Editing Whirling Fortress

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==Overview==
==Overview==
When using Whirling Fortress, Bowser retreats into his shell and spins rapidly while damaging nearby foes. Prior to ''Super Smash Bros. 4'' the grounded version consists of two hits, but after ''Smash 4'' it is a multi-hitting attack, whereas the aerial version has always been a multi-hitting attack in all games. It is similar in execution to [[Donkey Kong]]'s [[Spinning Kong]], being a move that makes the user quickly spin around with a mostly-horizontal recovery, though in later games the two have been somewhat differentiated. The move has very low startup lag in every game (especially compared to the rest of Bowser's moveset), which makes it a notoriously strong [[out of shield]] option in every ''Smash'' title, being a key part of how Bowser gets out of disadvantageous game states.  
When using Whirling Fortress, Bowser retreats into his shell and spins rapidly while damaging nearby foes. Prior to ''Super Smash Bros. 4'' the grounded version has two hits, but after ''Smash 4'' it is a multi hitting attack, with the aerial version has always been a multi hitting attack. It is similar in execution to [[Donkey Kong]]'s [[Spinning Kong]], being a move that makes the user quickly spin around with a mostly-horizontal recovery, though in later games the two have been somewhat differentiated. The move has very low startup lag in every game (especially compared to the rest of Bowser's moveset), which makes it a notoriously strong [[out of shield]] option in every ''Smash'' title, being a key part of how Bowser gets out of disadvantageous game states.  


This special attack is shared by [[Giga Bowser]], both in his boss appearance in ''Super Smash Bros. Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4''. It grants him multiple frames of [[invincibility]], making it difficult to attack him out of the move. In ''Melee'', Giga Bowser's Fortress also gave him much more vertical [[recovery]] when used in midair, and the ground attack can deliver multiple hits to nearby opponents; in ''Brawl'', however, the ground attack only deals up to two hits, reducing its overall damage output.
This special attack is shared by [[Giga Bowser]], both in his boss appearance in ''Super Smash Bros. Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4''. It grants him multiple frames of [[invincibility]], making it difficult to attack him out of the move. In ''Melee'', Giga Bowser's Fortress also gave him much more vertical [[recovery]] when used in midair, and the ground attack can deliver multiple hits to nearby opponents; in ''Brawl'', however, the ground attack only deals up to two hits, reducing its overall damage output.
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A rather noticeable nerf the move has received is that it has much more landing lag, going from 10 frames to 50 frames. This makes it much more punishable if Bowser tries to recover high, or even if he just slides off a platform and then lands. Bowser can reduce this lag by landing just before he enters free fall, although he is still in a noticeable amount of lag if he lands before entering free fall. The move also now suffers from [[RCO lag]], so Bowser receives additional landing lag if he hard lands at any point after using the move in the air. Bowser only gets four additional frames of hard landing lag however, and he does not get any extra lag from a soft landing or his aerials, so RCO overall does not hurt Whirling Fortress as much as some other recovery moves.  
A rather noticeable nerf the move has received is that it has much more landing lag, going from 10 frames to 50 frames. This makes it much more punishable if Bowser tries to recover high, or even if he just slides off a platform and then lands. Bowser can reduce this lag by landing just before he enters free fall, although he is still in a noticeable amount of lag if he lands before entering free fall. The move also now suffers from [[RCO lag]], so Bowser receives additional landing lag if he hard lands at any point after using the move in the air. Bowser only gets four additional frames of hard landing lag however, and he does not get any extra lag from a soft landing or his aerials, so RCO overall does not hurt Whirling Fortress as much as some other recovery moves.  


Another nerf the move received is that while Bowser can grab ledges from the front much sooner, he cannot grab ledges from behind until later. While this does hurt his recovery if he is facing away from the ledge, this mainly affects him when trying to perform Fortress Hogging (as the animation now has a fixed point when Bowser can grab ledges from behind). Fortress Hogging does still work if Bowser is facing the ledge, although the altered momentum the move has does make the execution different if he is further away from the ledge. If he is facing away from the ledge however, Bowser has less access to the technique. If he slides off the ledge too early, he will just fall down, often to his death on tournament legal stages. The only way he can grab the ledge is if he falls off late into the animation where it becomes much less useful.  
Another nerf the move received is that while Bowser can grab ledges from the front much sooner, he cannot grab ledges from behind until later. While this does hurt his recover if he is facing away from the ledge, this mainly affects him when trying to perform Fortress Hogging (as the animation now has a fixed point when Bowser can grab ledges from behind). Fortress Hogging does still work if Bowser is facing the ledge, although the altered momentum the move has does make the execution different if he is further away from the ledge. If he is facing away from the ledge however, Bowser has less access to the technique. If he slides off the ledge too early, he will just fall down, often to his death on tournament legal stages. The only way he can grab the ledge is if he falls off late into the animation where it becomes much less useful.  


Overall, Whirling Fortress on the ground is more versatile yet less rewarding out of shield option. While it is not as strong and Bowser cannot utilise Fortress Hogging as much, the move still has respectable KO power despite its reduced strength and its greater range makes it even easier to land, allowing the move to continue being one of Bowser's best moves. The aerial version is a better recovery move overall with slightly more range and it can grab ledges much earlier, although it still remains a very poor and exploitable recovery move, while also continuing to be a very poor attack on its own.
Overall, Whirling Fortress on the ground is more versatile yet less rewarding out of shield option. While it is not as strong and Bowser cannot utilise Fortress Hogging as much, the move still has respectable KO power despite its reduced strength and its greater range makes it even easier to land, allowing the move to continue being one of Bowser's best moves. The aerial version is a better recovery move overall with slightly more range and it can grab ledges much earlier, although it still remains a very poor and exploitable recovery move, while also continuing to be a very poor attack on its own.
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==Origin==
==Origin==
[[File:WhirlingFortressOriginSMW.gif|left|thumb|Ludwig von Koopa's shell move in ''Super Mario World''.]]
[[File:WhirlingFortressOriginSMW.gif|left|thumb|Ludwig von Koopa's shell move in ''Super Mario World''.]]
While unique to ''[[Super Smash Bros. (series)|Smash Bros.]]'' as a whole move, Whirling Fortress is similar to how [[mariowiki:Koopa Troopa|Koopas]] retreat into their shells when jumped on in the [[Mario (universe)|''Super Mario'' series]], which can be held and thrown or kicked by the {{s|mariowiki|Mario}} [[mariowiki:Luigi|Bros.]] as a spinning attack. {{h2|Koopalings|Ludwig von Koopa}} had a move similar to Whirling Fortress in ''[[Super Mario World]]''. In ''{{s|mariowiki|Mario Kart: Double Dash!!}}'', released a few years after ''[[Super Smash Bros. Melee]]'', a special item called the "{{s|mariowiki|Bowser's Shell}}" was given to [[Bowser]] and [[Bowser Jr.]], featuring a large, spinning Bowser shell, vaguely similar to Whirling Fortress.
While unique to ''[[Super Smash Bros. (series)|Smash Bros.]]'', Whirling Fortress is similar to how [[mariowiki:Koopa Troopa|Koopas]] retreat into their shells when jumped on in the [[Mario (universe)|''Super Mario'' series]], which can be held and thrown or kicked by the {{s|mariowiki|Mario}} [[mariowiki:Luigi|Bros.]] as a spinning attack. In ''{{s|mariowiki|Super Mario Bros. 3}}'', when the player jumps on any of the [[Koopalings]], they will fly in the air inside their shell. {{h2|Koopalings|Ludwig von Koopa}} had a move similar to Whirling Fortress in ''[[Super Mario World]]''. In ''{{s|mariowiki|Mario Kart: Double Dash!!}}'', released a few years after ''Melee'', a special item called the "Bowser's Shell" was given to [[Bowser]] and [[Bowser Jr.]], featuring a large, spinning Bowser shell, vaguely similar to Whirling Fortress.


Despite the above, Bowser himself never used a move remotely like Whirling Fortress outside of ''{{iw|mariowiki|Mario's Time Machine}}'', where he would perform a move similar to Ludwig's attack in ''Super Mario World'' after being attacked, though this was not Nintendo-developed and likely didn't inspire the move. In fact, Bowser was never seen retreating into his shell in any Nintendo-developed game prior to the move's debut in ''Super Smash Bros. Melee''. Like the [[Egg Roll]] and [[Green Missile]], however, the move's concept later led back into the Nintendo-affiliated ''Mario'' series starting with an appearance as Bowser's defensive power shot in ''{{s|mariowiki|Mario Power Tennis}}'', his shell-retreating move in''{{s|mariowiki|Mario & Luigi: Partners in Time}}'' and Bowser also has used the move in ''{{s|mariowiki|New Super Mario Bros U}}''. In ''{{s|mariowiki|Super Paper Mario}}'', Bowser performs a similar move in one of his {{s|mariowiki|Stylish Move}} animations, and in ''{{s|mariowiki|Mario Sports Mix}}''. In ''{{s|mariowiki|Mario + Rabbids Kingdom Battle}}'', Bowser (as {{s|mariowiki|MegaDragonBowser}}) uses the Whirling Fortress during the final phase of the final boss fight. Bowser also uses a similar move in ''{{s|mariowiki|Mario + Rabbids: Sparks of Hope}}'' for his dash and spinning animations.
Despite the above, Bowser himself never used a move remotely like Whirling Fortress outside of ''{{iw|mariowiki|Mario's Time Machine}}'', where he would perform a move similar to Ludwig's attack in ''Super Mario World'' after being attacked, though this was not Nintendo-developed and likely didn't inspire the move. In fact, Bowser was never seen retreating into his shell in any Nintendo-developed game prior to the move's debut in ''Super Smash Bros. Melee''. Like the [[Egg Roll]] and [[Green Missile]], however, the move's concept later led back into the Nintendo-affiliated ''Mario'' series starting with an appearance as Bowser's defensive power shot in ''{{s|mariowiki|Mario Power Tennis}}'', and Bowser also has used the move in ''{{s|mariowiki|New Super Mario Bros U}}''. In ''{{s|mariowiki|Super Paper Mario}}'', Bowser performs a similar move in one of his {{s|mariowiki|Stylish Move}} animations. In ''{{s|mariowiki|Mario + Rabbids Kingdom Battle}}'', Bowser (as {{s|mariowiki|MegaDragonBowser}}) uses the Whirling Fortress during the final phase of the final boss fight.
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[[Category:Bowser (SSB4)]]
[[Category:Bowser (SSB4)]]
[[Category:Bowser (SSBU)]]
[[Category:Bowser (SSBU)]]
[[es:Fortaleza giratoria]]

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