Editing Whirling Fortress
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==Overview== | ==Overview== | ||
When using Whirling Fortress, Bowser retreats into his shell and spins rapidly while damaging nearby foes. | When using Whirling Fortress, Bowser retreats into his shell and spins rapidly while damaging nearby foes. The grounded version initially only had two hits but as of ''Super Smash Bros. 4'', it is a multi hitting attack, with the aerial version has always been a multi hitting attack. It is similar in execution to [[Donkey Kong]]'s [[Spinning Kong]], being a move that makes the user quickly spin around with a mostly-horizontal recovery, though in later games the two have been somewhat differentiated. The move has very low startup lag in every game (especially compared to the rest of Bowser's moveset), which makes it a notoriously strong [[out of shield]] option in every ''Smash'' title, being a key part of how Bowser gets out of disadvantageous game states. | ||
This special attack is shared by [[Giga Bowser]], both in his boss appearance in '' | This special attack is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''Super Smash Bros. 4''. It grants him multiple frames of [[invincibility]], making it difficult to attack him out of the move. In ''Melee'', Giga Bowser's Fortress also gave him much more vertical [[recovery]] when used in midair, and the ground attack can deliver multiple hits to nearby opponents; in ''Brawl'', however, the ground attack only deals up to two hits, reducing its overall damage output. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
:{{Main|Bowser (SSBM)/Up special}} | :{{Main|Bowser (SSBM)/Up special}} | ||
[[File:Bowser Whirling Fortress SSBM.png|thumb|Whirling Fortress in ''Melee''.]] | [[File:Bowser Whirling Fortress SSBM.png|thumb|Whirling Fortress in ''Melee''.]] | ||
In ''[[Melee]]'', Whirling Fortress is known for the defensive and maneuvering attributes it adds to Bowser's | In ''[[Melee]]'', Whirling Fortress is known for the defensive and maneuvering attributes it adds to Bowser's metagame, which fills several holes in Bowser's otherwise slow [[metagame]]. As a result, it is widely regarded as one of the few benefits in Bowser’s kit there. Several unique properties make it highly beneficial to Bowser's kit; | ||
*It has very little start-up ( | *It has very little start-up (5 [[frame]]s), during which Bowser is [[invincibility frame|invincible]], and has relatively little cooldown [[lag]]. | ||
*Bowser cannot get [[shield grab]]bed if used in sequence. | *Bowser cannot get [[shield grab]]bed if used in sequence. | ||
*It hits throughout most of its animation (on the ground). | *It hits throughout most of its animation (on the ground). | ||
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A rather noticeable nerf the move has received is that it has much more landing lag, going from 10 frames to 50 frames. This makes it much more punishable if Bowser tries to recover high, or even if he just slides off a platform and then lands. Bowser can reduce this lag by landing just before he enters free fall, although he is still in a noticeable amount of lag if he lands before entering free fall. The move also now suffers from [[RCO lag]], so Bowser receives additional landing lag if he hard lands at any point after using the move in the air. Bowser only gets four additional frames of hard landing lag however, and he does not get any extra lag from a soft landing or his aerials, so RCO overall does not hurt Whirling Fortress as much as some other recovery moves. | A rather noticeable nerf the move has received is that it has much more landing lag, going from 10 frames to 50 frames. This makes it much more punishable if Bowser tries to recover high, or even if he just slides off a platform and then lands. Bowser can reduce this lag by landing just before he enters free fall, although he is still in a noticeable amount of lag if he lands before entering free fall. The move also now suffers from [[RCO lag]], so Bowser receives additional landing lag if he hard lands at any point after using the move in the air. Bowser only gets four additional frames of hard landing lag however, and he does not get any extra lag from a soft landing or his aerials, so RCO overall does not hurt Whirling Fortress as much as some other recovery moves. | ||
Another nerf the move received is that while Bowser can grab ledges from the front much sooner, he cannot grab ledges from behind until later. While this does hurt his | Another nerf the move received is that while Bowser can grab ledges from the front much sooner, he cannot grab ledges from behind until later. While this does hurt his recover if he is facing away from the ledge, this mainly affects him when trying to perform Fortress Hogging (as the animation now has a fixed point when Bowser can grab ledges from behind). Fortress Hogging does still work if Bowser is facing the ledge, although the altered momentum the move has does make the execution different if he is further away from the ledge. If he is facing away from the ledge however, Bowser has less access to the technique. If he slides off the ledge too early, he will just fall down, often to his death on tournament legal stages. The only way he can grab the ledge is if he falls off late into the animation where it becomes much less useful. | ||
Overall, Whirling Fortress on the ground is more versatile yet less rewarding out of shield option. While it is not as strong and Bowser cannot utilise Fortress Hogging as much, the move still has respectable KO power despite its reduced strength and its greater range makes it even easier to land, allowing the move to continue being one of Bowser's best moves. The aerial version is a better recovery move overall with slightly more range and it can grab ledges much earlier, although it still remains a very poor and exploitable recovery move, while also continuing to be a very poor attack on its own. | Overall, Whirling Fortress on the ground is more versatile yet less rewarding out of shield option. While it is not as strong and Bowser cannot utilise Fortress Hogging as much, the move still has respectable KO power despite its reduced strength and its greater range makes it even easier to land, allowing the move to continue being one of Bowser's best moves. The aerial version is a better recovery move overall with slightly more range and it can grab ledges much earlier, although it still remains a very poor and exploitable recovery move, while also continuing to be a very poor attack on its own. | ||
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{{CustomSet|Bowser|Up|name1=Whirling Fortress|desc1=Duck inside your shell and spin. You can move sideways while spinning.|name2=Flying Fortress|desc2=Spins high into the air but doesn't deal damage.|name3=Sliding Fortress|desc3=Spin while sliding quickly to send opponents flying. Less vertical range.}} | {{CustomSet|Bowser|Up|name1=Whirling Fortress|desc1=Duck inside your shell and spin. You can move sideways while spinning.|name2=Flying Fortress|desc2=Spins high into the air but doesn't deal damage.|name3=Sliding Fortress|desc3=Spin while sliding quickly to send opponents flying. Less vertical range.}} | ||
# '''Whirling Fortress''': Default. | # '''Whirling Fortress''': Default. | ||
# '''Flying Fortress''': Has slightly increased startup, | # '''Flying Fortress''': Has slightly increased startup, and increases vertical distance, to about twice the regular height, at cost of horizontal distance and damage dealt. Launches foes sideways, only hitting once for 4% damage clean (despite the game saying it does no damage). Synergizes well with [[Flying Slam|Dash Slash]], where the Claw can move Bowser horizontally and then Flying Fortress to go vertically. However, when using this move while taking knockback, it won't rise as high or at all. Bowser also sustains slightly increased landing lag. | ||
# '''Sliding Fortress''': Increased horizontal distance, going as far as the entire stage of Battlefield on the ground, and 2/3 the length in the air. Only hits once, doing 6% damage and reduced knockback, however possesses a bigger hitbox, especially in the air. Takes longer to start up than the default move, making it less useful as a quick [[out of shield]] option. Also has increased endlag and landing lag as well. Less vertical reach than the standard version. | # '''Sliding Fortress''': Increased horizontal distance, going as far as the entire stage of Battlefield on the ground, and 2/3 the length in the air. Only hits once, doing 6% damage and reduced knockback, however possesses a bigger hitbox, especially in the air. Takes longer to start up than the default move, making it less useful as a quick [[out of shield]] option. Also has increased endlag and landing lag as well. Less vertical reach than the standard version. | ||
==Origin== | ==Origin== | ||
[[File:WhirlingFortressOriginSMW.gif|left|thumb|Ludwig von Koopa's shell move in ''Super Mario World''.]] | [[File:WhirlingFortressOriginSMW.gif|left|thumb|Ludwig von Koopa's shell move in ''Super Mario World''.]] | ||
While unique to ''[[Super Smash Bros. (series)|Smash Bros.]]'' | While unique to ''[[Super Smash Bros. (series)|Smash Bros.]]'', it is similar to how [[supermariowiki:Koopa Troopa|Koopas]] retreat into their shells when jumped on in the [[Mario (universe)|''Super Mario'' series]] which, can be held and thrown or kicked by the {{s|supermariowiki|Mario}} [[supermariowiki:Luigi|Bros.]] as a spinning attack. In ''{{s|mariowiki|Super Mario Bros. 3}}'', when the player jumps on any of the [[Koopalings]], they will fly in the air inside their shell. [[Koopalings#Ludwig von Koopa|Ludwig von Koopa]] had a move similar to Whirling Fortress in ''[[Super Mario World]]''. In ''{{s|mariowiki|Mario Kart: Double Dash!!}}'', released a few years later, a special item called the "Bowser's Shell" was given to [[Bowser]] and [[Bowser Jr.]], featuring a large, spinning Bowser shell, vaguely similar to Whirling Fortress. | ||
Despite the above, Bowser himself never used | Despite the above, Bowser himself never used this move, and in fact was never seen retreating into his shell in any Nintendo-developed game prior to the move's debut in ''Super Smash Bros. Melee''. Like the [[Egg Roll]] and [[Green Missile]], however, the move's concept later led back into the Nintendo-affiliated ''Mario'' series starting with an appearance as Bowser's defensive power shot in ''{{s|mariowiki|Mario Power Tennis}}'', and Bowser also has used the move in ''{{s|mariowiki|New Super Mario Bros U}}''. In ''{{s|supermariowiki|Super Paper Mario}}'', Bowser performs a similar move in one of his {{s|supermariowiki|Stylish Move}} animations. In ''{{s|mariowiki|Mario + Rabbids Kingdom Battle}}'', Bowser (as {{s|mariowiki|MegaDragonBowser}}) uses the Whirling Fortress during the final phase of the final boss fight. | ||
{{clrl}} | {{clrl}} | ||
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RocketFortress.jpg|Flying Fortress. | RocketFortress.jpg|Flying Fortress. | ||
FastFortress.jpg|Sliding Fortress. | FastFortress.jpg|Sliding Fortress. | ||
WhirlingFortressSSB4.png|Whirling Fortress in ''[[Super Smash Bros. 4]]'' | File:WhirlingFortressSSB4.png|Whirling Fortress in ''[[Super Smash Bros. 4]]'' | ||
Bowser SSBU Skill Preview Up Special.png|Whirling Fortress as shown by the Move List in ''Ultimate''. | Bowser SSBU Skill Preview Up Special.png|Whirling Fortress as shown by the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
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[[Category:Bowser (SSB4)]] | [[Category:Bowser (SSB4)]] | ||
[[Category:Bowser (SSBU)]] | [[Category:Bowser (SSBU)]] | ||
[[ | [[Category:Trophies (SSBM)]] | ||
[[Category:Trophies (SSB4-Wii U)]] |