play in their play styles, which would be irrelevant offline. | ||
Whether this ideology is fair or not is heavily debated within the community. While the differences between online and offline are undeniable, these conceptions were developed in an era where offline play was the gold standard and alternative methods of play were looked down upon as inferior. Since that time, many developments have occurred in the online space. Firstly, online gaming has simply matured with a new generation growing up with it being the standard. This was particularly true during the [[COVID-19 pandemic]] starting in 2020, where competitive ''Smash'' players only had online as an option. Instead of simply giving up, the community figured out how to make a valid competitive scene outside of an in-person setting. In addition, many players that were initially considered Wi-Fi Warriors have since proven themselves offline. Notable examples include ''Ultimate''{{'}}s | Whether this ideology is fair or not is heavily debated within the community. While the differences between online and offline are undeniable, these conceptions were developed in an era where offline play was the gold standard and alternative methods of play were looked down upon as inferior. Since that time, many developments have occurred in the online space. Firstly, online gaming has simply matured with a new generation growing up with it being the standard. This was particularly true during the [[COVID-19 pandemic]] starting in 2020, where competitive ''Smash'' players only had online as an option. Instead of simply giving up, the community figured out how to make a valid competitive scene outside of an in-person setting. In addition, many players that were initially considered Wi-Fi Warriors have since proven themselves offline. Notable examples include ''Ultimate''{{'}}s "Four Horsemen" -- {{Sm|acola}}, {{Sm|Miya|p=Honshu}}, {{Sm|Sonix}}, and {{Sm|Sparg0}} -- all of whom made their debut or first established themselves in the online metagame. | ||
These developments are the reason why the phrase has developed a more neutral connotation over time. While the debate is still ongoing and some believe online will never be a valid replacement for offline, others have either conceded or have proven that Wi-Fi Warriors are still valid competitors. This continues to hold true today: despite the metagame fully returning to offline competitive play by 2023, many players continue to practice and participate in online events, most notably the {{Trn|Coinbox}} series and the Japanese ladder [[Smashmate]]. | These developments are the reason why the phrase has developed a more neutral connotation over time. While the debate is still ongoing and some believe online will never be a valid replacement for offline, others have either conceded or have proven that Wi-Fi Warriors are still valid competitors. This continues to hold true today: despite the metagame fully returning to offline competitive play by 2023, many players continue to practice and participate in online events, most notably the {{Trn|Coinbox}} series and the Japanese ladder [[Smashmate]]. | ||
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==See also== | ==See also== | ||
*[[Wi-Fi Warrior Rank]] | *[[Wi-Fi Warrior Rank]] | ||
*[[:Category:Wi-Fi Warriors|List of Wi-Fi Warriors]] | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Wi-Fi Warriors]] | |||
[[Category:Smashers]] | [[Category:Smashers]] | ||
[[Category:Competitive play]] | [[Category:Competitive play]] |